static void operatortypes_dynamicpaint(void) { WM_operatortype_append(DPAINT_OT_bake); WM_operatortype_append(DPAINT_OT_surface_slot_add); WM_operatortype_append(DPAINT_OT_surface_slot_remove); WM_operatortype_append(DPAINT_OT_type_toggle); WM_operatortype_append(DPAINT_OT_output_toggle); }
void ED_operatortypes_io(void) { #ifdef WITH_COLLADA /* Collada operators: */ WM_operatortype_append(WM_OT_collada_export); WM_operatortype_append(WM_OT_collada_import); #endif }
void ED_operatortypes_logic(void) { WM_operatortype_append(LOGIC_OT_sensor_remove); WM_operatortype_append(LOGIC_OT_sensor_add); WM_operatortype_append(LOGIC_OT_sensor_move); WM_operatortype_append(LOGIC_OT_controller_remove); WM_operatortype_append(LOGIC_OT_controller_add); WM_operatortype_append(LOGIC_OT_controller_move); WM_operatortype_append(LOGIC_OT_actuator_remove); WM_operatortype_append(LOGIC_OT_actuator_add); WM_operatortype_append(LOGIC_OT_actuator_move); WM_operatortype_append(LOGIC_OT_view_all); }
void ED_operatortypes_logic(void) { WM_operatortype_append(LOGIC_OT_sensor_remove); WM_operatortype_append(LOGIC_OT_sensor_add); WM_operatortype_append(LOGIC_OT_sensor_move); WM_operatortype_append(LOGIC_OT_controller_remove); WM_operatortype_append(LOGIC_OT_controller_add); WM_operatortype_append(LOGIC_OT_controller_move); WM_operatortype_append(LOGIC_OT_actuator_remove); WM_operatortype_append(LOGIC_OT_actuator_add); WM_operatortype_append(LOGIC_OT_actuator_move); WM_operatortype_append(LOGIC_OT_texface_convert); }
void transform_operatortypes(void) { TransformModeItem *tmode; for (tmode = transform_modes; tmode->idname; tmode++) { WM_operatortype_append(tmode->opfunc); } WM_operatortype_append(TRANSFORM_OT_transform); WM_operatortype_append(TRANSFORM_OT_select_orientation); WM_operatortype_append(TRANSFORM_OT_create_orientation); WM_operatortype_append(TRANSFORM_OT_delete_orientation); }
/* called in screen_ops.c:ED_operatortypes_screen() */ void ED_operatortypes_marker(void) { WM_operatortype_append(MARKER_OT_add); WM_operatortype_append(MARKER_OT_move); WM_operatortype_append(MARKER_OT_duplicate); WM_operatortype_append(MARKER_OT_select); WM_operatortype_append(MARKER_OT_select_border); WM_operatortype_append(MARKER_OT_select_all); WM_operatortype_append(MARKER_OT_delete); WM_operatortype_append(MARKER_OT_rename); WM_operatortype_append(MARKER_OT_make_links_scene); #ifdef DURIAN_CAMERA_SWITCH WM_operatortype_append(MARKER_OT_camera_bind); #endif }
void UI_buttons_operatortypes(void) { WM_operatortype_append(UI_OT_eyedropper); WM_operatortype_append(UI_OT_reset_default_theme); WM_operatortype_append(UI_OT_copy_data_path_button); WM_operatortype_append(UI_OT_reset_default_button); WM_operatortype_append(UI_OT_copy_to_selected_button); WM_operatortype_append(UI_OT_reports_to_textblock); /* XXX: temp? */ #ifdef WITH_PYTHON WM_operatortype_append(UI_OT_editsource); WM_operatortype_append(UI_OT_edittranslation_init); #endif WM_operatortype_append(UI_OT_reloadtranslation); }
static void operatortypes_boids(void) { WM_operatortype_append(BOID_OT_rule_add); WM_operatortype_append(BOID_OT_rule_del); WM_operatortype_append(BOID_OT_rule_move_up); WM_operatortype_append(BOID_OT_rule_move_down); WM_operatortype_append(BOID_OT_state_add); WM_operatortype_append(BOID_OT_state_del); WM_operatortype_append(BOID_OT_state_move_up); WM_operatortype_append(BOID_OT_state_move_down); }
/* called in screen_ops.c:ED_operatortypes_screen() */ void ED_operatortypes_marker(void) { WM_operatortype_append(MARKER_OT_add); WM_operatortype_append(MARKER_OT_move); WM_operatortype_append(MARKER_OT_duplicate); WM_operatortype_append(MARKER_OT_select); WM_operatortype_append(MARKER_OT_select_border); WM_operatortype_append(MARKER_OT_select_all_toggle); WM_operatortype_append(MARKER_OT_delete); }
static void operatortypes_pointcache(void) { WM_operatortype_append(PTCACHE_OT_bake_all); WM_operatortype_append(PTCACHE_OT_free_bake_all); WM_operatortype_append(PTCACHE_OT_bake); WM_operatortype_append(PTCACHE_OT_free_bake); WM_operatortype_append(PTCACHE_OT_bake_from_cache); WM_operatortype_append(PTCACHE_OT_add); WM_operatortype_append(PTCACHE_OT_remove); }
void ED_operatortypes_metaball(void) { WM_operatortype_append(MBALL_OT_delete_metaelems); WM_operatortype_append(MBALL_OT_duplicate_metaelems); WM_operatortype_append(MBALL_OT_hide_metaelems); WM_operatortype_append(MBALL_OT_reveal_metaelems); WM_operatortype_append(MBALL_OT_select_all); WM_operatortype_append(MBALL_OT_select_similar); WM_operatortype_append(MBALL_OT_select_random_metaelems); }
void UI_buttons_operatortypes(void) { WM_operatortype_append(UI_OT_eyedropper); WM_operatortype_append(UI_OT_reset_default_theme); WM_operatortype_append(UI_OT_copy_data_path_button); WM_operatortype_append(UI_OT_reset_default_button); WM_operatortype_append(UI_OT_copy_to_selected_button); WM_operatortype_append(UI_OT_reports_to_textblock); // XXX: temp? }
void ED_operatortypes_gpencil (void) { /* Drawing ----------------------- */ WM_operatortype_append(GPENCIL_OT_draw); /* Editing (Buttons) ------------ */ WM_operatortype_append(GPENCIL_OT_data_add); WM_operatortype_append(GPENCIL_OT_data_unlink); WM_operatortype_append(GPENCIL_OT_layer_add); WM_operatortype_append(GPENCIL_OT_active_frame_delete); WM_operatortype_append(GPENCIL_OT_convert); /* Editing (Time) --------------- */ }
void action_operatortypes(void) { /* keyframes */ /* selection */ WM_operatortype_append(ACT_OT_clickselect); WM_operatortype_append(ACT_OT_select_all_toggle); WM_operatortype_append(ACT_OT_select_border); WM_operatortype_append(ACT_OT_select_column); /* editing */ WM_operatortype_append(ACT_OT_snap); WM_operatortype_append(ACT_OT_mirror); WM_operatortype_append(ACT_OT_frame_jump); WM_operatortype_append(ACT_OT_handle_type); WM_operatortype_append(ACT_OT_interpolation_type); WM_operatortype_append(ACT_OT_extrapolation_type); WM_operatortype_append(ACT_OT_keyframe_type); WM_operatortype_append(ACT_OT_sample); WM_operatortype_append(ACT_OT_clean); WM_operatortype_append(ACT_OT_delete); WM_operatortype_append(ACT_OT_duplicate); WM_operatortype_append(ACT_OT_insert_keyframe); WM_operatortype_append(ACT_OT_copy); WM_operatortype_append(ACT_OT_paste); WM_operatortype_append(ACT_OT_new); WM_operatortype_append(ACT_OT_previewrange_set); WM_operatortype_append(ACT_OT_view_all); }
