Beispiel #1
0
void __Menu_ShowList(void)
{
	f32 free, used;

	/* Get free space */
	WBFS_DiskSpace(&used, &free);

	printf("[+] Select the game you want to boot:\n\n");

	/* No game list*/
	if (gameCnt) {
		u32 cnt;

		/* Print game list */
		for (cnt = gameStart; cnt < gameCnt; cnt++) {
			struct discHdr *header = &gameList[cnt];

			/* Entries per page limit reached */
			if ((cnt - gameStart) >= ENTRIES_PER_PAGE)
				break;

			/* Print entry */
			printf("\t%2s %s\n", (gameSelected == cnt) ? ">>" : "  ", __Menu_PrintTitle(header->title));
		}
	} else
		printf("\t>> No games found!!\n");

	printf("\n\n");

	/* Print free/used space */
	printf("[+] Free space: %.2fGB\n", free);
	printf("    Used space: %.2fGB\n", used);
}
Beispiel #2
0
bool Menu_Delete(){

	WPAD_Rumble(0,0);
	self.rumbleAmt = 0;
	
	struct discHdr *header = NULL;
 	char gameName[31]; 
	
	/* No game list */
	if (!self.gameCnt)
		return false;

	/* Selected game */
	header = &self.gameList[self.gameSelected];
	char title[MAX_TITLE_LEN];

	if(self.usingTitlesTxt){
		sprintf(title, "%s", header->title);
		getTitle(titleList, (char*)header->id, title);
	}
	else
		sprintf(title, "%s", (header->title));

	if(strlen(title) < 30) {
		sprintf(gameName, "%s", title);
	}
	else
	{
		strncpy(gameName, title, 27);
		gameName[27] = '\0';
		strncat(gameName, "...", 3);
	}

	//if(WindowPrompt(TX.askDelete, gameName, &yesButton, &noButton))
	if(WindowPromptInstall((char*)header->id, gameName, TX.askDelete, &yesButton, &noButton, 1))
	{
		BUFFER_KillBuffer();
		if(0 > WBFS_RemoveGame(header->id))
		{
			InitializeBuffer(self.gameList,self.gameCnt,BUFFER_WINDOW,COVER_COUNT/2.0 +self.shift,(settings.covers3d+settings.hq));
			BUFFER_InitBuffer();
			WindowPrompt(TX.errorDelete, TX.cantDelete, &okButton, 0);
		}
		else
		{
			GetEntries();
			InitializeBuffer(self.gameList,self.gameCnt,BUFFER_WINDOW,COVER_COUNT/2.0 +self.shift,(settings.covers3d+settings.hq));
			BUFFER_InitBuffer();
			WindowPrompt(TX.successDelete, TX.pressOkContinue, &okButton, 0);
			WBFS_DiskSpace(&self.usedSpace, &self.freeSpace);
			return true;
		}
	}
	
	return false;
}