#include "Inventory.h" #include <math.h> #include "SpaceWarClient.h" #define ACHDISP_FONT_HEIGHT 20 #define ACHDISP_COLUMN_WIDTH 340 #define ACHDISP_CENTER_SPACING 40 #define ACHDISP_VERT_SPACING 10 #define ACHDISP_IMG_SIZE 64 #define ACHDISP_IMG_PAD 10 #define _ACH_ID( id, name ) { id, #id, name, "", 0, 0 } Achievement_t g_rgAchievements[] = { _ACH_ID( ACH_WIN_ONE_GAME, "Winner" ), _ACH_ID( ACH_WIN_100_GAMES, "Champion" ), _ACH_ID( ACH_TRAVEL_FAR_ACCUM, "Interstellar" ), _ACH_ID( ACH_TRAVEL_FAR_SINGLE, "Orbiter" ), }; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- #pragma warning( push ) // warning C4355: 'this' : used in base member initializer list // This is OK because it's warning on setting up the Steam callbacks, they won't use this until after construction is done #pragma warning( disable : 4355 ) CStatsAndAchievements::CStatsAndAchievements( IGameEngine *pGameEngine ) :
{ ACH_100_SERVERS_HACKED = 0, ACH_100_FIREWALL_ATTACKS = 1, ACH_100_DOS_ATTACKS = 2, ACH_100_EMP_ATTACKS = 3, ACH_100_VOICEPRINT_ATTACKS = 4, ACH_100_RETINA_ATTACKS = 5, ACH_100_ENCRYPTION_KEYS = 6, ACH_TUTORIAL_COMPLETED = 7, ACH_GAME_COMPLETED = 8, }; // Achievement array which will hold data about the achievements and their state Achievement_t g_Achievements[] = { _ACH_ID( ACH_100_SERVERS_HACKED, "100 servers hacked" ), _ACH_ID( ACH_100_FIREWALL_ATTACKS, "100 firewalls bypassed" ), _ACH_ID( ACH_100_DOS_ATTACKS, "100 D.O.S attacks launched" ), _ACH_ID( ACH_100_EMP_ATTACKS, "100 EMP attacks launched" ), _ACH_ID( ACH_100_VOICEPRINT_ATTACKS, "100 VOICEPRINT passwords cracked"), _ACH_ID( ACH_100_RETINA_ATTACKS, "100 RETINA passwords cracked"), _ACH_ID( ACH_100_ENCRYPTION_KEYS, "100 Encryption keys cracked"), _ACH_ID( ACH_TUTORIAL_COMPLETED, "100 Encryption keys cracked"), _ACH_ID( ACH_GAME_COMPLETED, "100 Encryption keys cracked"), }; // Stats array which will hold data about the stats and their state Stat_t g_Stats[] = { _STAT_ID( 1, STAT_INT, "hedGamesPlayed") };