void node_operatortypes(void) { WM_operatortype_append(NODE_OT_properties); WM_operatortype_append(NODE_OT_toolbar); WM_operatortype_append(NODE_OT_select); WM_operatortype_append(NODE_OT_select_all); WM_operatortype_append(NODE_OT_select_linked_to); WM_operatortype_append(NODE_OT_select_linked_from); WM_operatortype_append(NODE_OT_select_border); WM_operatortype_append(NODE_OT_select_circle); WM_operatortype_append(NODE_OT_select_lasso); WM_operatortype_append(NODE_OT_select_same_type); WM_operatortype_append(NODE_OT_select_same_type_step); WM_operatortype_append(NODE_OT_find_node); WM_operatortype_append(NODE_OT_view_all); WM_operatortype_append(NODE_OT_view_selected); WM_operatortype_append(NODE_OT_mute_toggle); WM_operatortype_append(NODE_OT_hide_toggle); WM_operatortype_append(NODE_OT_preview_toggle); WM_operatortype_append(NODE_OT_options_toggle); WM_operatortype_append(NODE_OT_hide_socket_toggle); WM_operatortype_append(NODE_OT_node_copy_color); WM_operatortype_append(NODE_OT_duplicate); WM_operatortype_append(NODE_OT_delete); WM_operatortype_append(NODE_OT_delete_reconnect); WM_operatortype_append(NODE_OT_resize); WM_operatortype_append(NODE_OT_link); WM_operatortype_append(NODE_OT_link_make); WM_operatortype_append(NODE_OT_links_cut); WM_operatortype_append(NODE_OT_links_detach); WM_operatortype_append(NODE_OT_add_reroute); WM_operatortype_append(NODE_OT_group_make); WM_operatortype_append(NODE_OT_group_insert); WM_operatortype_append(NODE_OT_group_ungroup); WM_operatortype_append(NODE_OT_group_separate); WM_operatortype_append(NODE_OT_group_edit); WM_operatortype_append(NODE_OT_link_viewer); WM_operatortype_append(NODE_OT_read_renderlayers); WM_operatortype_append(NODE_OT_read_fullsamplelayers); WM_operatortype_append(NODE_OT_render_changed); WM_operatortype_append(NODE_OT_backimage_move); WM_operatortype_append(NODE_OT_backimage_zoom); WM_operatortype_append(NODE_OT_backimage_fit); WM_operatortype_append(NODE_OT_backimage_sample); WM_operatortype_append(NODE_OT_add_file); WM_operatortype_append(NODE_OT_add_mask); WM_operatortype_append(NODE_OT_new_node_tree); WM_operatortype_append(NODE_OT_output_file_add_socket); WM_operatortype_append(NODE_OT_output_file_remove_active_socket); WM_operatortype_append(NODE_OT_output_file_move_active_socket); WM_operatortype_append(NODE_OT_parent_set); WM_operatortype_append(NODE_OT_parent_clear); WM_operatortype_append(NODE_OT_join); WM_operatortype_append(NODE_OT_attach); WM_operatortype_append(NODE_OT_detach); WM_operatortype_append(NODE_OT_clipboard_copy); WM_operatortype_append(NODE_OT_clipboard_paste); WM_operatortype_append(NODE_OT_shader_script_update); WM_operatortype_append(NODE_OT_viewer_border); WM_operatortype_append(NODE_OT_tree_socket_add); WM_operatortype_append(NODE_OT_tree_socket_remove); WM_operatortype_append(NODE_OT_tree_socket_move); }
void action_operatortypes(void) { /* view */ WM_operatortype_append(ACTION_OT_properties); /* keyframes */ /* selection */ WM_operatortype_append(ACTION_OT_clickselect); WM_operatortype_append(ACTION_OT_select_all_toggle); WM_operatortype_append(ACTION_OT_select_border); WM_operatortype_append(ACTION_OT_select_column); WM_operatortype_append(ACTION_OT_select_linked); WM_operatortype_append(ACTION_OT_select_more); WM_operatortype_append(ACTION_OT_select_less); WM_operatortype_append(ACTION_OT_select_leftright); /* editing */ WM_operatortype_append(ACTION_OT_snap); WM_operatortype_append(ACTION_OT_mirror); WM_operatortype_append(ACTION_OT_frame_jump); WM_operatortype_append(ACTION_OT_handle_type); WM_operatortype_append(ACTION_OT_interpolation_type); WM_operatortype_append(ACTION_OT_extrapolation_type); WM_operatortype_append(ACTION_OT_keyframe_type); WM_operatortype_append(ACTION_OT_sample); WM_operatortype_append(ACTION_OT_clean); WM_operatortype_append(ACTION_OT_delete); WM_operatortype_append(ACTION_OT_duplicate); WM_operatortype_append(ACTION_OT_keyframe_insert); WM_operatortype_append(ACTION_OT_copy); WM_operatortype_append(ACTION_OT_paste); WM_operatortype_append(ACTION_OT_new); WM_operatortype_append(ACTION_OT_unlink); WM_operatortype_append(ACTION_OT_push_down); WM_operatortype_append(ACTION_OT_stash); WM_operatortype_append(ACTION_OT_stash_and_create); WM_operatortype_append(ACTION_OT_layer_next); WM_operatortype_append(ACTION_OT_layer_prev); WM_operatortype_append(ACTION_OT_previewrange_set); WM_operatortype_append(ACTION_OT_view_all); WM_operatortype_append(ACTION_OT_view_selected); WM_operatortype_append(ACTION_OT_view_frame); WM_operatortype_append(ACTION_OT_markers_make_local); }
void script_operatortypes(void) { WM_operatortype_append(SCRIPT_OT_python_file_run); WM_operatortype_append(SCRIPT_OT_reload); }
void ED_operatortypes_mesh(void) { WM_operatortype_append(MESH_OT_select_all); WM_operatortype_append(MESH_OT_select_interior_faces); WM_operatortype_append(MESH_OT_select_more); WM_operatortype_append(MESH_OT_select_less); WM_operatortype_append(MESH_OT_select_non_manifold); WM_operatortype_append(MESH_OT_select_linked); WM_operatortype_append(MESH_OT_select_linked_pick); WM_operatortype_append(MESH_OT_select_random); WM_operatortype_append(MESH_OT_select_ungrouped); WM_operatortype_append(MESH_OT_hide); WM_operatortype_append(MESH_OT_reveal); WM_operatortype_append(MESH_OT_select_face_by_sides); WM_operatortype_append(MESH_OT_select_loose); WM_operatortype_append(MESH_OT_select_mirror); WM_operatortype_append(MESH_OT_normals_make_consistent); WM_operatortype_append(MESH_OT_merge); WM_operatortype_append(MESH_OT_subdivide); WM_operatortype_append(MESH_OT_subdivide_edgering); WM_operatortype_append(MESH_OT_unsubdivide); WM_operatortype_append(MESH_OT_faces_select_linked_flat); WM_operatortype_append(MESH_OT_edges_select_sharp); WM_operatortype_append(MESH_OT_primitive_plane_add); WM_operatortype_append(MESH_OT_primitive_cube_add); WM_operatortype_append(MESH_OT_primitive_circle_add); WM_operatortype_append(MESH_OT_primitive_cylinder_add); WM_operatortype_append(MESH_OT_primitive_cone_add); WM_operatortype_append(MESH_OT_primitive_grid_add); WM_operatortype_append(MESH_OT_primitive_monkey_add); WM_operatortype_append(MESH_OT_primitive_uv_sphere_add); WM_operatortype_append(MESH_OT_primitive_ico_sphere_add); WM_operatortype_append(MESH_OT_duplicate); WM_operatortype_append(MESH_OT_remove_doubles); WM_operatortype_append(MESH_OT_spin); WM_operatortype_append(MESH_OT_screw); WM_operatortype_append(MESH_OT_extrude_region); WM_operatortype_append(MESH_OT_extrude_faces_indiv); WM_operatortype_append(MESH_OT_extrude_edges_indiv); WM_operatortype_append(MESH_OT_extrude_verts_indiv); WM_operatortype_append(MESH_OT_split); WM_operatortype_append