static void
do_once(struct VSM_data *vd)
{
	while (VSL_Dispatch(vd, accumulate, NULL) > 0)
		;
	dump();
}
static void *
varnishlog_thread(void *priv)
{
	struct varnish *v;
	struct VSM_data	*vsl;

	CAST_OBJ_NOTNULL(v, priv, VARNISH_MAGIC);
	vsl = VSM_New();
	VSL_Setup(vsl);
	(void)VSL_Arg(vsl, 'n', v->workdir);
	VSL_NonBlocking(vsl, 1);
	while (v->pid  && VSL_Open(vsl, 0) != 0) {
		assert(usleep(VSL_SLEEP_USEC) == 0 || errno == EINTR);
	}
	while (v->pid) {
		if (VSL_Dispatch(vsl, h_addlog, v) < 0) {
			assert(usleep(v->vsl_sleep) == 0 || errno == EINTR);
			v->vsl_sleep += v->vsl_sleep;
			if (v->vsl_sleep > VSL_SLEEP_USEC)
				v->vsl_sleep = VSL_SLEEP_USEC;
		}
	}
	VSM_Delete(vsl);
	return (NULL);
}
Beispiel #3
0
static void do_unorder(struct vlog_priv_t *vlog)
{
	int i;
	while (1) {
		i = VSL_Dispatch(vlog->vd, h_unorder, vlog);
		if ( i < 0)
			break;
	}
}
int
main(int argc, char *argv[])
{
	int c;
	struct VSM_data *vd;
	const char *address = NULL;

	vd = VSM_New();
	debug = 0;

	VSL_Arg(vd, 'c', NULL);
	while ((c = getopt(argc, argv, "a:Dr:n:")) != -1) {
		switch (c) {
		case 'a':
			address = optarg;
			break;
		case 'D':
			++debug;
			break;
		default:
			if (VSL_Arg(vd, c, optarg) > 0)
				break;
			usage();
		}
	}

	if (address == NULL) {
		usage();
	}

	if (VSM_Open(vd)) {
		fprintf(stderr, "%s\n", VSM_Error(vd));
		exit(1);
	}

	addr_info = init_connection(address);

	signal(SIGPIPE, SIG_IGN);

	pthread_attr_init(&thread_attr);

	/*
	 * XXX: seting the stack size manually reduces the memory usage
	 * XXX: (allowing more threads) and increases speed (?)
	 */
	pthread_attr_setstacksize(&thread_attr, 32768);

	while (VSL_Dispatch(vd, gen_traffic, NULL) == 0)
		/* nothing */ ;
	thread_close(-1);
	exit(0);
}
Beispiel #5
0
static void *
accumulate_thread(void *arg)
{
	struct VSM_data *vd = arg;
	int i;

	for (;;) {
		i = VSL_Dispatch(vd, h_hist, vd);
		if (i < 0)
			break;
		if (i == 0)
			usleep(50000);
	}
	return (arg);
}
static void *
varnishlog_thread(void *priv)
{
	struct varnish *v;
	struct VSM_data	*vsl;

	CAST_OBJ_NOTNULL(v, priv, VARNISH_MAGIC);
	vsl = VSM_New();
	(void)VSL_Arg(vsl, 'n', v->workdir);
	while (v->pid) {
		if (VSL_Dispatch(vsl, h_addlog, v) <= 0)
			usleep(100000);
	}
	VSM_Delete(vsl);
	return (NULL);
}
Beispiel #7
0
static void
do_order(struct vlog_priv_t *vlog)
{
	int i;
		VSL_Select(vlog->vd, SLT_SessionOpen);
		VSL_Select(vlog->vd, SLT_SessionClose);
		VSL_Select(vlog->vd, SLT_ReqEnd);
		VSL_Select(vlog->vd, SLT_BackendOpen);
		VSL_Select(vlog->vd, SLT_BackendClose);
		VSL_Select(vlog->vd, SLT_BackendReuse);
	while (1) {
		i = VSL_Dispatch(vlog->vd, h_order, vlog);
		if (i == 0) {
			clean_order(vlog);
		}
		else if (i < 0)
			break;
	}
	clean_order(vlog);
}