void ZGameClient::RequestCreateClan(char* szClanName, char** ppMemberCharNames) { // 클랜에 이미 가입되어 있으면 안된다. if (ZGetMyInfo()->IsClanJoined()) { ZChatOutput( ZMsg(MSG_CLAN_JOINED_ALREADY), ZChat::CMT_SYSTEM ); return; } // 로비에서만 신청할 수 있다. if (ZApplication::GetGameInterface()->GetState() != GUNZ_LOBBY) { ZChatOutput( ZMsg(MSG_MUST_EXECUTE_LOBBY) ); return; } m_nRequestID++; memset(&ClanSponsorsTicket, 0, sizeof(Clan_Sponsors_Ticket)); ClanSponsorsTicket.nRequestID = m_nRequestID; strcpy(ClanSponsorsTicket.szClanName, szClanName); for (int i = 0; i < CLAN_SPONSORS_COUNT; i++) { strcpy(ClanSponsorsTicket.szSponsorCharName[i], ppMemberCharNames[i]); } ZPostRequestCreateClan(GetPlayerUID(), m_nRequestID, szClanName, ppMemberCharNames, CLAN_SPONSORS_COUNT); }
void ZVoteInterface::DrawVoteTargetlist(MDrawContext* pDC) { if(GetShowTargetList() == false) return; MFont *pFont=ZGetGameInterface()->GetCombatInterface()->GetGameFont(); pDC->SetFont(pFont); float y = 0.3f; float linespace = (float)pFont->GetHeight() * 1.1 / (float)MGetWorkspaceHeight(); pDC->SetColor(MCOLOR(0xFFFFFFFF)); TextRelative( pDC, .05f, y, ZMsg(MSG_VOTE_SELECT_PLAYER_TO_KICK) ); y+=2.f*linespace; for (int i=0; i<(int)m_TargetList.size(); i++) { string& strName = m_TargetList[i]; char szBuffer[256]; sprintf(szBuffer,"[%c] %s", ConvIndexToKey(i), strName.c_str()); pDC->SetColor(MCOLOR(0xFFFFFFFF)); TextRelative(pDC,.05f,y,szBuffer); y+=linespace; } y+=linespace; pDC->SetColor(MCOLOR(0xFFFFFFFF)); TextRelative(pDC,.05f,y, ZMsg(MSG_VOTE_SELECT_PLAYER_CANCEL)); }
void ZGameClient::OnResponseProposal(const int nResult, const MMatchProposalMode nProposalMode, const int nRequestID) { // 로비가 아니면 안된다. if (ZApplication::GetGameInterface()->GetState() != GUNZ_LOBBY) { m_AgreementBuilder.CancelProposal(); return; } if (nResult == MOK) { char szTitle[256]; char szDesc[512]; strcpy( szTitle, ZMsg(MSG_LADDER_PROPOSAL_WAIT_TITLE) ); strcpy(szDesc, ZMsg(MSG_LADDER_PROPOSAL_WAIT_DESC) ); // 동의할동안 기다리라는 메세지창을 띄운다. ShowProposalWaitFrame(true, szTitle, szDesc); } else { m_AgreementBuilder.CancelProposal(); ZApplication::GetGameInterface()->ShowErrorMessage( nResult ); } }
void ZGameClient::OnClanMsg(const char* szSenderName, const char* szMsg) { char szText[512]; sprintf(szText, "%s(%s) : %s", ZMsg( MSG_CHARINFO_CLAN), szSenderName, szMsg); if ( ZGetGame()) { if ( (ZGetGame()->GetMatch()->GetMatchType() == MMATCH_GAMETYPE_DUEL) && !ZGetGame()->m_pMyCharacter->IsDie()) sprintf(szText, "%s(%s) : %s", ZMsg( MSG_CHARINFO_CLAN), szSenderName, ". . . . ."); } ZChatOutput(MCOLOR(ZCOLOR_CHAT_CLANMSG), szText); }
void ZSurvival::OnGameCreate() { if (!ZGetGameTypeManager()->IsQuestDerived(ZGetGameClient()->GetMatchStageSetting()->GetGameType())) return; // 여기서 npc.xml 등 퀘스트에 필요한 파일을 읽는다. 만약 이미 이전에 읽었었다면 읽지 않는다. // 때문에 ZSurvival::OnDestroyOnce()는 명시적으로 호출하지 않음. OnCreateOnce(); Create(); // 라운드별 보상 XP BP 카운터를 초기화 m_nRewardBP = 0; m_nRewardXP = 0; m_nReachedRound = 0; m_nPoint = 0; // 서바이벌맵 해킹 감지 if (m_MapCatalogue.IsHacked()) { ZGetGameInterface()->ShowDisconnectMsg( MERR_FIND_HACKER, 30000 ); mlog(ZMsg(MSG_HACKING_DETECTED)); mlog("\nhacked XML.\n"); } }
void ZItemMenu::SetupMenu() { RemoveAllMenuItem(); ZIDLResource* pResource = ZApplication::GetGameInterface()->GetIDLResource(); ZShopEquipListbox* pItemListBox = (ZShopEquipListbox*)pResource->FindWidget("EquipmentList"); ZItemMenuItem* pMenuItem = new ZItemMenuItem(ZCMD_ITEMMENU_BRINGBACK_ACCOUNTITEM, ZMsg( MSG_MENUITEM_SENTTOBANK)); pMenuItem->SetSize(GetFont()->GetWidth(pMenuItem->GetText())+5, GetFont()->GetHeight()); AddMenuItem(pMenuItem); // Add하면서 MenuItem Resize됨 }
bool ZSurvival::OnQuestCombatState(MCommand* pCommand) { char nState; pCommand->GetParameter(&nState, 0, MPT_CHAR); MQuestCombatState nCombatState = MQuestCombatState(nState); m_QuestCombatState = nCombatState; // 보관.. switch (nCombatState) { case MQUEST_COMBAT_PREPARE: { } break; case MQUEST_COMBAT_PLAY: { ZGetObjectManager()->GetNPCObjectMap()->ForceInvisibleNewNpc(false); ZGetEffectManager()->Clear(); ZGetEffectManager()->EnableDraw(true); ZGetGame()->m_WeaponManager.EnableRender(true); ZGetWorldItemManager()->EnableDraw(true); } break; case MQUEST_COMBAT_COMPLETED: { // 서바이벌이므로 마지막 섹터라도 포탈을 찍어야 한다. 그러나 마지막 반복의 막판이라면 포탈을 없게한다 if (!m_GameInfo.IsLastSectorInSurvival()) { if (ZGetGame()) { rvector portal_pos; int nCurrSectorIndex = m_GameInfo.GetCurrSectorIndex(); int nLinkIndex = m_GameInfo.GetMapSectorLink(nCurrSectorIndex); portal_pos = ZGetGame()->GetMapDesc()->GetQuestSectorLink(nLinkIndex); ZGetWorldItemManager()->AddQuestPortal(portal_pos); m_GameInfo.SetPortalPos(portal_pos); ZChatOutput(MCOLOR(ZCOLOR_CHAT_SYSTEM_GAME), ZMsg(MSG_GAME_OPEN_PORTAL)); m_tRemainedTime = timeGetTime() + PORTAL_MOVING_TIME; m_bIsRoundClear = true; } } } break; }; return true; }
void ZSellCashItemConfirmDlg::Open(const char* szItemName, CCBitmap* pIcon, int price, int count, ISellCashItemConfirmDlgDoneHandler* pHandler) { CCPicture* pPicture = (CCPicture*)GetIDLResource()->FindWidget("SellCashItemConfirmFrame_Thumbnail"); if (pPicture) pPicture->SetBitmap(pIcon); CCLabel* pLabel = (CCLabel*)GetIDLResource()->FindWidget("SellCashItemConfirmFrame_ItemName"); if (pLabel) pLabel->SetText(szItemName); char szPrice[256]; sprintf(szPrice, "%d %s", price, ZMsg(MSG_CHARINFO_BOUNTY)); pLabel = (CCLabel*)GetIDLResource()->FindWidget("SellCashItemConfirmFrame_Bounty"); if (pLabel) pLabel->SetText(szPrice); CCTextArea* pTextArea = (CCTextArea*)GetIDLResource()->FindWidget("SellCashItemConfirmFrame_Warning"); if (pTextArea) pTextArea->SetText( ZMsg(MSG_SHOPEQUIP_SELL_CASHITEM_CONFIRM)); CCFrame* pFrame = (CCFrame*)GetIDLResource()->FindWidget("SellCashItemConfirmFrame"); if (pFrame) { pFrame->Show(true, true); } m_pDoneHandler = pHandler; // 유저가 지금 팔고자 하는 캐쉬아이템을 확실히 인지할수 있는 시간을 주기 위해 OK 버튼을 몇초후 활성화시킨다 CCButton* pButton = (CCButton*)GetIDLResource()->FindWidget("SellCashItemConfirmFrame_Sell"); if (pButton) { pButton->Enable(false); m_bWaitActivatingOkBtn = true; m_nWaitActivatingOkBtnBeginTime = timeGetTime(); } }
RRESULT OnError(void *pParam) { cclog("RealSpace::OnError(%d) \n", RGetLastError()); switch (RGetLastError()) { case RERROR_INVALID_DEVICE: { D3DADAPTER_IDENTIFIER9 *ai=RGetAdapterID(); char szLog[512]; ZTransMsg( szLog, MSG_DONOTSUPPORT_GPCARD, 1, ai->Description); int ret=MessageBox(NULL, szLog, ZMsg( MSG_WARNING), MB_YESNO); if(ret!=IDYES) return R_UNKNOWN; } break; case RERROR_CANNOT_CREATE_D3D: { ShowCursor(TRUE); char szLog[512]; sprintf(szLog, ZMsg( MSG_DIRECTX_NOT_INSTALL)); int ret=MessageBox(NULL, szLog, ZMsg( MSG_WARNING), MB_YESNO); if(ret==IDYES) { ShellExecute(g_hWnd, "open", ZMsg( MSG_DIRECTX_DOWNLOAD_URL), NULL, NULL, SW_SHOWNORMAL); } } break; }; return R_OK; }
void ZVoteInterface::DrawVoteMessage(MDrawContext* pDC) // 투표가 진행중일때 메시지 { // 투표 진행중일때 메시지 if ( (ZGetGameInterface()->GetState() == GUNZ_GAME) && ZGetGameClient() && ZGetGameClient()->IsVoteInProgress() && ZGetGameClient()->CanVote() ) { MFont *pFont=ZGetGameInterface()->GetCombatInterface()->GetGameFont(); pDC->SetFont(pFont); pDC->SetColor(MCOLOR(0x80ffffff)); TextRelative(pDC,300.f/800.f,550/600.f,ZGetGameClient()->GetVoteMessage()); if(timeGetTime()/500 % 2 == 0 ) { TextRelative(pDC,300.f/800.f,565/600.f, ZMsg(MSG_VOTE_YESNO)); } } }
void OnClanAskSponsorAgreement_OnExpire() { ZChatOutput( ZMsg(MSG_CANCELED) ); ZGetGameClient()->AnswerSponsorAgreement(false); }
bool ZApplication::OnCreate(ZLoadingProgress *pLoadingProgress) { string strFileNameZItem(FILENAME_ZITEM_DESC); string strFileNameZItemLocale(FILENAME_ZITEM_DESC_LOCALE); string strFileNameZBuff(FILENAME_BUFF_DESC); string strFileNameWorlditem(FILENAME_WORLDITEM); string strFileNameAbuse(FILENAME_ABUSE); // #ifndef _DEBUG // strFileNameZItem += ".mef"; // strFileNameZItemLocale += ".mef"; // strFileNameZBuff += ".mef"; // strFileNameWorlditem += ".mef"; // strFileNameAbuse += ".mef"; // #endif MInitProfile(); // 멀티미디어 타이머 초기화 TIMECAPS tc; mlog("ZApplication::OnCreate : begin\n"); //ZGetSoundEngine()->Enumerate(); //for( int i = 0 ; i < ZGetSoundEngine()->GetEnumDeviceCount() ; ++i) //{ // sprintf(szDesc, "Sound Device %d = %s\n", i, ZGetSoundEngine()->GetDeviceDescription( i ) ); // mlog(szDesc); //} __BP(2000,"ZApplication::OnCreate"); #define MMTIMER_RESOLUTION 1 if (TIMERR_NOERROR == timeGetDevCaps(&tc,sizeof(TIMECAPS))) { m_nTimerRes = min(max(tc.wPeriodMin,MMTIMER_RESOLUTION),tc.wPeriodMax); timeBeginPeriod(m_nTimerRes); } // 한국도 서버리스트 선택 과정이 추가된다. // IP가 없으면 로그인화면으로 이동, IP가 있으면 바로 캐릭터 선택창으로 이동 if (ZApplication::GetInstance()->GetLaunchMode() == ZApplication::ZLAUNCH_MODE_NETMARBLE) m_nInitialState = GUNZ_DIRECTLOGIN; if (ZGameInterface::m_sbRemainClientConnectionForResetApp == true) m_nInitialState = GUNZ_LOBBY; // if during reload client for changing language, pass login step. DWORD _begin_time,_end_time; #define BEGIN_ { _begin_time = timeGetTime(); } #define END_(x) { _end_time = timeGetTime(); float f_time = (_end_time - _begin_time) / 1000.f; mlog("\n-------------------> %s : %f \n\n", x,f_time ); } __BP(2001,"m_SoundEngine.Create"); ZLoadingProgress soundLoading("Sound",pLoadingProgress,.12f); BEGIN_; #ifdef _BIRDSOUND m_SoundEngine.Create(RealSpace2::g_hWnd, 44100, Z_AUDIO_HWMIXING, GetFileSystem()); #else m_SoundEngine.Create(RealSpace2::g_hWnd, Z_AUDIO_HWMIXING, &soundLoading ); #endif END_("Sound Engine Create"); soundLoading.UpdateAndDraw(1.f); __EP(2001); // mlog("ZApplication::OnCreate : m_SoundEngine.Create\n"); mlog( "sound engine create.\n" ); // ZGetInitialLoading()->SetPercentage( 15.0f ); // ZGetInitialLoading()->Draw( MODE_DEFAULT, 0 , true ); // loadingProgress.UpdateAndDraw(.3f); RegisterForbidKey(); __BP(2002,"m_pInterface->OnCreate()"); ZLoadingProgress giLoading("GameInterface",pLoadingProgress,.35f); BEGIN_; m_pGameInterface=new ZGameInterface("GameInterface",Mint::GetInstance()->GetMainFrame(),Mint::GetInstance()->GetMainFrame()); m_pGameInterface->m_nInitialState = m_nInitialState; if(!m_pGameInterface->OnCreate(&giLoading)) { mlog("Failed: ZGameInterface OnCreate\n"); SAFE_DELETE(m_pGameInterface); return false; } // mlog("Bird : 5\n"); m_pGameInterface->SetBounds(0,0,MGetWorkspaceWidth(),MGetWorkspaceHeight()); END_("GameInterface Create"); giLoading.UpdateAndDraw(1.f); m_pStageInterface = new ZStageInterface(); m_pOptionInterface = new ZOptionInterface; __EP(2002); #ifdef _BIRDTEST goto BirdGo; #endif // ZGetInitialLoading()->SetPercentage( 30.0f ); // ZGetInitialLoading()->Draw( MODE_DEFAULT, 0 , true ); // loadingProgress.UpdateAndDraw(.7f); __BP(2003,"Character Loading"); ZLoadingProgress meshLoading("Mesh",pLoadingProgress,.41f); BEGIN_; // zip filesystem 을 사용하기 때문에 꼭 ZGameInterface 다음에 사용한다... // if(m_MeshMgr.LoadXmlList("model/character_lobby.xml")==-1) return false; if(m_MeshMgr.LoadXmlList("model/character.xml",ZProgressCallBack,&meshLoading)==-1) return false; mlog( "Load character.xml success,\n" ); END_("Character Loading"); meshLoading.UpdateAndDraw(1.f); // ZLoadingProgress npcLoading("NPC",pLoadingProgress,.1f); #ifdef _QUEST //if(m_NPCMeshMgr.LoadXmlList("model/npc.xml",ZProgressCallBack,&npcLoading) == -1) if(m_NPCMeshMgr.LoadXmlList("model/npc.xml") == -1) return false; #endif __EP(2003); // 모션에 연결된 사운드 파일중 없는것을 제거한다.. // 엔진에서는 사운드에 접근할수없어서.. // 파일체크는 부담이크고~ CheckSound(); // npcLoading.UpdateAndDraw(1.f); __BP(2004,"WeaponMesh Loading"); BEGIN_; string strFileNameWeapon("model/weapon.xml"); // #ifndef _DEBUG // strFileNameWeapon += ".mef"; // #endif if(m_WeaponMeshMgr.LoadXmlList((char*)strFileNameWeapon.c_str())==-1) return false; END_("WeaponMesh Loading"); __EP(2004); __BP(2005,"Worlditem Loading"); ZLoadingProgress etcLoading("etc",pLoadingProgress,.02f); BEGIN_; #ifdef _WORLD_ITEM_ m_MeshMgr.LoadXmlList((char*)strFileNameWorlditem.c_str()); #endif mlog("Load weapon.xml success. \n"); //*/ END_("Worlditem Loading"); __EP(2005); #ifdef _BIRDTEST BirdGo: #endif __BP(2006,"ETC .. XML"); BEGIN_; CreateConsole(ZGetGameClient()->GetCommandManager()); // mlog("ZApplication::OnCreate : CreateConsole \n"); m_pLogFrame = new MCommandLogFrame("Command Log", Mint::GetInstance()->GetMainFrame(), Mint::GetInstance()->GetMainFrame()); int nHeight = MGetWorkspaceHeight()/3; m_pLogFrame->SetBounds(0, MGetWorkspaceHeight()-nHeight-1, MGetWorkspaceWidth()-1, nHeight); m_pLogFrame->Show(false); m_pGameInterface->SetFocusEnable(true); m_pGameInterface->SetFocus(); m_pGameInterface->Show(true); if (!MGetMatchItemDescMgr()->ReadCache()) { if (!MGetMatchItemDescMgr()->ReadXml(GetFileSystem(), strFileNameZItem.c_str())) { MLog("Error while Read Item Descriptor %s\n", strFileNameZItem.c_str()); } if (!MGetMatchItemDescMgr()->ReadXml(GetFileSystem(), strFileNameZItemLocale.c_str())) { MLog("Error while Read Item Descriptor %s\n", strFileNameZItemLocale.c_str()); } MGetMatchItemDescMgr()->WriteCache(); } mlog("Load zitem info success.