Beispiel #1
0
/* this is event from ghost, or exit-blender op */
void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
{
    wmWindow *tmpwin;
    bool do_exit = false;

    /* first check if we have to quit (there are non-temp remaining windows) */
    for (tmpwin = wm->windows.first; tmpwin; tmpwin = tmpwin->next) {
        if (tmpwin == win)
            continue;
        if (tmpwin->screen->temp == 0)
            break;
    }

    if (tmpwin == NULL)
        do_exit = 1;

    if ((U.uiflag & USER_QUIT_PROMPT) && !wm->file_saved) {
        if (do_exit) {
            if (!GHOST_confirmQuit(win->ghostwin))
                return;
        }
    }

    /* let WM_exit do all freeing, for correct quit.blend save */
    if (do_exit) {
        WM_exit(C);
    }
    else {
        bScreen *screen = win->screen;

        BLI_remlink(&wm->windows, win);

        wm_draw_window_clear(win);

        CTX_wm_window_set(C, win);  /* needed by handlers */
        WM_event_remove_handlers(C, &win->handlers);
        WM_event_remove_handlers(C, &win->modalhandlers);

        /* for regular use this will _never_ be NULL,
         * however we may be freeing an improperly initialized window. */
        if (win->screen) {
            ED_screen_exit(C, win, win->screen);
        }

        wm_window_free(C, wm, win);

        /* if temp screen, delete it after window free (it stops jobs that can access it) */
        if (screen && screen->temp) {
            Main *bmain = CTX_data_main(C);
            BKE_libblock_free(bmain, screen);
        }
    }
}
Beispiel #2
0
/* To be able to read files without windows closing, opening, moving
 * we try to prepare for worst case:
 * - active window gets active screen from file
 * - restoring the screens from non-active windows
 * Best case is all screens match, in that case they get assigned to proper window
 */
static void wm_window_match_init(bContext *C, ListBase *wmlist)
{
	wmWindowManager *wm;
	wmWindow *win, *active_win;
	
	*wmlist = G.main->wm;
	BLI_listbase_clear(&G.main->wm);
	
	active_win = CTX_wm_window(C);

	/* first wrap up running stuff */
	/* code copied from wm_init_exit.c */
	for (wm = wmlist->first; wm; wm = wm->id.next) {
		
		WM_jobs_kill_all(wm);
		
		for (win = wm->windows.first; win; win = win->next) {
		
			CTX_wm_window_set(C, win);  /* needed by operator close callbacks */
			WM_event_remove_handlers(C, &win->handlers);
			WM_event_remove_handlers(C, &win->modalhandlers);
			ED_screen_exit(C, win, win->screen);
		}
	}
	
	/* reset active window */
	CTX_wm_window_set(C, active_win);

	/* XXX Hack! We have to clear context menu here, because removing all modalhandlers above frees the active menu
	 *     (at least, in the 'startup splash' case), causing use-after-free error in later handling of the button
	 *     callbacks in UI code (see ui_apply_but_funcs_after()).
	 *     Tried solving this by always NULL-ing context's menu when setting wm/win/etc., but it broke popups refreshing
	 *     (see T47632), so for now just handling this specific case here. */
	CTX_wm_menu_set(C, NULL);

	ED_editors_exit(C);

	/* just had return; here from r12991, this code could just get removed?*/
#if 0
	if (wm == NULL) return;
	if (G.fileflags & G_FILE_NO_UI) return;
	
	/* we take apart the used screens from non-active window */
	for (win = wm->windows.first; win; win = win->next) {
		BLI_strncpy(win->screenname, win->screen->id.name, MAX_ID_NAME);
		if (win != wm->winactive) {
			BLI_remlink(&G.main->screen, win->screen);
			//BLI_addtail(screenbase, win->screen);
		}
	}
#endif
}
Beispiel #3
0
/* this is event from ghost, or exit-blender op */
void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
{
	wmWindow *tmpwin;
	bScreen *screen = win->screen;
	
	/* first check if we have any non-temp remaining windows */
	if ((U.uiflag & USER_QUIT_PROMPT) && !wm->file_saved) {
		if (wm->windows.first) {
			for (tmpwin = wm->windows.first; tmpwin; tmpwin = tmpwin->next) {
				if (tmpwin == win)
					continue;
				if (tmpwin->screen->temp == 0)
					break;
			}
			if (tmpwin == NULL) {
				if (!GHOST_confirmQuit(win->ghostwin))
					return;
			}
		}
	}

