static int handleWEvents(char *defname) { int do_redraw = 0; char ch; W_Event event; while (W_EventsPending()) { W_NextEvent(&event); switch ((int) event.type) { case W_EV_EXPOSE: if (event.Window == w) do_redraw = 1; break; case W_EV_KEY: ch = event.key; if (!autolog) loginproced(ch, defname); } } if (do_redraw) { displayStartup(defname); showreadme(); } }
void metainput(void) /* Wait for actions in the meta-server window. * * This is really the meta-server window's own little input() function. It is * needed so we don't have to use all the bull in the main input(). Plus to * use it I'd have to call mapAll() first and the client would read in the * default server and then call it up before I can select a server. */ { W_Event data; (void) SIGNAL(SIGCHLD, sigchld); while (W_IsMapped(metaWin)) { while (1) { W_Flush(); if (W_EventsPending()) break; if (ReadMetasRecv(W_Socket()) || metareap_needed) { metareap(); metaHeight = num_servers + N_OVERHEAD; metawindow(); W_Flush(); } refresh_cyclic(); } W_NextEvent(&data); switch ((int) data.type) { case W_EV_KEY: if (data.Window == metaList || data.Window == metaWin) if (key(&data)) return; if (data.Window == metaHelpWin) hide_help(); break; case W_EV_BUTTON: if (data.Window == metaList) if (button(&data)) return; if (data.Window == metaHelpWin) hide_help(); if (data.Window == metaWin && data.y < 200) W_NextScreenShot(metaWin, 0, 0); break; case W_EV_EXPOSE: if (data.Window == metaHelpWin) expo_help(); if (data.Window == metaWin) { W_DrawScreenShot(metaWin, 0, 0); W_DrawImage(200, 9, logo); } break; case W_EV_CLOSED: if (data.Window == metaWin) { fprintf(stderr, "you quit, by closing the server list window\n"); terminate(0); } break; default: break; } } }
void get_N_dispatch_outfit_event(int *team, int *s_type, int *lastplayercount) { W_Event event; int validshipletter = 0; static int resetting = 0; int oldresetting; int i; oldresetting = resetting; W_NextEvent(&event); switch ((int) event.type) { case W_EV_KEY: { struct shiplist *shipscan; validshipletter = 0; shipscan = shiptypes; while (shipscan) { if (shipscan->ship->s_letter == event.key) { *s_type = shipscan->ship->s_type; validshipletter = 1; break; } shipscan = shipscan->next; } } if (me->p_status == PTQUEUE) { for (i = 0; i < WNUM; i++) { if (event.Window == messWin[i].window) { messageWinEvent(&event); break; } } if (i != WNUM) break; if (event.Window == messagew || event.Window == tstatw || event.Window == warnw) smessage(event.key); } if (event.Window == motdWin) { motdWinEvent(&event); break; } else if (event.Window == playerw || event.Window == infow) { /* allow 'i' 'I' and '^i' in playerw [BDyess] */ playerwEvent(&event); break; } else if (event.Window == w || event.Window == mapw) { switch (event.key) { #ifdef Q_OUTFITTING case 'q': *team = number_of_teams; me->p_status = PFREE; break; #endif /* Q_OUTFITTING */ case 'R': warning("Are you sure you want to reset your stats?"); resetting = 1; break; case 'y': if (resetting) { sendResetStatsReq('Y'); warning("OK, your stats have been reset."); resetting = 0; } break; case 'n': if (resetting) { warning("I didn't think so."); resetting = 0; } break; case 'f': /* Scroll motd forward */ if (currpage == NULL) currpage = motddata; if (currpage == NULL || currpage->next == NULL) break; currpage->next->prev = currpage; currpage = currpage->next; showMotd(w); resetting = 0; break; case 'b': /* Scroll motd backward */ if (currpage == NULL || currpage->prev == NULL) break; currpage = currpage->prev; showMotd(w); resetting = 0; break; /* ok, let's have some info windows available on the TQ */ default: /* hmm, something that doesn't have to do with the MOTD, maybe it's an info window request */ switch (doKeymap(&event)) { case 'U': /* U = Rank list */ if (W_IsMapped(rankw)) { W_UnmapWindow(rankw); } else { W_MapWindow(rankw); } break; case 'P': /* P = Planet list */ if (W_IsMapped(planetw)) { W_UnmapWindow(planetw); W_UnmapWindow(planetw2); } else { W_MapWindow(planetw); W_MapWindow(planetw2); } break; case 'h': /* h = Map help window */ if (W_IsMapped(helpWin)) { W_UnmapWindow(helpWin); } else { W_MapWindow(helpWin); } if (optionWin) optionredrawtarget(helpWin); break; case 'O': /* O = options Window */ if (optionWin != NULL && W_IsMapped(optionWin)) optiondone(); else optionwindow(); break; case 'w': /* w = map war stuff */ if (W_IsMapped(war)) W_UnmapWindow(war); else warwindow(); break; case '&': if (defaultsFile) { char buf[150]; sprintf(buf, "Reading defaults from %s", defaultsFile); warning(buf); freeDefaults(); defaultsFile = initDefaults(defaultsFile); resetDefaults(); } else { warning("No defaults file to read from!"); } } break; } break; /* switch event type */ } if (event.Window == qwin) return; /* normal