VPlayableCharacterComponent::VPlayableCharacterComponent() : m_bNoPhysicsWarningShown(false) , m_bIsPaused(false) #if defined(SUPPORTS_MULTITOUCH) , m_pVirtualThumbStick(NULL) #endif { m_pInputMap = new VInputMap(INPUTMAP_CHARACTER_LAST_ELEMENT + 1, INPUTMAP_CHARACTER_ALTERNATIVES); #if defined (SUPPORTS_KEYBOARD) // Setup controls for playable character m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_FORWARD, V_KEYBOARD, CT_KB_W); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_BACKWARD, V_KEYBOARD, CT_KB_S); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_RUN, V_KEYBOARD, CT_KB_LSHIFT); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_LEFT, V_KEYBOARD, CT_KB_A); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_RIGHT, V_KEYBOARD, CT_KB_D); #endif #if defined (WIN32) #elif defined (_VISION_XENON) m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_FORWARD, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_BACKWARD, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_LEFT, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_RIGHT, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_RUN, V_XENON_PAD(0), CT_PAD_LEFT_THUMB); #elif defined (_VISION_PS3) m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_FORWARD, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_BACKWARD, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_LEFT, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_RIGHT, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_RUN, V_PS3_PAD(0), CT_PAD_LEFT_THUMB); #elif defined(_VISION_PSP2) m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_FORWARD, V_PSP2_PAD(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_BACKWARD, V_PSP2_PAD(0), CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_RUN, V_PSP2_PAD(0), CT_PAD_SQUARE); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_LEFT, V_PSP2_PAD(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.6f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_RIGHT, V_PSP2_PAD(0), CT_PAD_LEFT_THUMB_STICK_RIGHT,VInputOptions::DeadZone(0.6f)); #elif defined(_VISION_WIIU) // DRC mapping m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_FORWARD, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_BACKWARD, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_LEFT, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_RIGHT, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_RUN, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB); // Pro controller mapping m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_FORWARD, VInputManagerWiiU::GetRemote(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.1f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_BACKWARD, VInputManagerWiiU::GetRemote(0), CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.1f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_LEFT, VInputManagerWiiU::GetRemote(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.1f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_RIGHT, VInputManagerWiiU::GetRemote(0), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.1f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_RUN, VInputManagerWiiU::GetRemote(0), CT_PAD_LEFT_THUMB); #elif defined(SUPPORTS_MULTITOUCH) // Virtual thumb stick m_pVirtualThumbStick = new VVirtualThumbStick(); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_FORWARD, *m_pVirtualThumbStick, CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.2f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_WALK_BACKWARD, *m_pVirtualThumbStick, CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.2f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_LEFT, *m_pVirtualThumbStick, CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.2f)); m_pInputMap->MapTrigger(INPUTMAP_CHARACTER_ROTATE_RIGHT, *m_pVirtualThumbStick, CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.2f)); #endif Vision::Callbacks.OnVideoChanged += this; }
