Beispiel #1
0
//______________________________________________________________________________
void ArgusWindow::CloseWindow()
{
   if (fTabWindow) {
      gROME->WindowClosed();
   } else {
      ArgusTab* tab = GetTabObjectAt(fCurrentTabIndex);
      ROMEString str;
      gROME->GetWindow()->SetSubWindowRunningAt(fWindowId, kFALSE);
      ClearEventHandlingRequest();
      ClearEventHandlingForced();
      
      // When a sub window is newly opened or it is closed,
      // calling TGMainFrame::CloseWindow() causes BadWindow
      // and/or BadDrawable error on X11, which terminates
      // the program. In order avoid this, just unmap the sub
      // window rather than closing it. This also makes it
      // possible to map the sub window again instead of
      // creating a new sub window.
      
//               TGMainFrame::CloseWindow();
      UnmapWindow();

      tab->SetRegisteringActive(true);
      if (!tab->IsTabActive()) {
         tab->UnRegisterObjects();
      }
   }
}
Beispiel #2
0
/*
 * Free one of the per-client per-window resources, clearing
 * redirect and the per-window pointer as appropriate
 */
void
compFreeClientWindow (WindowPtr pWin, XID id)
{
    CompWindowPtr	cw = GetCompWindow (pWin);
    CompClientWindowPtr	ccw, *prev;
    Bool		wasMapped = pWin->mapped;

    if (!cw)
	return;
    for (prev = &cw->clients; (ccw = *prev); prev = &ccw->next)
    {
	if (ccw->id == id)
	{
	    *prev = ccw->next;
	    if (ccw->update == CompositeRedirectManual)
		cw->update = CompositeRedirectAutomatic;
	    free(ccw);
	    break;
	}
    }
    if (!cw->clients)
    {
	if (wasMapped)
	{
	    DisableMapUnmapEvents (pWin);
	    UnmapWindow (pWin, FALSE);
	    EnableMapUnmapEvents (pWin);
	}
    
	if (pWin->redirectDraw != RedirectDrawNone)
	    compFreePixmap (pWin);

	if (cw->damage)
	    DamageDestroy (cw->damage);
	
	RegionUninit(&cw->borderClip);
    
	dixSetPrivate(&pWin->devPrivates, CompWindowPrivateKey, NULL);
	free(cw);
    }
    else if (cw->update == CompositeRedirectAutomatic &&
	     !cw->damageRegistered && pWin->redirectDraw != RedirectDrawNone)
    {
	DamageRegister (&pWin->drawable, cw->damage);
	cw->damageRegistered = TRUE;
	pWin->redirectDraw = RedirectDrawAutomatic;
	DamageRegionAppend(&pWin->drawable, &pWin->borderSize);
    }
    if (wasMapped && !pWin->mapped)
    {
	Bool	overrideRedirect = pWin->overrideRedirect;
	pWin->overrideRedirect = TRUE;
	DisableMapUnmapEvents (pWin);
	MapWindow (pWin, clients[CLIENT_ID(id)]);
	EnableMapUnmapEvents (pWin);
	pWin->overrideRedirect = overrideRedirect;
    }
}
Beispiel #3
0
static int
FreeCompositeClientOverlay (pointer value, XID ccwid)
{
    CompOverlayClientPtr pOc = (CompOverlayClientPtr) value;
    ScreenPtr pScreen = pOc->pScreen;
    CompScreenPtr cs;

    deleteCompOverlayClient(pOc, pScreen);

    /* Unmap overlay window when there are no more clients using it */
    cs = GetCompScreen(pScreen);
    if (cs->pOverlayClients == NULL) {
	if (cs->pOverlayWin != NULL) {
	    UnmapWindow(cs->pOverlayWin, FALSE);
	}
    }

    return Success;
}
Beispiel #4
0
int
ProcCompositeReleaseOverlayWindow (ClientPtr client)
{
    REQUEST(xCompositeReleaseOverlayWindowReq); 
    WindowPtr pWin;
    ScreenPtr pScreen;
    CompOverlayClientPtr pOc;
    CompScreenPtr cs;

    REQUEST_SIZE_MATCH(xCompositeReleaseOverlayWindowReq);
    pWin = (WindowPtr) LookupIDByType (stuff->window, RT_WINDOW);
    if (!pWin)
    {
	client->errorValue = stuff->window;
	return BadWindow;
    }
    pScreen = pWin->drawable.pScreen;

    /* 
     * Has client queried a reference to the overlay window
     * on this screen? If not, generate an error.
     */
    pOc = findCompOverlayClient(client, pWin->drawable.pScreen);
    if (pOc == NULL) {
	return BadMatch;
    }