	BLI_remlink(&wm->windows, win);
	
	wm_draw_window_clear(win);
	CTX_wm_window_set(C, win);  /* needed by handlers */
	WM_event_remove_handlers(C, &win->handlers);
	WM_event_remove_handlers(C, &win->modalhandlers);
	ED_screen_exit(C, win, win->screen); 
	
	wm_window_free(C, wm, win);
	
	/* if temp screen, delete it after window free (it stops jobs that can access it) */
	if (screen->temp) {
		Main *bmain = CTX_data_main(C);
		BKE_libblock_free(&bmain->screen, screen);
	}
	
	/* check remaining windows */
	if (wm->windows.first) {
		for (win = wm->windows.first; win; win = win->next)
			if (win->screen->temp == 0)
				break;
		/* in this case we close all */
		if (win == NULL)
			WM_exit(C);
	}
	else
		WM_exit(C);
}
Beispiel #4
0
/* To be able to read files without windows closing, opening, moving
 * we try to prepare for worst case:
 * - active window gets active screen from file
 * - restoring the screens from non-active windows
 * Best case is all screens match, in that case they get assigned to proper window
 */
static void wm_window_match_init(bContext *C, ListBase *wmlist)
{
	wmWindowManager *wm;
	wmWindow *win, *active_win;
	
	*wmlist = G.main->wm;
	BLI_listbase_clear(&G.main->wm);
	
	active_win = CTX_wm_window(C);

	/* first wrap up running stuff */
	/* code copied from wm_init_exit.c */
	for (wm = wmlist->first; wm; wm = wm->id.next) {
		
		WM_jobs_kill_all(wm);
		
		for (win = wm->windows.first; win; win = win->next) {
		
			CTX_wm_window_set(C, win);  /* needed by operator close callbacks */
			WM_event_remove_handlers(C, &win->handlers);
			WM_event_remove_handlers(C, &win->modalhandlers);
			ED_screen_exit(C, win, win->screen);
		}
	}
	
	/* reset active window */
	CTX_wm_window_set(C, active_win);

	ED_editors_exit(C);

	/* just had return; here from r12991, this code could just get removed?*/
#if 0
	if (wm == NULL) return;
	if (G.fileflags & G_FILE_NO_UI) return;
	
	/* we take apart the used screens from non-active window */
	for (win = wm->windows.first; win; win = win->next) {
		BLI_strncpy(win->screenname, win->screen->id.name, MAX_ID_NAME);
		if (win != wm->winactive) {
			BLI_remlink(&G.main->screen, win->screen);
			//BLI_addtail(screenbase, win->screen);
		}
	}
#endif
}
/* including window itself, C can be NULL.
 * ED_screen_exit should have been called */
void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
{
    wmTimer *wt, *wtnext;

    /* update context */
    if (C) {
        WM_event_remove_handlers(C, &win->handlers);
        WM_event_remove_handlers(C, &win->modalhandlers);

        if (CTX_wm_window(C) == win)
            CTX_wm_window_set(C, NULL);
    }

    /* always set drawable and active to NULL,
     * prevents non-drawable state of main windows (bugs #22967 and #25071, possibly #22477 too) */
    wm->windrawable = NULL;
    wm->winactive = NULL;

    /* end running jobs, a job end also removes its timer */
    for (wt = wm->timers.first; wt; wt = wtnext) {
        wtnext = wt->next;
        if (wt->win == win && wt->event_type == TIMERJOBS)
            wm_jobs_timer_ended(wm, wt);
    }

    /* timer removing, need to call this api function */
    for (wt = wm->timers.first; wt; wt = wtnext) {
        wtnext = wt->next;
        if (wt->win == win)
            WM_event_remove_timer(wm, win, wt);
    }

    if (win->eventstate) MEM_freeN(win->eventstate);

    wm_event_free_all(win);
    wm_subwindows_free(win);

    wm_draw_data_free(win);

    wm_ghostwindow_destroy(win);

    MEM_freeN(win->stereo3d_format);

    MEM_freeN(win);
}
Beispiel #6
0
/**
 * \note doesn't run exit() call #WM_exit() for that.
 */
void WM_exit_ext(bContext *C, const bool do_python)
{
	wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;