void KeyControlledTransitionCharacter_cl::InitFunction() { m_pInputMap = new VInputMap(CHARACTER_CONTROL_LAST_ELEMENT+1+CHARACTER_CONTROL_USER_SPACE, CHARACTER_CONTROL_ALTERNATIVES); #if defined(WIN32) && (!defined(_VISION_WINRT) || defined(_VISION_METRO)) #ifdef SUPPORTS_KEYBOARD // setup necessary key settings m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, V_PC_KEYBOARD, CT_KB_UP, VInputOptions::Alternative(0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, V_PC_KEYBOARD, CT_KB_KP_8, VInputOptions::Alternative(1)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, V_PC_KEYBOARD, CT_KB_DOWN, VInputOptions::Alternative(0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, V_PC_KEYBOARD, CT_KB_KP_2, VInputOptions::Alternative(1)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, V_PC_KEYBOARD, CT_KB_LEFT, VInputOptions::Alternative(0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, V_PC_KEYBOARD, CT_KB_KP_4, VInputOptions::Alternative(1)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, V_PC_KEYBOARD, CT_KB_RIGHT, VInputOptions::Alternative(0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, V_PC_KEYBOARD, CT_KB_KP_6, VInputOptions::Alternative(1)); #ifdef WASD_CONTROL m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, V_PC_KEYBOARD, CT_KB_W, VInputOptions::Alternative(2)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, V_PC_KEYBOARD, CT_KB_S, VInputOptions::Alternative(2)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, V_PC_KEYBOARD, CT_KB_A, VInputOptions::Alternative(2)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, V_PC_KEYBOARD, CT_KB_D, VInputOptions::Alternative(2)); #endif m_pInputMap->MapTrigger(CHARACTER_RUN, V_PC_KEYBOARD, CT_KB_LSHIFT, VInputOptions::Alternative(0)); m_pInputMap->MapTrigger(CHARACTER_RUN, V_PC_KEYBOARD, CT_KB_RSHIFT, VInputOptions::Alternative(1)); #endif #endif #if defined(_VISION_XENON) || (defined(_VISION_WINRT) && !defined(_VISION_METRO) && !defined(_VISION_APOLLO)) // setup necessary key settings m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_RUN, V_XENON_PAD(0), CT_PAD_RIGHT_SHOULDER, VInputOptions::DeadZone(0.4f, false, 0)); #ifdef SUPPORTS_KEYBOARD // Movement m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, VInputManagerXenon::GetKeyboard(), CT_KB_KP_8, VInputOptions::Alternative(1)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, VInputManagerXenon::GetKeyboard(), CT_KB_KP_2, VInputOptions::Alternative(1)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, VInputManagerXenon::GetKeyboard(), CT_KB_KP_4, VInputOptions::Alternative(1)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, VInputManagerXenon::GetKeyboard(), CT_KB_KP_6, VInputOptions::Alternative(1)); #ifdef WASD_CONTROL m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, VInputManagerXenon::GetKeyboard(), CT_KB_W, VInputOptions::Alternative(2)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, VInputManagerXenon::GetKeyboard(), CT_KB_S, VInputOptions::Alternative(2)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, VInputManagerXenon::GetKeyboard(), CT_KB_A, VInputOptions::Alternative(2)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, VInputManagerXenon::GetKeyboard(), CT_KB_D, VInputOptions::Alternative(2)); #endif // Run m_pInputMap->MapTrigger(CHARACTER_RUN, VInputManagerXenon::GetKeyboard(), CT_KB_LSHIFT, VInputOptions::Alternative(1)); #endif #endif #ifdef _VISION_PS3 // setup necessary key settings m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_RUN, V_PS3_PAD(0), CT_PAD_RIGHT_SHOULDER, VInputOptions::DeadZone(0.4f, false, 0)); #endif #ifdef _VISION_WIIU // setup necessary key settings m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f, false, 0)); m_pInputMap->MapTrigger(CHARACTER_RUN, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_RIGHT_SHOULDER, VInputOptions::DeadZone(0.4f, false, 0)); #endif #if defined(_VISION_MOBILE) #if defined(SUPPORTS_MULTITOUCH) m_pVirtualThumbStick = new VVirtualThumbStick(); m_pInputMap->MapTrigger(CHARACTER_MOVE_FORWARD, *m_pVirtualThumbStick, CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.2f)); m_pInputMap->MapTrigger(CHARACTER_MOVE_BACKWARD, *m_pVirtualThumbStick, CT_PAD_LEFT_THUMB_STICK_DOWN, VInputOptions::DeadZone(0.2f)); m_pInputMap->MapTrigger(CHARACTER_MOVE_LEFT, *m_pVirtualThumbStick, CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.2f)); m_pInputMap->MapTrigger(CHARACTER_MOVE_RIGHT, *m_pVirtualThumbStick, CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.2f)); #endif #endif m_bKeyboardInputAllowed = true; TransitionCharacter_cl::InitFunction(); }