    FreeResource(pOc->resource, 0);

    cs = GetCompScreen(pScreen);
    if (cs->pOverlayClients == NULL) {
	UnmapWindow(cs->pOverlayWin, FALSE);
    }

    return client->noClientException;
}
Beispiel #5
0
/*
 * Redirect one window for one client
 */
int
compRedirectWindow (ClientPtr pClient, WindowPtr pWin, int update)
{
    CompWindowPtr	cw = GetCompWindow (pWin);
    CompClientWindowPtr	ccw;
    Bool		wasMapped = pWin->mapped;
    CompScreenPtr       cs = GetCompScreen(pWin->drawable.pScreen);
    
    if (pWin == cs->pOverlayWin) {
	return Success;
    }

    if (!pWin->parent)
	return BadMatch;

    /*
     * Only one Manual update is allowed
     */
    if (cw && update == CompositeRedirectManual)
	for (ccw = cw->clients; ccw; ccw = ccw->next)
	    if (ccw->update == CompositeRedirectManual)
		return BadAccess;
    
    /*
     * Allocate per-client per-window structure 
     * The client *could* allocate multiple, but while supported,
     * it is not expected to be common
     */
    ccw = malloc(sizeof (CompClientWindowRec));
    if (!ccw)
	return BadAlloc;
    ccw->id = FakeClientID (pClient->index);
    ccw->update = update;
    /*
     * Now make sure there's a per-window structure to hang this from
     */
    if (!cw)
    {
	cw = malloc(sizeof (CompWindowRec));
	if (!cw)
	{
	    free(ccw);
	    return BadAlloc;
	}
	cw->damage = DamageCreate (compReportDamage,
				   compDestroyDamage,
				   DamageReportNonEmpty,
				   FALSE,
				   pWin->drawable.pScreen,
				   pWin);
	if (!cw->damage)
	{
	    free(ccw);
	    free(cw);
	    return BadAlloc;
	}
	if (wasMapped)
	{
	    DisableMapUnmapEvents (pWin);
	    UnmapWindow (pWin, FALSE);
	    EnableMapUnmapEvents (pWin);
	}

	RegionNull(&cw->borderClip);
	cw->borderClipX = 0;
	cw->borderClipY = 0;
	cw->update = CompositeRedirectAutomatic;
	cw->clients = 0;
	cw->oldx = COMP_ORIGIN_INVALID;
	cw->oldy = COMP_ORIGIN_INVALID;
	cw->damageRegistered = FALSE;
	cw->damaged = FALSE;
	cw->pOldPixmap = NullPixmap;
	dixSetPrivate(&pWin->devPrivates, CompWindowPrivateKey, cw);
    }
    ccw->next = cw->clients;
    cw->clients = ccw;
    if (!AddResource (ccw->id, CompositeClientWindowType, pWin))
	return BadAlloc;
    if (ccw->update == CompositeRedirectManual)
    {
	/* If the window was CompositeRedirectAutomatic, then
	 * unmap the window so that the parent clip list will
	 * be correctly recomputed.
	 */
	if (pWin->mapped) 
	{
	    DisableMapUnmapEvents (pWin);
	    UnmapWindow (pWin, FALSE);
	    EnableMapUnmapEvents (pWin);
	}
	if (cw->damageRegistered)
	{
	    DamageUnregister (&pWin->drawable, cw->damage);
	    cw->damageRegistered = FALSE;
	}
	cw->update = CompositeRedirectManual;
    }

    if (!compCheckRedirect (pWin))
    {
	FreeResource (ccw->id, RT_NONE);
	return BadAlloc;
    }
    if (wasMapped && !pWin->mapped)
    {
	Bool	overrideRedirect = pWin->overrideRedirect;
	pWin->overrideRedirect = TRUE;
	DisableMapUnmapEvents (pWin);
	MapWindow (pWin, pClient);
	EnableMapUnmapEvents (pWin);
	pWin->overrideRedirect = overrideRedirect;
    }
    
