void WCFrameRateMonitor::operator()(void) {
	//Start the timer if counter = 0
	if (this->_frameCounter == 0)
#ifdef __APPLE__
		//Use OSX frameworks to get time
		this->_start = UpTime();
#elif __WIN32__
		//Use MFC frameworks to get time
		this->_start = GetTickCount();
#endif
	//Calculate FPS every 100 frames
	if (this->_frameCounter == 100) {
#ifdef __APPLE__
		Nanoseconds elapsed = AbsoluteDeltaToNanoseconds(UpTime(), this->_start);
		this->_fps = 100.0 / UnsignedWideToUInt64(elapsed) * 1000000000;
#elif __WIN32__
		//Determine how much time has elapsed since start of 100 frame block
		WPFloat elapsed = (WPFloat)(GetTickCount() - this->_start);
		this->_fps = 100.0 / elapsed * 1000.0;
#endif
		if (this->_fps > 1000.0) this->_fps = -1.0f;
		//Reset the counter to 0
		this->_frameCounter = 0;
		//Make sure the layer/scene know to redraw
		this->MarkDirty();
	}
	//Otherwise increment the counter
	else this->_frameCounter++;
}
void PsychGetPrecisionTimerSeconds(double *secs)
{
	double				timeDouble;
	AbsoluteTime		timeAbsTime;
	Nanoseconds			timeNanoseconds;
	UInt64				timeUInt64;

	//Get the time in an AbsolulteTime structure which expresses time as a ratio.
	timeAbsTime=UpTime();

	//Convert the AbsoluteTime structure to nanoseconds stored in an UnsignedWide.
	//UnsignedWide is an opaque type.  Depending on the compiler it is 
	//implemented either as structure holding holding 32-bit high and low parts
	//or as a native long long.  
	timeNanoseconds=AbsoluteToNanoseconds(timeAbsTime);

	//convert the opaque unsigned wide type into a UInt64.  Variant  forms 
	//of the  UnsignedWide type is  why we need to use the UnsignedWideToUInt64() 
	//macro instead of a cast.  If GCC then UnsignedWideToUInt64 resolves to a type recast. 
	timeUInt64=UnsignedWideToUInt64(timeNanoseconds);

	//cast nanoseconds in unsigned wide type to a double
	timeDouble=(double)timeUInt64;

	//divide down to seconds 
	*secs= timeDouble / 1000000000;  
}
Beispiel #3
0
double Timer::EndTimer()
{
#ifdef OS_MAC
	AbsoluteTime stopTime = UpTime();
	Nanoseconds diff = AbsoluteDeltaToNanoseconds(stopTime, startTime);
	uint64_t nanosecs = UnsignedWideToUInt64(diff);
	//cout << nanosecs << " ns elapsed (" << (double)nanosecs/1000000.0 << " ms)" << endl;
	return elapsedTime = (double)(nanosecs/1000000000.0);
#elif defined( TIMER_USE_CYCLE_COUNTER )
	Timer::CycleCounter c;
	double diffTime = (double)(c.count() - startTime);
	const static double ClocksPerSecond = getCPUSpeed() * 1000000.0;
	elapsedTime = diffTime / ClocksPerSecond;
	return elapsedTime;
#else
	#ifdef WIN32
	elapsedTime=(timeGetTime()-startTime)*0.001;
#else
	struct timeval stopTime;
	
	gettimeofday( &stopTime, NULL );
	uint64_t microsecs = stopTime.tv_sec - startTime.tv_sec;
	microsecs = microsecs * 1000000 + stopTime.tv_usec - startTime.tv_usec;
	elapsedTime = (double)microsecs / 1000000.0;
	
#endif
	return elapsedTime;
#endif
}
GHOST_TUns64 GHOST_SystemCarbon::getMilliSeconds() const
{
	UnsignedWide micros;
	::Microseconds(&micros);
	UInt64 millis;
	millis = UnsignedWideToUInt64(micros);
	return (millis / 1000) - m_start_time;
}
GHOST_SystemCarbon::GHOST_SystemCarbon() :
	m_modifierMask(0)
{
	m_displayManager = new GHOST_DisplayManagerCarbon();
	GHOST_ASSERT(m_displayManager, "GHOST_SystemCarbon::GHOST_SystemCarbon(): m_displayManager==0\n");
	m_displayManager->initialize();

