Beispiel #1
0
void
VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, 
		 u_long fgcol, u_long bgcol, int fill, int dir)
{
  int b, Bpc, Bpl, lin, bit, topbit;

  Bpl = (VGLTextFont->Width + 7) / 8;
  Bpc = Bpl * VGLTextFont->Height;
  topbit = VGLTextFont->Width - 1;
  for(lin = 0; lin < VGLTextFont->Height; lin++) {
    for(bit = 0; bit < VGLTextFont->Width; bit++) {
      b = bit + (-VGLTextFont->Width & 7);
      if (VGLTextFont->BitmapArray[(ch*Bpc)+(lin*Bpl)+(b/8)]&(1<<(b%8)))
        switch (dir) {
          case 0:
            VGLSetXY(Object, (x+topbit-bit), (y+lin), fgcol);
	    break;
          case 1:
            VGLSetXY(Object, (x+lin), (y-topbit+bit), fgcol);
	    break;
          case 2:
            VGLSetXY(Object, (x-topbit+bit), (y-lin), fgcol);
	    break;
          case 3:
            VGLSetXY(Object, (x-lin), (y+topbit-bit), fgcol);
	    break;
          case 4:
            VGLSetXY(Object, (x+lin+topbit-bit), (y+lin+bit), fgcol);
	    break;
        }
      else if (fill)
        switch (dir) {
          case 0:
            VGLSetXY(Object, (x+topbit-bit), (y+lin), bgcol);
	    break;
          case 1:
            VGLSetXY(Object, (x+lin), (y-topbit+bit), bgcol);
	    break;
          case 2:
            VGLSetXY(Object, (x-topbit+bit), (y-lin), bgcol);
	    break;
          case 3:
            VGLSetXY(Object, (x-lin), (y+topbit-bit), bgcol);
	    break;
          case 4:
            VGLSetXY(Object, (x+lin+topbit-bit), (y+lin+bit), bgcol);
	    break;
        }
    }
  }
}
Beispiel #2
0
void
VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, 
		 byte fgcol, byte bgcol, int fill, int dir)
{
  int lin, bit;

  for(lin = 0; lin < VGLTextFont->Height; lin++) {
    for(bit = 0; bit < VGLTextFont->Width; bit++) {
      if (VGLTextFont->BitmapArray[((ch*VGLTextFont->Height)+lin)]&(1<<bit))
        switch (dir) {
          case 0:
            VGLSetXY(Object, (x+7-bit), (y+lin), fgcol);
	    break;
          case 1:
            VGLSetXY(Object, (x+lin), (y-7+bit), fgcol);
	    break;
          case 2:
            VGLSetXY(Object, (x-7+bit), (y-lin), fgcol);
	    break;
          case 3:
            VGLSetXY(Object, (x-lin), (y+7-bit), fgcol);
	    break;
          case 4:
            VGLSetXY(Object, (x+lin+7-bit), (y+lin+bit), fgcol);
	    break;
        }
      else if (fill)
        switch (dir) {
          case 0:
            VGLSetXY(Object, (x+7-bit), (y+lin), bgcol);
	    break;
          case 1:
            VGLSetXY(Object, (x+lin), (y-7+bit), bgcol);
	    break;
          case 2:
            VGLSetXY(Object, (x-7+bit), (y-lin), bgcol);
	    break;
          case 3:
            VGLSetXY(Object, (x-lin), (y+7-bit), bgcol);
	    break;
          case 4:
            VGLSetXY(Object, (x+lin+7-bit), (y+lin+bit), bgcol);
	    break;
        }
    }
  }
}
Beispiel #3
0
int
png_load(char *filename)
{
	int i,j,k;
	FILE *fd;
	u_char header[NUMBER];
	png_structp png_ptr;
	png_infop info_ptr,end_info;
	png_uint_32 width,height;
	int bit_depth,color_type,interlace_type;
	int compression_type,filter_type;
	int channels,rowbytes;
	double gamma;
	png_colorp palette;
	int num_palette;
	png_bytep *row_pointers;
	char c;
	int res=0;

	fd=fopen(filename,"rb");
	