(MESH_OT_extrude_repeat); WM_operatortype_append(MESH_OT_edge_rotate); WM_operatortype_append(MESH_OT_shortest_path_select); WM_operatortype_append(MESH_OT_loop_to_region); WM_operatortype_append(MESH_OT_region_to_loop); WM_operatortype_append(MESH_OT_select_axis); WM_operatortype_append(MESH_OT_uvs_rotate); WM_operatortype_append(MESH_OT_uvs_reverse); WM_operatortype_append(MESH_OT_colors_rotate); WM_operatortype_append(MESH_OT_colors_reverse); WM_operatortype_append(MESH_OT_fill); WM_operatortype_append(MESH_OT_fill_grid); WM_operatortype_append(MESH_OT_fill_holes); WM_operatortype_append(MESH_OT_beautify_fill); WM_operatortype_append(MESH_OT_quads_convert_to_tris); WM_operatortype_append(MESH_OT_tris_convert_to_quads); WM_operatortype_append(MESH_OT_dissolve_verts); WM_operatortype_append(MESH_OT_dissolve_edges); WM_operatortype_append(MESH_OT_dissolve_faces); WM_operatortype_append(MESH_OT_dissolve_mode); WM_operatortype_append(MESH_OT_dissolve_limited); WM_operatortype_append(MESH_OT_dissolve_degenerate); WM_operatortype_append(MESH_OT_delete_edgeloop); WM_operatortype_append(MESH_OT_faces_shade_smooth); WM_operatortype_append(MESH_OT_faces_shade_flat); WM_operatortype_append(MESH_OT_sort_elements); #ifdef WITH_FREESTYLE WM_operatortype_append(MESH_OT_mark_freestyle_face); #endif WM_operatortype_append(MESH_OT_delete); WM_operatortype_append(MESH_OT_delete_loose); WM_operatortype_append(MESH_OT_edge_collapse); WM_operatortype_append(MESH_OT_separate); WM_operatortype_append(MESH_OT_dupli_extrude_cursor); WM_operatortype_append(MESH_OT_loop_select); WM_operatortype_append(MESH_OT_edge_face_add); WM_operatortype_append(MESH_OT_shortest_path_pick); WM_operatortype_append(MESH_OT_select_similar); WM_operatortype_append(MESH_OT_select_similar_region); WM_operatortype_append(MESH_OT_select_mode); WM_operatortype_append(MESH_OT_loop_multi_select); WM_operatortype_append(MESH_OT_mark_seam); WM_operatortype_append(MESH_OT_mark_sharp); #ifdef WITH_FREESTYLE WM_operatortype_append(MESH_OT_mark_freestyle_edge); #endif WM_operatortype_append(MESH_OT_vertices_smooth); WM_operatortype_append(MESH_OT_vertices_smooth_laplacian); WM_operatortype_append(MESH_OT_noise); WM_operatortype_append(MESH_OT_flip_normals); WM_operatortype_append(MESH_OT_rip); WM_operatortype_append(MESH_OT_rip_edge); WM_operatortype_append(MESH_OT_blend_from_shape); WM_operatortype_append(MESH_OT_shape_propagate_to_all); WM_operatortype_append(MESH_OT_uv_texture_add); WM_operatortype_append(MESH_OT_uv_texture_remove); WM_operatortype_append(MESH_OT_vertex_color_add); WM_operatortype_append(MESH_OT_vertex_color_remove); WM_operatortype_append(MESH_OT_customdata_mask_clear); WM_operatortype_append(MESH_OT_customdata_skin_add); WM_operatortype_append(MESH_OT_customdata_skin_clear); WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_add); WM_operatortype_append(MESH_OT_customdata_custom_splitnormals_clear); WM_operatortype_append(MESH_OT_drop_named_image); WM_operatortype_append(MESH_OT_edgering_select); WM_operatortype_append(MESH_OT_loopcut); WM_operatortype_append(MESH_OT_solidify); WM_operatortype_append(MESH_OT_select_nth); WM_operatortype_append(MESH_OT_vert_connect); WM_operatortype_append(MESH_OT_vert_connect_path); WM_operatortype_append(MESH_OT_vert_connect_concave); WM_operatortype_append(MESH_OT_vert_connect_nonplanar); WM_operatortype_append(MESH_OT_face_make_planar); WM_operatortype_append(MESH_OT_knife_tool); WM_operatortype_append(MESH_OT_knife_project); WM_operatortype_append(MESH_OT_bevel); WM_operatortype_append(MESH_OT_select_next_loop); WM_operatortype_append(MESH_OT_bridge_edge_loops); WM_operatortype_append(MESH_OT_inset); WM_operatortype_append(MESH_OT_offset_edge_loops); WM_operatortype_append(MESH_OT_intersect); WM_operatortype_append(MESH_OT_face_split_by_edges); WM_operatortype_append(MESH_OT_poke); WM_operatortype_append(MESH_OT_wireframe); WM_operatortype_append(MESH_OT_edge_split); #ifdef WITH_BULLET WM_operatortype_append(MESH_OT_convex_hull); #endif WM_operatortype_append(MESH_OT_bisect); WM_operatortype_append(MESH_OT_symmetrize); WM_operatortype_append(MESH_OT_symmetry_snap); #ifdef WITH_GAMEENGINE WM_operatortype_append(MESH_OT_navmesh_make); WM_operatortype_append(MESH_OT_navmesh_face_copy); WM_operatortype_append(MESH_OT_navmesh_face_add); WM_operatortype_append(MESH_OT_navmesh_reset); WM_operatortype_append(MESH_OT_navmesh_clear); #endif }
void ED_operatortypes_mesh(void) { WM_operatortype_append(MESH_OT_select_all); WM_operatortype_append(MESH_OT_select_more); WM_operatortype_append(MESH_OT_select_less); WM_operatortype_append(MESH_OT_select_inverse); WM_operatortype_append(MESH_OT_select_non_manifold); WM_operatortype_append(MESH_OT_select_linked); WM_operatortype_append(MESH_OT_select_linked_pick); WM_operatortype_append(MESH_OT_select_random); WM_operatortype_append(MESH_OT_hide); WM_operatortype_append(MESH_OT_reveal); WM_operatortype_append(MESH_OT_select_by_number_vertices); WM_operatortype_append(MESH_OT_select_mirror); WM_operatortype_append(MESH_OT_normals_make_consistent); WM_operatortype_append(MESH_OT_merge); WM_operatortype_append(MESH_OT_subdivide); WM_operatortype_append(MESH_OT_faces_select_linked_flat); WM_operatortype_append(MESH_OT_edges_select_sharp); WM_operatortype_append(MESH_OT_primitive_plane_add); WM_operatortype_append(MESH_OT_primitive_cube_add); WM_operatortype_append(MESH_OT_primitive_circle_add); WM_operatortype_append(MESH_OT_primitive_cylinder_add); WM_operatortype_append(MESH_OT_primitive_cone_add); WM_operatortype_append(MESH_OT_primitive_grid_add); WM_operatortype_append(MESH_OT_primitive_monkey_add); WM_operatortype_append(MESH_OT_primitive_uv_sphere_add); WM_operatortype_append(MESH_OT_primitive_ico_sphere_add); WM_operatortype_append(MESH_OT_fgon_clear); WM_operatortype_append(MESH_OT_fgon_make); WM_operatortype_append(MESH_OT_duplicate); WM_operatortype_append(MESH_OT_remove_doubles); WM_operatortype_append(MESH_OT_vertices_sort); WM_operatortype_append(MESH_OT_vertices_randomize); WM_operatortype_append(MESH_OT_extrude); WM_operatortype_append(MESH_OT_spin); WM_operatortype_append(MESH_OT_screw); WM_operatortype_append(MESH_OT_split); WM_operatortype_append(MESH_OT_extrude_repeat); WM_operatortype_append(MESH_OT_edge_rotate); WM_operatortype_append(MESH_OT_select_vertex_path); WM_operatortype_append(MESH_OT_loop_to_region); WM_operatortype_append(MESH_OT_region_to_loop); WM_operatortype_append(MESH_OT_select_axis); WM_operatortype_append(MESH_OT_uvs_rotate); WM_operatortype_append(MESH_OT_uvs_mirror); WM_operatortype_append(MESH_OT_colors_rotate); WM_operatortype_append(MESH_OT_colors_mirror); WM_operatortype_append(MESH_OT_fill); WM_operatortype_append(MESH_OT_beautify_fill); WM_operatortype_append(MESH_OT_quads_convert_to_tris); WM_operatortype_append(MESH_OT_tris_convert_to_quads); WM_operatortype_append(MESH_OT_edge_flip); WM_operatortype_append(MESH_OT_faces_shade_smooth); WM_operatortype_append(MESH_OT_faces_shade_flat); WM_operatortype_append(MESH_OT_sort_faces); WM_operatortype_append(MESH_OT_delete); WM_operatortype_append(MESH_OT_separate); WM_operatortype_append(MESH_OT_dupli_extrude_cursor); WM_operatortype_append(MESH_OT_loop_select); WM_operatortype_append(MESH_OT_edge_face_add); WM_operatortype_append(MESH_OT_select_shortest_path); WM_operatortype_append(MESH_OT_select_similar); WM_operatortype_append(MESH_OT_loop_multi_select); WM_operatortype_append(MESH_OT_mark_seam); WM_operatortype_append(MESH_OT_mark_sharp); WM_operatortype_append(MESH_OT_vertices_smooth); WM_operatortype_append(MESH_OT_noise); WM_operatortype_append(MESH_OT_flip_normals); WM_operatortype_append(MESH_OT_knife_cut); WM_operatortype_append(MESH_OT_rip); WM_operatortype_append(MESH_OT_blend_from_shape); WM_operatortype_append(MESH_OT_shape_propagate_to_all); WM_operatortype_append(MESH_OT_uv_texture_add); WM_operatortype_append(MESH_OT_uv_texture_remove); WM_operatortype_append(MESH_OT_vertex_color_add); WM_operatortype_append(MESH_OT_vertex_color_remove); WM_operatortype_append(MESH_OT_sticky_add); WM_operatortype_append(MESH_OT_sticky_remove); WM_operatortype_append(MESH_OT_drop_named_image); WM_operatortype_append(MESH_OT_edgering_select); WM_operatortype_append(MESH_OT_loopcut); WM_operatortype_append(MESH_OT_solidify); WM_operatortype_append(MESH_OT_select_nth); }
void time_operatortypes(void) { WM_operatortype_append(TIME_OT_start_frame_set); WM_operatortype_append(TIME_OT_end_frame_set); WM_operatortype_append(TIME_OT_view_all); }
void ED_operatortypes_curve(void) { WM_operatortype_append(FONT_OT_text_insert); WM_operatortype_append(FONT_OT_line_break); WM_operatortype_append(FONT_OT_insert_lorem); WM_operatortype_append(FONT_OT_case_toggle); WM_operatortype_append(FONT_OT_case_set); WM_operatortype_append(FONT_OT_style_toggle); WM_operatortype_append(FONT_OT_style_set); WM_operatortype_append(FONT_OT_text_copy); WM_operatortype_append(FONT_OT_text_cut); WM_operatortype_append(FONT_OT_text_paste); WM_operatortype_append(FONT_OT_file_paste); WM_operatortype_append(FONT_OT_move); WM_operatortype_append(FONT_OT_move_select); WM_operatortype_append(FONT_OT_delete); WM_operatortype_append(FONT_OT_change_character); WM_operatortype_append(FONT_OT_change_spacing); WM_operatortype_append(FONT_OT_open); WM_operatortype_append(FONT_OT_unlink); WM_operatortype_append(FONT_OT_textbox_add); WM_operatortype_append(FONT_OT_textbox_remove); WM_operatortype_append(CURVE_OT_hide); WM_operatortype_append(CURVE_OT_reveal); WM_operatortype_append(CURVE_OT_separate); WM_operatortype_append(CURVE_OT_split); WM_operatortype_append(CURVE_OT_duplicate); WM_operatortype_append(CURVE_OT_delete); WM_operatortype_append(CURVE_OT_spline_type_set); WM_operatortype_append(CURVE_OT_radius_set); WM_operatortype_append(CURVE_OT_spline_weight_set); WM_operatortype_append(CURVE_OT_handle_type_set); WM_operatortype_append(CURVE_OT_shade_smooth); WM_operatortype_append(CURVE_OT_shade_flat); WM_operatortype_append(CURVE_OT_tilt_clear); WM_operatortype_append(CURVE_OT_primitive_bezier_curve_add); WM_operatortype_append(CURVE_OT_primitive_bezier_circle_add); WM_operatortype_append(CURVE_OT_primitive_nurbs_curve_add); WM_operatortype_append(CURVE_OT_primitive_nurbs_circle_add); WM_operatortype_append(CURVE_OT_primitive_nurbs_path_add); WM_operatortype_append(SURFACE_OT_primitive_nurbs_surface_curve_add); WM_operatortype_append(SURFACE_OT_primitive_nurbs_surface_circle_add); WM_operatortype_append(SURFACE_OT_primitive_nurbs_surface_surface_add); WM_operatortype_append(SURFACE_OT_primitive_nurbs_surface_cylinder_add); WM_operatortype_append(SURFACE_OT_primitive_nurbs_surface_sphere_add); WM_operatortype_append(SURFACE_OT_primitive_nurbs_surface_torus_add); WM_operatortype_append(CURVE_OT_smooth); WM_operatortype_append(CURVE_OT_smooth_weight); WM_operatortype_append(CURVE_OT_smooth_radius); WM_operatortype_append(CURVE_OT_smooth_tilt); WM_operatortype_append(CURVE_OT_de_select_first); WM_operatortype_append(CURVE_OT_de_select_last); WM_operatortype_append(CURVE_OT_select_all); WM_operatortype_append(CURVE_OT_select_linked); WM_operatortype_append(CURVE_OT_select_linked_pick); WM_operatortype_append(CURVE_OT_select_row); WM_operatortype_append(CURVE_OT_select_next); WM_operatortype_append(CURVE_OT_select_previous); WM_operatortype_append(CURVE_OT_select_more); WM_operatortype_append(CURVE_OT_select_less); WM_operatortype_append(CURVE_OT_select_random); WM_operatortype_append(CURVE_OT_select_nth); WM_operatortype_append(CURVE_OT_switch_direction); WM_operatortype_append(CURVE_OT_subdivide); WM_operatortype_append(CURVE_OT_make_segment); WM_operatortype_append(CURVE_OT_spin); WM_operatortype_append(CURVE_OT_vertex_add); WM_operatortype_append(CURVE_OT_extrude); WM_operatortype_append(CURVE_OT_cyclic_toggle); }
void graphedit_operatortypes(void) { /* view */ WM_operatortype_append(GRAPH_OT_cursor_set); WM_operatortype_append(GRAPH_OT_previewrange_set); WM_operatortype_append(GRAPH_OT_view_all); WM_operatortype_append(GRAPH_OT_view_selected); WM_operatortype_append(GRAPH_OT_properties); WM_operatortype_append(GRAPH_OT_ghost_curves_create); WM_operatortype_append(GRAPH_OT_ghost_curves_clear); /* keyframes */ /* selection */ WM_operatortype_append(GRAPH_OT_clickselect); WM_operatortype_append(GRAPH_OT_select_all_toggle); WM_operatortype_append(GRAPH_OT_select_border); WM_operatortype_append(GRAPH_OT_select_lasso); WM_operatortype_append(GRAPH_OT_select_column); WM_operatortype_append(GRAPH_OT_select_linked); WM_operatortype_append(GRAPH_OT_select_more); WM_operatortype_append(GRAPH_OT_select_less); WM_operatortype_append(GRAPH_OT_select_leftright); /* editing */ WM_operatortype_append(GRAPH_OT_snap); WM_operatortype_append(GRAPH_OT_mirror); WM_operatortype_append(GRAPH_OT_frame_jump); WM_operatortype_append(GRAPH_OT_handle_type); WM_operatortype_append(GRAPH_OT_interpolation_type); WM_operatortype_append(GRAPH_OT_extrapolation_type); WM_operatortype_append(GRAPH_OT_easing_type); WM_operatortype_append(GRAPH_OT_sample); WM_operatortype_append(GRAPH_OT_bake); WM_operatortype_append(GRAPH_OT_sound_bake); WM_operatortype_append(GRAPH_OT_smooth); WM_operatortype_append(GRAPH_OT_clean); WM_operatortype_append(GRAPH_OT_euler_filter); WM_operatortype_append(GRAPH_OT_delete); WM_operatortype_append(GRAPH_OT_duplicate); WM_operatortype_append(GRAPH_OT_copy); WM_operatortype_append(GRAPH_OT_paste); WM_operatortype_append(GRAPH_OT_keyframe_insert); WM_operatortype_append(GRAPH_OT_click_insert); /* F-Curve Modifiers */ WM_operatortype_append(GRAPH_OT_fmodifier_add); WM_operatortype_append(GRAPH_OT_fmodifier_copy); WM_operatortype_append(GRAPH_OT_fmodifier_paste); }