	UnsignedWide micros;
	::Microseconds(&micros);
	m_start_time = UnsignedWideToUInt64(micros) / 1000;
	m_ignoreWindowSizedMessages = false;
}
Beispiel #6
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void Display(void) {
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glPolygonMode(GL_FRONT_AND_BACK, options[OPTION_DISPLAY_WIREFRAME] ? GL_LINE : GL_FILL);
 	
    //Wireframe control
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	
	/*** Frame Rate Counter ***/

	static int frameCounter = 0;
	static AbsoluteTime  start;
	static WPFloat fps = 0.0;	
	char str[12];
	sprintf(str, "%4.2f fps", fps);
	glRasterPos2f(-1.8, -1.8);
	glColor4f(1.0, 1.0, 1.0, 1.0);
	for (int i = 0; i < 10; i++) glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
	//Timer stuff
	if (frameCounter == 0) start = UpTime();	
	if (frameCounter == 100) {
		Nanoseconds elapsed = AbsoluteDeltaToNanoseconds(UpTime(), start);
		fps = 100.0 / UnsignedWideToUInt64(elapsed) * 1000000000;		
		frameCounter = 0;
	}
	else frameCounter++;	
	
	/*** ***/			
	
	//Now go to viewing perspeective
	manipulator.applyTransform();

	//Render the surface
	curve->Render(0);
	if (options[OPTION_TANGENT]) {
		WCRay tangent = curve->Tangent(_tangentVal);
		tangent.Render(0);
	}
	if (options[OPTION_INVERSION]) {
		WCVector4 inv = curve->PointInversion(*_ipt);
		glColor4f(0.0, 1.0, 1.0, 1.0);
		glPointSize(4.0);
		_ipt->Render(0);
		glBegin(GL_POINTS);
			glVertex3f(inv.I(), inv.J(), inv.K());
		glEnd();
		pt = _ipt;
	}

	//Swap buffers and start over
	glutSwapBuffers();
	glutReportErrors();
}
Beispiel #7
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MWTime StandardClock::getCurrentTimeNS() {
	// first things first
	/*uint64_t now = mach_absolute_time();
	return (MWTime)(now * tTBI.numer / tTBI.denom);*/
	
	AbsoluteTime uptime;
    Nanoseconds nano;

    uptime = UpTime();
    nano = AbsoluteToNanoseconds(uptime);
    
    return (MWTime)(UnsignedWideToUInt64( nano ) - baseTime);
}
Beispiel #8
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double getTicks()
{
	//return 40;
	
	#ifdef _WIN32
	return (double) GetTickCount();
	#else

	Nanoseconds nano = AbsoluteToNanoseconds( UpTime() );
	// if you want that in (floating point) seconds:
	double seconds = ((double) UnsignedWideToUInt64( nano )) * 1e-9;
	return seconds * 1000.0;

	
	#endif

}
Beispiel #9
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nglTime::nglTime()
{
#ifdef _POSIX_WORLD_
  struct timeval tv;

  gettimeofday (&tv, NULL);
  mValue = (double)tv.tv_sec + ((double)tv.tv_usec / 1000000.0);
#endif // _POSIX_WORLD_

#if macintosh 
  Nanoseconds t = AbsoluteToNanoseconds(UpTime());
  mValue = ((double)UnsignedWideToUInt64(t)) / 1000000.0;
#endif // macintosh

#ifdef _WIN32_
  mValue = GetTime();
#endif // _WIN32_
}
Beispiel #10
0
Datei: prng.c Projekt: 0xffea/xnu
/* Should this be public? */
prng_error_status
prngForceReseed(PRNG *p, LONGLONG ticks) 
{
	int i;
#ifdef WIN_NT
	FILETIME a,b,c,usertime;
#endif
	BYTE buf[64];
	BYTE dig[20];
#if	defined(macintosh) || defined(__APPLE__)
	#if		(defined(TARGET_API_MAC_OSX) || defined(KERNEL_BUILD))
		struct timeval 	tv;		
		int64_t			endTime, curTime;
	#else	/* TARGET_API_MAC_CARBON */
		UnsignedWide 	uwide;		/* struct needed for Microseconds() */
		LONGLONG 		start;
		LONGLONG 		now;
	#endif
#endif