	if(fd==NULL) {
		VGLEnd();
		perror("fopen");
		exit(1);
	}
	fread(header,1,NUMBER,fd);
	if(!png_check_sig(header,NUMBER)) {
		fprintf(stderr,"Not a PNG file.\n");
		return(-1);
	}
	png_ptr=png_create_read_struct(PNG_LIBPNG_VER_STRING,(void *)NULL,
		NULL,NULL);
	info_ptr=png_create_info_struct(png_ptr);
	end_info=png_create_info_struct(png_ptr);
	if(!png_ptr || !info_ptr || !end_info) {
		VGLEnd();
		fprintf(stderr,"failed to allocate needed structs!\n");
		png_destroy_read_struct(&png_ptr,&info_ptr,&end_info);
		return(-1);
	}
	png_set_sig_bytes(png_ptr,NUMBER);
	png_init_io(png_ptr,fd);
	png_read_info(png_ptr,info_ptr);
	png_get_IHDR(png_ptr,info_ptr,&width,&height,&bit_depth,
		&color_type,&interlace_type,&compression_type,&filter_type);
	png_get_PLTE(png_ptr,info_ptr,&palette,&num_palette);
	channels=png_get_channels(png_ptr,info_ptr);
	rowbytes=png_get_rowbytes(png_ptr,info_ptr);
	if(bit_depth==16)
		png_set_strip_16(png_ptr);
	if(color_type & PNG_COLOR_MASK_ALPHA) 
		png_set_strip_alpha(png_ptr);
	if(png_get_gAMA(png_ptr,info_ptr,&gamma))
		png_set_gamma(png_ptr,screen_gamma,gamma);
	else
	png_set_gamma(png_ptr,screen_gamma,0.45);
	if(res==0) {
		/* Dither */
		if(color_type & PNG_COLOR_MASK_COLOR) {
			if(png_get_valid(png_ptr,info_ptr,PNG_INFO_PLTE)) {
				png_uint_16p histogram;
				png_get_hIST(png_ptr,info_ptr,&histogram);
				png_set_dither(png_ptr,palette,num_palette,max_screen_colors,histogram,0);
			} else {
				png_color std_color_cube[16]={
					{0x00,0x00,0x00},
					{0x02,0x02,0x02},
					{0x04,0x04,0x04},
					{0x06,0x06,0x06},
					{0x08,0x08,0x08},
					{0x0a,0x0a,0x0a},
					{0x0c,0x0c,0x0c},
					{0x0e,0x0e,0x0e},
					{0x10,0x10,0x10},
					{0x12,0x12,0x12},
					{0x14,0x14,0x14},
					{0x16,0x16,0x16},
					{0x18,0x18,0x18},
					{0x1a,0x1a,0x1a},
					{0x1d,0x1d,0x1d},
					{0xff,0xff,0xff},
				};
				png_set_dither(png_ptr,std_color_cube,max_screen_colors,max_screen_colors,NULL,0);
			}
		}
	}
	png_set_packing(png_ptr);
	if(png_get_valid(png_ptr,info_ptr,PNG_INFO_sBIT)) {
		png_color_8p sig_bit;

		png_get_sBIT(png_ptr,info_ptr,&sig_bit);
		png_set_shift(png_ptr,sig_bit);
	}
	png_read_update_info(png_ptr,info_ptr);
	png_get_IHDR(png_ptr,info_ptr,&width,&height,&bit_depth,
		&color_type,&interlace_type,&compression_type,&filter_type);
	png_get_PLTE(png_ptr,info_ptr,&palette,&num_palette);
	channels=png_get_channels(png_ptr,info_ptr);
	rowbytes=png_get_rowbytes(png_ptr,info_ptr);
	row_pointers=malloc(height*sizeof(png_bytep));
	for(i=0;i<height;i++) {
		row_pointers[i]=malloc(rowbytes);
	}
	png_read_image(png_ptr,row_pointers);
	png_read_end(png_ptr,end_info);
	png_destroy_read_struct(&png_ptr,&info_ptr,&end_info);
	fclose(fd);
	/* Set palette */
	if(res) k=2;
	else k=2;
	for(i=0;i<256;i++) {
	 	pal_red[i]=255;
	 	pal_green[i]=255;
	 	pal_blue[i]=255;
	}
	for(i=0;i<num_palette;i++) {
	 	pal_red[i]=(palette+i)->red>>k;
	 	pal_green[i]=(palette+i)->green>>k;
	 	pal_blue[i]=(palette+i)->blue>>k;
	}
	pal_colors=num_palette;
	if(pic.Bitmap!=NULL) free(pic.Bitmap);
	pic.Bitmap=(byte *)calloc(rowbytes*height,sizeof(byte));
	pic.Type=MEMBUF;
	pic.Xsize=rowbytes;
	pic.Ysize=height;
	for(i=0;i<rowbytes;i++) {
		for(j=0;j<height;j++) {
			VGLSetXY(&pic,
			i,j,row_pointers[j][i]);
		}
	}
	a.zoom=1;
	a.Xshift=(VGLDisplay->Xsize-pic.Xsize)/2;
	a.Yshift=(VGLDisplay->Ysize-pic.Ysize)/2;
	a.rotate=0;
	return(0);
}
Beispiel #4
0
void
display(	VGLBitmap *pic,
		byte *red,
		byte *green,
		byte *blue,
		struct action *e)
{
	VGLBitmap target;
	int x,y,i=0,j=0;

