void gCamera::MouseMove(SDL_MouseMotionEvent& mouse) { if ( mouse.state & SDL_BUTTON_LMASK ) { UpdateUV(mouse.xrel/400.0f, mouse.yrel/400.0f); } }
void KSceneSFXEditorBillboardPage::UpdateSpecifiedUI() { GET_SFX_EDITOR(); int nSelect = m_comboBillboard.GetCurSel(); KG_PROCESS_ERROR(nSelect != -1); IEKG3DSFX *pSFX = NULL; pScene->GetSFX(&pSFX); IEKG3DSFXBillboard *pBillboard = NULL; pSFX->GetBillboard(nSelect, &pBillboard); ASSERT(pBillboard); int nFrame = pFrame->GetKeysFrame()->m_Slider.GetCurPos(); if (m_radioWidth.GetCheck()) UpdateBillboardWidth(pBillboard, nFrame); else if (m_radioHeight.GetCheck()) UpdateBillboardHeight(pBillboard, nFrame); else if (m_radioColor.GetCheck()) UpdateBillboardColor(pBillboard, nFrame); else if (m_radioTextureFrameIndex.GetCheck()) UpdateTextureFrameIndex1(pBillboard, nFrame); else if (m_radioTexture2FrameIndex.GetCheck()) UpdateTextureFrameIndex2(pBillboard, nFrame); else if (m_radioRotationAnimation.GetCheck()) UpdateRotation(pBillboard, nFrame); else if (m_radioUVOffset.GetCheck()) UpdateUV(pBillboard, nFrame); Exit0: return; }
void KSceneSFXEditorBillboardPage::OnEnSetfocusEditUOffset() { // TODO: Add your control notification handler code here GET_SFX_EDITOR(); GET_BILLBOARD(); CheckRadioButton(IDC_RADIO_BILLBOARD_COLOR, IDC_RADIO_UV_OFFSET, IDC_RADIO_UV_OFFSET); OnBnClickedRadioUvOffset(); int nFrame = pFrame->GetKeysFrame()->m_Slider.GetCurPos(); UpdateUV(pBillboard, nFrame); }
void KSceneSFXEditorBillboardPage::UpdateBillboardUI() { GET_SFX_EDITOR(); int nSelect = m_comboBillboard.GetCurSel(); if (nSelect == CB_ERR) { m_editBillboardName.EnableWindow(FALSE); m_checkSpecialAdjustAxis.EnableWindow(FALSE); m_comboBlendMode.EnableWindow(FALSE); m_comboType.EnableWindow(FALSE); m_radioWidth.EnableWindow(FALSE); m_editWidth.EnableWindow(FALSE); m_radioHeight.EnableWindow(FALSE); m_editHeight.EnableWindow(FALSE); m_radioColor.EnableWindow(FALSE); m_picColor.EnableWindow(FALSE); m_radioTextureFrameIndex.EnableWindow(FALSE); m_editTextureFrameIndex.EnableWindow(FALSE); m_radioTexture2FrameIndex.EnableWindow(FALSE); m_editTexture2FrameIndex.EnableWindow(FALSE); m_checkRotationAnimation.EnableWindow(FALSE); m_radioRotationAnimation.EnableWindow(FALSE); m_editRotationAnimation.EnableWindow(FALSE); m_radioUVOffset.EnableWindow(FALSE); m_editOffsetU.EnableWindow(FALSE); m_editOffsetV.EnableWindow(FALSE); m_editTextureName.EnableWindow(FALSE); m_editTexture2Name.EnableWindow(FALSE); m_buttonBrowseTextureName.EnableWindow(FALSE); m_buttonBrowseTexture2Name.EnableWindow(FALSE); m_editTextureCut.EnableWindow(FALSE); m_editTexture2Cut.EnableWindow(FALSE); return; } else { m_editBillboardName.EnableWindow(); m_checkSpecialAdjustAxis.EnableWindow(); m_comboBlendMode.EnableWindow(); m_comboType.EnableWindow(); m_radioWidth.EnableWindow(); m_editWidth.EnableWindow(); m_radioHeight.EnableWindow(); m_editHeight.EnableWindow(); m_radioColor.EnableWindow(); m_picColor.EnableWindow(); m_radioTextureFrameIndex.EnableWindow(); m_editTextureFrameIndex.EnableWindow(); m_radioTexture2FrameIndex.EnableWindow(); m_editTexture2FrameIndex.EnableWindow(); m_checkRotationAnimation.EnableWindow(); m_radioRotationAnimation.EnableWindow(); m_editRotationAnimation.EnableWindow(); m_radioUVOffset.EnableWindow(); m_editOffsetU.EnableWindow(); m_editOffsetV.EnableWindow(); m_editTextureName.EnableWindow(); m_editTexture2Name.EnableWindow(); m_buttonBrowseTextureName.EnableWindow(); m_buttonBrowseTexture2Name.EnableWindow(); m_editTextureCut.EnableWindow(); m_editTexture2Cut.EnableWindow(); } IEKG3DSFX *pSFX = NULL; pScene->GetSFX(&pSFX); IEKG3DSFXBillboard *pBillboard = NULL; pSFX->GetBillboard(nSelect, &pBillboard); ASSERT(pBillboard); int nFrame = pFrame->GetKeysFrame()->m_Slider.GetCurPos(); UpdateBlendMode(pBillboard); UpdateBillboardName(pScene, nSelect); UpdateBillboardColor(pBillboard, nFrame); UpdateBillboardWidth(pBillboard, nFrame); UpdateBillboardHeight(pBillboard, nFrame); UpdateTextureFrameIndex1(pBillboard, nFrame); UpdateTextureFrameIndex2(pBillboard, nFrame); UpdateRotation(pBillboard, nFrame); UpdateUV(pBillboard, nFrame); UpdateTextureName1(pBillboard); UpdateTextureName2(pBillboard); UpdateTextureCut1(pBillboard); UpdateTextureCut2(pBillboard); UpdateType(pBillboard); }