    return Success;
}
Beispiel #6
0
 virtual void CloseWindow()
 {
    UnmapWindow();  // capture the close window
 }
Beispiel #7
0
void
miSlideAndSizeWindow(WindowPtr pWin,
                     int x, int y,
                     unsigned int w, unsigned int h,
                     WindowPtr pSib)
{
    WindowPtr pParent;
    Bool WasViewable = (Bool)(pWin->viewable);
    unsigned short width = pWin->drawable.width,
		   height = pWin->drawable.height;
    short oldx = pWin->drawable.x,
	  oldy = pWin->drawable.y;
    int bw = wBorderWidth (pWin);
    short dw, dh;
    DDXPointRec oldpt;
    RegionPtr oldRegion = NULL;
    Bool anyMarked = FALSE;
    ScreenPtr pScreen;
    WindowPtr pFirstChange;
    WindowPtr pChild;
    RegionPtr	gravitate[StaticGravity + 1];
    unsigned g;
    int		nx, ny;		/* destination x,y */
    int		newx, newy;	/* new inner window position */
    RegionPtr	pRegion = NULL;
    RegionPtr	destClip;	/* portions of destination already written */
    RegionPtr	oldWinClip = NULL;	/* old clip list for window */
    RegionPtr	borderVisible = NullRegion; /* visible area of the border */
    Bool	shrunk = FALSE; /* shrunk in an inner dimension */
    Bool	moved = FALSE;	/* window position changed */
    WindowPtr  pLayerWin;

    /* if this is a root window, can't be resized */
    if (!(pParent = pWin->parent))
	return ;

    pScreen = pWin->drawable.pScreen;
    newx = pParent->drawable.x + x + bw;
    newy = pParent->drawable.y + y + bw;
    if (WasViewable)
    {
	anyMarked = FALSE;
	/*
	 * save the visible region of the window
	 */
	oldRegion = REGION_CREATE(pScreen, NullBox, 1);
	REGION_COPY(pScreen, oldRegion, &pWin->winSize);

	/*
	 * categorize child windows into regions to be moved
	 */
	for (g = 0; g <= StaticGravity; g++)
	    gravitate[g] = (RegionPtr) NULL;
	for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
	{
	    g = pChild->winGravity;
	    if (g != UnmapGravity)
	    {
		if (!gravitate[g])
		    gravitate[g] = REGION_CREATE(pScreen, NullBox, 1);
		REGION_UNION(pScreen, gravitate[g],
				   gravitate[g], &pChild->borderClip);
	    }
	    else
	    {
		UnmapWindow(pChild, TRUE);
		anyMarked = TRUE;
	    }
	}
	anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pWin, 
						       &pLayerWin);

	oldWinClip = NULL;
	if (pWin->bitGravity != ForgetGravity)
	{
	    oldWinClip = REGION_CREATE(pScreen, NullBox, 1);
	    REGION_COPY(pScreen, oldWinClip, &pWin->clipList);
	}
	/*
	 * if the window is changing size, borderExposed
	 * can't be computed correctly without some help.
	 */
	if (pWin->drawable.height > h || pWin->drawable.width > w)
	    shrunk = TRUE;

	if (newx != oldx || newy != oldy)
	    moved = TRUE;

	if ((pWin->drawable.height != h || pWin->drawable.width != w) &&
	    HasBorder (pWin))
	{
	    borderVisible = REGION_CREATE(pScreen, NullBox, 1);
	    /* for tiled borders, we punt and draw the whole thing */
	    if (pWin->borderIsPixel || !moved)
	    {
		if (shrunk || moved)
		    REGION_SUBTRACT(pScreen, borderVisible,
					  &pWin->borderClip,
					  &pWin->winSize);
		else
		    REGION_COPY(pScreen, borderVisible,
					    &pWin->borderClip);
	    }
	}
    }
    pWin->origin.x = x + bw;
    pWin->origin.y = y + bw;
    pWin->drawable.height = h;
    pWin->drawable.width = w;

    x = pWin->drawable.x = newx;
    y = pWin->drawable.y = newy;

    SetWinSize (pWin);
    SetBorderSize (pWin);

    dw = (int)w - (int)width;
    dh = (int)h - (int)height;
    ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh);

    /* let the hardware adjust background and border pixmaps, if any */
    (*pScreen->PositionWindow)(pWin, x, y);

    pFirstChange = MoveWindowInStack(pWin, pSib);

    if (WasViewable)
    {
	pRegion = REGION_CREATE(pScreen, NullBox, 1);

	if (pLayerWin == pWin)
	    anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pFirstChange,
						NULL);
	else
	    anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pLayerWin,
						NULL);

	if (pWin->valdata)
	{
	    pWin->valdata->before.resized = TRUE;
	    pWin->valdata->before.borderVisible = borderVisible;
	}


	if (anyMarked)
	    (*pScreen->ValidateTree)(pLayerWin->parent, pFirstChange, VTOther);
	/*
	 * the entire window is trashed unless bitGravity
	 * recovers portions of it
	 */
	REGION_COPY(pScreen, &pWin->valdata->after.exposed, &pWin->clipList);
    }

    GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny);

    if (WasViewable)
    {
	/* avoid the border */
	if (HasBorder (pWin))
	{
	    int	offx, offy, dx, dy;