keypresses can't make you quit */ if (event.Window == optionWin) { optionaction(&event); return; } if (!validshipletter) break; /* it wasn't the main window, see if they hit the key in a team window to choose their ship... falling through */ case W_EV_BUTTON: for (i = 0; i < number_of_teams; i++) if (event.Window == teamWin[i]) { *team = i; break; } if (event.Window == qwin) { *team = number_of_teams; me->p_status = PFREE; break; } /* allow message scrollback [BDyess] */ for (i = 0; i < WNUM; i++) { if (event.Window == messWin[i].window) { messageWinEvent(&event); break; } } /* allow bozo selection in playerw [BDyess] */ if (event.Window == playerw) { playerwEvent(&event); break; } else if (event.Window == war) waraction(&event); else if (event.Window == optionWin) optionaction(&event); else if (event.Window == motdWin) motdWinEvent(&event); else if (event.Window == w) { W_Window tmp = motdWin; motdWin = w; motdWinEvent(&event); motdWin = tmp; } if (*team != -1 && !teamRequest(*team, *s_type)) { *team = -1; } break; case W_EV_EXPOSE: for (i = 0; i < number_of_teams; i++) if (event.Window == teamWin[i]) { lastplayercount[i] = -1; /* force update */ redrawTeam(teamWin[i], i, &lastplayercount[i]); break; } if (event.Window == qwin) redrawQuit(); else if (event.Window == w) showMotd(w); else if (event.Window == mapw) { showValues(mapw); redraw_death_messages(); } else /* let the normal expose handler figure out who to redraw */ dispatch_W_expose_event(&event); break; case W_EV_KILL_WINDOW: /* WM_DESTROY_WINDOW support [BDyess] */ if(event.Window == baseWin) exit(0); else W_UnmapWindow(event.Window); break; } if (oldresetting && resetting) { resetting = 0; warning("Resetting of stats cancelled"); } }
findslot(void) { int oldcount = -1; W_Window waitWin, qwin, countWin, motdButtonWin; W_Window motdWin; extern int MaxMotdLine; int WaitMotdLine = 0; int mapMotd = booleanDefault("showMotd", 1); W_Event event; /* Wait for some kind of indication about in/not in */ while (queuePos == -1) { socketPause(); if (isServerDead()) { #if defined(SOUND) && !defined(HAVE_SDL) Exit_Sound(); #endif printf("Shit! Ghostbusted!\n"); terminate(0); } readFromServer(NULL); if (me != NULL) { /* We are in! */ ANNOUNCESOCKET; return (me->p_no); } } /* We have to wait. Make appropriate windows, etc... */ waitWin = W_MakeWindow("wait", 0, 0, WAITWIDTH, WAITHEIGHT, NULL, 2, foreColor); countWin = W_MakeWindow("count", WAITWIDTH / 3, WAITTITLE, WAITWIDTH / 3, WAITHEIGHT - WAITTITLE, waitWin, 1, foreColor); qwin = W_MakeWindow("waitquit", 0, WAITTITLE, WAITWIDTH / 3, WAITHEIGHT - WAITTITLE, waitWin, 1, foreColor); motdButtonWin = W_MakeWindow("motdbutton", 2 * WAITWIDTH / 3, WAITTITLE, WAITWIDTH / 3, WAITHEIGHT - WAITTITLE, waitWin, 1, foreColor); W_MapWindow(waitWin); W_MapWindow(countWin); W_MapWindow(motdButtonWin); W_MapWindow(qwin); if (mapMotd) { motdWin = W_MakeWindow("waitmotd", 1, WAITWIDTH + 1, TWINSIDE, TWINSIDE, 0, 2, foreColor); W_MapWindow(motdWin); showMotd(motdWin, WaitMotdLine); } for (;;) { socketPause(); readFromServer(NULL); if (isServerDead()) { #if defined(SOUND) && !defined(HAVE_SDL) Exit_Sound(); #endif printf("Damn, We've been ghostbusted!\n"); terminate(0); } while (W_EventsPending()) { W_NextEvent(&event); switch ((int) event.type) { case W_EV_BUTTON: case W_EV_KEY: if (mapMotd && event.Window == motdWin) { if (event.key == ' ' || event.key == 'q') { W_DestroyWindow(motdWin); mapMotd = !mapMotd; } else { if (event.key == 'b') { WaitMotdLine -= 28; WaitMotdLine = MAX(WaitMotdLine, 0); } else { WaitMotdLine += 28; /* scroll to start if it goes over */ if (WaitMotdLine > MaxMotdLine) WaitMotdLine = 0; } W_ClearWindow(motdWin); showMotd(motdWin, WaitMotdLine); break; } } else if (event.Window == motdButtonWin) { if (mapMotd) { W_DestroyWindow(motdWin); } else { motdWin = W_MakeWindow("waitmotd", 1, WAITWIDTH + 1, TWINSIDE, TWINSIDE, 0, 2, foreColor); W_MapWindow(motdWin); showMotd(motdWin, WaitMotdLine); } mapMotd = !mapMotd; } else if (event.Window == qwin) { #if defined(SOUND) && !defined(HAVE_SDL) Exit_Sound(); #endif printf("OK, bye!\n"); terminate(0); } break; case W_EV_EXPOSE: if (event.Window == waitWin) { mapWaitWin(waitWin); } else if (event.Window == motdWin) { showMotd(motdWin, WaitMotdLine); } else if (event.Window == qwin) { mapWaitQuit(qwin); } else if (event.Window == countWin) { mapWaitCount(waitWin, countWin, queuePos); } else if (event.Window == motdButtonWin) { mapWaitMotdButton(motdButtonWin); } break; default: break; } } if (queuePos != oldcount) { mapWaitCount(waitWin, countWin, queuePos); oldcount = queuePos; } if (me != NULL) { W_DestroyWindow(waitWin); if (mapMotd) { W_DestroyWindow(motdWin); } ANNOUNCESOCKET; W_Beep(); W_Beep(); return (me->p_no); } } }