Beispiel #1
0
/**
 * @brief Set basic properties on a window.
 */
void
wm_wid_set_info(session_t *ps, Window wid, const char *name,
		Atom window_type) {
	// Set window name
	{
		char *textcpy = mstrjoin("skippy-xd ", name);
		{
			XTextProperty text_prop = { };
			if (Success == XmbTextListToTextProperty(ps->dpy, &textcpy, 1,
						XStdICCTextStyle, &text_prop))
				XSetWMName(ps->dpy, wid, &text_prop);
			sxfree(text_prop.value);
		}
		wm_wid_set_prop_utf8(ps, wid, _NET_WM_NAME, textcpy);
		free(textcpy);
	}

	// Set window class
	{
		XClassHint *classh = allocchk(XAllocClassHint());
		classh->res_name = "skippy-xd";
		classh->res_class = "skippy-xd";
		XSetClassHint(ps->dpy, wid, classh);
		XFree(classh);
	}

	// Set window type
	{
		if (!window_type)
			window_type = _NET_WM_WINDOW_TYPE_NORMAL;
		long val = window_type;
		XChangeProperty(ps->dpy, wid, _NET_WM_WINDOW_TYPE, XA_ATOM, 32,
				PropModeReplace, (unsigned char *) &val, 1);
	}
}
Beispiel #2
0
int main() {
	char *str = "My program title";

	dpy=XOpenDisplay(NULL);
	assert(dpy);
	scr=DefaultScreen(dpy);

	win=XCreateSimpleWindow(dpy, RootWindow(dpy,scr), 
			0, 0, /* coordinates */
			SCREEN_WIDTH/2, SCREEN_HEIGHT/2, /* size */
			1, /* border width */
			WhitePixel(dpy,scr), /* foreground */
			BlackPixel(dpy,scr)  /* background */
			);
	XMapWindow(dpy, win);
	XMoveWindow(dpy, win, 0, 0);

	XTextProperty title;
	XStringListToTextProperty(&str, 1, &title);
	XSetWMName(dpy, win, &title);
	XSetWMIconName(dpy, win, &title);


	XFlush(dpy);
	getchar();
	return EXIT_SUCCESS;
}
Beispiel #3
0
void
set_window_name(Display *disp, Window win, char *name)
{
    XTextProperty name_prop;
    XStringListToTextProperty(&name, 1, &name_prop);
    XSetWMName(disp, win, &name_prop);
}
Beispiel #4
0
void wsys_set_title(const char *title)
{
	XTextProperty tp_wname;
	XStringListToTextProperty((char**)&title, 1, &tp_wname);
	XSetWMName(dpy, win, &tp_wname);
	XFree(tp_wname.value);
}
// Set up a window.
int initWindow( long width, long height ) {
  int defScreen;
  XSetWindowAttributes wAttr;
  XGCValues gcValues;
  char buffer[64] = "Graphics";
  XTextProperty xtp = {(unsigned char *)buffer, 125, 8, strlen(buffer)};

  /*
   * connect to the X server.  uses the server specified in the
   * DISPLAY environment variable
   */
  curDisplay = XOpenDisplay((char *) NULL);
  if ((Display *) NULL == curDisplay) {
    fprintf(stderr, "Fish School Stats Display:  could not open display.\n");
      exit(-1);
  }
   
  /*
   * begin to create a window
   */
  defdepth = DefaultDepth(curDisplay,0);
  bytesPerPixel = defdepth/8;
  bytesPerPixel = bytesPerPixel == 3 ? 4 : bytesPerPixel;

  defScreen = DefaultScreen(curDisplay);

  curWindow = XCreateWindow(curDisplay, DefaultRootWindow(curDisplay),
                            10, 10, width, height, 0, 
                            defdepth, InputOutput, 
                            DefaultVisual(curDisplay, defScreen),
                            0, &wAttr);


  /*
   * request mouse button and keypress events
   */
  wAttr.event_mask = ButtonPressMask | KeyPressMask | ExposureMask;
  XChangeWindowAttributes(curDisplay, curWindow, CWEventMask, &wAttr);