\n"); if( !MGetMatchBuffDescMgr()->ReadXml(GetFileSystem(), strFileNameZBuff.c_str()) ) { MLog("Error while Read Buff Descriptor %s\n", strFileNameZBuff.c_str()); } mlog("Load zBuff info success.\n"); // if (!MGetMatchItemEffectDescMgr()->ReadXml(GetFileSystem(), FILENAME_ZITEMEFFECT_DESC)) // { // MLog("Error while Read Item Descriptor %s\n", FILENAME_ZITEMEFFECT_DESC); // } // mlog("Init effect manager success.\n"); if (!MGetMatchWorldItemDescMgr()->ReadXml(GetFileSystem(), strFileNameWorlditem.c_str() )) { MLog("Error while Read Item Descriptor %s\n", strFileNameWorlditem.c_str()); } mlog("Init world item manager success.\n"); if (!MGetMapDescMgr()->Initialize(GetFileSystem(), "system/map.xml")) { MLog("Error while Read map Descriptor %s\n", "system/map.xml"); } mlog("Init map Descriptor success.\n"); string strFileChannelRule("system/channelrule.xml"); // #ifndef _DEBUG // strFileChannelRule += ".mef"; // #endif if (!ZGetChannelRuleMgr()->ReadXml(GetFileSystem(), strFileChannelRule.c_str())) { MLog("Error while Read Item Descriptor %s\n", strFileChannelRule.c_str()); } mlog("Init channel rule manager success.\n"); /* if (!MGetNPCGroupMgr()->ReadXml(GetFileSystem(), "system/monstergroup.xml")) { MLog("Error while Read Item Descriptor %s", "system/monstergroup.xml"); } mlog("ZApplication::OnCreate : ZGetNPCGroupMgr()->ReadXml \n"); */ // if (!MGetChattingFilter()->Create(GetFileSystem(), "system/abuse.xml")) bool bSucceedLoadAbuse = MGetChattingFilter()->LoadFromFile(GetFileSystem(), strFileNameAbuse.c_str()); if (!bSucceedLoadAbuse || MGetChattingFilter()->GetNumAbuseWords() == 0) { // 해킹으로 abuse-list 파일자체를 없애거나 내용을 비웠을 경우 실행을 멈추게 하자 MLog("Error while Read Abuse Filter %s\n", strFileNameAbuse.c_str()); MessageBox(NULL, ZErrStr(MERR_FIND_INVALIDFILE), ZMsg( MSG_WARNING), MB_OK); // TODO: 풀스크린에서 메시지 박스는 좀 곤란함; return false; } mlog( "Init abuse manager success.\n" ); #ifdef _QUEST_ITEM if( !GetQuestItemDescMgr().ReadXml(GetFileSystem(), FILENAME_QUESTITEM_DESC) ) { MLog( "Error while read quest tiem descrition xml file.\n" ); } #endif mlog("Init chatting filter. success\n"); if(!m_SkillManager.Create()) { MLog("Error while create skill manager\n"); } END_("ETC .."); #ifndef _BIRDTEST etcLoading.UpdateAndDraw(1.f); #endif //CoInitialize(NULL); // ZGetInitialLoading()->SetPercentage( 40.0f ); // ZGetInitialLoading()->Draw( MODE_DEFAULT, 0 , true ); // loadingProgress.UpdateAndDraw(1.f); ZGetEmblemInterface()->Create(); __EP(2006); __EP(2000); __SAVEPROFILE("profile_loading.txt"); if (ZCheckFileHack() == true) { MLog("File Check Failed\n"); return false; } ZSetupDataChecker_Global(&m_GlobalDataChecker); #ifdef LOCALE_NHNUSA GetNHNUSAReport().ReportInitComplete(); #endif return true; }
void ZObserver::OnDraw(MDrawContext* pDC) { if ( g_pGame->IsReplay() && !g_pGame->IsShowReplayInfo()) return; if ( m_pTargetCharacter == NULL) return; if ( ZGetCamera()->GetLookMode() == ZCAMERA_MINIMAP) return; if ( ZGetMyInfo()->IsAdminGrade()) { MFont *pFont=MFontManager::Get("FONTb11b"); if ( pFont == NULL) _ASSERT(0); pDC->SetFont(pFont); MCOLOR backgroundcolor; if ( m_pTargetCharacter->GetTeamID() == MMT_RED) backgroundcolor = MCOLOR(100,0,0, 150); else if ( m_pTargetCharacter->GetTeamID() == MMT_BLUE) backgroundcolor = MCOLOR(0,0,100, 150); else backgroundcolor = MCOLOR(0,0,0, 150); pDC->SetColor(backgroundcolor); pDC->FillRectangle( MGetWorkspaceWidth() / 2 - 170, MGetWorkspaceHeight() * (650.0f/800.0f) - 7, 340, 30); backgroundcolor = MCOLOR( 255,255,255, 255); pDC->SetColor( backgroundcolor); char szName[128]; sprintf_safe( szName, "%s (HP:%d, AP:%d)", m_pTargetCharacter->GetUserName(), m_pTargetCharacter->GetHP(), m_pTargetCharacter->GetAP()); TextRelative(pDC, 0.5f, 650.0f/800.0f, szName, true); } else if ( ZApplication::GetGame()->GetMatch()->GetMatchType() == MMATCH_GAMETYPE_DUEL) { char charName[3][100]; charName[0][0] = charName[1][0] = charName[2][0] = 0; float fMaxHP[ 2]={ 0.0f, 0.0f}, fMaxAP[ 2]={ 0.0f, 0.0f}; int nHP[ 2]={ 0, 0}, nAP[ 2]={ 0, 0}; bool bExistNextChallenger = false; bool bIsChampOserved = false; bool bIsChlngOserved = false; ZRuleDuel* pDuel = (ZRuleDuel*)ZGetGameInterface()->GetGame()->GetMatch()->GetRule(); for (ZCharacterManager::iterator itor = ZGetCharacterManager()->begin(); itor != ZGetCharacterManager()->end(); ++itor) { ZCharacter* pCharacter = (*itor).second; // Champion if (pCharacter->GetUID() == pDuel->QInfo.m_uidChampion) { strcpy_safe(charName[0], pCharacter->GetUserName()); fMaxHP[ 0] = pCharacter->GetProperty()->fMaxHP; fMaxAP[ 0] = pCharacter->GetProperty()->fMaxAP; if ( pCharacter->IsDie()) { nHP[ 0] = 0; nAP[ 0] = 0; } else { nHP[ 0] = pCharacter->GetHP(); nAP[ 0] = pCharacter->GetAP(); } if ( m_pTargetCharacter) { if ( pCharacter->GetUID() == m_pTargetCharacter->GetUID()) bIsChampOserved = true; } } // Challenger else if (pCharacter->GetUID() == pDuel->QInfo.m_uidChallenger) { strcpy_safe(charName[1], pCharacter->GetUserName()); fMaxHP[ 1] = pCharacter->GetProperty()->fMaxHP; fMaxAP[ 1] = pCharacter->GetProperty()->fMaxAP; if ( pCharacter->IsDie()) { nHP[ 1] = 0; nAP[ 1] = 0; } else { nHP[ 1] = pCharacter->GetHP(); nAP[ 1] = pCharacter->GetAP(); } if ( m_pTargetCharacter) { if ( pCharacter->GetUID() == m_pTargetCharacter->GetUID()) bIsChlngOserved = true; } } // Waiting else if (pCharacter->GetUID() == pDuel->QInfo.m_WaitQueue[0]) { strcpy_safe(charName[2], pCharacter->GetUserName()); bExistNextChallenger = true; } } float fRx = (float)MGetWorkspaceWidth() / 800.0f; float fRy = (float)MGetWorkspaceHeight() / 600.0f; int nWidth; float fPosy; float fLength; float fHeight; // HP fPosy = 10.0f*fRy; fLength = 163.0f*fRx; fHeight = 23.0f*fRy; pDC->SetColor( 255, 0, 0, 210); nWidth = (int)( (float)nHP[0] / fMaxHP[0] * fLength); pDC->FillRectangle( (193.0f+163.0f)*fRx-nWidth, fPosy, nWidth, fHeight); nWidth = (int)( (float)nHP[1] / fMaxHP[1] * fLength); pDC->FillRectangle( 444.0f*fRx, fPosy, nWidth, fHeight); // AP pDC->SetColor( 0, 50, 0, 170); pDC->FillRectangle( 218.0f*fRx, 37.0f*fRy, 150.0f*fRx, 5.0f*fRy); pDC->FillRectangle( 432.0f*fRx, 37.0f*fRy, 150.0f*fRx, 5.0f*fRy); pDC->SetColor( 0, 255, 0, 100); nWidth = (int)( (float)nAP[0] / fMaxAP[0] * 150.0f * fRx); pDC->FillRectangle( (218.0f+150.0f)*fRx-nWidth, 37.0f*fRy, nWidth, 5.0f*fRy); nWidth = (int)( (float)nAP[1] / fMaxAP[1] * 150.0f * fRx); pDC->FillRectangle( 432.0f*fRx, 37.0f*fRy, nWidth, 5.0f*fRy); // °ÔÀÌÁö ÇÁ·¹ÀÓ Ãâ·Â MBitmap* pBitmap = MBitmapManager::Get( "duel_score.tga"); if ( pBitmap) { pDC->SetBitmap( pBitmap); pDC->Draw( 167.0f*fRx, 0, 466.0f*fRx, 49.0f*fRx); } // À̸§ Ãâ·Â MFont *pFont = MFontManager::Get("FONTa10_O2Wht"); if ( pFont == NULL) _ASSERT(0); pDC->SetFont( pFont); int nTime = GetGlobalTimeMS() % 200; if ( bIsChampOserved && (nTime < 100)) pDC->SetColor(MCOLOR(0xFFFFFF00)); else pDC->SetColor(MCOLOR(0xFFA0A0A0)); TextRelative(pDC, 0.34f, 0.026f, charName[0], true); if ( bIsChlngOserved && (nTime < 100)) pDC->SetColor(MCOLOR(0xFFFFFF00)); else pDC->SetColor(MCOLOR(0xFFA0A0A0)); TextRelative(pDC, 0.66f, 0.026f, charName[1], true); if ( bExistNextChallenger) { MBitmap* pBitmap = MBitmapManager::Get( "icon_play.tga"); if ( pBitmap) { pDC->SetBitmap( pBitmap); int nIcon = 20.0f*fRx; pDC->Draw( 646.0f*fRx, 0, nIcon, nIcon); pDC->Draw( 640.0f*fRx, 0, nIcon, nIcon); } pDC->SetColor( MCOLOR(0xFF808080)); TextRelative( pDC, 0.83f, 0.01f, charName[ 2], false); } ZGetCombatInterface()->DrawVictory( pDC, 162, 20, pDuel->QInfo.m_nVictory); } else if ( ZApplication::GetGame()->GetMatch()->GetMatchType() != MMATCH_GAMETYPE_DUEL) { char szName[128]; sprintf_safe(szName, "%s (HP:%d, AP:%d)", m_pTargetCharacter->GetUserName(), m_pTargetCharacter->GetHP(), m_pTargetCharacter->GetAP()); if ( m_pTargetCharacter->IsAdmin()) pDC->SetColor(MCOLOR(ZCOLOR_ADMIN_NAME)); else pDC->SetColor(MCOLOR(0xFFFFFFFF)); MFont *pFont = MFontManager::Get( "FONTb11b"); if ( pFont == NULL) _ASSERT(0); pDC->SetFont( pFont); if ( ZApplication::GetGame()->GetMatch()->GetMatchType() == MMATCH_GAMETYPE_DEATHMATCH_TEAM2) TextRelative( pDC, 0.5f, 75.0f/800.0f, szName, true); else TextRelative( pDC, 0.5f, 50.0f/800.0f, szName, true); } // Ä«¸Þ¶ó Ç¥½Ã if ( !ZGetMyInfo()->IsAdminGrade()) { ZCamera *pCamera = ZGetGameInterface()->GetCamera(); const char *szModes[] = { "normal", "user", "free", "minimap" }; // TextRelative(pDC, 0.9f, 50.0f/800.0f, szModes[pCamera->GetLookMode()], true); char szFileName[ 50]; sprintf_safe( szFileName, "camera_%s.tga", szModes[pCamera->GetLookMode()]); pDC->SetBitmap( MBitmapManager::Get( szFileName)); float fGain = (float)MGetWorkspaceWidth() / 800.0f; pDC->Draw( (int)(720.0f * fGain), (int)(7.0f * fGain), (int)(64.0f * fGain), (int)(64.0f * fGain)); } // Admin ¿ÉÁ®¹öÀÏ °æ¿ì¿¡ ³²Àº Àοø¼ö Ç¥½Ã if ( ZGetMyInfo()->IsAdminGrade()) { // Àοø¼ö ±¸Çϱâ int nNumOfTotal=0, nNumOfRedTeam=0, nNumOfBlueTeam=0; ZCharacterManager::iterator itor; ZCharacter* pCharacter; for (itor = ZGetCharacterManager()->begin(); itor != ZGetCharacterManager()->end(); ++itor) { pCharacter = (*itor).second; if ( pCharacter->GetTeamID() == MMT_SPECTATOR) // ¿ÉÀú¹ö´Â –A´Ù continue; if(pCharacter->IsAdminHide()) continue; if ( (pCharacter->GetTeamID()==4) && ( !pCharacter->IsDie())) nNumOfTotal++; else if ( (pCharacter->GetTeamID()==MMT_RED) && ( !pCharacter->IsDie())) nNumOfRedTeam++; else if ( (pCharacter->GetTeamID()==MMT_BLUE) && ( !pCharacter->IsDie())) nNumOfBlueTeam++; } // ÆÀ À̹ÌÁö Ç¥½Ã float sizex = MGetWorkspaceWidth() / 800.f; float sizey = MGetWorkspaceHeight() / 600.f; char szText[128]; // ¹è°æ Ç¥½Ã MCOLOR backgroundcolor; if (ZApplication::GetGame()->GetMatch()->IsTeamPlay()) { backgroundcolor = MCOLOR(100,0,0, 150); pDC->SetColor(backgroundcolor); pDC->FillRectangle( 700 * sizex, 37 * sizey, 85 * sizex, 22 * sizey); backgroundcolor = MCOLOR(0,0,100, 150); pDC->SetColor(backgroundcolor); pDC->FillRectangle( 700 * sizex, 62 * sizey, 85 * sizex, 22 * sizey); // Àοø¼ö Ç¥½Ã backgroundcolor = MCOLOR(255,180,180, 255); pDC->SetColor(backgroundcolor); sprintf_safe( szText, "%s:%d", ZMsg( MSG_WORD_REDTEAM), nNumOfRedTeam); TextRelative( pDC, 0.92f, 40.0f/600.0f, szText, true); backgroundcolor = MCOLOR(180,180,255, 255); pDC->SetColor(backgroundcolor); sprintf_safe( szText, "%s:%d", ZMsg( MSG_WORD_BLUETEAM), nNumOfBlueTeam); TextRelative( pDC, 0.92f, 65.0f/600.0f, szText, true); } } CheckDeadTarget(); }
