Beispiel #1
0
Vector3f AreaDiskLight::sample(float u1, float u2, Vector3f &ns) const {
    Vector3f p;
    UniformSampleDisk(u1, u2, p.x(), p.y());
    p.x() *= radius;
    p.y() *= radius;
    p.z() = height;
    ns = lightToWorld.matrix.topLeftCorner<3, 3>() * Vector3f(0.f, 0.f, 1.f);
    return lightToWorld * p;
}
Beispiel #2
0
//---------------------------------------------------------------------
static Vec3 CosineSampleHemisphere(float u1, float u2) {
	Vec3 res;
	UniformSampleDisk(u1, u2, res.x, res.y);
	res.z = sqrtf(std::max(0.f, 1.f - res.x*res.x - res.y*res.y));
	return res;
}