  /*
   * force it to appear on the screen
   */
  XSetWMName(curDisplay, curWindow, &xtp);
  XMapWindow(curDisplay, curWindow);

  /*
   * create a graphics context.  this stores a drawing state; stuff like
   * current color and line width.  this gc is for drawing into our
   * window. 
   */
  curGC = XCreateGC(curDisplay, curWindow, 0, &gcValues);
  defaultFont = XQueryFont(curDisplay, XGContextFromGC(curGC));

  XSetWindowColormap( curDisplay,
                      curWindow,
                      DefaultColormapOfScreen(DefaultScreenOfDisplay(curDisplay)));

  return(bytesPerPixel);
}
Beispiel #6
0
static void sendhints(Window w,struct hints *h)
  {
  if(h->flg&1) XSetWMName(dsp,w,&h->window_name);
  if(h->flg&2) XSetWMIconName(dsp,w,&h->icon_name);
  if(h->flg&4) XSetCommand(dsp,w,h->argv,h->argc);
  if(h->flg&8) XSetClassHint(dsp,w,&h->class_hints);
  if(h->normal_hints.flags) XSetWMNormalHints(dsp,w,&h->normal_hints);  
  if(h->wm_hints.flags) XSetWMHints(dsp,w,&h->wm_hints);
  }
Beispiel #7
0
void CStdWindow::SetTitle(const char *Title) {
#ifdef USE_X11
  XTextProperty title_property;
  StdStrBuf tbuf(Title, true);
  char *tbufstr = tbuf.getMData();
  XStringListToTextProperty(&tbufstr, 1, &title_property);
  XSetWMName(dpy, wnd, &title_property);
#endif
}
Beispiel #8
0
bool XPlatformWindow::set_name(const char* window_name) {
  XTextProperty windowName;
  if (XStringListToTextProperty((char**)&window_name, 1, &windowName) == 0) {
    warning("X structure allocation for window name failed--window won't work.");
    return false;
  }
  XSetWMName(_display, _xwindow, &windowName);
  return true;
}
void SkOSWindow::onSetTitle(const char title[])
{
    if (!fUnixWindow.fDisplay) return;
    XTextProperty textProp;
    textProp.value = (unsigned char*)title;
    textProp.format = 8;
    textProp.nitems = strlen((char*)textProp.value);
    textProp.encoding = XA_STRING;
    XSetWMName(fUnixWindow.fDisplay, fUnixWindow.fWin, &textProp);
}
Beispiel #10
0
EAPI void
ecore_x_icccm_title_set(Ecore_X_Window win,
                        const char *t)
{
   char *list[1];
   XTextProperty xprop;
   int ret;

   if (!t)
     return;

   LOGFN(__FILE__, __LINE__, __FUNCTION__);
   xprop.value = NULL;
#ifdef X_HAVE_UTF8_STRING
   list[0] = strdup(t);
   ret =
     Xutf8TextListToTextProperty(_ecore_x_disp, list, 1, XUTF8StringStyle,
                                 &xprop);
#else /* ifdef X_HAVE_UTF8_STRING */
   list[0] = strdup(t);
   ret =
     XmbTextListToTextProperty(_ecore_x_disp, list, 1, XStdICCTextStyle,
                               &xprop);
#endif /* ifdef X_HAVE_UTF8_STRING */
   if (_ecore_xlib_sync) ecore_x_sync();
   if (ret >= Success)
     {
        XSetWMName(_ecore_x_disp, win, &xprop);
        if (_ecore_xlib_sync) ecore_x_sync();
        if (xprop.value)
          XFree(xprop.value);
     }
   else if (XStringListToTextProperty(list, 1, &xprop) >= Success)
     {
        XSetWMName(_ecore_x_disp, win, &xprop);
        if (_ecore_xlib_sync) ecore_x_sync();
        if (xprop.value)
          XFree(xprop.value);
     }

   free(list[0]);
}
Beispiel #11
0
void QXlibWindow::setWindowTitle(const QString &title)
{
    QByteArray ba = title.toLatin1(); //We're not making a general solution here...
    XTextProperty windowName;
    windowName.value    = (unsigned char *)ba.constData();
    windowName.encoding = XA_STRING;
    windowName.format   = 8;
    windowName.nitems   = ba.length();

