DecryptionWindow::DecryptionWindow(Market* market, QWidget *parent, QVector<QString> wordOverride) : QWidget(parent), ui(new Ui::DecryptionWindow) { ui->setupUi(this); this->market = market; if (market != NULL) { QString decryptsFileName = "Decrypts " + QDateTime::currentDateTime().toString(" - MM-dd hh.mm.txt"); decryptsFile = new QFile(decryptsFileName); bool ok = decryptsFile->open(QIODevice::WriteOnly | QIODevice::Text); if (!ok) { // We've failed to open a log file for writing. wtf. QMessageBox::critical(0,"Error","Unable to write user decryptions file"); exit(EXIT_FAILURE); } } connect(ui->btnSubmit, SIGNAL(clicked()), this, SLOT(DoneClicked())); score = 0; if (wordOverride.count() == 0) { wordyStuff = WordList(":/dictionary") .Generate(MIN_DECRYPTION_LEN,MAX_DECRYPTION_LEN); } else { wordyStuff = wordOverride; } ResetTask(); }
void SparseReordering::ReadWordList(const string& filename, const string& id, SparseReorderingFeatureKey::Side side, vector<WordList>* pWordLists) { ifstream fh(filename.c_str()); UTIL_THROW_IF(!fh, util::Exception, "Unable to open: " << filename); string line; pWordLists->push_back(WordList()); pWordLists->back().first = id; while (getline(fh,line)) { //TODO: StringPiece const Factor* factor = FactorCollection::Instance().AddFactor(line); pWordLists->back().second.insert(factor); PreCalculateFeatureNames(pWordLists->size()-1, id, side, factor, false); } }
//******************************************************** void WordsEdit::merge_file() { WordList w = WordList(); Q3FileDialog *f = new Q3FileDialog(0,"Open",true); const char *filters[] = {"words.tok","*.tok","All files (*)",NULL}; f->setFilters(filters); f->setCaption("Open"); f->setMode(Q3FileDialog::ExistingFile); f->setDir(game->dir.c_str()); if ( f->exec() == QDialog::Accepted ) { if ( !f->selectedFile().isEmpty() ){ int ret = w.read((char *)f->selectedFile().latin1()); if(ret)return ; wordlist->merge(w); update_all(); } } }
void GenerateWordList (const CString &sDataFile, CXMLElement *pCmdLine) // GenerateWordList // // Generate a list of unique words used in the game { ALERROR error; int i; CString sError; // Open the XML file CResourceDb Resources(sDataFile); if (error = Resources.Open()) { printf("Unable to initialize data file.\n"); return; } CXMLElement *pGameFile; if (error = Resources.LoadGameFile(&pGameFile, NULL, &sError)) { printf("%s\n", sError.GetASCIIZPointer()); return; } // Create the context CSymbolTable WordList(FALSE, TRUE); TraverseCtx Ctx; Ctx.pWordList = &WordList; // Recursive descent ParseWordList(Ctx, pGameFile); // Parse all modules too CXMLElement *pModules = pGameFile->GetContentElementByTag(MODULES_TAG); if (pModules) { for (i = 0; i < pModules->GetContentElementCount(); i++) { CXMLElement *pModule = pModules->GetContentElement(i); CXMLElement *pModuleXML; if (error = Resources.LoadModule(NULL_STR, pModule->GetAttribute(FILENAME_ATTRIB), &pModuleXML, &sError)) { printf("%s\n", sError.GetASCIIZPointer()); return; } ParseWordList(Ctx, pModuleXML); } } // Print out the word list for (i = 0; i < WordList.GetCount(); i++) printf("%s\n", WordList.GetKey(i).GetASCIIZPointer()); }