	CHECKSTATE(p);
	POOLCHECK(p);
	ZCHECK(ticks);
	
	/* Set up start and end times */
	#if		defined(macintosh) || defined(__APPLE__)
		#if		(defined(TARGET_API_MAC_OSX) || defined(KERNEL_BUILD))
			/* note we can't loop for more than a million microseconds */
            #ifdef KERNEL_BUILD
                microuptime (&tv);
            #else
                gettimeofday(&tv, NULL);
            #endif
			endTime = (int64_t)tv.tv_sec*1000000LL + (int64_t)tv.tv_usec + ticks;
		#else	/* TARGET_API_MAC_OSX */
			Microseconds(&uwide);
			start = UnsignedWideToUInt64(uwide);
		#endif	/* TARGET_API_xxx */
	#endif	/* macintosh */
	do
	{
		/* Do a couple of iterations between time checks */
		prngOutput(p, buf,64);
		YSHA1Update(&p->pool,buf,64);
		prngOutput(p, buf,64);
		YSHA1Update(&p->pool,buf,64);
		prngOutput(p, buf,64);
		YSHA1Update(&p->pool,buf,64);
		prngOutput(p, buf,64);
		YSHA1Update(&p->pool,buf,64);
		prngOutput(p, buf,64);
		YSHA1Update(&p->pool,buf,64);

#if		defined(macintosh) || defined(__APPLE__)
	#if		defined(TARGET_API_MAC_OSX) || defined(KERNEL_BUILD)
        #ifdef TARGET_API_MAC_OSX
            gettimeofday(&tv, NULL);
        #else
            microuptime (&tv);
	    curTime = (int64_t)tv.tv_sec*1000000LL + (int64_t)tv.tv_usec;
        #endif
	} while(curTime < endTime);
	#else
		Microseconds(&uwide);
		now = UnsignedWideToUInt64(uwide);
	} while ( (now-start) < ticks) ;
PsychError PSYCHHIDKbTriggerWait(void) 
{
    pRecDevice	deviceRecord;
    int			i, deviceIndex, numDeviceIndices;
    long		KeysUsagePage=0x07;									// This is the keyboard usage page
	long		KeysUsage;											// This will contain the key code of the trigger key
    long		KbDeviceUsagePages[NUMDEVICEUSAGES]= {0x01,0x01}, KbDeviceUsages[NUMDEVICEUSAGES]={0x06,0x07}; // Generic Desktop page (0x01), keyboard (0x06), keypad (0x07)
    int 		numDeviceUsages=NUMDEVICEUSAGES;
    int			deviceIndices[PSYCH_HID_MAX_KEYBOARD_DEVICES]; 
    pRecDevice	deviceRecords[PSYCH_HID_MAX_KEYBOARD_DEVICES];
    psych_bool		isDeviceSpecified, foundUserSpecifiedDevice;
    double		*timeValueOutput;
	
	IOHIDQueueInterface **queue;
	HRESULT result;
	IOHIDDeviceInterface122** interface=NULL;	// This requires Mac OS X 10.3 or higher
	
	IOReturn success;
	
	IOHIDElementCookie triggerCookie;

    PsychPushHelp(useString, synopsisString, seeAlsoString);
    if(PsychIsGiveHelp()){PsychGiveHelp();return(PsychError_none);};

    PsychErrorExit(PsychCapNumOutputArgs(1));
    PsychErrorExit(PsychCapNumInputArgs(2));  	//Specify trigger key code and the deviceNumber of the keyboard or keypad to scan.  
    
    PsychHIDVerifyInit();
	
	if(hidDataRef!=NULL) PsychErrorExitMsg(PsychError_user, "A queue is already running, you must call KbQueueRelease() before invoking KbTriggerWait.");
	
	//Identify the trigger
	{
		int KeysUsageInteger;
		if(!PsychCopyInIntegerArg(1, TRUE, &KeysUsageInteger)){
			PsychErrorExitMsg(PsychError_user, "Keycode is required.");
		}
		KeysUsage=KeysUsageInteger;
	}
	