	VGLMouseMode(VGL_MOUSEHIDE);
	VGLRestorePalette();
	/* XXX Broken in r!=2. Libvgl bug. */
	//VGLClear(VGLDisplay,0);
	VGLBitmapCopy(&bkg,0,0,VGLDisplay,0,0,bkg.Xsize,bkg.Ysize);

	if(e!=NULL) {
		if(e->zoom!=1 || e->rotate) {
			target.Bitmap=(byte *)calloc(pic->Xsize*pic->Ysize*e->zoom*e->zoom,1);
			if(e->rotate) {
				target.Xsize=pic->Ysize*e->zoom;
				target.Ysize=pic->Xsize*e->zoom;
			} else {
				target.Xsize=pic->Xsize*e->zoom;
				target.Ysize=pic->Ysize*e->zoom;
			}
			target.Type=pic->Type;
			for(x=0;x<pic->Xsize;x++) {
				for(y=0;y<pic->Ysize;y++) {
					for(i=0;i<e->zoom;i++) {
						for(j=0;j<e->zoom;j++) {
							if(e->rotate) {
								VGLSetXY(&target,target.Xsize-(e->zoom*y+i),e->zoom*x+j,VGLGetXY(pic,x,y));
							} else {
								VGLSetXY(&target,e->zoom*x+i,e->zoom*y+j,VGLGetXY(pic,x,y));
							}
						}
					}
				}
			}
		} else {
			target.Bitmap=(byte *)calloc(pic->Xsize*pic->Ysize,sizeof(byte));
			target.Xsize=pic->Xsize;
			target.Ysize=pic->Ysize;
			target.Type=pic->Type;
			VGLBitmapCopy(pic,0,0,&target,0,0,pic->Xsize,pic->Ysize);
		}
	} else {
		target.Bitmap=(byte *)calloc(pic->Xsize*pic->Ysize,sizeof(byte));
		target.Xsize=pic->Xsize;
		target.Ysize=pic->Ysize;
		target.Type=pic->Type;
		VGLBitmapCopy(pic,0,0,&target,0,0,pic->Xsize,pic->Ysize);
	}
	VGLSetPalette(red, green, blue);
	if(e!=NULL) {
		VGLBitmapCopy(&target,0,0,VGLDisplay,e->Xshift,e->Yshift,target.Xsize,target.Ysize);
	} else {
		VGLBitmapCopy(&target,0,0,VGLDisplay,0,0,target.Xsize,target.Ysize);
	}
	VGLMouseMode(VGL_MOUSESHOW);
	free(target.Bitmap);
}
Beispiel #5
0
void
VGLSetXY(VGLBitmap *object, int x, int y, u_long color)
{
  int offset, soffset, undermouse;

  VGLCheckSwitch();
  if (x>=0 && x<object->VXsize && y>=0 && y<object->VYsize) {
    if (object == VGLDisplay) {
      undermouse = VGLMouseFreezeXY(x, y);
      VGLSetXY(&VGLVDisplay, x, y, color);
    } else if (object->Type != MEMBUF)
      return;		/* invalid */
    else
      undermouse = 0;
    if (!undermouse) {
      offset = (y * object->VXsize + x) * object->PixelBytes;
      switch (object->Type) {
      case VIDBUF8S:
      case VIDBUF16S:
      case VIDBUF32S:
        offset = VGLSetSegment(offset);
        /* FALLTHROUGH */
      case MEMBUF:
      case VIDBUF8:
      case VIDBUF16:
      case VIDBUF24:
      case VIDBUF32:
        color = htole32(color);
        switch (object->PixelBytes) {
        case 1:
          memcpy(&object->Bitmap[offset], &color, 1);
          break;
        case 2:
          memcpy(&object->Bitmap[offset], &color, 2);
          break;
        case 3:
          memcpy(&object->Bitmap[offset], &color, 3);
          break;
        case 4:
          memcpy(&object->Bitmap[offset], &color, 4);
          break;
        }
        break;
      case VIDBUF24S:
        soffset = VGLSetSegment(offset);
        color = htole32(color);
        switch (VGLAdpInfo.va_window_size - soffset) {
        case 1:
          memcpy(&object->Bitmap[soffset], &color, 1);
          soffset = VGLSetSegment(offset + 1);
          memcpy(&object->Bitmap[soffset], (byte *)&color + 1, 2);
          break;
        case 2:
          memcpy(&object->Bitmap[soffset], &color, 2);
          soffset = VGLSetSegment(offset + 2);
          memcpy(&object->Bitmap[soffset], (byte *)&color + 2, 1);
          break;
        default:
          memcpy(&object->Bitmap[soffset], &color, 3);
          break;
        }
        break;
      case VIDBUF8X:
        outb(0x3c4, 0x02);
        outb(0x3c5, 0x01 << (x&0x3));
	object->Bitmap[(unsigned)(VGLAdpInfo.va_line_width*y)+(x/4)] = ((byte)color);
	break;
      case VIDBUF4S:
	offset = VGLSetSegment(y*VGLAdpInfo.va_line_width + x/8);
	goto set_planar;
      case VIDBUF4:
	offset = y*VGLAdpInfo.va_line_width + x/8;
set_planar:
        outb(0x3c4, 0x02); outb(0x3c5, 0x0f);
        outb(0x3ce, 0x00); outb(0x3cf, (byte)color & 0x0f);	/* set/reset */
        outb(0x3ce, 0x01); outb(0x3cf, 0x0f);		/* set/reset enable */
        outb(0x3ce, 0x08); outb(0x3cf, 0x80 >> (x%8));	/* bit mask */
	object->Bitmap[offset] |= (byte)color;
      }
    }
    if (object == VGLDisplay)
      VGLMouseUnFreeze();
  }