void script_operatortypes(void) { WM_operatortype_append(SCRIPT_OT_python_file_run); WM_operatortype_append(SCRIPT_OT_reload); WM_operatortype_append(SCRIPT_OT_autoexec_warn_clear); }
void ED_operatortypes_object(void) { WM_operatortype_append(OBJECT_OT_location_clear); WM_operatortype_append(OBJECT_OT_rotation_clear); WM_operatortype_append(OBJECT_OT_scale_clear); WM_operatortype_append(OBJECT_OT_origin_clear); WM_operatortype_append(OBJECT_OT_visual_transform_apply); WM_operatortype_append(OBJECT_OT_transform_apply); WM_operatortype_append(OBJECT_OT_origin_set); WM_operatortype_append(OBJECT_OT_mode_set); WM_operatortype_append(OBJECT_OT_editmode_toggle); WM_operatortype_append(OBJECT_OT_posemode_toggle); WM_operatortype_append(OBJECT_OT_proxy_make); WM_operatortype_append(OBJECT_OT_hide_view_clear); WM_operatortype_append(OBJECT_OT_hide_view_set); WM_operatortype_append(OBJECT_OT_hide_render_clear); WM_operatortype_append(OBJECT_OT_hide_render_set); WM_operatortype_append(OBJECT_OT_shade_smooth); WM_operatortype_append(OBJECT_OT_shade_flat); WM_operatortype_append(OBJECT_OT_paths_calculate); WM_operatortype_append(OBJECT_OT_paths_update); WM_operatortype_append(OBJECT_OT_paths_clear); WM_operatortype_append(OBJECT_OT_forcefield_toggle); WM_operatortype_append(OBJECT_OT_parent_set); WM_operatortype_append(OBJECT_OT_parent_no_inverse_set); WM_operatortype_append(OBJECT_OT_parent_clear); WM_operatortype_append(OBJECT_OT_vertex_parent_set); WM_operatortype_append(OBJECT_OT_track_set); WM_operatortype_append(OBJECT_OT_track_clear); WM_operatortype_append(OBJECT_OT_slow_parent_set); WM_operatortype_append(OBJECT_OT_slow_parent_clear); WM_operatortype_append(OBJECT_OT_make_local); WM_operatortype_append(OBJECT_OT_make_single_user); WM_operatortype_append(OBJECT_OT_make_links_scene); WM_operatortype_append(OBJECT_OT_make_links_data); WM_operatortype_append(OBJECT_OT_move_to_layer); WM_operatortype_append(OBJECT_OT_select_random); WM_operatortype_append(OBJECT_OT_select_all); WM_operatortype_append(OBJECT_OT_select_same_group); WM_operatortype_append(OBJECT_OT_select_by_type); WM_operatortype_append(OBJECT_OT_select_by_layer); WM_operatortype_append(OBJECT_OT_select_linked); WM_operatortype_append(OBJECT_OT_select_grouped); WM_operatortype_append(OBJECT_OT_select_mirror); WM_operatortype_append(OBJECT_OT_select_more); WM_operatortype_append(OBJECT_OT_select_less); WM_operatortype_append(GROUP_OT_create); WM_operatortype_append(GROUP_OT_objects_remove_all); WM_operatortype_append(GROUP_OT_objects_remove); WM_operatortype_append(GROUP_OT_objects_add_active); WM_operatortype_append(GROUP_OT_objects_remove_active); WM_operatortype_append(OBJECT_OT_delete); WM_operatortype_append(OBJECT_OT_text_add); WM_operatortype_append(OBJECT_OT_armature_add); WM_operatortype_append(OBJECT_OT_empty_add); WM_operatortype_append(OBJECT_OT_drop_named_image); WM_operatortype_append(OBJECT_OT_lamp_add); WM_operatortype_append(OBJECT_OT_camera_add); WM_operatortype_append(OBJECT_OT_speaker_add); WM_operatortype_append(OBJECT_OT_add); WM_operatortype_append(OBJECT_OT_add_named); WM_operatortype_append(OBJECT_OT_effector_add); WM_operatortype_append(OBJECT_OT_group_instance_add); WM_operatortype_append(OBJECT_OT_metaball_add); WM_operatortype_append(OBJECT_OT_duplicates_make_real); WM_operatortype_append(OBJECT_OT_duplicate); WM_operatortype_append(OBJECT_OT_join); WM_operatortype_append(OBJECT_OT_join_shapes); WM_operatortype_append(OBJECT_OT_convert); WM_operatortype_append(OBJECT_OT_modifier_add); WM_operatortype_append(OBJECT_OT_modifier_remove); WM_operatortype_append(OBJECT_OT_modifier_move_up); WM_operatortype_append(OBJECT_OT_modifier_move_down); WM_operatortype_append(OBJECT_OT_modifier_apply); WM_operatortype_append(OBJECT_OT_modifier_convert); WM_operatortype_append(OBJECT_OT_modifier_copy); WM_operatortype_append(OBJECT_OT_multires_subdivide); WM_operatortype_append(OBJECT_OT_multires_reshape); WM_operatortype_append(OBJECT_OT_multires_higher_levels_delete); WM_operatortype_append(OBJECT_OT_multires_base_apply); WM_operatortype_append(OBJECT_OT_multires_external_save); WM_operatortype_append(OBJECT_OT_multires_external_pack); WM_operatortype_append(OBJECT_OT_skin_root_mark); WM_operatortype_append(OBJECT_OT_skin_loose_mark_clear); WM_operatortype_append(OBJECT_OT_skin_radii_equalize); WM_operatortype_append(OBJECT_OT_skin_armature_create); WM_operatortype_append(OBJECT_OT_correctivesmooth_bind); WM_operatortype_append(OBJECT_OT_meshdeform_bind); WM_operatortype_append(OBJECT_OT_explode_refresh); WM_operatortype_append(OBJECT_OT_ocean_bake); WM_operatortype_append(OBJECT_OT_constraint_add); WM_operatortype_append(OBJECT_OT_constraint_add_with_targets); WM_operatortype_append(POSE_OT_constraint_add); WM_operatortype_append(POSE_OT_constraint_add_with_targets); WM_operatortype_append(OBJECT_OT_constraints_copy); WM_operatortype_append(POSE_OT_constraints_copy); WM_operatortype_append(OBJECT_OT_constraints_clear); WM_operatortype_append(POSE_OT_constraints_clear); WM_operatortype_append(POSE_OT_ik_add); WM_operatortype_append(POSE_OT_ik_clear); WM_operatortype_append(CONSTRAINT_OT_delete); WM_operatortype_append(CONSTRAINT_OT_move_up); WM_operatortype_append(CONSTRAINT_OT_move_down); WM_operatortype_append(CONSTRAINT_OT_stretchto_reset); WM_operatortype_append(CONSTRAINT_OT_limitdistance_reset); WM_operatortype_append(CONSTRAINT_OT_childof_set_inverse); WM_operatortype_append(CONSTRAINT_OT_childof_clear_inverse); WM_operatortype_append(CONSTRAINT_OT_objectsolver_set_inverse); WM_operatortype_append(CONSTRAINT_OT_objectsolver_clear_inverse); WM_operatortype_append(CONSTRAINT_OT_followpath_path_animate); WM_operatortype_append(OBJECT_OT_vertex_group_add); WM_operatortype_append(OBJECT_OT_vertex_group_remove); WM_operatortype_append(OBJECT_OT_vertex_group_assign); WM_operatortype_append(OBJECT_OT_vertex_group_assign_new); WM_operatortype_append(OBJECT_OT_vertex_group_remove_from); WM_operatortype_append(OBJECT_OT_vertex_group_select); WM_operatortype_append(OBJECT_OT_vertex_group_deselect); WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_linked); WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_selected); WM_operatortype_append(OBJECT_OT_vertex_group_copy); WM_operatortype_append(OBJECT_OT_vertex_group_normalize); WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all); WM_operatortype_append(OBJECT_OT_vertex_group_lock); WM_operatortype_append(OBJECT_OT_vertex_group_fix); WM_operatortype_append(OBJECT_OT_vertex_group_invert); WM_operatortype_append(OBJECT_OT_vertex_group_levels); WM_operatortype_append(OBJECT_OT_vertex_group_smooth); WM_operatortype_append(OBJECT_OT_vertex_group_clean); WM_operatortype_append(OBJECT_OT_vertex_group_quantize); WM_operatortype_append(OBJECT_OT_vertex_group_limit_total); WM_operatortype_append(OBJECT_OT_vertex_group_mirror); WM_operatortype_append(OBJECT_OT_vertex_group_set_active); WM_operatortype_append(OBJECT_OT_vertex_group_sort); WM_operatortype_append(OBJECT_OT_vertex_group_move); WM_operatortype_append(OBJECT_OT_vertex_weight_paste); WM_operatortype_append(OBJECT_OT_vertex_weight_delete); WM_operatortype_append(OBJECT_OT_vertex_weight_set_active); WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex); WM_operatortype_append(OBJECT_OT_vertex_weight_copy); WM_operatortype_append(TRANSFORM_OT_vertex_warp); WM_operatortype_append(OBJECT_OT_game_property_new); WM_operatortype_append(OBJECT_OT_game_property_remove); WM_operatortype_append(OBJECT_OT_game_property_copy); WM_operatortype_append(OBJECT_OT_game_property_clear); WM_operatortype_append(OBJECT_OT_game_property_move); WM_operatortype_append(OBJECT_OT_logic_bricks_copy); WM_operatortype_append(OBJECT_OT_game_physics_copy); WM_operatortype_append(OBJECT_OT_shape_key_add); WM_operatortype_append(OBJECT_OT_shape_key_remove); WM_operatortype_append(OBJECT_OT_shape_key_clear); WM_operatortype_append(OBJECT_OT_shape_key_retime); WM_operatortype_append(OBJECT_OT_shape_key_mirror); WM_operatortype_append(OBJECT_OT_shape_key_move); WM_operatortype_append(LATTICE_OT_select_all); WM_operatortype_append(LATTICE_OT_select_more); WM_operatortype_append(LATTICE_OT_select_less); WM_operatortype_append(LATTICE_OT_select_ungrouped); WM_operatortype_append(LATTICE_OT_select_random); WM_operatortype_append(LATTICE_OT_select_mirror); WM_operatortype_append(LATTICE_OT_make_regular); WM_operatortype_append(LATTICE_OT_flip); WM_operatortype_append(OBJECT_OT_group_add); WM_operatortype_append(OBJECT_OT_group_link); WM_operatortype_append(OBJECT_OT_group_remove); WM_operatortype_append(OBJECT_OT_group_unlink); WM_operatortype_append(OBJECT_OT_grouped_select); WM_operatortype_append(OBJECT_OT_hook_add_selob); WM_operatortype_append(OBJECT_OT_hook_add_newob); WM_operatortype_append(OBJECT_OT_hook_remove); WM_operatortype_append(OBJECT_OT_hook_select); WM_operatortype_append(OBJECT_OT_hook_assign); WM_operatortype_append(OBJECT_OT_hook_reset); WM_operatortype_append(OBJECT_OT_hook_recenter); WM_operatortype_append(OBJECT_OT_bake_image); WM_operatortype_append(OBJECT_OT_bake); WM_operatortype_append(OBJECT_OT_drop_named_material); WM_operatortype_append(OBJECT_OT_unlink_data); WM_operatortype_append(OBJECT_OT_laplaciandeform_bind); WM_operatortype_append(OBJECT_OT_lod_add); WM_operatortype_append(OBJECT_OT_lod_remove); WM_operatortype_append(TRANSFORM_OT_vertex_random); WM_operatortype_append(OBJECT_OT_data_transfer); WM_operatortype_append(OBJECT_OT_datalayout_transfer); }
void ED_operatortypes_object(void) { WM_operatortype_append(OBJECT_OT_location_clear); WM_operatortype_append(OBJECT_OT_rotation_clear); WM_operatortype_append(OBJECT_OT_scale_clear); WM_operatortype_append(OBJECT_OT_origin_clear); WM_operatortype_append(OBJECT_OT_visual_transform_apply); WM_operatortype_append(OBJECT_OT_transform_apply); WM_operatortype_append(OBJECT_OT_origin_set); WM_operatortype_append(OBJECT_OT_mode_set); WM_operatortype_append(OBJECT_OT_editmode_toggle); WM_operatortype_append(OBJECT_OT_posemode_toggle); WM_operatortype_append(OBJECT_OT_proxy_make); WM_operatortype_append(OBJECT_OT_hide_view_clear); WM_operatortype_append(OBJECT_OT_hide_view_set); WM_operatortype_append(OBJECT_OT_hide_render_clear); WM_operatortype_append(OBJECT_OT_hide_render_set); WM_operatortype_append(OBJECT_OT_shade_smooth); WM_operatortype_append(OBJECT_OT_shade_flat); WM_operatortype_append(OBJECT_OT_paths_calculate); WM_operatortype_append(OBJECT_OT_paths_clear); WM_operatortype_append(OBJECT_OT_forcefield_toggle); WM_operatortype_append(OBJECT_OT_parent_set); WM_operatortype_append(OBJECT_OT_parent_no_inverse_set); WM_operatortype_append(OBJECT_OT_parent_clear); WM_operatortype_append(OBJECT_OT_vertex_parent_set); WM_operatortype_append(OBJECT_OT_track_set); WM_operatortype_append(OBJECT_OT_track_clear); WM_operatortype_append(OBJECT_OT_slow_parent_set); WM_operatortype_append(OBJECT_OT_slow_parent_clear); WM_operatortype_append(OBJECT_OT_make_local); WM_operatortype_append(OBJECT_OT_make_single_user); WM_operatortype_append(OBJECT_OT_make_links_scene); WM_operatortype_append(OBJECT_OT_make_links_data); WM_operatortype_append(OBJECT_OT_move_to_layer); WM_operatortype_append(OBJECT_OT_select_inverse); WM_operatortype_append(OBJECT_OT_select_random); WM_operatortype_append(OBJECT_OT_select_all); WM_operatortype_append(OBJECT_OT_select_same_group); WM_operatortype_append(OBJECT_OT_select_by_type); WM_operatortype_append(OBJECT_OT_select_by_layer); WM_operatortype_append(OBJECT_OT_select_linked); WM_operatortype_append(OBJECT_OT_select_grouped); WM_operatortype_append(OBJECT_OT_select_mirror); WM_operatortype_append(OBJECT_OT_select_name); /* XXX - weak, not compat with linked objects */ WM_operatortype_append(GROUP_OT_create); WM_operatortype_append(GROUP_OT_objects_remove); WM_operatortype_append(GROUP_OT_objects_add_active); WM_operatortype_append(GROUP_OT_objects_remove_active); WM_operatortype_append(OBJECT_OT_delete); WM_operatortype_append(OBJECT_OT_text_add); WM_operatortype_append(OBJECT_OT_armature_add); WM_operatortype_append(OBJECT_OT_lamp_add); WM_operatortype_append(OBJECT_OT_camera_add); WM_operatortype_append(OBJECT_OT_speaker_add); WM_operatortype_append(OBJECT_OT_add); WM_operatortype_append(OBJECT_OT_add_named); WM_operatortype_append(OBJECT_OT_effector_add); WM_operatortype_append(OBJECT_OT_group_instance_add); WM_operatortype_append(OBJECT_OT_metaball_add); WM_operatortype_append(OBJECT_OT_duplicates_make_real); WM_operatortype_append(OBJECT_OT_duplicate); WM_operatortype_append(OBJECT_OT_join); WM_operatortype_append(OBJECT_OT_join_shapes); WM_operatortype_append(OBJECT_OT_convert); WM_operatortype_append(OBJECT_OT_modifier_add); WM_operatortype_append(OBJECT_OT_modifier_remove); WM_operatortype_append(OBJECT_OT_modifier_move_up); WM_operatortype_append(OBJECT_OT_modifier_move_down); WM_operatortype_append(OBJECT_OT_modifier_apply); WM_operatortype_append(OBJECT_OT_modifier_convert); WM_operatortype_append(OBJECT_OT_modifier_copy); WM_operatortype_append(OBJECT_OT_multires_subdivide); WM_operatortype_append(OBJECT_OT_multires_reshape); WM_operatortype_append(OBJECT_OT_multires_higher_levels_delete); WM_operatortype_append(OBJECT_OT_multires_base_apply); WM_operatortype_append(OBJECT_OT_multires_external_save); WM_operatortype_append(OBJECT_OT_multires_external_pack); WM_operatortype_append(OBJECT_OT_meshdeform_bind); WM_operatortype_append(OBJECT_OT_explode_refresh); WM_operatortype_append(OBJECT_OT_constraint_add); WM_operatortype_append(OBJECT_OT_constraint_add_with_targets); WM_operatortype_append(POSE_OT_constraint_add); WM_operatortype_append(POSE_OT_constraint_add_with_targets); WM_operatortype_append(OBJECT_OT_constraints_copy); WM_operatortype_append(POSE_OT_constraints_copy); WM_operatortype_append(OBJECT_OT_constraints_clear); WM_operatortype_append(POSE_OT_constraints_clear); WM_operatortype_append(POSE_OT_ik_add); WM_operatortype_append(POSE_OT_ik_clear); WM_operatortype_append(CONSTRAINT_OT_delete); WM_operatortype_append(CONSTRAINT_OT_move_up); WM_operatortype_append(CONSTRAINT_OT_move_down); WM_operatortype_append(CONSTRAINT_OT_stretchto_reset); WM_operatortype_append(CONSTRAINT_OT_limitdistance_reset); WM_operatortype_append(CONSTRAINT_OT_childof_set_inverse); WM_operatortype_append(CONSTRAINT_OT_childof_clear_inverse); WM_operatortype_append(OBJECT_OT_vertex_group_add); WM_operatortype_append(OBJECT_OT_vertex_group_remove); WM_operatortype_append(OBJECT_OT_vertex_group_assign); WM_operatortype_append(OBJECT_OT_vertex_group_remove_from); WM_operatortype_append(OBJECT_OT_vertex_group_select); WM_operatortype_append(OBJECT_OT_vertex_group_deselect); WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_linked); WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_selected); WM_operatortype_append(OBJECT_OT_vertex_group_copy); WM_operatortype_append(OBJECT_OT_vertex_group_normalize); WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all); WM_operatortype_append(OBJECT_OT_vertex_group_invert); WM_operatortype_append(OBJECT_OT_vertex_group_levels); WM_operatortype_append(OBJECT_OT_vertex_group_blend); WM_operatortype_append(OBJECT_OT_vertex_group_clean); WM_operatortype_append(OBJECT_OT_vertex_group_mirror); WM_operatortype_append(OBJECT_OT_vertex_group_set_active); WM_operatortype_append(OBJECT_OT_vertex_group_sort); WM_operatortype_append(OBJECT_OT_vertex_group_move); WM_operatortype_append(OBJECT_OT_game_property_new); WM_operatortype_append(OBJECT_OT_game_property_remove); WM_operatortype_append(OBJECT_OT_game_property_copy); WM_operatortype_append(OBJECT_OT_game_property_clear); WM_operatortype_append(OBJECT_OT_logic_bricks_copy); WM_operatortype_append(OBJECT_OT_shape_key_add); WM_operatortype_append(OBJECT_OT_shape_key_remove); WM_operatortype_append(OBJECT_OT_shape_key_clear); WM_operatortype_append(OBJECT_OT_shape_key_mirror); WM_operatortype_append(OBJECT_OT_shape_key_move); WM_operatortype_append(LATTICE_OT_select_all); WM_operatortype_append(LATTICE_OT_make_regular); WM_operatortype_append(OBJECT_OT_group_add); WM_operatortype_append(OBJECT_OT_group_link); WM_operatortype_append(OBJECT_OT_group_remove); WM_operatortype_append(OBJECT_OT_hook_add_selobj); WM_operatortype_append(OBJECT_OT_hook_add_newobj); WM_operatortype_append(OBJECT_OT_hook_remove); WM_operatortype_append(OBJECT_OT_hook_select); WM_operatortype_append(OBJECT_OT_hook_assign); WM_operatortype_append(OBJECT_OT_hook_reset); WM_operatortype_append(OBJECT_OT_hook_recenter); WM_operatortype_append(OBJECT_OT_bake_image); WM_operatortype_append(OBJECT_OT_drop_named_material); }
void node_operatortypes(void) { WM_operatortype_append(NODE_OT_properties); WM_operatortype_append(NODE_OT_select); WM_operatortype_append(NODE_OT_select_all); WM_operatortype_append(NODE_OT_select_linked_to); WM_operatortype_append(NODE_OT_select_linked_from); WM_operatortype_append(NODE_OT_select_border); WM_operatortype_append(NODE_OT_select_same_type); WM_operatortype_append(NODE_OT_select_same_type_next); WM_operatortype_append(NODE_OT_select_same_type_prev); WM_operatortype_append(NODE_OT_view_all); WM_operatortype_append(NODE_OT_mute_toggle); WM_operatortype_append(NODE_OT_hide_toggle); WM_operatortype_append(NODE_OT_preview_toggle); WM_operatortype_append(NODE_OT_options_toggle); WM_operatortype_append(NODE_OT_hide_socket_toggle); WM_operatortype_append(NODE_OT_show_cyclic_dependencies); WM_operatortype_append(NODE_OT_duplicate); WM_operatortype_append(NODE_OT_delete); WM_operatortype_append(NODE_OT_delete_reconnect); WM_operatortype_append(NODE_OT_resize); WM_operatortype_append(NODE_OT_link); WM_operatortype_append(NODE_OT_link_make); WM_operatortype_append(NODE_OT_links_cut); WM_operatortype_append(NODE_OT_group_make); WM_operatortype_append(NODE_OT_group_ungroup); WM_operatortype_append(NODE_OT_group_edit); WM_operatortype_append(NODE_OT_group_socket_add); WM_operatortype_append(NODE_OT_group_socket_remove); WM_operatortype_append(NODE_OT_group_socket_move_up); WM_operatortype_append(NODE_OT_group_socket_move_down); WM_operatortype_append(NODE_OT_link_viewer); WM_operatortype_append(NODE_OT_read_renderlayers); WM_operatortype_append(NODE_OT_read_fullsamplelayers); WM_operatortype_append(NODE_OT_render_changed); WM_operatortype_append(NODE_OT_backimage_move); WM_operatortype_append(NODE_OT_backimage_zoom); WM_operatortype_append(NODE_OT_backimage_sample); WM_operatortype_append(NODE_OT_add_file); WM_operatortype_append(NODE_OT_new_node_tree); }