    XSetWMName(mScreen->display()->nativeDisplay(), x_window, &windowName);
}
Beispiel #12
0
/*
 * Set the name (in the title bar) of Infowin
 */
static errr Infowin_set_name(cptr name)
{
	Status st;
	XTextProperty tp;
	char buf[128];
	char *bp = buf;
	my_strcpy(buf, name, sizeof(buf));
	st = XStringListToTextProperty(&bp, 1, &tp);
	if (st) XSetWMName(Metadpy->dpy, Infowin->win, &tp);
	return (0);
}
Beispiel #13
0
/******************************************************************************
  ChangeWindowName - Self explanitory
    Original work from FvwmIdent:
      Copyright 1994, Robert Nation and Nobutaka Suzuki.
******************************************************************************/
void ChangeWindowName(char *str)
{
XTextProperty name;
  if (XStringListToTextProperty(&str,1,&name) == 0) {
    fprintf(stderr,"%s: cannot allocate window name.\n",Module);
    return;
  }
  XSetWMName(dpy,win,&name);
  XSetWMIconName(dpy,win,&name);
  XFree(name.value);
}
Beispiel #14
0
bool CWindowUnix::SetText(const wchar_t *unicodetext)
{
    XTextProperty title;

    const char *buff = axelynx::utils::WideCharToMultiByte(unicodetext);

    XStringListToTextProperty((char**)&buff, sizeof(char), &title );
    XSetWMName(dpy_,win_,&title);

    delete[] buff;
	return 0;
}
Beispiel #15
0
void AppX11::setWmName(QWidget *widget, const QString &name) {
	d->wmName = name.toUtf8();
	char *utf8 = d->wmName.data();
	auto wid = widget->effectiveWinId();
	if (d->connection && d->display) {
		XTextProperty text;
		Xutf8TextListToTextProperty(d->display, &utf8, 1, XCompoundTextStyle, &text);
		XSetWMName(d->display, wid, &text);
//		xcb_icccm_set_wm_name(d->x.connection, d->x.window, XCB_ATOM_STRING, 8, d->wmName.size(), d->wmName.constData());
		const char className[] = "cmplayer\0CMPlayer";
		xcb_icccm_set_wm_class(d->connection, wid, sizeof(className), className);
	}
}
Beispiel #16
0
/**************************************************************************
 *  Change the window name displayed in the title bar.
 **************************************************************************/
void change_window_name(char *str)
{
  XTextProperty name;

  if (XStringListToTextProperty(&str,1,&name) == 0)
    {
      fprintf(stderr,"FvwmBanner: cannot allocate window name");
      return;
    }
  XSetWMName(dpy,win,&name);
  XSetWMIconName(dpy,win,&name);
  XFree(name.value);
}
Beispiel #17
0
  XWindow::XWindow(const string & title, const Rectangle & bounds) : Component(title)
  {
    this->display = XApplication::GetInstance()->GetXDisplay();

    // Create the window
    this->window = XCreateSimpleWindow(	this->display,
                                        DefaultRootWindow(this->display),
                                        bounds.x,
                                        bounds.y,
                                        bounds.width,
                                        bounds.height,
                                        0, // Window border width. Doesn't include width by window manager
                                        XApplication::GetInstance()->GetWhiteColor(),
                                        XApplication::GetInstance()->GetBlackColor());

    // Add ourselves to the mappings
    windowMappings[this->window] = this;
    windowNum = this->GetComponentNum();
    intWindowMap[windowNum] = this;

    XTextProperty xtext;
    xtext.value = (unsigned char*)title.c_str();
    xtext.encoding = XA_STRING;
    xtext.format = 8; // bits per character
    xtext.nitems = strlen(title.c_str()); // string length
    XSetWMName(this->display, this->window, &xtext);
							
    // Select input events
    XSelectInput(	this->display,
                        this->window,
                        ButtonPressMask
                        | ButtonReleaseMask
                        | KeyPressMask
                        | KeyReleaseMask
                        | ExposureMask
                        | PointerMotionMask
                        | ButtonMotionMask
                        | StructureNotifyMask);
					
