ZRange GlyphGadget::calcZRange(void) const { ZRange result=ZRange(glyphBox.origin[2],glyphBox.origin[2]); if(depth==IN) result.first-=bevelSize; else result.second+=bevelSize; return result; }
ZRange Button::calcZRange(void) const { /* Calculate the parent class widget's z range: */ ZRange myZRange=Label::calcZRange(); /* Adjust for the popping in/out when arming/disarming: */ myZRange+=ZRange(getExterior().origin[2]-getBorderWidth(),getExterior().origin[2]+getBorderWidth()); return myZRange; }
int Ardb::Sort(const DBID& db, const Slice& key, const StringArray& args, ValueArray& values) { SortOptions options; if (parse_sort_options(options, args) < 0) { DEBUG_LOG("Failed to parse sort options."); return ERR_INVALID_ARGS; } int type = Type(db, key); ValueArray sortvals; switch (type) { case LIST_META: { LRange(db, key, 0, -1, sortvals); break; } case SET_ELEMENT: { SMembers(db, key, sortvals); break; } case ZSET_ELEMENT_SCORE: { QueryOptions tmp; ZRange(db, key, 0, -1, sortvals, tmp); if(NULL == options.by) { options.nosort = true; } break; } default: { return ERR_INVALID_TYPE; } } if (sortvals.empty()) { return 0; } if (options.with_limit) { if (options.limit_offset < 0) { options.limit_offset = 0; } if ((uint32) options.limit_offset > sortvals.size()) { values.clear(); return 0; } if (options.limit_count < 0) { options.limit_count = sortvals.size(); } } std::vector<SortValue> sortvec; if (!options.nosort) { if (NULL != options.by) { sortvec.reserve(sortvals.size()); } for (uint32 i = 0; i < sortvals.size(); i++) { if (NULL != options.by) { sortvec.push_back(SortValue(&sortvals[i])); if (GetValueByPattern(db, options.by, sortvals[i], sortvec[i].cmp) < 0) { DEBUG_LOG("Failed to get value by pattern:%s", options.by); sortvec[i].cmp.Clear(); continue; } } if (options.with_alpha) { if (NULL != options.by) { value_convert_to_raw(sortvec[i].cmp); } else { value_convert_to_raw(sortvals[i]); } } else { if (NULL != options.by) { value_convert_to_number(sortvec[i].cmp); } else { value_convert_to_number(sortvals[i]); } } } if (NULL != options.by) { if (!options.is_desc) { std::sort(sortvec.begin(), sortvec.end(), less_value<SortValue>); } else { std::sort(sortvec.begin(), sortvec.end(), greater_value<SortValue>); } } else { if (!options.is_desc) { std::sort(sortvals.begin(), sortvals.end(), less_value<ValueObject>); } else { std::sort(sortvals.begin(), sortvals.end(), greater_value<ValueObject>); } } } if (!options.with_limit) { options.limit_offset = 0; options.limit_count = sortvals.size(); } uint32 count = 0; for (uint32 i = options.limit_offset; i < sortvals.size() && count < (uint32) options.limit_count; i++, count++) { ValueObject* patternObj = NULL; if (NULL != options.by) { patternObj = sortvec[i].value; } else { patternObj = &(sortvals[i]); } if (options.get_patterns.empty()) { values.push_back(*patternObj); } else { for (uint32 j = 0; j < options.get_patterns.size(); j++) { ValueObject vo; if (GetValueByPattern(db, options.get_patterns[j], *patternObj, vo) < 0) { DEBUG_LOG("Failed to get value by pattern for:%s", options.get_patterns[j]); vo.Clear(); } values.push_back(vo); } } } if (options.store_dst != NULL && !values.empty()) { BatchWriteGuard guard(GetEngine()); LClear(db, options.store_dst); ValueArray::iterator it = values.begin(); uint64 score = 0; while (it != values.end()) { if (it->type != EMPTY) { ListKeyObject lk(options.store_dst, score, db); SetValue(lk, *it); score++; } it++; } ListMetaValue meta; meta.min_score = 0; meta.max_score = (score - 1); meta.size = score; SetListMetaValue(db, options.store_dst, meta); } return 0; }
void GLBasicShadowMapRenderer::BuildMatrix(float near, float far){ // TODO: variable light direction? Vector3 lightDir = MakeVector3(0, -1, -1).Normalize(); // set better up dir? Vector3 up = MakeVector3(0, 0, 1); Vector3 side = Vector3::Cross(up, lightDir).Normalize(); up = Vector3::Cross(lightDir, side).Normalize(); // build frustrum client::SceneDefinition def = GetRenderer()->GetSceneDef(); Vector3 frustrum[8]; float tanX = tanf(def.fovX * .5f); float tanY = tanf(def.fovY * .5f); frustrum[0] = FrustrumCoord(def, tanX, tanY, near); frustrum[1] = FrustrumCoord(def, tanX, -tanY, near); frustrum[2] = FrustrumCoord(def, -tanX, tanY, near); frustrum[3] = FrustrumCoord(def, -tanX, -tanY, near); frustrum[4] = FrustrumCoord(def, tanX, tanY, far); frustrum[5] = FrustrumCoord(def, tanX, -tanY, far); frustrum[6] = FrustrumCoord(def, -tanX, tanY, far); frustrum[7] = FrustrumCoord(def, -tanX, -tanY, far); // compute frustrum's x,y boundary float minX, maxX, minY, maxY; minX = maxX = Vector3::Dot(frustrum[0], side); minY = maxY = Vector3::Dot(frustrum[0], up); for(int i = 1; i < 8; i++){ float x = Vector3::Dot(frustrum[i], side); float y = Vector3::Dot(frustrum[i], up); if(x < minX) minX = x; if(x > maxX) maxX = x; if(y < minY) minY = y; if(y > maxY) maxY = y; } // compute frustrum's z boundary Segment seg; Plane3 plane1(0,0,1,-4.f); Plane3 plane2(0,0,1,64.f); seg += ZRange(side * minX + up * minY, lightDir, plane1, plane2); seg += ZRange(side * minX + up * maxY, lightDir, plane1, plane2); seg += ZRange(side * maxX + up * minY, lightDir, plane1, plane2); seg += ZRange(side * maxX + up * maxY, lightDir, plane1, plane2); for(int i = 1; i < 8; i++){ seg += Vector3::Dot(frustrum[i], lightDir); } // build frustrum obb Vector3 origin = side * minX + up * minY + lightDir * seg.low; Vector3 axis1 = side * (maxX - minX); Vector3 axis2 = up * (maxY - minY); Vector3 axis3 = lightDir * (seg.high - seg.low); obb = OBB3(Matrix4::FromAxis(axis1, axis2, axis3, origin)); vpWidth = 2.f / axis1.GetLength(); vpHeight = 2.f / axis2.GetLength(); // convert to projectionview matrix matrix = obb.m.InversedFast(); matrix = Matrix4::Scale(2.f) * matrix; matrix = Matrix4::Translate(-1, -1, -1) * matrix; // scale a little big for padding matrix = Matrix4::Scale(.98f) * matrix; // matrix = Matrix4::Scale(1,1,-1) * matrix; // make sure frustrums in range #ifndef NDEBUG for(int i = 0; i < 8; i++){ Vector4 v = matrix * frustrum[i]; SPAssert(v.x >= -1.f); SPAssert(v.y >= -1.f); //SPAssert(v.z >= -1.f); SPAssert(v.x < 1.f); SPAssert(v.y < 1.f); //SPAssert(v.z < 1.f); } #endif }