void nla_operatortypes(void) { /* view */ WM_operatortype_append(NLA_OT_properties); /* channels */ WM_operatortype_append(NLA_OT_channels_click); WM_operatortype_append(NLA_OT_tracks_add); WM_operatortype_append(NLA_OT_delete_tracks); /* select */ WM_operatortype_append(NLA_OT_click_select); WM_operatortype_append(NLA_OT_select_border); WM_operatortype_append(NLA_OT_select_all_toggle); WM_operatortype_append(NLA_OT_select_leftright); /* edit */ WM_operatortype_append(NLA_OT_tweakmode_enter); WM_operatortype_append(NLA_OT_tweakmode_exit); WM_operatortype_append(NLA_OT_actionclip_add); WM_operatortype_append(NLA_OT_transition_add); WM_operatortype_append(NLA_OT_meta_add); WM_operatortype_append(NLA_OT_meta_remove); WM_operatortype_append(NLA_OT_duplicate); WM_operatortype_append(NLA_OT_delete); WM_operatortype_append(NLA_OT_split); WM_operatortype_append(NLA_OT_mute_toggle); WM_operatortype_append(NLA_OT_swap); WM_operatortype_append(NLA_OT_move_up); WM_operatortype_append(NLA_OT_move_down); WM_operatortype_append(NLA_OT_action_sync_length); WM_operatortype_append(NLA_OT_apply_scale); WM_operatortype_append(NLA_OT_clear_scale); WM_operatortype_append(NLA_OT_snap); WM_operatortype_append(NLA_OT_fmodifier_add); WM_operatortype_append(NLA_OT_fmodifier_copy); WM_operatortype_append(NLA_OT_fmodifier_paste); }
void ED_operatortypes_paint(void) { /* brush */ WM_operatortype_append(BRUSH_OT_add); WM_operatortype_append(BRUSH_OT_scale_size); WM_operatortype_append(BRUSH_OT_curve_preset); WM_operatortype_append(BRUSH_OT_reset); WM_operatortype_append(BRUSH_OT_stencil_control); WM_operatortype_append(BRUSH_OT_stencil_fit_image_aspect); WM_operatortype_append(BRUSH_OT_stencil_reset_transform); /* note, particle uses a different system, can be added with existing operators in wm.py */ WM_operatortype_append(PAINT_OT_brush_select); WM_operatortype_append(BRUSH_OT_uv_sculpt_tool_set); /* image */ WM_operatortype_append(PAINT_OT_texture_paint_toggle); WM_operatortype_append(PAINT_OT_image_paint); WM_operatortype_append(PAINT_OT_sample_color); WM_operatortype_append(PAINT_OT_grab_clone); WM_operatortype_append(PAINT_OT_project_image); WM_operatortype_append(PAINT_OT_image_from_view); /* weight */ WM_operatortype_append(PAINT_OT_weight_paint_toggle); WM_operatortype_append(PAINT_OT_weight_paint); WM_operatortype_append(PAINT_OT_weight_set); WM_operatortype_append(PAINT_OT_weight_from_bones); WM_operatortype_append(PAINT_OT_weight_gradient); WM_operatortype_append(PAINT_OT_weight_sample); WM_operatortype_append(PAINT_OT_weight_sample_group); /* uv */ WM_operatortype_append(SCULPT_OT_uv_sculpt_stroke); /* vertex selection */ WM_operatortype_append(PAINT_OT_vert_select_all); WM_operatortype_append(PAINT_OT_vert_select_ungrouped); /* vertex */ WM_operatortype_append(PAINT_OT_vertex_paint_toggle); WM_operatortype_append(PAINT_OT_vertex_paint); WM_operatortype_append(PAINT_OT_vertex_color_set); WM_operatortype_append(PAINT_OT_vertex_color_smooth); /* face-select */ WM_operatortype_append(PAINT_OT_face_select_linked); WM_operatortype_append(PAINT_OT_face_select_linked_pick); WM_operatortype_append(PAINT_OT_face_select_all); WM_operatortype_append(PAINT_OT_face_select_hide); WM_operatortype_append(PAINT_OT_face_select_reveal); /* partial visibility */ WM_operatortype_append(PAINT_OT_hide_show); /* paint masking */ WM_operatortype_append(PAINT_OT_mask_flood_fill); }
void sequencer_operatortypes(void) { /* sequencer_edit.c */ WM_operatortype_append(SEQUENCER_OT_cut); WM_operatortype_append(SEQUENCER_OT_slip); WM_operatortype_append(SEQUENCER_OT_mute); WM_operatortype_append(SEQUENCER_OT_unmute); WM_operatortype_append(SEQUENCER_OT_lock); WM_operatortype_append(SEQUENCER_OT_unlock); WM_operatortype_append(SEQUENCER_OT_reload); WM_operatortype_append(SEQUENCER_OT_refresh_all); WM_operatortype_append(SEQUENCER_OT_reassign_inputs); WM_operatortype_append(SEQUENCER_OT_swap_inputs); WM_operatortype_append(SEQUENCER_OT_duplicate); WM_operatortype_append(SEQUENCER_OT_delete); WM_operatortype_append(SEQUENCER_OT_offset_clear); WM_operatortype_append(SEQUENCER_OT_images_separate); WM_operatortype_append(SEQUENCER_OT_meta_toggle); WM_operatortype_append(SEQUENCER_OT_meta_make); WM_operatortype_append(SEQUENCER_OT_meta_separate); WM_operatortype_append(SEQUENCER_OT_gap_remove); WM_operatortype_append(SEQUENCER_OT_gap_insert); WM_operatortype_append(SEQUENCER_OT_snap); WM_operatortype_append(SEQUENCER_OT_strip_jump); WM_operatortype_append(SEQUENCER_OT_swap); WM_operatortype_append(SEQUENCER_OT_swap_data); WM_operatortype_append(SEQUENCER_OT_rendersize); WM_operatortype_append(SEQUENCER_OT_export_subtitles); WM_operatortype_append(SEQUENCER_OT_copy); WM_operatortype_append(SEQUENCER_OT_paste); WM_operatortype_append(SEQUENCER_OT_view_all); WM_operatortype_append(SEQUENCER_OT_view_selected); WM_operatortype_append(SEQUENCER_OT_view_all_preview); WM_operatortype_append(SEQUENCER_OT_view_toggle); WM_operatortype_append(SEQUENCER_OT_view_zoom_ratio); WM_operatortype_append(SEQUENCER_OT_view_ghost_border); WM_operatortype_append(SEQUENCER_OT_rebuild_proxy); WM_operatortype_append(SEQUENCER_OT_enable_proxies); WM_operatortype_append(SEQUENCER_OT_change_effect_input); WM_operatortype_append(SEQUENCER_OT_change_effect_type); WM_operatortype_append(SEQUENCER_OT_change_path); /* sequencer_select.c */ WM_operatortype_append(SEQUENCER_OT_select_all); WM_operatortype_append(SEQUENCER_OT_select); WM_operatortype_append(SEQUENCER_OT_select_more); WM_operatortype_append(SEQUENCER_OT_select_less); WM_operatortype_append(SEQUENCER_OT_select_linked_pick); WM_operatortype_append(SEQUENCER_OT_select_linked); WM_operatortype_append(SEQUENCER_OT_select_handles); WM_operatortype_append(SEQUENCER_OT_select_active_side); WM_operatortype_append(SEQUENCER_OT_select_border); WM_operatortype_append(SEQUENCER_OT_select_grouped); /* sequencer_add.c */ WM_operatortype_append(SEQUENCER_OT_scene_strip_add); WM_operatortype_append(SEQUENCER_OT_movieclip_strip_add); WM_operatortype_append(SEQUENCER_OT_mask_strip_add); WM_operatortype_append(SEQUENCER_OT_movie_strip_add); WM_operatortype_append(SEQUENCER_OT_sound_strip_add); WM_operatortype_append(SEQUENCER_OT_image_strip_add); WM_operatortype_append(SEQUENCER_OT_effect_strip_add); /* sequencer_buttons.c */ WM_operatortype_append(SEQUENCER_OT_properties); /* sequencer_modifiers.c */ WM_operatortype_append(SEQUENCER_OT_strip_modifier_add); WM_operatortype_append(SEQUENCER_OT_strip_modifier_remove); WM_operatortype_append(SEQUENCER_OT_strip_modifier_move); WM_operatortype_append(SEQUENCER_OT_strip_modifier_copy); /* sequencer_view.h */ WM_operatortype_append(SEQUENCER_OT_sample); }
void script_operatortypes(void) { WM_operatortype_append(SCRIPT_OT_python_file_run); WM_operatortype_append(SCRIPT_OT_python_run_ui_scripts); }