    GC gc = XCreateGC(	display,
                        window,
                        0,
                        0);
						
    this->graphics = new Graphics(this->display, this->window, gc);
	
    // Now set our bounds to that which we were set
    XWindowAttributes attr;
    XGetWindowAttributes(this->display, this->window, &attr);
    Component::SetBounds(Rectangle(attr.x, attr.y, attr.width, attr.height));
  }
Beispiel #18
0
// set window name using text properties
void
SetWindowNameWithTextProps(Display *display, Window window, char *name)
{
	XTextProperty text_property;

	// convert character string to text property
	(void) XStringListToTextProperty(&name, 1, &text_property);

	// set window name
	(void) XSetWMName(display, window, &text_property);

	// all done
	return;
}
Beispiel #19
0
void pxWindow::setTitle(char* title)
{
    Display* d = mDisplayRef.getDisplay();
    XTextProperty tp;
    tp.value = (unsigned char *)title;
    tp.encoding = XA_WM_NAME;
    tp.format = 8; // 8 bit chars
    tp.nitems = strlen(title);

    XSetWMName(d, win, &tp);
    XStoreName(d, win, title);
    XSetWMIconName(d, win, &tp);
    XSetIconName(d, win, title);
}
Beispiel #20
0
/* CENTRY */
void APIENTRY 
glutSetWindowTitle(const char *title)
{
  XTextProperty textprop;

  assert(!__glutCurrentWindow->parent);
  textprop.value = (unsigned char *) title;
  textprop.encoding = XA_STRING;
  textprop.format = 8;
  textprop.nitems = strlen(title);
  XSetWMName(__glutDisplay,
    __glutCurrentWindow->win, &textprop);
  XFlush(__glutDisplay);
}
Beispiel #21
0
/**************************************************************************
 *  Change the window name displayed in the title bar.
 **************************************************************************/
void change_window_name(char *str)
{
  XTextProperty name;
  
  if(str == NULL)
    return;

  if (XStringListToTextProperty(&str,1,&name) == 0) 
    {
      fprintf(stderr,"%s: cannot allocate window name",MyName);
      return;
    }
  XSetWMName(dpy,main_win,&name);
  XFree(name.value);
}
Beispiel #22
0
void
XSetWMProperties(Display * display, Window w, XTextProperty * window_name,
	XTextProperty * icon_name, char **argv, int argc,
	XSizeHints * normal_hints, XWMHints * wm_hints, XClassHint *class_hints)
{
	if (window_name)
		XSetWMName(display, w, window_name);
	if (icon_name)
		XSetWMIconName(display, w, icon_name);
	if (normal_hints)
		XSetWMNormalHints(display, w, normal_hints);
	if (wm_hints)
		XSetWMHints(display, w, wm_hints);
	if (class_hints)
		XSetWMClassHints(display, w, class_hints);
}
Beispiel #23
0
/*
 * Set the current window's title
 */
void fgPlatformGlutSetWindowTitle( const char* title )
{
    XTextProperty text;

    text.value = (unsigned char *) title;
    text.encoding = XA_STRING;
    text.format = 8;
    text.nitems = strlen( title );

    XSetWMName(
        fgDisplay.pDisplay.Display,
        fgStructure.CurrentWindow->Window.Handle,
        &text
    );

    XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
}
void
set_dialog_properties (Display *d, Window w, char *name, int width, int height)
{
  XTextProperty nameprop;
  if (!XStringListToTextProperty (&name, 1, &nameprop)) {
    warn ("XStringListToTextProperty failed\n");
    return;
  }
  XSetWMName (d, w, &nameprop);

  XSizeHints *sh = XAllocSizeHints ();
  sh->base_width = sh->min_width = sh->max_width = width;
  sh->base_height = sh->min_height = sh->max_height = height;
  sh->flags = PBaseSize | PMinSize | PMaxSize;
  XSetWMNormalHints (d, w, sh);
  XFree (sh);
}
Beispiel #25
0
/* CENTRY */
void GLUTAPIENTRY 
glutSetWindowTitle(const char *title)
{
  XTextProperty textprop;
  const char **pvalue = (const char**) &textprop.value;  // See below for why...