void ZShopEquipInterface::DrawCharInfoText(char* szShopOrEquip, int nReqLevel, int nNewWT, int nNewMaxWT, int nNewHP, int nNewAP, int nReqBounty, int nReqCash) { if (szShopOrEquip == NULL) { DrawCharInfoText("Shop", nReqLevel, nNewWT, nNewMaxWT, nNewHP, nNewAP, nReqBounty, nReqCash); DrawCharInfoText("Equip", nReqLevel, nNewWT, nNewMaxWT, nNewHP, nNewAP, nReqBounty, nReqCash); return; } if (0!=strcmp(szShopOrEquip, "Shop") && 0!=strcmp(szShopOrEquip, "Equip")) return; MTextArea* pTextArea[3]; char sz1[256], sz2[256], szTextArea[64]; const char* szRed = "^1"; const char* szGreen = "^2"; const char* szGray = "^9"; const char* szColor = NULL; // prefix에 따라서 "Shop_MyInfo1" "Shop_MyInfo2" "Shop_MyInfo3" "Equip_MyInfo1" "Equip_MyInfo2" "Equip_MyInfo3"의 이름을 구성 // (가로로 늘어놓은 TextArea 세개에 나눠서 표시하기 때문에..) for (int i=0; i<3; ++i) { sprintf(szTextArea, "%s_MyInfo%d", szShopOrEquip, i+1); pTextArea[i] = (MTextArea*)GetIDLResource()->FindWidget(szTextArea); if (NULL == pTextArea[i]) { _ASSERT(0); return; // 하나라도 못찾으면 리턴해버리자 } pTextArea[i]->Clear(); } // 첫번째 TextArea (레벨, 무게) szColor = szGray; if (nReqLevel > ZGetMyInfo()->GetLevel()) szColor = szRed; sprintf(sz1, "^9%s : %s%d ^9%s", ZMsg(MSG_CHARINFO_LEVEL), szColor, ZGetMyInfo()->GetLevel(), ZMsg(MSG_CHARINFO_LEVELMARKER)); pTextArea[0]->AddText(sz1); int nCurrMaxWT = ZGetMyInfo()->GetItemList()->GetMaxWeight(); sprintf(sz1, "^9%s : ", ZMsg(MSG_CHARINFO_WEIGHT)); szColor = (nNewWT > nNewMaxWT) ? szRed : szGray; sprintf(sz2, "%s%d", szColor, nNewWT); strcat(sz1, sz2); sprintf(sz2, "^9/%d", nCurrMaxWT); strcat(sz1, sz2); int nDiffMaxWT = nNewMaxWT - nCurrMaxWT; if (nDiffMaxWT != 0) { szColor = (nDiffMaxWT > 0) ? szGreen : szRed; sprintf(sz2, "%s%+d", szColor, nDiffMaxWT); strcat(sz1, sz2); } pTextArea[0]->AddText(sz1); // 두번째 TextArea (체력, 방어) sprintf(sz1, "^9%s : %d ", ZMsg(MSG_CHARINFO_HP), ZGetMyInfo()->GetHP()); int nDiffHP = nNewHP - ZGetMyInfo()->GetHP(); if (nDiffHP != 0) { szColor = (nDiffHP > 0) ? szGreen : szRed; sprintf(sz2, "%s%+d", szColor, nDiffHP); strcat(sz1, sz2); } pTextArea[1]->AddText(sz1); sprintf(sz1, "^9%s : %d ", ZMsg(MSG_CHARINFO_AP), ZGetMyInfo()->GetAP()); int nDiffAP = nNewAP - ZGetMyInfo()->GetAP(); if (nDiffAP != 0) { szColor = (nDiffAP > 0) ? szGreen : szRed; sprintf(sz2, "%s%+d", szColor, nDiffAP); strcat(sz1, sz2); } pTextArea[1]->AddText(sz1); // 세번째 TextArea (바운티, 캐시) sprintf(sz1, "^9%s : ", ZMsg(MSG_CHARINFO_BOUNTY)); szColor = (nReqBounty > ZGetMyInfo()->GetBP()) ? szRed : szGray; sprintf(sz2, "%s%d", szColor, ZGetMyInfo()->GetBP()); strcat(sz1, sz2); pTextArea[2]->AddText(sz1); sprintf(sz1, "^9%s : ", ZMsg(MSG_CHARINFO_CASH)); szColor = (nReqBounty > ZGetMyInfo()->GetECoins()) ? szRed : szGray; sprintf(sz2, "%s%d", szColor, ZGetMyInfo()->GetECoins()); strcat(sz1, sz2); pTextArea[2]->AddText(sz1); /* 보유 캐쉬는 캐쉬템 구입이 가능해질때 보여주자 sprintf(sz1, "^9%s : ", ZMsg(MSG_CHARINFO_CASH)); szColor = (nReqCash > ZGetMyInfo()->GetCash()) ? szRed : szGray; sprintf(sz2, "%s%d", szColor, ZGetMyInfo()->GetCash()); strcat(sz1, sz2); pTextArea[2]->AddText(sz1); */ }
bool ZGameClient::OnCommand(MCommand* pCommand) { bool ret = MMatchClient::OnCommand(pCommand); switch (pCommand->GetID()) { case MC_MATCH_PING_LIST: { auto Param = pCommand->GetParameter(0); if (Param->GetType() != MPT_BLOB) break; void* Blob = Param->GetPointer(); int Count = MGetBlobArrayCount(Blob); for (int i = 0; i < Count; i++) { auto& Ping = *static_cast<MTD_PingInfo*>(MGetBlobArrayElement(Blob, i)); if (Ping.UID == GetPlayerUID()) { PingToServer = Ping.Ping; continue; } auto Peer = GetPeers()->Find(Ping.UID); if (Peer) Peer->UpdatePing(GetGlobalTimeMS(), Ping.Ping); auto Char = ZGetCharacterManager()->Find(Ping.UID); if (Char) Char->Ping = Ping.Ping; } } break; case MC_MATCH_RESPONSE_LOGIN_FAILED: { char szReason[4096]; if (!pCommand->GetParameter(szReason, 0, MPT_STR, sizeof(szReason))) break; ZGetGameInterface()->ShowErrorMessage(szReason); ZPostDisconnect(); } break; case MC_MATCH_RESPONSE_CREATE_ACCOUNT: { char szMessage[128]; if (!pCommand->GetParameter(szMessage, 0, MPT_STR, sizeof(szMessage))) break; ZGetGameInterface()->ShowErrorMessage(szMessage); } break; case MC_NET_ONDISCONNECT: break; case MC_NET_ONERROR: break; case ZC_CHANGESKIN: { char szSkinName[256]; pCommand->GetParameter(szSkinName, 0, MPT_STR, sizeof(szSkinName)); if (ZApplication::GetGameInterface()->ChangeInterfaceSkin(szSkinName)) { MClient::OutputMessage(MZMOM_LOCALREPLY, "Change Skin To %s", szSkinName); } else { MClient::OutputMessage(MZMOM_LOCALREPLY, "Change Skin Failed"); } } break; case MC_ADMIN_TERMINAL: { #ifndef _PUBLISH char szText[65535]; szText[0] = 0; MUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(szText, 1, MPT_STR, sizeof(szText)); OutputToConsole(szText); #endif } break; case MC_NET_CHECKPING: { MUID uid; if (pCommand->GetParameter(&uid, 0, MPT_UID) == false) break; MCommand* pNew = new MCommand(m_CommandManager.GetCommandDescByID(MC_NET_PING), uid, m_This); pNew->AddParameter(new MCommandParameterUInt(GetGlobalTimeMS())); Post(pNew); return true; } case MC_NET_PING: { unsigned int nTimeStamp; if (pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT) == false) break; MCommand* pNew = new MCommand(m_CommandManager.GetCommandDescByID(MC_NET_PONG), pCommand->m_Sender, m_This); pNew->AddParameter(new MCommandParameterUInt(nTimeStamp)); Post(pNew); return true; } case MC_NET_PONG: { int nTimeStamp; pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT); MClient::OutputMessage(MZMOM_LOCALREPLY, "Ping from (%u:%u) = %d", pCommand->GetSenderUID().High, pCommand->GetSenderUID().Low, GetGlobalTimeMS() - nTimeStamp); } break; case ZC_CON_CONNECT: { char szBuf[256]; sprintf_safe(szBuf, "Net.Connect %s:%d", ZGetConfiguration()->GetServerIP(), ZGetConfiguration()->GetServerPort()); ConsoleInputEvent(szBuf); SetServerAddr(ZGetConfiguration()->GetServerIP(), ZGetConfiguration()->GetServerPort()); } break; case ZC_CON_DISCONNECT: { ConsoleInputEvent("Net.Disconnect"); } break; case ZC_CON_CLEAR: { if (ZGetConsole()) ZGetConsole()->ClearMessage(); } break; case ZC_CON_HIDE: { if (ZGetConsole()) ZGetConsole()->Show(false); } break; case ZC_CON_SIZE: { if (ZGetConsole()) { int iConWidth, iConHeight; pCommand->GetParameter(&iConWidth, 0, MPT_INT); pCommand->GetParameter(&iConHeight, 1, MPT_INT); if ((iConWidth > 30) && (iConHeight > 30)) { MPOINT point = ZGetConsole()->GetPosition(); ZGetConsole()->SetBounds(point.x, point.y, iConWidth, iConHeight); } } } break; case MC_CLOCK_SYNCHRONIZE: { u32 nGlobalClock; pCommand->GetParameter(&nGlobalClock, 0, MPT_UINT); u32 nLocalClock = GetClockCount(); if (nGlobalClock > nLocalClock) m_bIsBigGlobalClock = true; else m_bIsBigGlobalClock = false; m_nClockDistance = ZGetClockDistance(nGlobalClock, nLocalClock); } break; case MC_MATCH_NOTIFY: { unsigned int nMsgID = 0; if (pCommand->GetParameter(&nMsgID, 0, MPT_UINT) == false) break; OnMatchNotify(nMsgID); } break; case MC_MATCH_BRIDGEPEER_ACK: { MUID uidChar; int nCode; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&nCode, 1, MPT_INT); OnBridgePeerACK(uidChar, nCode); } break; case MC_MATCH_STAGE_RESPONSE_FORCED_ENTRY: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); if (nResult == MOK) { OnForcedEntryToGame(); } else { ZApplication::GetGameInterface()->ShowMessage("Forced entry rejected"); } } break; case MC_MATCH_STAGE_JOIN: { MUID uidChar, uidStage; unsigned int nRoomNo = 0; char szStageName[256] = ""; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nRoomNo, 2, MPT_UINT); pCommand->GetParameter(szStageName, 3, MPT_STR, sizeof(szStageName)); OnStageJoin(uidChar, uidStage, nRoomNo, szStageName); } break; case MC_MATCH_STAGE_LEAVE: { MUID uidChar, uidStage; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); OnStageLeave(uidChar, uidStage); } break; case MC_MATCH_STAGE_START: { MUID uidChar, uidStage; int nCountdown; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nCountdown, 2, MPT_INT); OnStageStart(uidChar, uidStage, nCountdown); } break; case MC_MATCH_STAGE_LAUNCH: { MUID uidStage; char szMapName[_MAX_DIR]; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName)); OnStageLaunch(uidStage, szMapName); } break; case MC_MATCH_STAGE_FINISH_GAME: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); OnStageFinishGame(uidStage); } break; case MC_MATCH_STAGE_MAP: { MUID uidStage; char szMapName[_MAX_DIR]; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName)); OnStageMap(uidStage, szMapName); } break; case MC_MATCH_STAGE_TEAM: { MUID uidChar, uidStage; unsigned int nTeam; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nTeam, 2, MPT_UINT); OnStageTeam(uidChar, uidStage, nTeam); } break; case MC_MATCH_STAGE_PLAYER_STATE: { MUID uidChar, uidStage; int nObjectStageState; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nObjectStageState, 2, MPT_INT); OnStagePlayerState(uidChar, uidStage, MMatchObjectStageState(nObjectStageState)); } break; case MC_MATCH_STAGE_MASTER: { MUID uidChar, uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(&uidChar, 1, MPT_UID); OnStageMaster(uidStage, uidChar); } break; case MC_MATCH_STAGE_CHAT: { MUID uidStage, uidChar; static char szChat[512]; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat)); OnStageChat(uidChar, uidStage, szChat); } break; case MC_MATCH_STAGE_LIST: { char nPrevStageCount, nNextStageCount; pCommand->GetParameter(&nPrevStageCount, 0, MPT_CHAR); pCommand->GetParameter(&nNextStageCount, 1, MPT_CHAR); MCommandParameter* pParam = pCommand->GetParameter(2); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnStageList((int)nPrevStageCount, (int)nNextStageCount, pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_PLAYER_LIST: { unsigned char nTotalPlayerCount, nPage; pCommand->GetParameter(&nTotalPlayerCount, 0, MPT_UCHAR); pCommand->GetParameter(&nPage, 1, MPT_UCHAR); MCommandParameter* pParam = pCommand->GetParameter(2); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnChannelPlayerList((int)nTotalPlayerCount, (int)nPage, pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_ALL_PLAYER_LIST: { MUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); MCommandParameter* pParam = pCommand->GetParameter(1); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnChannelAllPlayerList(uidChannel, pBlob, nCount); } break; case MC_MATCH_RESPONSE_FRIENDLIST: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnResponseFriendList(pBlob, nCount); } break; case MC_MATCH_RESPONSE_STAGESETTING: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); MCommandParameter* pStageParam = pCommand->GetParameter(1); if (pStageParam->GetType() != MPT_BLOB) break; void* pStageBlob = pStageParam->GetPointer(); int nStageCount = MGetBlobArrayCount(pStageBlob); MCommandParameter* pCharParam = pCommand->GetParameter(2); if (pCharParam->GetType() != MPT_BLOB) break; void* pCharBlob = pCharParam->GetPointer(); int nCharCount = MGetBlobArrayCount(pCharBlob); int nStageState; pCommand->GetParameter(&nStageState, 3, MPT_INT); MUID uidMaster; pCommand->GetParameter(&uidMaster, 4, MPT_UID); OnResponseStageSetting(uidStage, pStageBlob, nStageCount, pCharBlob, nCharCount, static_cast<STAGE_STATE>(nStageState), uidMaster); } break; case MC_MATCH_RESPONSE_PEER_RELAY: { MUID uidPeer; if (pCommand->GetParameter(&uidPeer, 0, MPT_UID) == false) break; OnResponsePeerRelay(uidPeer); } break; case MC_MATCH_LOADING_COMPLETE: { MUID uidChar; int nPercent; if (pCommand->GetParameter(&uidChar, 0, MPT_UID) == false) break; if (pCommand->GetParameter(&nPercent, 1, MPT_INT) == false) break; OnLoadingComplete(uidChar, nPercent); } break; case MC_MATCH_ANNOUNCE: { unsigned int nType; char szMsg[256]; pCommand->GetParameter(&nType, 