void KRLRides::UpdateRemote(double fTime, double fTimeLast, DWORD dwGameLoop, BOOL bFrame) { if (bFrame) { UpdateFade(); } }
//============================================================================= // 更新 //============================================================================= void CStageSelect::Update(void) { //現在の状態によって分岐 switch (m_nState) { case STATE::NORMAL: // ボタンでステージを選択 SelectByButton(); break; case STATE::SATELLITE_ORBIT: // 衛星軌道時の UpdateSelectObject(); break; case STATE::CHANGE_SCENE: // フェードの更新 UpdateFade(); break; default: break; } // 全てのステージ for (int i = 0; i < MAX_STAGE; i++) { m_pStageName[i]->ChangeGuiState(m_pStageName[i]->GetGuiMode());; // 難易度可視化用の★ for (int j = 0; j < m_Obj[selectStageOld].nlevel; j++) { m_pLevelStar[j]->ChangeGuiState(m_pLevelStar[j]->GetGuiMode()); } } #ifdef _DEBUG CDebugProc::Print("選択中のボタン:%d\n", m_playerData[0].nSelectNum); #endif }
int PSPNetconfDialog::Update(int animSpeed) { UpdateButtons(); I18NCategory *d = GetI18NCategory("Dialog"); I18NCategory *err = GetI18NCategory("Error"); const float WRAP_WIDTH = 254.0f; const int confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? I_CROSS : I_CIRCLE; const int confirmBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE; if (status == SCE_UTILITY_STATUS_INITIALIZE) { status = SCE_UTILITY_STATUS_RUNNING; } else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_APNET || request.netAction == NETCONF_STATUS_APNET)) { UpdateFade(animSpeed); StartDraw(); DrawBanner(); PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363)); PPGeDrawTextWrapped(err->T("PPSSPPDoesNotSupportInternet", "PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates."), 241, 132, WRAP_WIDTH, PPGE_ALIGN_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF)); PPGeDrawImage(confirmBtnImage, 195, 250, 20, 20, 0, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText(d->T("OK"), 225, 252, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); if (IsButtonPressed(confirmBtn)) { StartFade(false); status = SCE_UTILITY_STATUS_FINISHED; // TODO: When the dialog is aborted, does it really set the result to this? // It seems to make Phantasy Star Portable 2 happy, so it should be okay for now. request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT; } } else if (status == SCE_UTILITY_STATUS_RUNNING && (request.netAction == NETCONF_CONNECT_ADHOC || request.netAction == NETCONF_CREATE_ADHOC || request.netAction == NETCONF_JOIN_ADHOC)) { if (request.NetconfData != NULL) { Shutdown(true); if (sceNetAdhocctlCreate(request.NetconfData->groupName) == 0) { status = SCE_UTILITY_STATUS_FINISHED; return 0; } return -1; } } else if (status == SCE_UTILITY_STATUS_FINISHED) { status = SCE_UTILITY_STATUS_SHUTDOWN; } EndDraw(); return 0; }
long CMainWindow::OnTimer(WPARAM timerId) { switch(timerId) { case TIMER_UPDATE_CLOCK: UpdateClock(); break; case TIMER_UPDATE_FADE: UpdateFade(); break; case TIMER_UPDATE_DISCOVERIES: m_playlistDiscoveryService.ProcessPendingItems(m_playlist); break; } return TRUE; }
//============================================================== // タイトルの実行 //============================================================== int CTitle::Run(void) { // ゲームの初期化 Init(); // フェードイン SetFade(FADE_IN, 8.0f); UpdateFade(); // BGM再生 m_BGM.Release(); m_BGM.Load("../Resource/BGM/OP.wav"); m_BGM.SetVolume(MAX_VOL); m_BGM.Play(DSBPLAY_LOOPING); return 0; }
LTBOOL CBodyFX::Update() { if (!m_pClientDE || !m_hServerObject || m_bWantRemove) return LTFALSE; switch ( m_bs.eBodyState ) { case eBodyStateFade: UpdateFade(); break; } if (g_pGameClientShell->GetGameType() != SINGLE && m_bs.nClientId != (uint8)-1) { UpdateMarker(); } return LTTRUE; }
