Beispiel #1
0
/*
 * Runs the application (main loop)
 */
void wii_handle_run()
{
  WII_VideoStop();

  // Show the menu (starts the menu loop)
  wii_menu_show();
}
Beispiel #2
0
void WiiMenu()
{
	// wait for thread to finish
	while(!LWP_ThreadIsSuspended(keythread))
		usleep(100);
	
	WII_VideoStop();
	SwitchAudioMode(1);

	HomeMenu();
	
	WII_VideoStart();
	SwitchAudioMode(0);
	
	if(dosboxCommand[0] != 0)
		LWP_ResumeThread(keythread);
}