0, MPT_UINT); pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof(szMsg)); OnAnnounce(nType, szMsg); } break; case MC_MATCH_CHANNEL_RESPONSE_JOIN: { MUID uidChannel; int nChannelType; char szChannelName[256]; pCommand->GetParameter(&uidChannel, 0, MPT_UID); pCommand->GetParameter(&nChannelType, 1, MPT_INT); pCommand->GetParameter(szChannelName, 2, MPT_STR, sizeof(szChannelName)); OnChannelResponseJoin(uidChannel, (MCHANNEL_TYPE)nChannelType, szChannelName); } break; case MC_MATCH_CHANNEL_CHAT: { MUID uidChannel, uidChar; char szChat[512]; char szName[256]; int nGrade; pCommand->GetParameter(&uidChannel, 0, MPT_UID); pCommand->GetParameter(szName, 1, MPT_STR, sizeof(szName)); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat)); pCommand->GetParameter(&nGrade, 3, MPT_INT); OnChannelChat(uidChannel, szName, szChat, nGrade); } break; case MC_MATCH_CHANNEL_LIST: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnChannelList(pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_RULE: { MUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); char szRuleName[128]; pCommand->GetParameter(szRuleName, 1, MPT_STR, sizeof(szRuleName)); OnChannelResponseRule(uidChannel, szRuleName); } break; case MC_MATCH_RESPONSE_RECOMMANDED_CHANNEL: { MUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); OnResponseRecommandedChannel(uidChannel); } break; case MC_ADMIN_ANNOUNCE: { char szChat[512]; u32 nMsgType = 0; pCommand->GetParameter(szChat, 1, MPT_STR, sizeof(szChat)); pCommand->GetParameter(&nMsgType, 2, MPT_UINT); OnAdminAnnounce(szChat, ZAdminAnnounceType(nMsgType)); } break; case MC_MATCH_GAME_LEVEL_UP: { MUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); OnGameLevelUp(uidChar); } break; case MC_MATCH_GAME_LEVEL_DOWN: { MUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); OnGameLevelDown(uidChar); } break; case MC_MATCH_RESPONSE_GAME_INFO: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); MCommandParameter* pParam = pCommand->GetParameter(1); if (pParam->GetType() != MPT_BLOB) break; void* pGameInfoBlob = pParam->GetPointer(); pParam = pCommand->GetParameter(2); if (pParam->GetType() != MPT_BLOB) break; void* pRuleInfoBlob = pParam->GetPointer(); pParam = pCommand->GetParameter(3); if (pParam->GetType() != MPT_BLOB) break; void* pPlayerInfoBlob = pParam->GetPointer(); OnResponseGameInfo(uidStage, pGameInfoBlob, pRuleInfoBlob, pPlayerInfoBlob); } break; case MC_MATCH_OBTAIN_WORLDITEM: { MUID uidPlayer; int nItemUID; pCommand->GetParameter(&uidPlayer, 0, MPT_UID); pCommand->GetParameter(&nItemUID, 1, MPT_INT); OnObtainWorldItem(uidPlayer, nItemUID); } break; case MC_MATCH_SPAWN_WORLDITEM: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pSpawnInfoBlob = pParam->GetPointer(); OnSpawnWorldItem(pSpawnInfoBlob); } break; case MC_MATCH_REMOVE_WORLDITEM: { int nItemUID; pCommand->GetParameter(&nItemUID, 0, MPT_INT); OnRemoveWorldItem(nItemUID); } break; case MC_MATCH_USER_WHISPER: { char szSenderName[128] = ""; char szTargetName[128] = ""; char szMessage[1024] = ""; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName)); pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName)); pCommand->GetParameter(szMessage, 2, MPT_STR, sizeof(szMessage)); OnUserWhisper(szSenderName, szTargetName, szMessage); } break; case MC_MATCH_CHATROOM_JOIN: { char szPlayerName[128] = ""; char szChatRoomName[128] = ""; pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName)); pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName)); OnChatRoomJoin(szPlayerName, szChatRoomName); } break; case MC_MATCH_CHATROOM_LEAVE: { char szPlayerName[128] = ""; char szChatRoomName[128] = ""; pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName)); pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName)); OnChatRoomLeave(szPlayerName, szChatRoomName); } break; case MC_MATCH_CHATROOM_SELECT_WRITE: { char szChatRoomName[128] = ""; pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName)); OnChatRoomSelectWrite(szChatRoomName); } break; case MC_MATCH_CHATROOM_INVITE: { char szSenderName[64] = ""; char szTargetName[64] = ""; char szRoomName[128] = ""; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName)); pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName)); pCommand->GetParameter(szRoomName, 2, MPT_STR, sizeof(szRoomName)); OnChatRoomInvite(szSenderName, szRoomName); } break; case MC_MATCH_CHATROOM_CHAT: { char szChatRoomName[128] = ""; char szPlayerName[128] = ""; char szChat[128] = ""; pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName)); pCommand->GetParameter(szPlayerName, 1, MPT_STR, sizeof(szPlayerName)); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat)); OnChatRoomChat(szChatRoomName, szPlayerName, szChat); } break; case ZC_REPORT_119: { OnLocalReport119(); } break; case ZC_MESSAGE: { int nMessageID; pCommand->GetParameter(&nMessageID, 0, MPT_INT); ZGetGameInterface()->ShowMessage(nMessageID); }break; case MC_TEST_PEERTEST_PING: { MUID uidSender = pCommand->GetSenderUID(); char szLog[128]; sprintf_safe(szLog, "PEERTEST_PING: from (%d%d)", uidSender.High, uidSender.Low); ZChatOutput(szLog, ZChat::CMT_SYSTEM); } break; case MC_TEST_PEERTEST_PONG: { } break; case MC_MATCH_CLAN_RESPONSE_CREATE_CLAN: { int nResult, nRequestID; pCommand->GetParameter(&nResult, 0, MPT_INT); pCommand->GetParameter(&nRequestID, 1, MPT_INT); OnResponseCreateClan(nResult, nRequestID); } break; case MC_MATCH_CLAN_RESPONSE_AGREED_CREATE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnResponseAgreedCreateClan(nResult); } break; case MC_MATCH_CLAN_ASK_SPONSOR_AGREEMENT: { int nRequestID; char szClanName[256]; MUID uidMasterObject; char szMasterName[256]; pCommand->GetParameter(&nRequestID, 0, MPT_INT); pCommand->GetParameter(szClanName, 1, MPT_STR, sizeof(szClanName)); pCommand->GetParameter(&uidMasterObject, 2, MPT_UID); pCommand->GetParameter(szMasterName, 3, MPT_STR, sizeof(szMasterName)); OnClanAskSponsorAgreement(nRequestID, szClanName, uidMasterObject, szMasterName); } break; case MC_MATCH_CLAN_ANSWER_SPONSOR_AGREEMENT: { MUID uidClanMaster; int nRequestID; bool bAnswer; char szCharName[256]; pCommand->GetParameter(&nRequestID, 0, MPT_INT); pCommand->GetParameter(&uidClanMaster, 1, MPT_UID); pCommand->GetParameter(szCharName, 2, MPT_STR, sizeof(szCharName)); pCommand->GetParameter(&bAnswer, 3, MPT_BOOL); OnClanAnswerSponsorAgreement(nRequestID, uidClanMaster, szCharName, bAnswer); } break; case MC_MATCH_CLAN_RESPONSE_CLOSE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseCloseClan(nResult); } break; case MC_MATCH_CLAN_RESPONSE_JOIN_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseJoinClan(nResult); } break; case MC_MATCH_CLAN_ASK_JOIN_AGREEMENT: { char szClanName[256], szClanAdmin[256]; MUID uidClanAdmin; pCommand->GetParameter(szClanName, 0, MPT_STR, sizeof(szClanName)); pCommand->GetParameter(&uidClanAdmin, 1, MPT_UID); pCommand->GetParameter(szClanAdmin, 2, MPT_STR, sizeof(szClanAdmin)); OnClanAskJoinAgreement(szClanName, uidClanAdmin, szClanAdmin); } break; case MC_MATCH_CLAN_ANSWER_JOIN_AGREEMENT: { MUID uidClanAdmin; bool bAnswer; char szJoiner[256]; pCommand->GetParameter(&uidClanAdmin, 0, MPT_UID); pCommand->GetParameter(szJoiner, 1, MPT_STR, sizeof(szJoiner)); pCommand->GetParameter(&bAnswer, 2, MPT_BOOL); OnClanAnswerJoinAgreement(uidClanAdmin, szJoiner, bAnswer); } break; case MC_MATCH_CLAN_RESPONSE_AGREED_JOIN_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseAgreedJoinClan(nResult); } break; case MC_MATCH_CLAN_UPDATE_CHAR_CLANINFO: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanUpdateCharClanInfo(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_LEAVE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseLeaveClan(nResult); } break; case MC_MATCH_CLAN_MASTER_RESPONSE_CHANGE_GRADE: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseChangeGrade(nResult); } break; case MC_MATCH_CLAN_ADMIN_RESPONSE_EXPEL_MEMBER: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseExpelMember(nResult); } break; case MC_MATCH_CLAN_MSG: { char szSenderName[256]; char szMsg[512]; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName)); pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof(szMsg)); OnClanMsg(szSenderName, szMsg); } break; case MC_MATCH_CLAN_RESPONSE_MEMBER_LIST: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanMemberList(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_CLAN_INFO: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanResponseClanInfo(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_EMBLEMURL: { int nCLID = 0; int nEmblemChecksum = 0; char szURL[4096] = ""; pCommand->GetParameter(&nCLID, 0, MPT_INT); pCommand->GetParameter(&nEmblemChecksum, 1, MPT_INT); pCommand->GetParameter(szURL, 2, MPT_STR, sizeof(szURL)); OnClanResponseEmblemURL(nCLID, nEmblemChecksum, szURL); } break; case MC_MATCH_CLAN_LOCAL_EMBLEMREADY: { int nCLID = 0; char szURL[4096] = ""; pCommand->GetParameter(&nCLID, 0, MPT_INT); pCommand->GetParameter(szURL, 1, MPT_STR, sizeof(szURL)); OnClanEmblemReady(nCLID, szURL); } break; case MC_MATCH_RESPONSE_RESULT: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); if (nResult != MOK) { ZApplication::GetGameInterface()->ShowErrorMessage(nResult); } } break; case MC_MATCH_RESPONSE_CHARINFO_DETAIL: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnResponseCharInfoDetail(pBlob); } break; case MC_MATCH_RESPONSE_PROPOSAL: { int nResult, nProposalMode, nRequestID; pCommand->GetParameter(&nResult, 0, MPT_INT); pCommand->GetParameter(&nProposalMode, 1, MPT_INT); pCommand->GetParameter(&nRequestID, 2, MPT_INT); OnResponseProposal(nResult, MMatchProposalMode(nProposalMode), nRequestID); } break; case MC_MATCH_ASK_AGREEMENT: { MUID uidProposer; int nProposalMode, nRequestID; pCommand->GetParameter(&uidProposer, 0, MPT_UID); MCommandParameter* pParam = pCommand->GetParameter(1); void* pMemberNamesBlob = pParam->GetPointer(); pCommand->GetParameter(&nProposalMode, 2, MPT_INT); pCommand->GetParameter(&nRequestID, 3, MPT_INT); OnAskAgreement(uidProposer, pMemberNamesBlob, MMatchProposalMode(nProposalMode), nRequestID); } break; case MC_MATCH_REPLY_AGREEMENT: { MUID uidProposer, uidChar; char szReplierName[256]; int nProposalMode, nRequestID; bool bAgreement; pCommand->GetParameter(&uidProposer, 0, MPT_UID); pCommand->GetParameter(&uidChar, 1, MPT_UID); pCommand->GetParameter(szReplierName, 2, MPT_STR, sizeof(szReplierName)); pCommand->GetParameter(&nProposalMode, 3, MPT_INT); pCommand->GetParameter(&nRequestID, 4, MPT_INT); pCommand->GetParameter(&bAgreement, 5, MPT_BOOL); OnReplyAgreement(uidProposer, uidChar, szReplierName, MMatchProposalMode(nProposalMode), nRequestID, bAgreement); } break; case MC_MATCH_LADDER_SEARCH_RIVAL: { ZGetGameInterface()->OnArrangedTeamGameUI(true); }break; case MC_MATCH_LADDER_CANCEL_CHALLENGE: { ZGetGameInterface()->OnArrangedTeamGameUI(false); char szCharName[MATCHOBJECT_NAME_LENGTH]; pCommand->GetParameter(szCharName, 0, MPT_STR, sizeof(szCharName)); if (szCharName[0] != 0) { char szOutput[256]; ZTransMsg(szOutput, MSG_LADDER_CANCEL, 1, szCharName); ZChatOutput(MCOLOR(ZCOLOR_CHAT_SYSTEM), szOutput); } else { ZChatOutput(MCOLOR(ZCOLOR_CHAT_SYSTEM), ZMsg(MSG_LADDER_FAILED)); } }break; case MC_MATCH_LADDER_RESPONSE_CHALLENGE: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnLadderResponseChallenge(nResult); } break; case MC_MATCH_LADDER_PREPARE: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); int nTeam; pCommand->GetParameter(&nTeam, 1, MPT_INT); OnLadderPrepare(uidStage, nTeam); }break; case MC_MATCH_LADDER_LAUNCH: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); char szMapName[128]; pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName)); OnLadderLaunch(uidStage, szMapName); }break; case