  assert(!__glutCurrentWindow->parent);
  IGNORE_IN_GAME_MODE();
  *pvalue = title; /* We want to write "textprop.value = (unsigned char *) title;"
                      but gcc complains about discarding const-ness of pointer */
  assert(!strcmp((const char*)textprop.value, title));
  textprop.encoding = XA_STRING;
  textprop.format = 8;
  textprop.nitems = (unsigned long)strlen(title);
  XSetWMName(__glutDisplay,
    __glutCurrentWindow->win, &textprop);
  XFlush(__glutDisplay);
}
Beispiel #26
0
bool GSWndOGL::SetWindowText(const char* title)
{
	if (!m_managed) return true;

	XTextProperty prop;

	memset(&prop, 0, sizeof(prop));

	char* ptitle = (char*)title;
	if (XStringListToTextProperty(&ptitle, 1, &prop)) {
		XSetWMName(m_NativeDisplay, m_NativeWindow, &prop);
	}

	XFree(prop.value);
	XFlush(m_NativeDisplay);

	return true;
}
Beispiel #27
0
static PetscErrorCode PetscDrawSetTitle_X(PetscDraw draw,const char title[])
{
  PetscDraw_X    *win = (PetscDraw_X*)draw->data;
  XTextProperty  prop;
  PetscErrorCode ierr;
  size_t         len;

  PetscFunctionBegin;
  if (win->win) {
    XGetWMName(win->disp,win->win,&prop);
    XFree((void*)prop.value);
    prop.value  = (unsigned char *)title;
    ierr        = PetscStrlen(title,&len);CHKERRQ(ierr);
    prop.nitems = (long) len;
    XSetWMName(win->disp,win->win,&prop);
  }
  PetscFunctionReturn(0);
}
Beispiel #28
0
	void BaseManager::setWindowCaption(const std::wstring& _text)
	{
	#if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
		::SetWindowTextW((HWND)getWindowHandle(), _text.c_str());
	#elif MYGUI_PLATFORM == MYGUI_PLATFORM_LINUX
		Display* xDisplay = nullptr;
		unsigned long windowHandle = 0;
		mWindow->getCustomAttribute("XDISPLAY", &xDisplay);
		mWindow->getCustomAttribute("WINDOW", &windowHandle);
		Window win = (Window)windowHandle;

		XTextProperty windowName;
		windowName.value    = (unsigned char *)(MyGUI::UString(_text).asUTF8_c_str());
		windowName.encoding = XA_STRING;
		windowName.format   = 8;
		windowName.nitems   = strlen((char *)(windowName.value));
		XSetWMName(xDisplay, win, &windowName);
	#endif
	}
Beispiel #29
0
static void
set_window_title(ModeInfo * mi)
{
	XTextProperty prop;
	char       *buf;
	unsigned int status;

	buf = (char *) malloc(strlen(MI_NAME(mi)) + strlen(MI_DESC(mi)) + 3);
	(void) sprintf(buf, "%s: %s", MI_NAME(mi), MI_DESC(mi));
	status = XStringListToTextProperty(&buf, 1, &prop);
	if (status != 0) {
		XSetWMName(MI_DISPLAY(mi), MI_WINDOW(mi), &prop);
		XFree((caddr_t) prop.value);
	}
	free(buf);
	if (MI_IS_ICONIC(mi) && description) {
		modeDescription(mi);
	}
}
Beispiel #30
0
void GLWindow::SetTitle(char *strtitle)
{
#ifndef USE_GSOPEN2
    if (!glDisplay or !glWindow) return;
	if (fullScreen) return;

    XTextProperty prop;
    memset(&prop, 0, sizeof(prop));

    char* ptitle = strtitle;
    if (XStringListToTextProperty(&ptitle, 1, &prop)) {
        XLockDisplay(glDisplay);
        XSetWMName(glDisplay, glWindow, &prop);
        XUnlockDisplay(glDisplay);
    }

    XFree(prop.value);
#endif
}