	/* first wrap up running stuff, we assume only the active WM is running */
	/* modal handlers are on window level freed, others too? */
	/* note; same code copied in wm_files.c */
	if (C && wm) {
		wmWindow *win;

		if (!G.background) {
			struct MemFile *undo_memfile = wm->undo_stack ? ED_undosys_stack_memfile_get_active(wm->undo_stack) : NULL;
			if ((U.uiflag2 & USER_KEEP_SESSION) || (undo_memfile != NULL)) {
				/* save the undo state as quit.blend */
				char filename[FILE_MAX];
				bool has_edited;
				int fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_AUTOPLAY | G_FILE_HISTORY);

				BLI_make_file_string("/", filename, BKE_tempdir_base(), BLENDER_QUIT_FILE);

				has_edited = ED_editors_flush_edits(C, false);

				if ((has_edited && BLO_write_file(CTX_data_main(C), filename, fileflags, NULL, NULL)) ||
				    (undo_memfile && BLO_memfile_write_file(undo_memfile, filename)))
				{
					printf("Saved session recovery to '%s'\n", filename);
				}
			}
		}

		WM_jobs_kill_all(wm);

		for (win = wm->windows.first; win; win = win->next) {

			CTX_wm_window_set(C, win);  /* needed by operator close callbacks */
			WM_event_remove_handlers(C, &win->handlers);
			WM_event_remove_handlers(C, &win->modalhandlers);
			ED_screen_exit(C, win, win->screen);
		}
	}

	BKE_addon_pref_type_free();
	wm_operatortype_free();
	wm_dropbox_free();
	WM_menutype_free();
	WM_uilisttype_free();

	/* all non-screen and non-space stuff editors did, like editmode */
	if (C)
		ED_editors_exit(C);

	ED_undosys_type_free();

//	XXX
//	BIF_GlobalReebFree();
//	BIF_freeRetarget();
	BIF_freeTemplates(C);

	free_openrecent();

	BKE_mball_cubeTable_free();

	/* render code might still access databases */
	RE_FreeAllRender();
	RE_engines_exit();

	ED_preview_free_dbase();  /* frees a Main dbase, before BKE_blender_free! */

	if (C && wm)
		wm_free_reports(C);  /* before BKE_blender_free! - since the ListBases get freed there */

	BKE_sequencer_free_clipboard(); /* sequencer.c */
	BKE_tracking_clipboard_free();
	BKE_mask_clipboard_free();
	BKE_vfont_clipboard_free();

#ifdef WITH_COMPOSITOR
	COM_deinitialize();
#endif

	BKE_blender_free();  /* blender.c, does entire library and spacetypes */
//	free_matcopybuf();
	ANIM_fcurves_copybuf_free();
	ANIM_drivers_copybuf_free();
	ANIM_driver_vars_copybuf_free();
	ANIM_fmodifiers_copybuf_free();
	ED_gpencil_anim_copybuf_free();
	ED_gpencil_strokes_copybuf_free();
	BKE_node_clipboard_clear();

	BLF_exit();

#ifdef WITH_INTERNATIONAL
	BLF_free_unifont();
	BLF_free_unifont_mono();
	BLT_lang_free();
#endif

	ANIM_keyingset_infos_exit();

//	free_txt_data();


#ifdef WITH_PYTHON
	/* option not to close python so we can use 'atexit' */
	if (do_python && ((C == NULL) || CTX_py_init_get(C))) {
		/* XXX - old note */
		/* before BKE_blender_free so py's gc happens while library still exists */
		/* needed at least for a rare sigsegv that can happen in pydrivers */

		/* Update for blender 2.5, move after BKE_blender_free because blender now holds references to PyObject's
		 * so decref'ing them after python ends causes bad problems every time
		 * the pyDriver bug can be fixed if it happens again we can deal with it then */
		BPY_python_end();
	}
#else
	(void)do_python;
#endif

	if (!G.background) {
#ifdef WITH_OPENSUBDIV
		BKE_subsurf_osd_cleanup();
#endif

		GPU_global_buffer_pool_free();
		GPU_free_unused_buffers(G_MAIN);

		GPU_exit();
	}

	ED_file_exit(); /* for fsmenu */

	UI_exit();
	BKE_blender_userdef_data_free(&U, false);

	RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */

	wm_ghost_exit();