MC_MATCH_CLAN_STANDBY_CLAN_LIST: { int nPrevStageCount, nNextStageCount; pCommand->GetParameter(&nPrevStageCount, 0, MPT_INT); pCommand->GetParameter(&nNextStageCount, 1, MPT_INT); MCommandParameter* pParam = pCommand->GetParameter(2); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanStandbyClanList(nPrevStageCount, nNextStageCount, pBlob); } break; case MC_MATCH_CLAN_MEMBER_CONNECTED: { char szMember[256]; pCommand->GetParameter(szMember, 0, MPT_STR, sizeof(szMember)); OnClanMemberConnected(szMember); } break; case MC_MATCH_NOTIFY_CALLVOTE: { char szDiscuss[128] = ""; char szArg[256] = ""; pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss)); pCommand->GetParameter(szArg, 1, MPT_STR, sizeof(szArg)); OnNotifyCallVote(szDiscuss, szArg); } break; case MC_MATCH_NOTIFY_VOTERESULT: { char szDiscuss[128]; int nResult = 0; pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss)); pCommand->GetParameter(&nResult, 1, MPT_INT); OnNotifyVoteResult(szDiscuss, nResult); } break; case MC_MATCH_VOTE_RESPONSE: { int nMsgCode = 0; pCommand->GetParameter(&nMsgCode, 0, MPT_INT); OnVoteAbort(nMsgCode); } break; case MC_MATCH_BROADCAST_CLAN_RENEW_VICTORIES: { char szWinnerClanName[256], szLoserClanName[256]; int nVictories; pCommand->GetParameter(szWinnerClanName, 0, MPT_STR, sizeof(szWinnerClanName)); pCommand->GetParameter(szLoserClanName, 1, MPT_STR, sizeof(szLoserClanName)); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastClanRenewVictories(szWinnerClanName, szLoserClanName, nVictories); } break; case MC_MATCH_BROADCAST_CLAN_INTERRUPT_VICTORIES: { char szWinnerClanName[256], szLoserClanName[256]; int nVictories; pCommand->GetParameter(szWinnerClanName, 0, MPT_STR, sizeof(szWinnerClanName)); pCommand->GetParameter(szLoserClanName, 1, MPT_STR, sizeof(szLoserClanName)); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastClanInterruptVictories(szWinnerClanName, szLoserClanName, nVictories); } break; case MC_MATCH_BROADCAST_DUEL_RENEW_VICTORIES: { char szChannelName[256], szChampionName[256]; int nVictories, nRoomNo; pCommand->GetParameter(szChampionName, 0, MPT_STR, sizeof(szChampionName)); pCommand->GetParameter(szChannelName, 1, MPT_STR, sizeof(szChannelName)); pCommand->GetParameter(&nRoomNo, 2, MPT_INT); pCommand->GetParameter(&nVictories, 3, MPT_INT); OnBroadcastDuelRenewVictories(szChampionName, szChannelName, nRoomNo, nVictories); } break; case MC_MATCH_BROADCAST_DUEL_INTERRUPT_VICTORIES: { char szChampionName[256], szInterrupterName[256]; int nVictories; pCommand->GetParameter(szChampionName, 0, MPT_STR, sizeof(szChampionName)); pCommand->GetParameter(szInterrupterName, 1, MPT_STR, sizeof(szInterrupterName)); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastDuelInterruptVictories(szChampionName, szInterrupterName, nVictories); } break; case MC_MATCH_RESPONSE_STAGE_FOLLOW: { int nMsgID; pCommand->GetParameter(&nMsgID, 0, MPT_INT); OnFollowResponse(nMsgID); } break; case MC_MATCH_SCHEDULE_ANNOUNCE_SEND: { char cAnnounce[512] = { 0 }; pCommand->GetParameter(cAnnounce, 0, MPT_STR, sizeof(cAnnounce)); ZChatOutput(cAnnounce); } break; case MC_MATCH_EXPIRED_RENT_ITEM: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnExpiredRentItem(pBlob); } break; case MC_MATCH_FIND_HACKING: { } break; case MC_MATCH_ROUTE_UPDATE_STAGE_EQUIP_LOOK: { MUID uidPlayer; int nParts; int nItemID; pCommand->GetParameter(&uidPlayer, 0, MPT_UID); pCommand->GetParameter(&nParts, 1, MPT_INT); pCommand->GetParameter(&nItemID, 2, MPT_INT); OnResponseUpdateStageEquipLook(uidPlayer, nParts, nItemID); } break; default: if (!ret) { } break; } if (m_fnOnCommandCallback) ret = m_fnOnCommandCallback(pCommand); return ret; }
/*********************************************************************** DrawPage : protected desc : 페이지를 그린다 arg : none ret : none ************************************************************************/ void ZMonsterBookInterface::DrawPage( void) { // 페이지 정보를 가져온다 ZMonsterBookPageItr itr = m_mapMonsterBookPage.find( m_nCurrentPageNum); ZMonsterBookPageInfo* pPageInfo; if ( itr != m_mapMonsterBookPage.end()) pPageInfo = (*itr).second; else pPageInfo = new ZMonsterBookPageInfo; // Get resource pointer ZIDLResource* pResource = ZApplication::GetGameInterface()->GetIDLResource(); // 배경 이미지 로딩 if ( m_pBookBgImg != NULL) { delete m_pBookBgImg; m_pBookBgImg = NULL; } m_pBookBgImg = new CCBitmapR2; if ( m_nCurrentPageNum == 0) ((CCBitmapR2*)m_pBookBgImg)->Create( "monsterIllust.png", RGetDevice(), "interface/MonsterIllust/book_firstbg.jpg"); else ((CCBitmapR2*)m_pBookBgImg)->Create( "monsterIllust.png", RGetDevice(), "interface/MonsterIllust/book_bg.jpg"); if ( m_pBookBgImg) { // 읽어온 비트맵 이미지 포인터를 해당 위젯에 넘겨줘서 표시한다 CCPicture* pPicture = (CCPicture*)pResource->FindWidget( "MonsterBook_BookBG"); if ( pPicture) pPicture->SetBitmap( m_pBookBgImg->GetSourceBitmap()); } // 해당 몬스터의 일러스트 이미지를 업데이트 한다 if ( m_pIllustImg) { delete m_pIllustImg; m_pIllustImg = NULL; } CCPicture* pPicture = (CCPicture*)pResource->FindWidget( "MonsterBook_MonsterIllust"); if ( pPicture) pPicture->SetBitmap( NULL); m_pIllustImg = new CCBitmapR2; char szFileName[ 256]; sprintf( szFileName, "interface/MonsterIllust/monster_Illust%02d.jpg", pPageInfo->m_nID); ((CCBitmapR2*)m_pIllustImg)->Create( "monsterIllust.png", RGetDevice(), szFileName); if ( m_pIllustImg) { CCPicture* pPicture = (CCPicture*)pResource->FindWidget( "MonsterBook_MonsterIllust"); if ( pPicture) pPicture->SetBitmap( m_pIllustImg->GetSourceBitmap()); } // 해당 몬스터의 이름을 업데이트 한다 CCLabel* pLabel = (CCLabel*)pResource->FindWidget( "MonsterBook_MonsterName"); if (pLabel) { pLabel->SetText( m_nCurrentPageNum ? pPageInfo->m_strName.data() : ""); pLabel->Show( true); } // 해당 몬스터의 등급을 업데이트 한다 pLabel = (CCLabel*)pResource->FindWidget( "MonsterBook_MonsterGrade"); if ( pLabel) { char szGrade[ 64] = { 0, }; if ( m_nCurrentPageNum) { sprintf( szGrade, "%s : ", ZMsg(MSG_WORD_GRADE)); switch ( pPageInfo->m_nGrade) { case NPC_GRADE_REGULAR : strcat( szGrade, ZMsg(MSG_WORD_REGULAR)); break; case NPC_GRADE_LEGENDARY : strcat( szGrade, ZMsg(MSG_WORD_LEGENDARY)); break; case NPC_GRADE_BOSS : strcat( szGrade, ZMsg(MSG_WORD_BOSS)); break; case NPC_GRADE_ELITE : strcat( szGrade, ZMsg(MSG_WORD_ELITE)); break; case NPC_GRADE_VETERAN : strcat( szGrade, ZMsg(MSG_WORD_VETERAN)); break; } } pLabel->SetText( szGrade); pLabel->Show( true); } // 해당 몬스터의 설명을 업데이트 한다 CCTextArea* pTextArea = (CCTextArea*)pResource->FindWidget( "MonsterBook_MonsterDesc"); if ( pTextArea) { pTextArea->Clear(); pTextArea->AddText( m_nCurrentPageNum ? pPageInfo->m_strDesc.data() : "", sColor( 0xFF321E00)); pTextArea->Show(); } // 해당 몬스터의 HP를 업데이트 한다 pLabel = (CCLabel*)pResource->FindWidget( "MonsterBook_MonsterHP"); if ( pLabel) { char szHP[ 128] = { 0, }; if ( m_nCurrentPageNum) { strcpy( szHP, "HP : "); if ( pPageInfo->m_nHP > 200) strcat( szHP, ZMsg(MSG_WORD_VERYHARD)); else if ( pPageInfo->m_nHP > 120) strcat( szHP, ZMsg(MSG_WORD_HARD)); else if ( pPageInfo->m_nHP > 80) strcat( szHP, ZMsg(MSG_WORD_NORAML)); else if ( pPageInfo->m_nHP > 30) strcat( szHP, ZMsg(MSG_WORD_WEAK)); else strcat( szHP, ZMsg(MSG_WORD_VERYWEAK)); } pLabel->SetText( szHP); pLabel->Show( true); } // 해당 몬스터의 특수기를 업데이트 한다 pTextArea = (CCTextArea*)pResource->FindWidget( "MonsterBook_Attacks"); if ( pTextArea) { pTextArea->Clear(); for ( list<string>::iterator itrSkill = pPageInfo->m_Skill.begin(); itrSkill != pPageInfo->m_Skill.end(); itrSkill++) pTextArea->AddText( (*itrSkill).data(), sColor( 0xFF321E00)); } // 드롭 아이템 업데이트 list<ZDropItemInfo*>::iterator itrDropItem = pPageInfo->m_DropItem.begin(); for ( int i = 0; i < 10; i++) { char szWidgetName[ 50]; sprintf( szWidgetName, "MonsterBook_DropItem%d", i); CCPicture* pPicture = (CCPicture*)pResource->FindWidget( szWidgetName); if ( pPicture) { if ( itrDropItem != pPageInfo->m_DropItem.end()) { pPicture->AttachToolTip( (*itrDropItem)->m_strName.data()); pPicture->SetBitmap( (*itrDropItem)->m_pIcon); pPicture->Show( true); itrDropItem++; } else { pPicture->Show( false); } } } // 페이지 번호를 업데이트 한다 pLabel = (CCLabel*)pResource->FindWidget( "MonsterBook_PageNumber"); if ( pLabel) { char szPageNum[ 20] = { 0, }; if ( m_nCurrentPageNum) sprintf( szPageNum, "- %d -", m_nCurrentPageNum); pLabel->SetText( szPageNum); } // 달성률을 표시한다 pLabel = (CCLabel*)ZApplication::GetGameInterface()->GetIDLResource()->FindWidget( "MonsterBook_Complete"); if ( pLabel) { char szComplete[ 128] = { 0, }; if ( m_nCurrentPageNum == 0) sprintf( szComplete, "%s : %.1f%%", ZMsg(MSG_WORD_RATE), m_fCompleteRate); pLabel->SetText( szComplete); } // 이전 페이지 CCWidget* pWidget = pResource->FindWidget( "MonsterBook_PrevPageButton"); if ( pWidget) pWidget->Show( (m_nCurrentPageNum > 0) ? true : false); // 다음 페이지 pWidget = pResource->FindWidget( "MonsterBook_NextPageButton"); if ( pWidget) pWidget->Show( (m_nCurrentPageNum < m_nTotalPageNum) ? true : false); // 메모리 삭제 if ( itr == m_mapMonsterBookPage.end()) delete pPageInfo; }
void ShowProposalWaitFrame_OnExpire() { ZChatOutput( ZMsg(MSG_CANCELED) ); }
void OnAskReplierAgreement_OnExpire() { ZChatOutput( ZMsg(MSG_CANCELED) ); ZGetGameClient()->ReplyAgreement(false); }
void OnClanAskJoinAgreement_OnExpire() { ZChatOutput( ZMsg(MSG_CANCELED), ZChat::CMT_SYSTEM); ZGetGameClient()->AnswerJoinerAgreement(false); }
bool ZGameClient::OnCommand(CCCommand* pCommand) { bool ret; ret = CCMatchClient::OnCommand(pCommand); #ifdef _LOG_ENABLE_CLIENT_COMMAND_ char buf[256]; sprintf(buf,"[ID:%d]: %s\n", pCommand->GetID(), pCommand->GetDescription()); OutputDebugString(buf); #endif switch(pCommand->GetID()){ case MC_NET_ONDISCONNECT: { } break; case MC_NET_ONERROR: { } break; case ZC_CHANGESKIN: { char szSkinName[256]; pCommand->GetParameter(szSkinName, 0, MPT_STR, sizeof(szSkinName) ); if(ZApplication::GetGameInterface()->ChangeInterfaceSkin(szSkinName)) { CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Change Skin To %s", szSkinName); } else { CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Change Skin Failed"); } } break; case MC_ADMIN_TERMINAL: { #ifndef _PUBLISH char szText[65535]; szText[0] = 0; CCUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(szText, 1, MPT_STR, sizeof(szText) ); OutputToConsole(szText); #endif } break; case MC_NET_CHECKPING: { CCUID uid; if (pCommand->GetParameter(&uid, 0, MPT_UID)==false) break; CCCommand* pNew = new CCCommand(m_CommandManager.GetCommandDescByID(MC_NET_PING), uid, m_This); pNew->AddParameter(new CCCommandParameterUInt(timeGetTime())); Post(pNew); return true; } case MC_NET_PING: { unsigned int nTimeStamp; if (pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT)==false) break; CCCommand* pNew = new CCCommand(m_CommandManager.GetCommandDescByID(MC_NET_PONG), pCommand->m_Sender, m_This); pNew->AddParameter(new CCCommandParameterUInt(nTimeStamp)); Post(pNew); return true; } case MC_NET_PONG: { int nTimeStamp; pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT); CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Ping from (%u:%u) = %d", pCommand->GetSenderUID().High, pCommand->GetSenderUID().Low, timeGetTime()-nTimeStamp); } break; case MC_UDP_PONG: { unsigned int nIp, nTimeStamp; pCommand->GetParameter(&nIp, 0, MPT_UINT); pCommand->GetParameter(&nTimeStamp, 1, MPT_UINT); ZApplication::GetGameInterface()->SetAgentPing(nIp, nTimeStamp); } break; case MC_HSHIELD_PING: { /* unsigned int nTimeStamp; if(pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT) == false) break; CCCommandParameter* pParam = pCommand->GetParameter(1); if(pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = CCGetBlobArrayCount(pBlob); unsigned char* pReqMsg = (unsigned