    //Choose the device index and its record
    PsychHIDGetDeviceListByUsages(numDeviceUsages, KbDeviceUsagePages, KbDeviceUsages, &numDeviceIndices, deviceIndices, deviceRecords);  
    isDeviceSpecified=PsychCopyInIntegerArg(2, FALSE, &deviceIndex);
    if(isDeviceSpecified){  //make sure that the device number provided by the user is really a keyboard or keypad.
        for(i=0;i<numDeviceIndices;i++){
            if(foundUserSpecifiedDevice=(deviceIndices[i]==deviceIndex))
                break;
        }
        if(!foundUserSpecifiedDevice)
            PsychErrorExitMsg(PsychError_user, "Specified device number is not a keyboard or keypad device.");
    }else{ // set the keyboard or keypad device to be the first keyboard device or, if no keyboard, the first keypad
        i=0;
        if(numDeviceIndices==0)
            PsychErrorExitMsg(PsychError_user, "No keyboard or keypad devices detected.");
        else{
            deviceIndex=deviceIndices[i];
        }
    }
    deviceRecord=deviceRecords[i]; 
    
    //Allocate and init out return arguments.
    PsychAllocOutDoubleArg(1, FALSE, &timeValueOutput);
	if(!timeValueOutput)
		PsychErrorExitMsg(PsychError_system, "Failed to allocate memory for output.");
		
	interface=deviceRecord->interface;
	if(!interface)
		PsychErrorExitMsg(PsychError_system, "Could not get interface to device.");
	
	// The following bracketed clause will get a cookie corresponding to the
	// trigger. If multiple keys were of interest, the code could be modified
	// trivially to iterate over an array of KeysUsage to generate an array of 
	// corresponding cookies
	{
		CFArrayRef elements;
		psych_bool usedDictionary=FALSE;
		{
			CFDictionaryRef dict=NULL;
		
			// The next few lines define a dictionary describing the key of interest
			// If they are omitted, the code will still work, but all elements will match
			// initially rather than just the one key of interest, so the code will be
			// slower since it will iterate through hundreds of keys
			CFStringRef keys[2] = {CFSTR("UsagePage"), CFSTR("Usage")};
			CFNumberRef values[2];
			values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &KeysUsagePage);
			values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &KeysUsage);
			if(values[0]!=NULL && values[1]!=NULL){
				// Even if they are NULL, it will be ok since dict can be NULL at the expense of some loss of efficiency
				dict = CFDictionaryCreate(kCFAllocatorDefault, (const void**)keys, (const void**)values, 2, &kCFCopyStringDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
			}
	
			// copyMatchinfElements requires IOHIDDeviceInterface122, thus Mac OS X 10.3 or higher
			// elements would have to be obtained directly from IORegistry for 10.2 or earlier
			// If dict==NULL, all elements will match, leading to some inefficiency
			success = (*interface)->copyMatchingElements(interface, dict, &elements);
		
			if(dict){
				usedDictionary=TRUE;
				CFRelease(dict);
			}

			if(values[0]) CFRelease(values[0]);
			if(values[1]) CFRelease(values[1]);
			
			if(!elements){
				PsychErrorExitMsg(PsychError_user, "Specified key code not found on device.");
			}
		}
		{
			// elements will only contain one element in this implementation, but has the
			// advantage of generalizing to future derived implementations that listen
			// for multiple keys
			CFIndex i;
			for (i=0; i<CFArrayGetCount(elements); i++)
		
			{
				long number;
				CFDictionaryRef element= CFArrayGetValueAtIndex(elements, i);
				CFTypeRef object;
				
				if(!element) continue;
				
				if(!usedDictionary){
				
					// Verify tht we are dealing with a keypad or keyboard
					object = CFDictionaryGetValue(element, CFSTR(kIOHIDElementUsageKey));
					if (object == 0 || CFGetTypeID(object) != CFNumberGetTypeID()) continue;
					if (!CFNumberGetValue((CFNumberRef) object, kCFNumberLongType,&number)) continue;
					if(number!=KeysUsage) continue;
				
					// See if element corresponds to the desired key
					object = CFDictionaryGetValue(element, CFSTR(kIOHIDElementUsagePageKey));
					if (object == 0 || CFGetTypeID(object) != CFNumberGetTypeID()) continue;
					if (!CFNumberGetValue((CFNumberRef) object, kCFNumberLongType, &number)) continue;
					if(number!=KeysUsagePage) continue;
				}
				
