Beispiel #1
0
void CModel::Update(CCommandObservable *observable, CommandType command)
{
	if (command == ExitProgram)
	{
		m_isNotExit = false;
	}
	else if (command == CreateShape)
	{
		m_domainModel->CreateNewFigure();
	}
	else if (command = DeleteShape)
	{
		m_domainModel->DeleteFigure();
	}
	UpdateShapes();
}
void Patch::Update(float dt)
{
	UpdateShapes();

	_transform.position += _transform.linearVelocity * dt;
	_transform.rotation = glm::slerp(_transform.rotation, _transform.rotation * _transform.angularVelocity, dt);

	glm::mat4 translateMat = glm::translate(glm::mat4(), _transform.position);

	glm::mat4 rotateOriginMat = glm::translate(glm::mat4(), _transform.rotationOrigin);
	glm::mat4 rotateMat = rotateOriginMat * glm::mat4_cast(_transform.rotation) * glm::inverse(rotateOriginMat);

	glm::mat4 scaleOriginMat = glm::translate(glm::mat4(), _transform.scaleOrigin);
	glm::mat4 scaleMat = scaleOriginMat * glm::scale(glm::mat4(), _transform.scale) * glm::inverse(scaleOriginMat);

	glm::mat4 *parentModelMat = _transform.parent ? &_transform.parent->modelMat : &glm::mat4();

	_transform.modelMat = (*parentModelMat) * (translateMat * scaleMat* rotateMat);
}