char*)CCGetBlobArrayElement(pBlob, 0); DWORD dwRet = _AhnHS_MakeAckMsg(pReqMsg, ZGetMyInfo()->GetSystemInfo()->pbyAckMsg); if(dwRet != ERROR_SUCCESS) cclog("Making Ack Msg Failed. (Error code = %x)\n", dwRet); CCCommand* pNew = new CCCommand(m_CommandManager.GetCommandDescByID(MC_HSHIELD_PONG), pCommand->m_Sender, m_This); pNew->AddParameter(new CCCommandParameterUInt(nTimeStamp)); void* pBlob2 = CCMakeBlobArray(sizeof(unsigned char), SIZEOF_ACKMSG); unsigned char* pCmdBlock = (unsigned char*)CCGetBlobArrayElement(pBlob2, 0); CopyMemory(pCmdBlock, ZGetMyInfo()->GetSystemInfo()->pbyAckMsg, SIZEOF_ACKMSG); pNew->AddParameter(new CCCmdParamBlob(pBlob2, CCGetBlobArraySize(pBlob2))); // CCEraseBlobArray(pBlob); CCEraseBlobArray(pBlob2); Post(pNew); */ return true; } break; case ZC_CON_CONNECT: { char szBuf[256]; sprintf(szBuf, "Net.Connect %s:%d", ZGetConfiguration()->GetServerIP(), ZGetConfiguration()->GetServerPort()); ConsoleInputEvent(szBuf); SetServerAddr(ZGetConfiguration()->GetServerIP(), ZGetConfiguration()->GetServerPort()); } break; case ZC_CON_DISCONNECT: { ConsoleInputEvent("Net.Disconnect"); } break; case ZC_CON_CLEAR: { if (ZGetConsole()) ZGetConsole()->ClearMessage(); } break; case ZC_CON_HIDE: { if (ZGetConsole()) ZGetConsole()->Show(false); } break; case ZC_CON_SIZE: { if (ZGetConsole()) { int iConWidth, iConHeight; pCommand->GetParameter(&iConWidth, 0, MPT_INT); pCommand->GetParameter(&iConHeight, 1, MPT_INT); if ((iConWidth > 30) && (iConHeight > 30)) { sPoint point = ZGetConsole()->GetPosition(); ZGetConsole()->SetBounds(point.x, point.y, iConWidth, iConHeight); } } } break; case MC_CLOCK_SYNCHRONIZE: { unsigned long int nGlobalClock; pCommand->GetParameter(&nGlobalClock, 0, MPT_UINT); unsigned long int nLocalClock = GetClockCount(); if (nGlobalClock > nLocalClock) m_bIsBigGlobalClock = true; else m_bIsBigGlobalClock = false; m_nClockDistance = ZGetClockDistance(nGlobalClock, nLocalClock); } break; #ifdef _DEBUG case ZC_TEST_SETCLIENT1: { char szBuf[256]; sprintf(szBuf, "peer.setport 10000"); ConsoleInputEvent(szBuf); sprintf(szBuf, "peer.addpeer 127.0.0.1 10001"); ConsoleInputEvent(szBuf); CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Done SetClient1"); } break; case ZC_TEST_SETCLIENT2: { char szBuf[256]; sprintf(szBuf, "peer.setport 10001"); ConsoleInputEvent(szBuf); sprintf(szBuf, "peer.addpeer 127.0.0.1 10000"); ConsoleInputEvent(szBuf); CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Done SetClient2"); } break; case ZC_TEST_SETCLIENTALL: { char szMyIP[256]; pCommand->GetParameter(szMyIP, 0, MPT_STR, sizeof(szMyIP) ); char szBuf[256]; char szIPs[][256] = { "192.168.0.100", "192.168.0.111", "192.168.0.10", "192.168.0.11", "192.168.0.16", "192.168.0.20", "192.168.0.25", "192.168.0.30", "192.168.0.32", "192.168.0.200", "192.168.0.15", "192.168.0.17"}; sprintf(szBuf, "peer.setport 10000"); ConsoleInputEvent(szBuf); for (int i = 0; i < 12; i++) { if (!strcmp(szMyIP, szIPs[i])) continue; sprintf(szBuf, "peer.addpeer %s 10000", szIPs[i]); ConsoleInputEvent(szBuf); } CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Done SetClient All"); } break; #endif #ifndef _PUBLISH case ZC_TEST_BIRD1: { OnBirdTest(); } break; #endif case MC_MATCH_NOTIFY: { unsigned int nMsgID = 0; if (pCommand->GetParameter(&nMsgID, 0, MPT_UINT) == false) break; OnMatchNotify(nMsgID); } break; case MC_MATCH_BRIDGEPEER_ACK: { CCUID uidChar; int nCode; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&nCode, 1, MPT_INT); OnBridgePeerACK(uidChar, nCode); } break; case MC_MATCH_STAGE_RESPONSE_FORCED_ENTRY: // 난입 { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); if (nResult == MOK) { OnForcedEntryToGame(); } else { ZApplication::GetGameInterface()->ShowMessage("난입할 수 없습니다."); } } break; case MC_MATCH_STAGE_JOIN: { CCUID uidChar, uidStage; unsigned int nRoomNo=0; char szStageName[256]=""; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nRoomNo, 2, MPT_UINT); pCommand->GetParameter(szStageName, 3, MPT_STR, sizeof(szStageName) ); OnStageJoin(uidChar, uidStage, nRoomNo, szStageName); } break; case MC_MATCH_STAGE_LEAVE: { CCUID uidChar, uidStage; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); OnStageLeave(uidChar, uidStage); } break; case MC_MATCH_STAGE_START: { CCUID uidChar, uidStage; int nCountdown; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nCountdown, 2, MPT_INT); OnStageStart(uidChar, uidStage, nCountdown); } break; case MC_MATCH_STAGE_LAUNCH: { CCUID uidStage; char szMapName[_MAX_DIR]; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) ); OnStageLaunch(uidStage, szMapName); } break; case MC_MATCH_STAGE_RELAY_LAUNCH : { CCUID uidStage; bool bIsIgnore; char szMapName[_MAX_DIR]; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) ); pCommand->GetParameter(&bIsIgnore, 2, MPT_BOOL); if( !bIsIgnore ) OnStageLaunch(uidStage, szMapName); else { m_bForcedEntry = true; ZApplication::GetGameInterface()->SerializeStageInterface(); } } break; case MC_MATCH_STAGE_FINISH_GAME: { bool bIsRelayMapUnFinish; CCUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(&bIsRelayMapUnFinish, 1, MPT_BOOL); OnStageFinishGame(uidStage, bIsRelayMapUnFinish); } break; case MC_MATCH_STAGE_MAP: { CCUID uidStage; char szMapName[_MAX_DIR]; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) ); OnStageMap(uidStage, szMapName); } break; case MC_MATCH_STAGE_RELAY_MAP_INFO_UPDATE: { CCUID uidStage; int nRelayMapType = 0; int nRelayMapRepeatCount = 0; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(&nRelayMapType, 1, MPT_INT ); pCommand->GetParameter(&nRelayMapRepeatCount, 2, MPT_INT ); CCCommandParameter* pParam = pCommand->GetParameter(3); if (pParam->GetType() != MPT_BLOB) break; void* pRelayMapListBlob = pParam->GetPointer(); if( NULL == pRelayMapListBlob ) break; OnStageRelayMapListUpdate(nRelayMapType, nRelayMapRepeatCount, pRelayMapListBlob); } break; case MC_MATCH_STAGE_RELAY_MAP_ELEMENT_UPDATE: { CCUID uidStage; int nRelayMapType = 0; int nRelayMapRepeatCount = 0; pCommand->GetParameter(&uidStage, 0, MPT_UID ); pCommand->GetParameter(&nRelayMapType, 1, MPT_INT ); pCommand->GetParameter(&nRelayMapRepeatCount, 2, MPT_INT ); OnStageRelayMapElementUpdate(nRelayMapType, nRelayMapRepeatCount); } break; case MC_MATCH_STAGE_TEAM: { CCUID uidChar, uidStage; unsigned int nTeam; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nTeam, 2, MPT_UINT); OnStageTeam(uidChar, uidStage, nTeam); } break; case MC_MATCH_STAGE_PLAYER_STATE: { CCUID uidChar, uidStage; int nObjectStageState; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nObjectStageState, 2, MPT_INT); OnStagePlayerState(uidChar, uidStage, CCMatchObjectStageState(nObjectStageState)); } break; case MC_MATCH_STAGE_MASTER: { CCUID uidChar, uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(&uidChar, 1, MPT_UID); OnStageMaster(uidStage, uidChar); } break; case MC_MATCH_STAGE_CHAT: { CCUID uidStage, uidChar; static char szChat[512]; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat) ); //check Chatting Message..jintriple3 줄 바꿈 문자 필터링 CheckMsgAboutChat(szChat); OnStageChat(uidChar, uidStage, szChat); } break; case MC_MATCH_STAGE_LIST: { char nPrevStageCount, nNextStageCount; pCommand->GetParameter(&nPrevStageCount, 0, MPT_CHAR); pCommand->GetParameter(&nNextStageCount, 1, MPT_CHAR); CCCommandParameter* pParam = pCommand->GetParameter(2); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = CCGetBlobArrayCount(pBlob); OnStageList((int)nPrevStageCount, (int)nNextStageCount, pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_PLAYER_LIST: { unsigned char nTotalPlayerCount, nPage; pCommand->GetParameter(&nTotalPlayerCount, 0, MPT_UCHAR); pCommand->GetParameter(&nPage, 1, MPT_UCHAR); CCCommandParameter* pParam = pCommand->GetParameter(2); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = CCGetBlobArrayCount(pBlob); OnChannelPlayerList((int)nTotalPlayerCount, (int)nPage, pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_ALL_PLAYER_LIST: { CCUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); CCCommandParameter* pParam = pCommand->GetParameter(1); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = CCGetBlobArrayCount(pBlob); OnChannelAllPlayerList(uidChannel, pBlob, nCount); } break; case MC_MATCH_RESPONSE_FRIENDLIST: { CCCommandParameter* pParam = pCommand->GetParameter(0); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = CCGetBlobArrayCount(pBlob); OnResponseFriendList(pBlob, nCount); } break; case MC_MATCH_RESPONSE_STAGESETTING: { CCUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); CCCommandParameter* pStageParam = pCommand->GetParameter(1); if(pStageParam->GetType()!=MPT_BLOB) break; void* pStageBlob = pStageParam->GetPointer(); int nStageCount = CCGetBlobArrayCount(pStageBlob); CCCommandParameter* pCharParam = pCommand->GetParameter(2); if(pCharParam->GetType()!=MPT_BLOB) break; void* pCharBlob = pCharParam->GetPointer(); int nCharCount = CCGetBlobArrayCount(pCharBlob); int nStageState; pCommand->GetParameter(&nStageState, 3, MPT_INT); CCUID uidMaster; pCommand->GetParameter(&uidMaster, 4, MPT_UID); OnResponseStageSetting(uidStage, pStageBlob, nStageCount, pCharBlob, nCharCount, STAGE_STATE(nStageState), uidMaster); ChangeQuestStage(); } break; case MC_MATCH_RESPONSE_PEER_RELAY: { CCUID uidPeer; if (pCommand->GetParameter(&uidPeer, 0, MPT_UID) == false) break; OnResponsePeerRelay(uidPeer); } break; case MC_MATCH_LOADING_COMPLETE: { CCUID uidChar; int nPercent; if (pCommand->GetParameter(&uidChar, 0, MPT_UID) == false) break; if (pCommand->GetParameter(&nPercent, 1, MPT_INT) == false) break; OnLoadingComplete(uidChar, nPercent); } break; case MC_MATCH_ANNOUNCE: { unsigned int nType; char szMsg[256]; pCommand->GetParameter(&nType, 0, MPT_UINT); pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof(szMsg) ); OnAnnounce(nType, szMsg); } break; case MC_MATCH_CHANNEL_RESPONSE_JOIN: { CCUID uidChannel; int nChannelType; char szChannelName[256]; bool bEnableInterface; pCommand->GetParameter(&uidChannel, 0, MPT_UID); pCommand->GetParameter(&nChannelType, 1, MPT_INT); pCommand->GetParameter(szChannelName, 2, MPT_STR, sizeof(szChannelName) ); pCommand->GetParameter(&bEnableInterface, 3, MPT_BOOL); const char* szChannelNameTranslated = ZGetStringResManager()->GetStringFromXml(szChannelName); OnChannelResponseJoin(uidChannel, (CCCHANNEL_TYPE)nChannelType, szChannelNameTranslated, bEnableInterface); } break; case MC_MATCH_CHANNEL_CHAT: { CCUID uidChannel, uidChar; char szChat[512]; char szName[256]; int nGrade; pCommand->GetParameter(&uidChannel, 0, MPT_UID); pCommand->GetParameter(szName, 1, MPT_STR, sizeof(szName) ); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat) ); pCommand->GetParameter(&nGrade,3, MPT_INT); //jintriple3 줄 바꿈 문자 필터링 //check chatting Message CheckMsgAboutChat(szChat); OnChannelChat(uidChannel, szName, szChat, nGrade); } break; case MC_MATCH_CHANNEL_LIST: { CCCommandParameter* pParam = pCommand->GetParameter(0); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = CCGetBlobArrayCount(pBlob); OnChannelList(pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_RULE: { CCUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); char szRuleName[128]; pCommand->GetParameter(szRuleName, 1, MPT_STR, sizeof(szRuleName) ); OnChannelResponseRule(uidChannel, szRuleName); } break; case MC_MATCH_RESPONSE_RECOMMANDED_CHANNEL: { CCUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); OnResponseRecommandedChannel(uidChannel); } break; case MC_ADMIN_ANNOUNCE: { char szChat[512]; unsigned long int nMsgType = 0; pCommand->GetParameter(szChat, 1, MPT_STR, sizeof(szChat) ); pCommand->GetParameter(&nMsgType, 2, MPT_UINT); OnAdminAnnounce(ZGetStringResManager()->GetStringFromXml(szChat), ZAdminAnnounceType(nMsgType)); } break; case MC_MATCH_GAME_LEVEL_UP: { CCUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); OnGameLevelUp(uidChar); } break; case MC_MATCH_GAME_LEVEL_DOWN: { CCUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); OnGameLevelDown(uidChar); } break; case MC_MATCH_RESPONSE_GAME_INFO: { CCUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); CCCommandParameter* pParam = pCommand->GetParameter(1); if(pParam->GetType()!