void KeyControlledTransitionBarbarian_cl::InitFunction() { #ifdef SUPPORTS_KEYBOARD // setup necessary key settings VAppImpl::GetInputMap()->MapTrigger(CHARACTER_MOVE_FORWARD, V_KEYBOARD, CT_KB_UP); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_LEFT, V_KEYBOARD, CT_KB_LEFT); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_RIGHT, V_KEYBOARD, CT_KB_RIGHT); #ifdef WASD_CONTROL VAppImpl::GetInputMap()->MapTrigger(CHARACTER_MOVE_FORWARD, V_KEYBOARD, CT_KB_W); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_LEFT, V_KEYBOARD, CT_KB_A); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_RIGHT, V_KEYBOARD, CT_KB_D); #endif VAppImpl::GetInputMap()->MapTrigger(CHARACTER_RUN, V_KEYBOARD, CT_KB_LSHIFT); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_RUN, V_KEYBOARD, CT_KB_RSHIFT); #endif #if defined(_VISION_XENON) || (defined(_VISION_WINRT) && !defined(_VISION_METRO) && !defined(_VISION_APOLLO)) // setup necessary key settings VAppImpl::GetInputMap()->MapTrigger(CHARACTER_MOVE_FORWARD, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_LEFT, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_RIGHT, V_XENON_PAD(0), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_RUN, V_XENON_PAD(0), CT_PAD_LEFT_SHOULDER, VInputOptions::DeadZone(0.4f)); #elif defined(_VISION_PS3) // setup necessary key settings VAppImpl::GetInputMap()->MapTrigger(CHARACTER_MOVE_FORWARD, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_LEFT, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_RIGHT, V_PS3_PAD(0), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_RUN, V_PS3_PAD(0), CT_PAD_LEFT_SHOULDER, VInputOptions::DeadZone(0.4f)); #elif defined(_VISION_PSP2) // setup necessary key settings VAppImpl::GetInputMap()->MapTrigger(CHARACTER_MOVE_FORWARD, V_PSP2_PAD(0), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_LEFT, V_PSP2_PAD(0), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_RIGHT, V_PSP2_PAD(0), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_RUN, V_PSP2_PAD(0), CT_PAD_LEFT_SHOULDER, VInputOptions::DeadZone(0.4f)); #elif defined(_VISION_WIIU) // setup necessary key settings VAppImpl::GetInputMap()->MapTrigger(CHARACTER_MOVE_FORWARD, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_UP, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_LEFT, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_LEFT, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_ROTATE_RIGHT, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_THUMB_STICK_RIGHT, VInputOptions::DeadZone(0.4f)); VAppImpl::GetInputMap()->MapTrigger(CHARACTER_RUN, VInputManagerWiiU::GetDRC(V_DRC_FIRST), CT_PAD_LEFT_SHOULDER, VInputOptions::DeadZone(0.4f)); #endif m_bInputAllowed = true; TransitionBarbarian_cl::InitFunction(); }
VisSampleApp::GetInputMap()->MapTrigger(WORLD_LANG_NEXT, V_KEYBOARD, CT_KB_SPACE, VInputOptions::Once()); #endif #if defined(SUPPORTS_MULTITOUCH) VTouchArea *pTouchArea #if defined(WIN32) && !defined(_VISION_WINRT) = new VTouchArea(VInputManager::GetMultitouch(), VRectanglef(0,0,(float)Vision::Video.GetXRes(),(float)Vision::Video.GetYRes())); #else = new VTouchArea(VInputManager::GetTouchScreen()); #endif VisSampleApp::GetInputMap()->MapTrigger(WORLD_LANG_NEXT, pTouchArea, CT_TOUCH_ANY, VInputOptions::Once()); #endif #if defined(_VISION_XENON) || (defined(_VISION_WINRT) && !defined(_VISION_METRO) && !defined(_VISION_APOLLO)) VisSampleApp::GetInputMap()->MapTrigger(WORLD_LANG_PREV, V_XENON_PAD(0), CT_PAD_A, VInputOptions::Once()); VisSampleApp::GetInputMap()->MapTrigger(WORLD_LANG_NEXT, V_XENON_PAD(0), CT_PAD_B, VInputOptions::Once()); #elif defined(_VISION_PS3) VisSampleApp::GetInputMap()->MapTrigger(WORLD_LANG_PREV, V_PS3_PAD(0), CT_PAD_CROSS, VInputOptions::Once()); VisSampleApp::GetInputMap()->MapTrigger(WORLD_LANG_NEXT, V_PS3_PAD(0), CT_PAD_CIRCLE, VInputOptions::Once()); #elif defined(_VISION_PSP2) VisSampleApp::GetInputMap()->MapTrigger(WORLD_LANG_PREV, V_PSP2_PAD(0), CT_PAD_CROSS, VInputOptions::Once()); VisSampleApp::GetInputMap()->MapTrigger(WORLD_LANG_NEXT, V_PSP2_PAD(0), CT_PAD_CIRCLE, VInputOptions::Once()); #elif defined(_VISION_MOBILE) int width = Vision::Video.GetXRes(); int height = Vision::Video.GetYRes(); VTouchArea* prevArea = new VTouchArea(VInputManager::GetTouchScreen(), VRectanglef(0, 0, 100, height), -950.0f);