//============================================================== // 実行サイクル //============================================================== BOOL CTitle::Cycle(void) { // アルファ値更新 m_fAlphaAngle += 0.05f; m_nMsgAlpha = (int)(sin(m_fAlphaAngle) * 128.0f) + 128; // スタートボタンが押されたらフェードアウト開始 if((GetKeyTrigger(DIK_RETURN) || GetKeyTrigger(DIK_Z)) && m_bFadeInEnd && !m_bPushButton) { m_bFadeOutEnd = TRUE; m_bTitleEnd = TRUE; m_bPushButton = TRUE; } // フェード更新 int nFadeCnt = (int)UpdateFade(); // フェードインが終わっていない場合 if(!m_bFadeInEnd) { if(nFadeCnt == -1) { m_bFadeInEnd = TRUE; // フェードイン終了 } } // フェードアウトが終わっていない、かつ既にスタートボタンが押されている場合 else if(m_bPushButton && !m_bFadeOutEnd) { if(nFadeCnt == -1) { m_bFadeOutEnd = TRUE; // フェードアウト終了 } } // タイトル終了フラグとフェードアウト終了フラグが立っていたらゲームへ移行する if(m_bTitleEnd && m_bFadeOutEnd) { m_BGM.Release(); return FALSE; } return TRUE; }
int PSPOskDialog::Update() { buttons = __CtrlReadLatch(); int selectedRow = selectedChar / KEYSPERROW; int selectedExtra = selectedChar % KEYSPERROW; u32 limit = oskData.outtextlimit; // TODO: Test more thoroughly. Encountered a game where this was 0. if (limit <= 0) limit = 16; if (status == SCE_UTILITY_STATUS_INITIALIZE) { status = SCE_UTILITY_STATUS_RUNNING; } else if (status == SCE_UTILITY_STATUS_RUNNING) { UpdateFade(); StartDraw(); RenderKeyboard(); PPGeDrawImage(I_CROSS, 100, 220, 20, 20, 0, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText("Select", 130, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); PPGeDrawImage(I_CIRCLE, 200, 220, 20, 20, 0, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText("Delete", 230, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); PPGeDrawImage(I_BUTTON, 290, 220, 50, 20, 0, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText("Start", 305, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); PPGeDrawText("Finish", 350, 220, PPGE_ALIGN_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF)); if (IsButtonPressed(CTRL_UP)) { selectedChar -= KEYSPERROW; } else if (IsButtonPressed(CTRL_DOWN)) { selectedChar += KEYSPERROW; } else if (IsButtonPressed(CTRL_LEFT)) { selectedChar--; if (((selectedChar + KEYSPERROW) % KEYSPERROW) == KEYSPERROW - 1) selectedChar += KEYSPERROW; } else if (IsButtonPressed(CTRL_RIGHT)) { selectedChar++; if ((selectedChar % KEYSPERROW) == 0) selectedChar -= KEYSPERROW; } selectedChar = (selectedChar + NUMBEROFVALIDCHARS) % NUMBEROFVALIDCHARS; if (IsButtonPressed(CTRL_CROSS)) { if (inputChars.size() < limit) inputChars += oskKeys[selectedRow][selectedExtra]; } else if (IsButtonPressed(CTRL_CIRCLE)) { if (inputChars.size() > 0) inputChars.resize(inputChars.size() - 1); } else if (IsButtonPressed(CTRL_START)) { StartFade(false); } EndDraw(); } else if (status == SCE_UTILITY_STATUS_FINISHED) { status = SCE_UTILITY_STATUS_SHUTDOWN; } for (u32 i = 0; i < limit; ++i) { u16 value = 0; if (i < inputChars.size()) value = 0x0000 ^ inputChars[i]; Memory::Write_U16(value, oskData.outtextPtr + (2 * i)); } oskData.outtextlength = inputChars.size(); oskParams.base.result= 0; oskData.result = PSP_UTILITY_OSK_RESULT_CHANGED; Memory::WriteStruct(oskParams.SceUtilityOskDataPtr, &oskData); Memory::WriteStruct(oskParamsAddr, &oskParams); return 0; }
int PSPSaveDialog::Update() { switch (status) { case SCE_UTILITY_STATUS_FINISHED: status = SCE_UTILITY_STATUS_SHUTDOWN; break; default: break; } if (status != SCE_UTILITY_STATUS_RUNNING) return SCE_ERROR_UTILITY_INVALID_STATUS; if (!param.GetPspParam()) { status = SCE_UTILITY_STATUS_SHUTDOWN; return 0; } // The struct may have been updated by the game. This happens in "Where Is My Heart?" // Check if it has changed, reload it. // TODO: Cut down on preloading? This rebuilds the list from scratch. int size = Memory::Read_U32(requestAddr); if (memcmp(Memory::GetPointer(requestAddr), &originalRequest, size) != 0) { memset(&request, 0, sizeof(request)); Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); param.SetPspParam(&request); } buttons = __CtrlPeekButtons(); UpdateFade(); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if (param.GetPspParam()->common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } I18NCategory *d = GetI18NCategory("Dialog"); switch (display) { case DS_SAVE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { // Save exist, ask user confirm if (param.GetFileInfo(currentSelectedSave).size > 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else display = DS_SAVE_LIST_CHOICE; // This will probably need error message ? } } EndDraw(); break; case DS_SAVE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Confirm Save", "Do you want to save this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { // TODO: This should probably show an error message? StartFade(false); } } EndDraw(); break; case DS_SAVE_CONFIRM_OVERWRITE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Confirm Overwrite","Do you want to overwrite the data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { // TODO: This should probably show an error message? if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else StartFade(false); } } EndDraw(); break; case DS_SAVE_SAVING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Saving","Saving\nPlease Wait...")); DisplayBanner(DB_SAVE); EndDraw(); break; case DS_SAVE_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Save completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) display = DS_LOAD_DONE; } EndDraw(); break; case DS_LOAD_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("ConfirmLoad", "Load this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) display = DS_LOAD_DONE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_LOAD_LOADING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Loading","Loading\nPlease Wait...")); DisplayBanner(DB_LOAD); EndDraw(); break; case DS_LOAD_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("Load completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_NODATA: StartDraw(); DisplayMessage(d->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; StartFade(false); } EndDraw(); break; case DS_DELETE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { yesnoChoice = 0; display = DS_DELETE_CONFIRM; } EndDraw(); break; case DS_DELETE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(d->T("DeleteConfirm", "This save data will be deleted.\nAre you sure you want to continue?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) display = DS_DELETE_LIST_CHOICE; else if (IsButtonPressed(okButtonFlag)) { if (yesnoChoice == 0) display = DS_DELETE_LIST_CHOICE; else { display = DS_DELETE_DELETING; if (param.Delete(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_DELETE_DONE; } else display = DS_DELETE_LIST_CHOICE; // This will probably need error message ? } } EndDraw(); break; case DS_DELETE_DELETING: StartDraw(); DisplayMessage(d->T("Deleting","Deleting\nPlease Wait...")); DisplayBanner(DB_DELETE); EndDraw(); break; case DS_DELETE_DONE: StartDraw(); DisplayMessage(d->T("Delete completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { if (param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_NODATA: StartDraw(); DisplayMessage(d->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; StartFade(false); } EndDraw(); break; case DS_NONE: // For action which display nothing { switch ((SceUtilitySavedataType)(u32)param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName())) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: param.GetPspParam()->common.result = param.GetSizes(param.GetPspParam()); status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_LIST: param.GetList(param.GetPspParam()); param.GetPspParam()->common.result = 0; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_FILES: param.GetPspParam()->common.result = param.GetFilesList(param.GetPspParam()); status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: { bool result = param.GetSize(param.GetPspParam()); // TODO: According to JPCSP, should test/verify this part but seems edge casey. if (MemoryStick_State() != PSP_MEMORYSTICK_STATE_DRIVER_READY) param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK; else if (result) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; } break; case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: // TODO: This should probably actually delete something. // For now, always say it couldn't be deleted. WARN_LOG(SCEUTILITY, "FAKE sceUtilitySavedata DELETEDATA: %s", param.GetPspParam()->saveName); param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS; status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_AUTODELETE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: if (param.Delete(param.GetPspParam(), param.GetSelectedSave())) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; // TODO: Should reset the directory's other files. case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName(), param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: if (param.Save(param.GetPspParam(), GetSelectedSaveDirName(), param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave, param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) param.GetPspParam()->common.result = 0; else param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code status = SCE_UTILITY_STATUS_FINISHED; break; default: status = SCE_UTILITY_STATUS_FINISHED; break; } } break; default: status = SCE_UTILITY_STATUS_FINISHED; break; } lastButtons = buttons; if (status == SCE_UTILITY_STATUS_FINISHED) Memory::Memcpy(requestAddr, &request, request.common.size); return 0; }
int PSPMsgDialog::Update() { if (status != SCE_UTILITY_STATUS_RUNNING) { return 0; } if ((flag & DS_ERROR)) { status = SCE_UTILITY_STATUS_FINISHED; } else { UpdateFade(); buttons = __CtrlPeekButtons(); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if (messageDialog.common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } StartDraw(); // white -> RGB(168,173,189), black -> RGB(129,134,150) // (255 - a) + (x * a / 255) = 173, x * a / 255 = 134 // a = 255 - w + b = 158, x = b * 255 / a = ? // but is not drawn using x * a + y * (255 - a) here? //PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x9EF2D8D0)); PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0xC0C8B2AC)); if ((flag & DS_MSG) || (flag & DS_ERRORMSG)) DisplayMessage(msgText, (flag & DS_YESNO) != 0); if (flag & (DS_OK | DS_VALIDBUTTON)) DisplayButtons(DS_BUTTON_OK); if (flag & DS_CANCELBUTTON) DisplayButtons(DS_BUTTON_CANCEL); if (IsButtonPressed(cancelButtonFlag) && (flag & DS_CANCELBUTTON)) { if(messageDialog.common.size == SCE_UTILITY_MSGDIALOG_SIZE_V3 || ((messageDialog.common.size == SCE_UTILITY_MSGDIALOG_SIZE_V2) && (flag & DS_YESNO))) messageDialog.buttonPressed = 3; else messageDialog.buttonPressed = 0; StartFade(false); } else if (IsButtonPressed(okButtonFlag) && (flag & DS_VALIDBUTTON)) { if (yesnoChoice == 0) { messageDialog.buttonPressed = 2; } else { messageDialog.buttonPressed = 1; } StartFade(false); } EndDraw(); lastButtons = buttons; } Memory::Memcpy(messageDialogAddr,&messageDialog,messageDialog.common.size); return 0; }
int PSPMsgDialog::Update() { if (status != SCE_UTILITY_STATUS_RUNNING) { return 0; } if((flag & DS_ERROR)) { status = SCE_UTILITY_STATUS_FINISHED; } else { UpdateFade(); buttons = __CtrlPeekButtons(); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if(messageDialog.common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } StartDraw(); if((flag & DS_MSG) || (flag & DS_ERRORMSG)) DisplayMessage(msgText); if(flag & DS_YESNO) DisplayYesNo(); if(flag & DS_OK) DisplayOk(); if(flag & DS_VALIDBUTTON) DisplayEnter(); if(flag & DS_CANCELBUTTON) DisplayBack(); if (IsButtonPressed(cancelButtonFlag) && (flag & DS_CANCELBUTTON)) { if(messageDialog.common.size == SCE_UTILITY_MSGDIALOG_SIZE_V3 || ((messageDialog.common.size == SCE_UTILITY_MSGDIALOG_SIZE_V2) && (flag & DS_YESNO))) messageDialog.buttonPressed = 3; else messageDialog.buttonPressed = 0; StartFade(false); } else if(IsButtonPressed(okButtonFlag) && (flag & DS_VALIDBUTTON)) { if(yesnoChoice == 0) { messageDialog.buttonPressed = 2; } else { messageDialog.buttonPressed = 1; } StartFade(false); } EndDraw(); lastButtons = buttons; } Memory::Memcpy(messageDialogAddr,&messageDialog,messageDialog.common.size); return 0; }