	    /* kruft to avoid double translates for each gravity */
	    offx = 0;
	    offy = 0;
	    for (g = 0; g <= StaticGravity; g++)
	    {
		if (!gravitate[g])
		    continue;

		/* align winSize to gravitate[g].
		 * winSize is in new coordinates,
		 * gravitate[g] is still in old coordinates */
		GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);
		
		dx = (oldx - nx) - offx;
		dy = (oldy - ny) - offy;
		if (dx || dy)
		{
		    REGION_TRANSLATE(pScreen, &pWin->winSize, dx, dy);
		    offx += dx;
		    offy += dy;
		}
		REGION_INTERSECT(pScreen, gravitate[g], gravitate[g],
				 &pWin->winSize);
	    }
	    /* get winSize back where it belongs */
	    if (offx || offy)
		REGION_TRANSLATE(pScreen, &pWin->winSize, -offx, -offy);
	}
	/*
	 * add screen bits to the appropriate bucket
	 */

	if (oldWinClip)
	{
	    /*
	     * clip to new clipList
	     */
	    REGION_COPY(pScreen, pRegion, oldWinClip);
	    REGION_TRANSLATE(pScreen, pRegion, nx - oldx, ny - oldy);
	    REGION_INTERSECT(pScreen, oldWinClip, pRegion, &pWin->clipList);
	    /*
	     * don't step on any gravity bits which will be copied after this
	     * region.	Note -- this assumes that the regions will be copied
	     * in gravity order.
	     */
	    for (g = pWin->bitGravity + 1; g <= StaticGravity; g++)
	    {
		if (gravitate[g])
		    REGION_SUBTRACT(pScreen, oldWinClip, oldWinClip,
					gravitate[g]);
	    }
	    REGION_TRANSLATE(pScreen, oldWinClip, oldx - nx, oldy - ny);
	    g = pWin->bitGravity;
	    if (!gravitate[g])
		gravitate[g] = oldWinClip;
	    else
	    {
		REGION_UNION(pScreen, gravitate[g], gravitate[g], oldWinClip);
		REGION_DESTROY(pScreen, oldWinClip);
	    }
	}

	/*
	 * move the bits on the screen
	 */

	destClip = NULL;

	for (g = 0; g <= StaticGravity; g++)
	{
	    if (!gravitate[g])
		continue;

	    GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);

	    oldpt.x = oldx + (x - nx);
	    oldpt.y = oldy + (y - ny);

	    /* Note that gravitate[g] is *translated* by CopyWindow */

	    /* only copy the remaining useful bits */

	    REGION_INTERSECT(pScreen, gravitate[g], gravitate[g], oldRegion);

	    /* clip to not overwrite already copied areas */

	    if (destClip) {
		REGION_TRANSLATE(pScreen, destClip, oldpt.x - x, oldpt.y - y);
		REGION_SUBTRACT(pScreen, gravitate[g], gravitate[g], destClip);
		REGION_TRANSLATE(pScreen, destClip, x - oldpt.x, y - oldpt.y);
	    }

	    /* and move those bits */

	    if (oldpt.x != x || oldpt.y != y
#ifdef COMPOSITE
		|| pWin->redirectDraw
#endif
		)
	    {
		(*pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, gravitate[g]);
	    }

	    /* remove any overwritten bits from the remaining useful bits */

	    REGION_SUBTRACT(pScreen, oldRegion, oldRegion, gravitate[g]);

	    /*
	     * recompute exposed regions of child windows
	     */
	
	    for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
	    {
		if (pChild->winGravity != g)
		    continue;
		REGION_INTERSECT(pScreen, pRegion,
				       &pChild->borderClip, gravitate[g]);
		TraverseTree (pChild, miRecomputeExposures, (pointer)pRegion);
	    }

	    /*
	     * remove the successfully copied regions of the
	     * window from its exposed region
	     */

	    if (g == pWin->bitGravity)
		REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed,
				     &pWin->valdata->after.exposed, gravitate[g]);
	    if (!destClip)
		destClip = gravitate[g];
	    else
	    {
		REGION_UNION(pScreen, destClip, destClip, gravitate[g]);
		REGION_DESTROY(pScreen, gravitate[g]);
	    }
	}

	REGION_DESTROY(pScreen, oldRegion);
	REGION_DESTROY(pScreen, pRegion);
	if (destClip)
	    REGION_DESTROY(pScreen, destClip);
	if (anyMarked)
	    (*pScreen->HandleExposures)(pLayerWin->parent);
	if (anyMarked && pScreen->PostValidateTree)
	    (*pScreen->PostValidateTree)(pLayerWin->parent, pFirstChange,
					  VTOther);
    }
    if (pWin->realized)
	WindowsRestructured ();
}