=MPT_BLOB) break; void* pGameInfoBlob = pParam->GetPointer(); pParam = pCommand->GetParameter(2); if(pParam->GetType()!=MPT_BLOB) break; void* pRuleInfoBlob = pParam->GetPointer(); pParam = pCommand->GetParameter(3); if(pParam->GetType()!=MPT_BLOB) break; void* pPlayerInfoBlob = pParam->GetPointer(); OnResponseGameInfo(uidStage, pGameInfoBlob, pRuleInfoBlob, pPlayerInfoBlob); } break; case MC_MATCH_OBTAIN_WORLDITEM: { CCUID uidPlayer; int nIteCCUID; pCommand->GetParameter(&uidPlayer, 0, MPT_UID); pCommand->GetParameter(&nIteCCUID, 1, MPT_INT); OnObtainWorldItem(uidPlayer, nIteCCUID); } break; case MC_MATCH_SPAWN_WORLDITEM: { CCCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType()!=MPT_BLOB) break; void* pSpawnInfoBlob = pParam->GetPointer(); OnSpawnWorldItem(pSpawnInfoBlob); } break; case MC_MATCH_REMOVE_WORLDITEM: { int nIteCCUID; pCommand->GetParameter(&nIteCCUID, 0, MPT_INT); OnRemoveWorldItem(nIteCCUID); } break; case MC_MATCH_USER_WHISPER: { char szSenderName[128]=""; char szTargetName[128]=""; char szMessage[1024]=""; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName) ); pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName) ); pCommand->GetParameter(szMessage, 2, MPT_STR, sizeof(szMessage) ); //jintriple3 줄 바꿈 문자 필터링 //check chatting Message CheckMsgAboutChat(szMessage); OnUserWhisper(szSenderName, szTargetName, szMessage); } break; case MC_MATCH_CHATROOM_JOIN: { char szPlayerName[128]=""; char szChatRoomName[128]=""; pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName) ); pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName) ); OnChatRoomJoin(szPlayerName, szChatRoomName); } break; case MC_MATCH_CHATROOM_LEAVE: { char szPlayerName[128]=""; char szChatRoomName[128]=""; pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName) ); pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName) ); OnChatRoomLeave(szPlayerName, szChatRoomName); } break; case MC_MATCH_CHATROOM_SELECT_WRITE: { char szChatRoomName[128]=""; pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName) ); OnChatRoomSelectWrite(szChatRoomName); } break; case MC_MATCH_CHATROOM_INVITE: { char szSenderName[64]=""; char szTargetName[64]=""; char szRoomName[128]=""; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName) ); pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName) ); pCommand->GetParameter(szRoomName, 2, MPT_STR, sizeof(szRoomName) ); OnChatRoomInvite(szSenderName, szRoomName); } break; case MC_MATCH_CHATROOM_CHAT: { char szChatRoomName[128]=""; char szPlayerName[128]=""; char szChat[128]=""; pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName) ); pCommand->GetParameter(szPlayerName, 1, MPT_STR, sizeof(szPlayerName) ); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat) ); //jintriple3 줄 바꿈 문자 필터링 //check chatting Message CheckMsgAboutChat(szChat); OnChatRoomChat(szChatRoomName, szPlayerName, szChat); } break; case ZC_REPORT_119: { OnLocalReport119(); } break; case ZC_MESSAGE: { int iMessageID; pCommand->GetParameter(&iMessageID, 0, MPT_INT); ZGetGameInterface()->ShowMessage(iMessageID); }break; case MC_TEST_PEERTEST_PING: { CCUID uidSender = pCommand->GetSenderUID(); char szLog[128]; sprintf(szLog, "PEERTEST_PING: from (%d%d)", uidSender.High, uidSender.Low); ZChatOutput(szLog, ZChat::CMT_SYSTEM); } break; case MC_TEST_PEERTEST_PONG: { } break; // 클랜관련 case MC_MATCH_CLAN_RESPONSE_CREATE_CLAN: { int nResult, nRequestID; pCommand->GetParameter(&nResult, 0, MPT_INT); pCommand->GetParameter(&nRequestID, 1, MPT_INT); OnResponseCreateClan(nResult, nRequestID); } break; case MC_MATCH_CLAN_RESPONSE_AGREED_CREATE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnResponseAgreedCreateClan(nResult); } break; case MC_MATCH_CLAN_ASK_SPONSOR_AGREEMENT: { int nRequestID; char szClanName[256]; CCUID uidMasterObject; char szMasterName[256]; pCommand->GetParameter(&nRequestID, 0, MPT_INT); pCommand->GetParameter(szClanName, 1, MPT_STR, sizeof(szClanName) ); pCommand->GetParameter(&uidMasterObject, 2, MPT_UID); pCommand->GetParameter(szMasterName, 3, MPT_STR, sizeof(szMasterName) ); OnClanAskSponsorAgreement(nRequestID, szClanName, uidMasterObject, szMasterName); } break; case MC_MATCH_CLAN_ANSWER_SPONSOR_AGREEMENT: { CCUID uidClanMaster; int nRequestID; bool bAnswer; char szCharName[256]; pCommand->GetParameter(&nRequestID, 0, MPT_INT); pCommand->GetParameter(&uidClanMaster, 1, MPT_UID); pCommand->GetParameter(szCharName, 2, MPT_STR, sizeof(szCharName) ); pCommand->GetParameter(&bAnswer, 3, MPT_BOOL); OnClanAnswerSponsorAgreement(nRequestID, uidClanMaster, szCharName, bAnswer); } break; case MC_MATCH_CLAN_RESPONSE_CLOSE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseCloseClan(nResult); } break; case MC_MATCH_CLAN_RESPONSE_JOIN_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseJoinClan(nResult); } break; case MC_MATCH_CLAN_ASK_JOIN_AGREEMENT: { char szClanName[256], szClanAdmin[256]; CCUID uidClanAdmin; pCommand->GetParameter(szClanName, 0, MPT_STR, sizeof(szClanName) ); pCommand->GetParameter(&uidClanAdmin, 1, MPT_UID); pCommand->GetParameter(szClanAdmin, 2, MPT_STR, sizeof(szClanAdmin) ); OnClanAskJoinAgreement(szClanName, uidClanAdmin, szClanAdmin); } break; case MC_MATCH_CLAN_ANSWER_JOIN_AGREEMENT: { CCUID uidClanAdmin; bool bAnswer; char szJoiner[256]; pCommand->GetParameter(&uidClanAdmin, 0, MPT_UID); pCommand->GetParameter(szJoiner, 1, MPT_STR, sizeof(szJoiner) ); pCommand->GetParameter(&bAnswer, 2, MPT_BOOL); OnClanAnswerJoinAgreement(uidClanAdmin, szJoiner, bAnswer); } break; case MC_MATCH_CLAN_RESPONSE_AGREED_JOIN_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseAgreedJoinClan(nResult); } break; case MC_MATCH_CLAN_UPDATE_CHAR_CLANINFO: { CCCommandParameter* pParam = pCommand->GetParameter(0); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanUpdateCharClanInfo(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_LEAVE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseLeaveClan(nResult); } break; case MC_MATCH_CLAN_MASTER_RESPONSE_CHANGE_GRADE: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseChangeGrade(nResult); } break; case MC_MATCH_CLAN_ADMIN_RESPONSE_EXPEL_MEMBER: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseExpelMember(nResult); } break; case MC_MATCH_CLAN_MSG: { char szSenderName[256]; char szMsg[512]; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName) ); pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof( szMsg) ); //jintriple3 줄 바꿈 문자 필터링 //check chatting Message CheckMsgAboutChat(szMsg); OnClanMsg(szSenderName, szMsg); } break; case MC_MATCH_CLAN_RESPONSE_MEMBER_LIST: { CCCommandParameter* pParam = pCommand->GetParameter(0); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanMemberList(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_CLAN_INFO: { CCCommandParameter* pParam = pCommand->GetParameter(0); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanResponseClanInfo(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_EMBLEMURL: { int nCLID=0; int nEmblemChecksum=0; char szURL[4096]=""; pCommand->GetParameter(&nCLID, 0, MPT_INT); pCommand->GetParameter(&nEmblemChecksum, 1, MPT_INT); pCommand->GetParameter(szURL, 2, MPT_STR, sizeof(szURL) ); OnClanResponseEmblemURL(nCLID, nEmblemChecksum, szURL); } break; case MC_MATCH_CLAN_LOCAL_EMBLEMREADY: { int nCLID=0; char szURL[4096]=""; pCommand->GetParameter(&nCLID, 0, MPT_INT); pCommand->GetParameter(szURL, 1, MPT_STR, sizeof(szURL) ); OnClanEmblemReady(nCLID, szURL); } break; case MC_MATCH_RESPONSE_RESULT: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); if (nResult != MOK) { ZApplication::GetGameInterface()->ShowErrorMessage( nResult ); } } break; case MC_MATCH_RESPONSE_CHARINFO_DETAIL: { CCCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnResponseCharInfoDetail(pBlob); } break; case MC_MATCH_RESPONSE_PROPOSAL: { int nResult, nProposalMode, nRequestID; pCommand->GetParameter(&nResult, 0, MPT_INT); pCommand->GetParameter(&nProposalMode, 1, MPT_INT); pCommand->GetParameter(&nRequestID, 2, MPT_INT); OnResponseProposal(nResult, CCMatchProposalMode(nProposalMode), nRequestID); } break; case MC_MATCH_ASK_AGREEMENT: { CCUID uidProposer; // char szProposerCharName[256]; int nProposalMode, nRequestID; pCommand->GetParameter(&uidProposer, 0, MPT_UID); // pCommand->GetParameter(szProposerCharName, 1, MPT_STR); CCCommandParameter* pParam = pCommand->GetParameter(1); void* pMemberNamesBlob = pParam->GetPointer(); pCommand->GetParameter(&nProposalMode, 2, MPT_INT); pCommand->GetParameter(&nRequestID, 3, MPT_INT); OnAskAgreement(uidProposer, pMemberNamesBlob, CCMatchProposalMode(nProposalMode), nRequestID); } break; case MC_MATCH_REPLY_AGREEMENT: { CCUID uidProposer, uidChar; char szReplierName[256]; int nProposalMode, nRequestID; bool bAgreement; pCommand->GetParameter(&uidProposer, 0, MPT_UID); pCommand->GetParameter(&uidChar, 1, MPT_UID); pCommand->GetParameter(szReplierName, 2, MPT_STR, sizeof(szReplierName) ); pCommand->GetParameter(&nProposalMode, 3, MPT_INT); pCommand->GetParameter(&nRequestID, 4, MPT_INT); pCommand->GetParameter(&bAgreement, 5, MPT_BOOL); OnReplyAgreement(uidProposer, uidChar, szReplierName, CCMatchProposalMode(nProposalMode), nRequestID, bAgreement); } break; // 레더 커맨드 case MC_MATCH_LADDER_SEARCH_RIVAL: // 검색 시작 { ZGetGameInterface()->OnArrangedTeamGameUI(true); }break; case MC_MATCH_LADDER_CANCEL_CHALLENGE: { ZGetGameInterface()->OnArrangedTeamGameUI(false); char szCharName[MATCHOBJECT_NAME_LENGTH]; pCommand->GetParameter(szCharName, 0, MPT_STR, sizeof(szCharName) ); if(szCharName[0]!