int PSPSaveDialog::Update(int animSpeed) { if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) return SCE_ERROR_UTILITY_INVALID_STATUS; if (!param.GetPspParam()) { ChangeStatusShutdown(SAVEDATA_SHUTDOWN_DELAY_US); return 0; } if (pendingStatus != SCE_UTILITY_STATUS_RUNNING) { // We're actually done, we're just waiting to tell the game that. return 0; } // The struct may have been updated by the game. This happens in "Where Is My Heart?" // Check if it has changed, reload it. // TODO: Cut down on preloading? This rebuilds the list from scratch. int size = Memory::Read_U32(requestAddr); if (memcmp(Memory::GetPointer(requestAddr), &originalRequest, size) != 0) { memset(&request, 0, sizeof(request)); Memory::Memcpy(&request, requestAddr, size); Memory::Memcpy(&originalRequest, requestAddr, size); lock_guard guard(paramLock); param.SetPspParam(&request); } UpdateButtons(); UpdateFade(animSpeed); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if (param.GetPspParam()->common.buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } I18NCategory *di = GetI18NCategory("Dialog"); switch (display) { case DS_SAVE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { // Save exist, ask user confirm if (param.GetFileInfo(currentSelectedSave).size > 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else { display = DS_SAVE_SAVING; StartIOThread(); } } EndDraw(); break; case DS_SAVE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Confirm Save", "Do you want to save this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; StartIOThread(); } EndDraw(); break; case DS_SAVE_CONFIRM_OVERWRITE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Confirm Overwrite","Do you want to overwrite the data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) display = DS_SAVE_LIST_CHOICE; else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } else if (IsButtonPressed(okButtonFlag)) { display = DS_SAVE_SAVING; StartIOThread(); } EndDraw(); break; case DS_SAVE_SAVING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Saving","Saving\nPlease Wait...")); DisplayBanner(DB_SAVE); EndDraw(); break; case DS_SAVE_FAILED: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("SavingFailed", "Unable to save data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { // Go back to the list so they can try again. if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_SAVE) { display = DS_SAVE_LIST_CHOICE; } else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_SAVE_DONE: if (ioThread) { JoinIOThread(); param.SetPspParam(param.GetPspParam()); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Save completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_SAVE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; StartIOThread(); } EndDraw(); break; case DS_LOAD_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("ConfirmLoad", "Load this data?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag) || (IsButtonPressed(okButtonFlag) && yesnoChoice == 0)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; StartIOThread(); } EndDraw(); break; case DS_LOAD_LOADING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Loading","Loading\nPlease Wait...")); DisplayBanner(DB_LOAD); EndDraw(); break; case DS_LOAD_FAILED: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("LoadingFailed", "Unable to load data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { // Go back to the list so they can try again. if (param.GetPspParam()->mode != SCE_UTILITY_SAVEDATA_TYPE_LOAD) { display = DS_LOAD_LIST_CHOICE; } else { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } } EndDraw(); break; case DS_LOAD_DONE: JoinIOThread(); StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("Load completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); // Allow OK to be pressed as well to confirm the save. // The PSP only allows cancel, but that's generally