static void myinit(void) { char i = 1; /* Init animation variables */ leg = 0; shoulder1 = 0; shoulder2 = 0; shoulder3 = 0; shoulder4 = 0; lat1 = 20; lat2 = 20; elbow1 = 0; elbow2 = 0; pivot = 0; tilt = 10; ankle1 = 0; ankle2 = 0; heel1 = 0; heel2 = 0; hip11 = 0; hip12 = 10; hip21 = 0; hip22 = 10; fire = 0; solid_part = 1; turn = 0; turn1 = 0; lightturn = 0; lightturn1 = 0; elevation = 0.0; distance = 0.0; frame = 3.0; #ifdef LIGHT SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); #endif glEnable(GL_DEPTH_TEST); MechTorso(i); MechHip(i); Shoulder(i); RocketPod(i); UpperArm(i); ForeArm(i); UpperLeg(i); Foot(i); VulcanGun(i); Enviro(i); }
void init(void) { char i = 1; #ifdef LIGHT SetMaterial(mat_specular2, mat_ambient2, mat_diffuse2, mat_shininess2); #endif glEnable(GL_DEPTH_TEST); MechTorso(i); MechHip(i); Shoulder(i); RocketPod(i); UpperArm(i); ForeArm(i); UpperLeg(i); Foot(i); VulcanGun(i); Enviro(i); }