Beispiel #1
0
static void
Draw(void *obj)
{
	AG_Slider *sl = obj;
	int x;

	if (GetPosition(sl, &x) == -1) {
		return;
	}
	switch (sl->type) {
	case AG_SLIDER_VERT:
		AG_DrawBox(sl, AG_RECT(0,0,WIDTH(sl),HEIGHT(sl)), -1, WCOLOR(sl,0));
		AG_DrawBox(sl,
		    AG_RECT(0, x, WIDTH(sl), sl->wControl),
		    sl->ctlPressed ? -1 : 1,
		    WCOLOR(sl,0));
		break;
	case AG_SLIDER_HORIZ:
		AG_DrawBox(sl, AG_RECT(0,0,WIDTH(sl),HEIGHT(sl)), -1, WCOLOR(sl,0));
		AG_DrawBox(sl,
		    AG_RECT(x, 0, sl->wControl, HEIGHT(sl)),
		    sl->ctlPressed ? -1 : 1,
		    WCOLOR(sl,0));
		break;
	}
}
Beispiel #2
0
static void
Draw(void *obj)
{
	AG_Titlebar *tbar = obj;

	AG_DrawBox(tbar,
	    AG_RECT(0, 0, WIDTH(tbar), HEIGHT(tbar)),
	    tbar->pressed ? -1 : 1,
	    AG_WindowIsFocused(tbar->win) ? WCOLOR(tbar,0) : WCOLOR_DIS(tbar,0));

	WIDGET_SUPER_OPS(tbar)->draw(tbar);
}
Beispiel #3
0
static void
Draw(void *obj)
{
	AG_Box *box = obj;
	AG_Widget *chld;

	if (box->flags & AG_BOX_FRAME) {
		AG_DrawBox(box,
		    AG_RECT(0, 0, WIDTH(box), HEIGHT(box)),
		    box->depth, WCOLOR(box,AG_COLOR));
	}
	OBJECT_FOREACH_CHILD(chld, box, ag_widget)
		AG_WidgetDraw(chld);
}
Beispiel #4
0
static void
Draw(void *p)
{
	AG_Button *bu = p;
	AG_Variable *binding;
	void *pState;
	int pressed;
	
	binding = AG_GetVariable(bu, "state", &pState);
	pressed = GetState(bu, binding, pState);
	AG_UnlockVariable(binding);

	if (AG_WidgetEnabled(bu)) {
		AG_DrawBox(bu,
		    AG_RECT(0, 0, WIDTH(bu), HEIGHT(bu)),
		    pressed ? -1 : 1,
		    WCOLOR(bu,0));
	} else {
		AG_DrawBoxDisabled(bu,
		    AG_RECT(0, 0, WIDTH(bu), HEIGHT(bu)),
		    pressed ? -1 : 1,
		    WCOLOR_DEF(bu,0),
		    WCOLOR_DIS(bu,0));
	}

	if (bu->lbl != NULL) {
		AG_WidgetDraw(bu->lbl);
	} else if (bu->surface != -1) {
		int w = WSURFACE(bu,bu->surface)->w;
		int h = WSURFACE(bu,bu->surface)->h;
		int x = 0, y = 0;

		switch (bu->justify) {
		case AG_TEXT_LEFT:	x = bu->lPad;			break;
		case AG_TEXT_CENTER:	x = WIDTH(bu)/2 - w/2;		break;
		case AG_TEXT_RIGHT:	x = WIDTH(bu) - w - bu->rPad;	break;
		}
		switch (bu->valign) {
		case AG_TEXT_TOP:	y = bu->tPad;			break;
		case AG_TEXT_MIDDLE:	y = HEIGHT(bu)/2 - h/2;		break;
		case AG_TEXT_BOTTOM:	y = HEIGHT(bu) - h - bu->bPad;	break;
		}
		if (pressed) {
			x++;
			y++;
		}
		AG_WidgetBlitSurface(bu, bu->surface, x, y);
	}
}