not great UX. // Allowing this here makes it quicker for most users to get into the actual game. if (IsButtonPressed(cancelButtonFlag) || IsButtonPressed(okButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_NODATA: StartDraw(); DisplayMessage(di->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_LOAD); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; StartFade(false); } EndDraw(); break; case DS_DELETE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { yesnoChoice = 0; display = DS_DELETE_CONFIRM; } EndDraw(); break; case DS_DELETE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayMessage(di->T("DeleteConfirm", "This save data will be deleted.\nAre you sure you want to continue?"), true); DisplayButtons(DS_BUTTON_OK | DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) display = DS_DELETE_LIST_CHOICE; else if (IsButtonPressed(okButtonFlag)) { if (yesnoChoice == 0) display = DS_DELETE_LIST_CHOICE; else { display = DS_DELETE_DELETING; StartIOThread(); } } EndDraw(); break; case DS_DELETE_DELETING: if (ioThreadStatus != SAVEIO_PENDING) { JoinIOThread(); } StartDraw(); DisplayMessage(di->T("Deleting","Deleting\nPlease Wait...")); DisplayBanner(DB_DELETE); EndDraw(); break; case DS_DELETE_FAILED: JoinIOThread(); StartDraw(); DisplayMessage(di->T("DeleteFailed", "Unable to delete data.")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_DONE: if (ioThread) { JoinIOThread(); param.SetPspParam(param.GetPspParam()); } StartDraw(); DisplayMessage(di->T("Delete completed")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { if (param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_NODATA: StartDraw(); DisplayMessage(di->T("There is no data")); DisplayButtons(DS_BUTTON_CANCEL); DisplayBanner(DB_DELETE); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; StartFade(false); } EndDraw(); break; case DS_NONE: // For action which display nothing switch (ioThreadStatus) { case SAVEIO_NONE: StartIOThread(); break; case SAVEIO_PENDING: case SAVEIO_DONE: // To make sure there aren't any timing variations, we sync the next frame. JoinIOThread(); ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; } break; default: ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0); break; } if (status == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) Memory::Memcpy(requestAddr, &request, request.common.size); return 0; }
//***************************************************************************** // 更新関数 //***************************************************************************** void CLogo::Update(void) { UpdateFade(); }
void Prop::Update() { if (m_bFirstUpdate && m_bMoveToFloor) { // Make sure object starts on floor... m_bFirstUpdate = LTFALSE; MoveObjectToFloor(m_hObject); SetNextUpdate(UPDATE_NEXT_FRAME); } else if( m_pDisturb && (m_eState == kState_PropTouching) ) { HandleTouch(LTNULL); } else if( m_pDisturb && (m_eState == kState_PropHit) ) { HandleHit(LTNULL); } else if( m_bRotating ) { if( m_fPitchVel != 0 || m_fYawVel != 0 || m_fRollVel != 0 ) { float fDeltaTime = g_pLTServer->GetFrameTime(); m_fPitch += m_fPitchVel * fDeltaTime; m_fYaw += m_fYawVel * fDeltaTime; m_fRoll += m_fRollVel * fDeltaTime; LTRotation rRot( m_fPitch, m_fYaw, m_fRoll ); g_pLTServer->SetObjectRotation( m_hObject, &rRot ); SetNextUpdate(UPDATE_NEXT_FRAME); } } else if ( m_bFading ) { UpdateFade(); } else if ( m_bCanDeactivate ) { // At this point the model only needs to get updates if we're playing // a non-looping animation so we can deactivate the object when the animation // is done playing. However, if the model is playing a looping animation // we'll stop updating but leave the object active (so it will continue to // animate and get key strings)... // See if we're animating... HMODELANIM hAnim = g_pLTServer->GetModelAnimation(m_hObject); if (hAnim != INVALID_ANI) { if (g_pLTServer->GetModelLooping(m_hObject)) { // We're playing a looping animation that is long enough, don't deactivate, // just stop updating the object (since the state can only be changed // externally)...NOTE: Short animations are default anis that you can't // see so we'll deactivate in those cases... uint32 nLength = 0; g_pModelLT->GetAnimLength(m_hObject, hAnim, nLength); if (nLength > 200) { SetNextUpdate(UPDATE_NEVER, eControlUpdateOnly); } else { SetNextUpdate(UPDATE_NEVER); } } else // Playing a non-looping animation... { bool bAniDone = !!