				// Get the cookie for this element
				object= (CFDictionaryGetValue(element, CFSTR(kIOHIDElementCookieKey)));
				if (object == 0 || CFGetTypeID(object) != CFNumberGetTypeID()) continue;
				if(!CFNumberGetValue((CFNumberRef) object, kCFNumberLongType, &number)) continue;
				triggerCookie = (IOHIDElementCookie) number;
				
				break;
			}
			if(CFArrayGetCount(elements)==i){
				CFRelease(elements);
				PsychErrorExitMsg(PsychError_user, "Specified key code not found on device.");
			}
			CFRelease(elements);
		}
	}

	// Allocate for the queue
	queue=(*interface)->allocQueue(interface);
	if(!queue){
		PsychErrorExitMsg(PsychError_system, "Failed to allocate event queue for detecting key press.");
	}
	
	// Create the queue
	result = (*queue)->create(queue, 0, 8);		// 8 events can be stored before the earliest event is lost
	if (kIOReturnSuccess != result){
		(*queue)->Release(queue);
		(*queue)=NULL;
		PsychErrorExitMsg(PsychError_system, "Failed to create event queue for detecting key press.");
	}
	
	// Add the trigger to the queue
	// If multiple keys were of interest, their cookies could be added in turn
	result = (*queue)->addElement(queue, triggerCookie, 0);
	if (kIOReturnSuccess != result){
		result = (*queue)->dispose(queue);
		(*queue)->Release(queue);
		(*queue)=NULL;
		PsychErrorExitMsg(PsychError_system, "Failed to add trigger key to event queues.");
	}
	
	// Start the queue
	result = (*queue)->start(queue);
	if (kIOReturnSuccess != result){
		result = (*queue)->dispose(queue);
		(*queue)->Release(queue);
		(*queue)=NULL;
		PsychErrorExitMsg(PsychError_system, "Failed to start event queues.");
	}
	 
	// Watch for the trigger
	{
		IOHIDEventStruct event;
		while(1){
			
			AbsoluteTime zeroTime = {0,0};
			result = (*queue)->getNextEvent(queue, &event, zeroTime, 0);
			if(kIOReturnSuccess==result) break;
			PsychWaitIntervalSeconds((double)0.004);  //surrender some time to other processes	
		
			// If it were of interest to trigger selectively on key press or key release,
			// this could be evaluated by checking event.value (zero versus non-zero)
			// but this would put more code inside the loop
			
			// If multiple keys are registered via addElement (not the case here), the
			// cookie for the key responsible for the event can be obtained from 
			// event.elementCookie
		}
		
		// If event.longValue is not NULL, the documentation indicates that it is up
		// to the caller to deallocate it. The circumstances under which a non-NULL
		// value would be generated are not specified. My guess is that some devices 
		// might return a 64-bit value (e.g., a tracking device coordinate).
		// Keys, having only two states, shouldn't need this, but check and free to
		// be safe		
		if ((event.longValueSize != 0) && (event.longValue != NULL)) free(event.longValue);
		
		// Set the time, using the same strategy as PsychTimeGlue's PsychGetPrecisionTimerSeconds
		// For code maintainability, it would be better if this conversion were performed
		// by a function in PsychTimeGlue
		{
			Nanoseconds timeNanoseconds=AbsoluteToNanoseconds(event.timestamp);
			UInt64 timeUInt64=UnsignedWideToUInt64(timeNanoseconds);
			double timeDouble=(double)timeUInt64;
			*timeValueOutput=timeDouble / 1000000000;
		}
	}
	
	// Clean up
	result = (*queue)->stop(queue);
	// Code from Apple sometimes removes elements from queue before disposing and sometimes does not
	// I can't see any reason to do so for a queue that's one line of code away from destruction
	// and therefore haven't
	result = (*queue)->dispose(queue);
	(*queue)->Release(queue);
	(*queue)=NULL;				// Just in case queue is redefined as static in the future
	
    // PsychGetPrecisionTimerSeconds(timeValueOutput);		// Less precise strategy than using event.timestamp
        
    return(PsychError_none);	
}
Beispiel #12
0
// -----------------------------------------------------------------------------
UInt64 usecs_since_startup()
{
    UnsignedWide usecs = {0, 0};
    Microseconds(&usecs);
    return UnsignedWideToUInt64(usecs);
}