	CTX_free(C);
#ifdef WITH_GAMEENGINE
	SYS_DeleteSystem(SYS_GetSystem());
#endif

	GHOST_DisposeSystemPaths();

	DNA_sdna_current_free();

	BLI_threadapi_exit();

	/* No need to call this early, rather do it late so that other pieces of Blender using sound may exit cleanly,
	 * see also T50676. */
	BKE_sound_exit();

	CLG_exit();

	BKE_blender_atexit();

	if (MEM_get_memory_blocks_in_use() != 0) {
		size_t mem_in_use = MEM_get_memory_in_use() + MEM_get_memory_in_use();
		printf("Error: Not freed memory blocks: %u, total unfreed memory %f MB\n",
		       MEM_get_memory_blocks_in_use(),
		       (double)mem_in_use / 1024 / 1024);
		MEM_printmemlist();
	}
	wm_autosave_delete();

	BKE_tempdir_session_purge();
}
Beispiel #7
0
/* called in creator.c even... tsk, split this! */
void WM_exit(bContext *C)
{
	wmWindow *win;

	sound_exit();

	/* first wrap up running stuff, we assume only the active WM is running */
	/* modal handlers are on window level freed, others too? */
	/* note; same code copied in wm_files.c */
	if(C && CTX_wm_manager(C)) {
		
		WM_jobs_stop_all(CTX_wm_manager(C));
		
		for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
			
			CTX_wm_window_set(C, win);	/* needed by operator close callbacks */
			WM_event_remove_handlers(C, &win->handlers);
			WM_event_remove_handlers(C, &win->modalhandlers);
			ED_screen_exit(C, win, win->screen);
		}
	}
	wm_operatortype_free();
	WM_menutype_free();
	
	/* all non-screen and non-space stuff editors did, like editmode */
	if(C)
		ED_editors_exit(C);

//	XXX	
//	BIF_GlobalReebFree();
//	BIF_freeRetarget();
	BIF_freeTemplates(C);
	
	free_ttfont(); /* bke_font.h */
	
	free_openrecent();
	
	BKE_freecubetable();
	
	fastshade_free_render();	/* shaded view */
	ED_preview_free_dbase();	/* frees a Main dbase, before free_blender! */

	if(C && CTX_wm_manager(C))
		wm_free_reports(C);			/* before free_blender! - since the ListBases get freed there */
		
	free_blender();				/* blender.c, does entire library and spacetypes */
//	free_matcopybuf();
	free_anim_copybuf();
	free_anim_drivers_copybuf();
	free_posebuf();
//	free_vertexpaint();
//	free_imagepaint();
	
//	fsmenu_free();

	BLF_exit();

	RE_FreeAllRender();
	RE_engines_exit();
	
//	free_txt_data();
	

#ifndef DISABLE_PYTHON
	/* XXX - old note */
	/* before free_blender so py's gc happens while library still exists */
	/* needed at least for a rare sigsegv that can happen in pydrivers */

	/* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
	 * so decref'ing them after python ends causes bad problems every time
	 * the pyDriver bug can be fixed if it happens again we can deal with it then */
	BPY_end_python();
#endif

	libtiff_exit();
	
#ifdef WITH_QUICKTIME
	quicktime_exit();
#endif
	
	if (!G.background) {
// XXX		UI_filelist_free_icons();
	}
	
	GPU_buffer_pool_free(0);
	GPU_extensions_exit();
	
//	if (copybuf) MEM_freeN(copybuf);
//	if (copybufinfo) MEM_freeN(copybufinfo);
	
	BKE_undo_save_quit();	// saves quit.blend if global undo is on
	BKE_reset_undo(); 
	
	ED_file_exit(); /* for fsmenu */

	UI_exit();
	BKE_userdef_free();

	RNA_exit(); /* should be after BPY_end_python so struct python slots are cleared */
	
	wm_ghost_exit();

	CTX_free(C);
	
	SYS_DeleteSystem(SYS_GetSystem());

	if(MEM_get_memory_blocks_in_use()!=0) {
		printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use());
		MEM_printmemlist();
	}
	wm_autosave_delete();
	
	printf("\nBlender quit\n");
	
