Beispiel #1
0
int main(int argc, char* argv[])
{
    tPvErr errCode;
	
	// initialize the PvAPI
	if((errCode = PvInitialize()) != ePvErrSuccess)
		printf("PvInitialize err: %u\n", errCode);
	else
	{
        //IMPORTANT: Initialize camera structure. See tPvFrame in PvApi.h for more info.
		memset(&GCamera,0,sizeof(tCamera));

        // set the CTRL-C handler
        SetConsoleCtrlHandler(&CtrlCHandler, TRUE);
        
		printf("Waiting for camera discovery...\n");

        // register camera plugged in callback
        if((errCode = PvLinkCallbackRegister(CameraEventCB,ePvLinkAdd,NULL)) != ePvErrSuccess)
			printf("PvLinkCallbackRegister err: %u\n", errCode);

        // register camera unplugged callback
        if((errCode = PvLinkCallbackRegister(CameraEventCB,ePvLinkRemove,NULL)) != ePvErrSuccess)
			printf("PvLinkCallbackRegister err: %u\n", errCode);
		
        // wait until ctrl+c break
		printf("Ctrl+C to break.\n");
		WaitForEver();
        
        CameraStop();
        CameraUnsetup();          
                
        // If thread spawned (see HandleCameraPlugged), wait to finish
        if(GCamera.ThHandle)
            WaitThread(); 
        
        if((errCode = PvLinkCallbackUnRegister(CameraEventCB,ePvLinkAdd)) != ePvErrSuccess)
			printf("PvLinkCallbackUnRegister err: %u\n", errCode);
        if((errCode = PvLinkCallbackUnRegister(CameraEventCB,ePvLinkRemove)) != ePvErrSuccess)
			printf("PvLinkCallbackUnRegister err: %u\n", errCode);       
               
        // uninitialize the API
        PvUnInitialize();
    }

	return 0;
}
int main(int argc, char* argv[])
{
    tPvErr errCode;
	
	// initialize the PvAPI
	if((errCode = PvInitialize()) != ePvErrSuccess)
		printf("PvInitialize err: %u\n", errCode);
	else
	{
        //IMPORTANT: Initialize camera structure. See tPvFrame in PvApi.h for more info.
		memset(&GCamera,0,sizeof(tCamera));

        // set the CTRL-C handler
        SetConsoleCtrlHandler(&CtrlCHandler, TRUE);    
		printf("Waiting for camera discovery...\n");

        // register camera plugged in callback
        if((errCode = PvLinkCallbackRegister(CameraLinkCallback,ePvLinkAdd,NULL)) != ePvErrSuccess)
			printf("PvLinkCallbackRegister err: %u\n", errCode);

        // register camera unplugged callback
        if((errCode = PvLinkCallbackRegister(CameraLinkCallback,ePvLinkRemove,NULL)) != ePvErrSuccess)
			printf("PvLinkCallbackRegister err: %u\n", errCode);
		
		// All camera setup, event setup, streaming, handled in ePvLinkAdd callback

        // wait until ctrl+c break or failure
		printf("***Ctrl+C to break***\n");
		WaitForEver();
        
        CameraStop();
		EventUnsetup();
        CameraUnsetup();              
        
        if((errCode = PvLinkCallbackUnRegister(CameraLinkCallback,ePvLinkAdd)) != ePvErrSuccess)
			printf("PvLinkCallbackUnRegister err: %u\n", errCode);
        if((errCode = PvLinkCallbackUnRegister(CameraLinkCallback,ePvLinkRemove)) != ePvErrSuccess)
			printf("PvLinkCallbackUnRegister err: %u\n", errCode);       
               
        // uninitialize the API
        PvUnInitialize();
    }

	return 0;
}