Beispiel #1
0
bool OPvPWintergrasp::Update(uint32 diff)
{
    if(m_timer > diff)
    {
        m_timer -= diff;

        if(m_wartime)
            OutdoorPvP::Update(diff); // update capture points
    }
    else
    {
        if(m_wartime)
        {
            if(m_defender == TEAM_ALLIANCE)
                sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
            else
                sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
            GiveReward();
            EndBattle();
        }
        else
        {
            sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
            UpdateAllWorldObject();
            StartBattle();
        }
    }
    return false;
}
Beispiel #2
0
void OPvPWintergrasp::ChangeDefender()
{
    m_defender = OTHER_TEAM(m_defender);
    if(m_defender == TEAM_ALLIANCE)
        sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
    else
        sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
    UpdateAllWorldObject();

    GiveReward();
    EndBattle();
}
Beispiel #3
0
bool OPvPWintergrasp::Update(uint32 diff)
{
    if (m_timer > diff)
    {
        m_timer -= diff;

        if (m_wartime)
            OutdoorPvP::Update(diff); // update capture points

        UpdateClock();
    }
    else
    {
        m_sendUpdate = false;

        if (m_wartime)
        {
            if (m_changeDefender)
            {
                m_changeDefender = false;
                m_defender = OTHER_TEAM(m_defender);
                if (m_defender == TEAM_ALLIANCE)
                    sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
                else
                    sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
            }
            else
            {
                if (m_defender == TEAM_ALLIANCE)
                    sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
                else
                    sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
            }

            EndBattle();
        }
        else
        {
            sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
            StartBattle();
        }

        UpdateAllWorldObject();
        UpdateClock();

        SendInitWorldStatesTo();
        m_sendUpdate = true;
    }

    return false;
}