=0) { char szOutput[256]; ZTransMsg(szOutput,MSG_LADDER_CANCEL,1,szCharName); ZChatOutput(sColor(ZCOLOR_CHAT_SYSTEM), szOutput); }else // 이름이 없으면 실패한경우다. { ZChatOutput(sColor(ZCOLOR_CHAT_SYSTEM), ZMsg(MSG_LADDER_FAILED) ); } }break; case MC_MATCH_LADDER_RESPONSE_CHALLENGE: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnLadderResponseChallenge(nResult); } break; case MC_MATCH_LADDER_PREPARE: { CCUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); int nTeam; pCommand->GetParameter(&nTeam, 1, MPT_INT); OnLadderPrepare(uidStage, nTeam); }break; case MC_MATCH_LADDER_LAUNCH: // 게임 시작 { CCUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); char szMapName[128]; pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) ); OnLadderLaunch(uidStage, szMapName); }break; case MC_MATCH_CLAN_STANDBY_CLAN_LIST: { int nPrevStageCount, nNextStageCount; pCommand->GetParameter(&nPrevStageCount, 0, MPT_INT); pCommand->GetParameter(&nNextStageCount, 1, MPT_INT); CCCommandParameter* pParam = pCommand->GetParameter(2); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanStandbyClanList(nPrevStageCount, nNextStageCount, pBlob); } break; case MC_MATCH_CLAN_MEMBER_CONNECTED: { char szMember[256]; pCommand->GetParameter(szMember, 0, MPT_STR, sizeof(szMember) ); OnClanMemberConnected(szMember); } break; case MC_MATCH_NOTIFY_CALLVOTE: { char szDiscuss[128] = ""; char szArg[256] = ""; pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss) ); pCommand->GetParameter(szArg, 1, MPT_STR, sizeof(szArg) ); OnNotifyCallVote(szDiscuss, szArg); } break; case MC_MATCH_NOTIFY_VOTERESULT: { char szDiscuss[128]; int nResult = 0; pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss) ); pCommand->GetParameter(&nResult, 1, MPT_INT); OnNotifyVoteResult(szDiscuss, nResult); } break; case MC_MATCH_VOTE_RESPONSE: { int nMsgCode = 0; pCommand->GetParameter( &nMsgCode, 0, MPT_INT ); OnVoteAbort( nMsgCode ); } break; case MC_MATCH_BROADCAST_CLAN_RENEW_VICTORIES: { char szWinnerClanName[256], szLoserClanName[256]; int nVictories; pCommand->GetParameter(szWinnerClanName, 0, MPT_STR, sizeof(szWinnerClanName) ); pCommand->GetParameter(szLoserClanName, 1, MPT_STR, sizeof(szLoserClanName) ); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastClanRenewVictories(szWinnerClanName, szLoserClanName, nVictories); } break; case MC_MATCH_BROADCAST_CLAN_INTERRUPT_VICTORIES: { char szWinnerClanName[256], szLoserClanName[256]; int nVictories; pCommand->GetParameter(szWinnerClanName, 0, MPT_STR, sizeof(szWinnerClanName) ); pCommand->GetParameter(szLoserClanName, 1, MPT_STR, sizeof(szLoserClanName) ); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastClanInterruptVictories(szWinnerClanName, szLoserClanName, nVictories); } break; case MC_MATCH_BROADCAST_DUEL_RENEW_VICTORIES: { char szChannelName[256], szChampionName[256]; int nVictories, nRoomNo; pCommand->GetParameter(szChampionName, 0, MPT_STR, sizeof(szChampionName) ); pCommand->GetParameter(szChannelName, 1, MPT_STR, sizeof(szChannelName) ); pCommand->GetParameter(&nRoomNo, 2, MPT_INT); pCommand->GetParameter(&nVictories, 3, MPT_INT); OnBroadcastDuelRenewVictories(szChampionName, szChannelName, nRoomNo, nVictories); } break; case MC_MATCH_BROADCAST_DUEL_INTERRUPT_VICTORIES: { char szChampionName[256], szInterrupterName[256]; int nVictories; pCommand->GetParameter(szChampionName, 0, MPT_STR, sizeof(szChampionName) ); pCommand->GetParameter(szInterrupterName, 1, MPT_STR, sizeof(szInterrupterName) ); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastDuelInterruptVictories(szChampionName, szInterrupterName, nVictories); } break; case MC_MATCH_RESPONSE_STAGE_FOLLOW: { int nMsgID; pCommand->GetParameter( &nMsgID, 0, MPT_INT ); OnFollowResponse( nMsgID ); } break; case MC_MATCH_SCHEDULE_ANNOUNCE_SEND : { char cAnnounce[ 512 ] = {0}; pCommand->GetParameter( cAnnounce, 0, MPT_STR , sizeof(cAnnounce) ); ZChatOutput( cAnnounce ); } break; case MC_MATCH_EXPIRED_RENT_ITEM: { CCCommandParameter* pParam = pCommand->GetParameter(0); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnExpiredRentItem(pBlob); } break; case MC_MATCH_FIND_HACKING: { } break; case MC_MATCH_REWARD_BATTLE_TIME: { CCUID uidOwner; char szRewardName[256], szRewardResetDesc[256]; int nRemainReward; unsigned int nItemId, nItemCnt; unsigned int nRentHourPeriod; pCommand->GetParameter(&uidOwner, 0, MPT_UID); pCommand->GetParameter(szRewardName, 1, MPT_STR, sizeof(szRewardName) ); pCommand->GetParameter(szRewardResetDesc, 2, MPT_STR, sizeof(szRewardResetDesc) ); pCommand->GetParameter(&nItemId, 3, MPT_UINT); pCommand->GetParameter(&nItemCnt, 4, MPT_UINT); pCommand->GetParameter(&nRentHourPeriod, 5, MPT_UINT); pCommand->GetParameter(&nRemainReward, 6, MPT_INT); const char* szCharName = "-"; const char* szItemName = "-"; if (ZGetCharacterManager()) { ZCharacter* pChar = ZGetCharacterManager()->Find(uidOwner); if (pChar) szCharName = pChar->GetUserName(); } CCMatchItemDesc* pItemDesc = CCGetMatchItemDescMgr()->GetItemDesc(nItemId); if (pItemDesc) szItemName = pItemDesc->m_pMItemName->Ref().m_szItemName; else { const ZGambleItemDefine* pGItemDef = ZGetGambleItemDefineMgr().GetGambleItemDefine(nItemId); if (pGItemDef) szItemName = pGItemDef->GetName().c_str(); } // 이 커맨드는 // 1. 보상을 실제로 받은 경우 // 2. 보상을 받을 수 있지만 기회가 남지 않아서 받을 수 없는 경우 // 두 경우 모두 전송받는다. 따라서 상황에 맞게 적절한 처리가 필요하다 bool bRewardReally = (nItemId != 0); bool bMyReward = (ZGetMyUID() == uidOwner); if (bRewardReally) { TimeReward_ShowCharEffect(uidOwner); // 캐릭터 머리 위에 이펙트 출력 TimeReward_ChatOutput_RewardGet(szRewardName, szCharName, szItemName); // '누가 무엇을 받았다' 출력 if (bMyReward) // 나 자신을 위한 커맨드라면 { if (nRemainReward >= 1) TimeReward_ChatOutput_RemainChance(nRemainReward); // 남은 기회를 출력 else if (nRemainReward == 0) TimeReward_ChatOutput_ResetChance(szRewardResetDesc); // 이번에 받은 것이 마지막 기회였다면 재충전 시각 공지 else if (nRemainReward == -1) int a=0;// 이 경우는 별도의 기회 제한이 없는 이벤트를 나타낸다, 특별히 기회에 대한 출력문을 보여주지 않는다 } } else // 조건은 충족했으나 남은 기회가 없어 받지 못한 경우 { if (bMyReward) { TimeReward_ChatOutput_NoChance(szRewardName); // 기회가 없어서 받지 못함을 알려주고 TimeReward_ChatOutput_ResetChance(szRewardResetDesc); // 재충전 시각을 공지 } } } break; // 듀얼 토너먼트 #ifdef _DUELTOURNAMENT case MC_MATCH_DUELTOURNAMENT_RESPONSE_JOINGAME: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); switch (nResult) { case MERR_DT_WRONG_CHANNEL: ZApplication::GetGameInterface()->ShowErrorMessage( nResult ); cclog("Error: Illegal request to join game, This isn't a duel tournament channel.\n"); break; case MERR_DT_CANNOT_CHALLENGE: ZApplication::GetGameInterface()->ShowErrorMessage( nResult ); cclog("Error: failed to challenge a duel tournament game.\n"); break; case MERR_DT_ALREADY_JOIN: ZApplication::GetGameInterface()->ShowErrorMessage( nResult ); cclog("Error: already trying to join a duel tournament game.\n"); break; } } break; case MC_MATCH_DUELTOURNAMENT_PREPARE_MATCH: { CCUID uidStage = CCUID(0,0); int nType; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(&nType, 1, MPT_INT); CCCommandParameter* pParam = pCommand->GetParameter(2); void* pBlobPlayerInfo = pParam->GetPointer(); OnDuelTournamentPrepare((CCDUELTOURNAMENTTYPE)nType, uidStage, pBlobPlayerInfo); } break; case MC_MATCH_DUELTOURNAMENT_LAUNCH_MATCH: { CCUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); char szMapName[128]; pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName) ); ZIDLResource* pResource = ZApplication::GetGameInterface()->GetIDLResource(); CCWidget* pWidget = pResource->FindWidget("DuelTournamentWaitMatchDialog"); if(pWidget!=NULL) pWidget->Show(false); OnDuelTournamentLaunch(uidStage, szMapName); } break; case MC_MATCH_DUELTOURNAMENT_NOT_SERVICE_TIME: { int nOpenStartTime; int nOpenEndTime; pCommand->GetParameter(&nOpenStartTime, 0, MPT_INT); pCommand->GetParameter(&nOpenEndTime, 1, MPT_INT); // 듀얼토너먼트 신청이 서비스 시간에 따라 취소 되었음. ZApplication::GetGameInterface()->OnDuelTournamentGameUI(false); // 참가 신청 박스 닫아준다. const char *strFormat = ZErrStr( MERR_DT_NOT_SERVICE_TIME ); if(strFormat) { char text[1024]; sprintf(text, strFormat, nOpenStartTime, nOpenEndTime); ZApplication::GetGameInterface()->ShowErrorMessage(text, MERR_DT_NOT_SERVICE_TIME); } } break; case MC_MATCH_DUELTOURNAMENT_CHAR_INFO: { pCommand->GetParameter(&m_dtCharInfo.tournamentPoint, 0, MPT_INT); pCommand->GetParameter(&m_dtCharInfo.wins, 1, MPT_INT); pCommand->GetParameter(&m_dtCharInfo.losses, 2, MPT_INT); pCommand->GetParameter(&m_dtCharInfo.ranking, 3, MPT_INT); //pCommand->GetParameter(&rankingFructuation, 4, MPT_INT); pCommand->GetParameter(&m_dtCharInfo.winners, 5, MPT_INT); pCommand->GetParameter(&m_dtCharInfo.lastWeekGrade, 6, MPT_INT); ZGetGameInterface()->UpdateDuelTournamantMyCharInfoUI(); } break; case MC_MATCH_DUELTOURNAMENT_CHAR_INFO_PREVIOUS: { pCommand->GetParameter(&m_dtCharInfoPrev.tournamentPoint, 0, MPT_INT); pCommand->GetParameter(&m_dtCharInfoPrev.wins, 1, MPT_INT); pCommand->GetParameter(&m_dtCharInfoPrev.losses, 2, MPT_INT); pCommand->GetParameter(&m_dtCharInfoPrev.ranking, 3, MPT_INT); pCommand->GetParameter(&m_dtCharInfoPrev.winners, 4, MPT_INT); ZGetGameInterface()->UpdateDuelTournamantMyCharInfoPreviousUI(); } break; #endif //_DUELTOURNAMENT // Gamble 아이템 case MC_MATCH_RESPONSE_GAMBLE: { unsigned int nRecvItem; unsigned int nCnt; unsigned int nTime; pCommand->GetParameter(&nRecvItem, 0, MPT_UINT); pCommand->GetParameter(&nCnt, 1, MPT_UINT); pCommand->GetParameter(&nTime, 2, MPT_UINT); OnRecieveGambleItem( nRecvItem, nCnt, nTime); } break; case MC_QUEST_NPCLIST : { CCCommandParameter* pParam = pCommand->GetParameter( 0 ); if( MPT_BLOB != pParam->GetType() ) { break; } void* pBlobNPCList = pParam->GetPointer(); if( NULL == pBlobNPCList ) { return false; } int gameType; if (!pCommand->GetParameter(&gameType, 1, MPT_INT)) { ASSERT(0); return false; } OnQuestNPCList( pBlobNPCList, (CCMATCH_GAMETYPE)gameType ); } break; case MC_REQUEST_RESOURCE_CRC32 : { DWORD dwKey = 0; pCommand->GetParameter( &dwKey, 0, MPT_UINT ); DWORD dwCrc32, dwXor; ZGetGame()->MakeResourceCRC32(dwKey, dwCrc32, dwXor); ZPostResponseResourceCRC32( dwCrc32, dwXor ); } break; case MC_MATCH_ROUTE_UPDATE_STAGE_EQUIP_LOOK : { CCUID uidPlayer; int nParts; int nItemID; pCommand->GetParameter( &uidPlayer, 0, MPT_UID ); pCommand->GetParameter( &nParts, 1, MPT_INT ); pCommand->GetParameter( &nItemID, 2, MPT_INT ); OnResponseUpdateStageEquipLook( uidPlayer, nParts, nItemID ); } break; case MC_ADMIN_RESPONSE_KICK_PLAYER: { int nResult; pCommand->GetParameter( &nResult, 0, MPT_INT ); OnAdminResponseKickPlayer(nResult); } break; case MC_ADMIN_RESPONSE_BLOCK_PLAYER: { int nResult; pCommand->GetParameter( &nResult, 0, MPT_INT ); OnAdminResponseBlockPlayer(nResult); } break; case MC_ADMIN_RESPONSE_MUTE_PLAYER: { int nResult; pCommand->GetParameter( &nResult, 0, MPT_INT ); OnAdminResponseMutePlayer(nResult); } break; default: if (!ret) { // CCClient::OutputMessage(CCZMOM_LOCALREPLY, "Command(%s) handler not found", pCommand->m_pCommandDesc->GetName()); // return false; } break; } if (m_fnOnCommandCallback) ret = m_fnOnCommandCallback(pCommand); return ret; }
void ShowClanSponsorAgreeWaitFrame_OnExpire() { ZChatOutput( ZMsg(MSG_CANCELED) ); }
void ZItemCountDlg::Open(ZITEMCOUNTDLG_MODE mode, const char* szItemName, CCBitmap* pIcon, int price, int nMin, int nMax, IItemCountDlgDoneHandler* pHandler ) { m_mode = mode; m_strItemName = szItemName; m_pItemIcon = pIcon; m_nPrice = price; m_nMin = nMin; m_nMax = nMax; m_pDoneHandler = pHandler; if (m_nMin > m_nMax || m_nMin < 0 || m_nMax < 0) { _ASSERT(0); m_nMin = m_nMax = 0; } m_nCurrCount = 1; CCFrame* pFrame = (CCFrame*)GetIDLResource()->FindWidget("TradeCountableItemFrame"); CCLabel* pLabel1 = (CCLabel*)GetIDLResource()->FindWidget("TradeCountableItem_Message"); CCLabel* pLabel2 = (CCLabel*)GetIDLResource()->FindWidget("TradeCountableItem_NullLabel"); CCButton* pBtn = (CCButton*)GetIDLResource()->FindWidget("TradeCountableItem_Ok"); switch (m_mode) { case ZICD_SELL: if (pFrame) pFrame->SetText(ZMsg(MSG_SHOPEQUIP_SELL_ITEM)); if (pLabel1) pLabel1->SetText(ZMsg(MSG_SHOPEQUIP_SELL_COUNT_ASK)); if (pLabel2) pLabel2->SetText(ZMsg(MSG_SHOPEQUIP_SELL_COUNT)); if (pBtn) pBtn->SetText(ZMsg(MSG_SHOPEQUIP_SELL_BUTTON)); break; case ZICD_BUY: if (pFrame) pFrame->SetText(ZMsg(MSG_SHOPEQUIP_BUY_ITEM)); if (pLabel1) pLabel1->SetText(ZMsg(MSG_SHOPEQUIP_BUY_COUNT_ASK)); if (pLabel2) pLabel2->SetText(ZMsg(MSG_SHOPEQUIP_BUY_COUNT)); if (pBtn) pBtn->SetText(ZMsg(MSG_SHOPEQUIP_BUY_BUTTON)); break; case ZICD_SENDACCOUNT: if (pFrame) pFrame->SetText(ZMsg(MSG_SHOPEQUIP_SEND_ITEM)); if (pLabel1) pLabel1->SetText(ZMsg(MSG_SHOPEQUIP_SEND_COUNT_ASK)); if (pLabel2) pLabel2->SetText(ZMsg(MSG_SHOPEQUIP_SEND_COUNT)); if (pBtn) pBtn->SetText(ZMsg(MSG_SHOPEQUIP_SEND_BUTTON)); break; case ZICD_BRINGACCOUNT: if (pFrame) pFrame->SetText(ZMsg(MSG_SHOPEQUIP_BRING_ITEM)); if (pLabel1) pLabel1->SetText(ZMsg(MSG_SHOPEQUIP_BRING_COUNT_ASK)); if (pLabel2) pLabel2->SetText(ZMsg(MSG_SHOPEQUIP_BRING_COUNT)); if (pBtn) pBtn->SetText(ZMsg(MSG_SHOPEQUIP_BRING_BUTTON)); break; } UpdateDlg(); CCWidget* pWidget = GetIDLResource()->FindWidget( "TradeCountableItemFrame"); if ( pWidget) pWidget->Show( true, true); pWidget = GetIDLResource()->FindWidget( "TradeCountableItem_CountNum"); if ( pWidget) pWidget->SetFocus(); }