(MS_PLAYDONE & g_pLTServer->GetModelPlaybackState(m_hObject)); if (bAniDone) { // Cool we can stop updating SetNextUpdate(UPDATE_NEVER); } else { // Keep updating until the animation is done... SetNextUpdate(UPDATE_NEXT_FRAME); } } } else // Not animating so no reason to update... { SetNextUpdate(UPDATE_NEVER); } } else { // Just keep updating SetNextUpdate(UPDATE_NEXT_FRAME); } }
int PSPSaveDialog::Update() { switch (status) { case SCE_UTILITY_STATUS_FINISHED: status = SCE_UTILITY_STATUS_SHUTDOWN; break; default: break; } if (status != SCE_UTILITY_STATUS_RUNNING) { return SCE_ERROR_UTILITY_INVALID_STATUS; } if (!param.GetPspParam()) { status = SCE_UTILITY_STATUS_SHUTDOWN; return 0; } buttons = __CtrlPeekButtons(); UpdateFade(); okButtonImg = I_CIRCLE; cancelButtonImg = I_CROSS; okButtonFlag = CTRL_CIRCLE; cancelButtonFlag = CTRL_CROSS; if(param.GetPspParam()->buttonSwap == 1) { okButtonImg = I_CROSS; cancelButtonImg = I_CIRCLE; okButtonFlag = CTRL_CROSS; cancelButtonFlag = CTRL_CIRCLE; } I18NCategory *d = GetI18NCategory("Dialog"); switch(display) { case DS_SAVE_LIST_CHOICE: StartDraw(); // TODO : use focus param for selected save by default DisplaySaveList(); DisplaySaveDataInfo1(); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { // Save exist, ask user confirm if(param.GetFileInfo(currentSelectedSave).size > 0) { yesnoChoice = 0; display = DS_SAVE_CONFIRM_OVERWRITE; } else { display = DS_SAVE_SAVING; if(param.Save(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { display = DS_SAVE_LIST_CHOICE; // This will probably need error message ? } } } EndDraw(); break; case DS_SAVE_CONFIRM_OVERWRITE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayConfirmationYesNo(d->T("Do you want to overwrite the data?")); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { display = DS_SAVE_LIST_CHOICE; } else if (IsButtonPressed(okButtonFlag)) { if(yesnoChoice == 0) { display = DS_SAVE_LIST_CHOICE; } else { display = DS_SAVE_SAVING; if(param.Save(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_SAVE_DONE; } else { display = DS_SAVE_LIST_CHOICE; // This will probably need error message ? } } } EndDraw(); break; case DS_SAVE_SAVING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayInfo(d->T("Saving\nPlease Wait...")); EndDraw(); break; case DS_SAVE_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayBack(); DisplayInfo(d->T("Save completed")); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { display = DS_LOAD_LOADING; if(param.Load(param.GetPspParam(),currentSelectedSave)) { display = DS_LOAD_DONE; } } EndDraw(); break; case DS_LOAD_LOADING: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayInfo(d->T("Loading\nPlease Wait...")); EndDraw(); break; case DS_LOAD_DONE: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayBack(); DisplayInfo(d->T("Load completed")); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_SUCCESS; // Set the save to use for autosave and autoload param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx); StartFade(false); } EndDraw(); break; case DS_LOAD_NODATA: StartDraw(); DisplayBack(); DisplayInfo(d->T("There is no data")); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; StartFade(false); } EndDraw(); break; case DS_DELETE_LIST_CHOICE: StartDraw(); DisplaySaveList(); DisplaySaveDataInfo1(); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL; StartFade(false); } else if (IsButtonPressed(okButtonFlag)) { yesnoChoice = 0; display = DS_DELETE_CONFIRM; } EndDraw(); break; case DS_DELETE_CONFIRM: StartDraw(); DisplaySaveIcon(); DisplaySaveDataInfo2(); DisplayConfirmationYesNo(d->T("This save data will be deleted.