#ifdef WIN32   
	/* ask user to press enter when in debug mode */
	if(G.f & G_DEBUG) {
		printf("press enter key to exit...\n\n");
		getchar();
	}
#endif 
	
	exit(G.afbreek==1);
}
Beispiel #8
0
/* note, doesnt run exit() call WM_exit() for that */
void WM_exit_ext(bContext *C, const short do_python)
{
	wmWindowManager *wm = C ? CTX_wm_manager(C) : NULL;

	sound_exit();

	/* first wrap up running stuff, we assume only the active WM is running */
	/* modal handlers are on window level freed, others too? */
	/* note; same code copied in wm_files.c */
	if (C && wm) {
		wmWindow *win;

		if (!G.background) {
			if ((U.uiflag2 & USER_KEEP_SESSION) || BKE_undo_valid(NULL)) {
				/* save the undo state as quit.blend */
				char filename[FILE_MAX];
				
				BLI_make_file_string("/", filename, BLI_temporary_dir(), BLENDER_QUIT_FILE);

				if (BKE_undo_save_file(filename))
					printf("Saved session recovery to '%s'\n", filename);
			}
		}
		
		WM_jobs_kill_all(wm);

		for (win = wm->windows.first; win; win = win->next) {
			
			CTX_wm_window_set(C, win);  /* needed by operator close callbacks */
			WM_event_remove_handlers(C, &win->handlers);
			WM_event_remove_handlers(C, &win->modalhandlers);
			ED_screen_exit(C, win, win->screen);
		}
	}

	BKE_addon_pref_type_free();
	wm_operatortype_free();
	wm_dropbox_free();
	WM_menutype_free();
	WM_uilisttype_free();
	
	/* all non-screen and non-space stuff editors did, like editmode */
	if (C)
		ED_editors_exit(C);

//	XXX	
//	BIF_GlobalReebFree();
//	BIF_freeRetarget();
	BIF_freeTemplates(C);

	free_openrecent();
	
	BKE_mball_cubeTable_free();
	
	/* render code might still access databases */
	RE_FreeAllRender();
	RE_engines_exit();
	
	ED_preview_free_dbase();  /* frees a Main dbase, before free_blender! */

	if (C && wm)
		wm_free_reports(C);  /* before free_blender! - since the ListBases get freed there */

	BKE_sequencer_free_clipboard(); /* sequencer.c */
	BKE_tracking_clipboard_free();
		
#ifdef WITH_COMPOSITOR
	COM_deinitialize();
#endif
	
	free_blender();  /* blender.c, does entire library and spacetypes */
//	free_matcopybuf();
	free_anim_copybuf();
	free_anim_drivers_copybuf();
	free_fmodifiers_copybuf();
	ED_clipboard_posebuf_free();
	BKE_node_clipboard_clear();

	BLF_exit();

#ifdef WITH_INTERNATIONAL
	BLF_free_unifont();
	BLF_free_unifont_mono();
	BLF_lang_free();
#endif
	
	ANIM_keyingset_infos_exit();
	
//	free_txt_data();
	

#ifdef WITH_PYTHON
	/* option not to close python so we can use 'atexit' */
	if (do_python) {
		/* XXX - old note */
		/* before free_blender so py's gc happens while library still exists */
		/* needed at least for a rare sigsegv that can happen in pydrivers */

		/* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's
		 * so decref'ing them after python ends causes bad problems every time
		 * the pyDriver bug can be fixed if it happens again we can deal with it then */
		BPY_python_end();
	}
#else
	(void)do_python;
#endif

	GPU_global_buffer_pool_free();
	GPU_free_unused_buffers();
	GPU_extensions_exit();

	BKE_reset_undo(); 
	
	ED_file_exit(); /* for fsmenu */

	UI_exit();
	BKE_userdef_free();

	RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
	
	wm_ghost_exit();

	CTX_free(C);
#ifdef WITH_GAMEENGINE
	SYS_DeleteSystem(SYS_GetSystem());
#endif
	
	GHOST_DisposeSystemPaths();

	if (MEM_get_memory_blocks_in_use() != 0) {
		printf("Error: Not freed memory blocks: %d\n", MEM_get_memory_blocks_in_use());
		MEM_printmemlist();
	}
	wm_autosave_delete();
	
	printf("\nBlender quit\n");
	
#ifdef WIN32   
	/* ask user to press a key when in debug mode */
	if (G.debug & G_DEBUG) {
		printf("Press any key to exit . . .\n\n");
		wait_for_console_key();
	}
#endif 
}