\nAre you sure you want to continue?", " This save data will be deleted.\nAre you sure you want to continue?")); DisplayEnterBack(); if (IsButtonPressed(cancelButtonFlag)) { display = DS_DELETE_LIST_CHOICE; } else if (IsButtonPressed(okButtonFlag)) { if(yesnoChoice == 0) { display = DS_DELETE_LIST_CHOICE; } else { display = DS_DELETE_DELETING; if(param.Delete(param.GetPspParam(),currentSelectedSave)) { param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save display = DS_DELETE_DONE; } else { display = DS_DELETE_LIST_CHOICE; // This will probably need error message ? } } } EndDraw(); break; case DS_DELETE_DELETING: StartDraw(); DisplayInfo(d->T("Deleting\nPlease Wait...")); EndDraw(); break; case DS_DELETE_DONE: StartDraw(); DisplayBack(); DisplayInfo(d->T("Delete completed")); if (IsButtonPressed(cancelButtonFlag)) { if(param.GetFilenameCount() == 0) display = DS_DELETE_NODATA; else display = DS_DELETE_LIST_CHOICE; } EndDraw(); break; case DS_DELETE_NODATA: StartDraw(); DisplayBack(); DisplayInfo(d->T("There is no data")); if (IsButtonPressed(cancelButtonFlag)) { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; StartFade(false); } EndDraw(); break; case DS_NONE: // For action which display nothing { switch(param.GetPspParam()->mode) { case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD: if(param.Load(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE: if(param.Save(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_SIZES: if(param.GetSizes(param.GetPspParam())) { param.GetPspParam()->result = 0; } else { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_DATA; } status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_LIST: param.GetList(param.GetPspParam()); param.GetPspParam()->result = 0; status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_FILES: if(param.GetFilesList(param.GetPspParam())) { param.GetPspParam()->result = 0; } else { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; } status = SCE_UTILITY_STATUS_FINISHED; break; case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: { bool result = param.GetSize(param.GetPspParam()); // TODO: According to JPCSP, should test/verify this part but seems edge casey. if (MemoryStick_State() != PSP_MEMORYSTICK_STATE_DRIVER_READY) param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_MEMSTICK; else if (result) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; } break; case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: // TODO: This should probably actually delete something. // For now, since MAKEDATA doesn't work anyway, always say it couldn't be deleted. WARN_LOG(HLE, "FAKE sceUtilitySavedata DELETEDATA: %s", param.GetPspParam()->saveName); param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_BAD_STATUS; status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_AUTODELETE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: if(param.Delete(param.GetPspParam(), param.GetSelectedSave())) { param.GetPspParam()->result = 0; } else { param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA; } status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: if(param.Save(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: if(param.Save(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; status = SCE_UTILITY_STATUS_FINISHED; break; //case SCE_UTILITY_SAVEDATA_TYPE_READDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: if(param.Load(param.GetPspParam(),param.GetSelectedSave())) param.GetPspParam()->result = 0; else param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code status = SCE_UTILITY_STATUS_FINISHED; break; default: status = SCE_UTILITY_STATUS_FINISHED; break; } } break; default: status = SCE_UTILITY_STATUS_FINISHED; break; } lastButtons = buttons; if(status == SCE_UTILITY_STATUS_FINISHED) { Memory::Memcpy(requestAddr,&request,request.size); } return 0; }