KlondikeView::KlondikeView()
	:
	SolitareView(BRect(0, 0, STARTING_WINDOW_WIDTH + 10, STARTING_WINDOW_HEIGHT + 10),
		"KlondikeView", B_FOLLOW_LEFT | B_FOLLOW_TOP,
		B_WILL_DRAW | B_PULSE_NEEDED | B_FULL_UPDATE_ON_RESIZE)
{
	SetViewColor(0, 85, 0);

	windowWidth = STARTING_WINDOW_WIDTH;
	windowHeight = STARTING_WINDOW_HEIGHT;

	_LoadBitmaps();
}
Beispiel #2
0
KlondikeView::KlondikeView()
	:
	BView(BRect(0, 0, STARTING_WINDOW_WIDTH + 10, STARTING_WINDOW_HEIGHT + 10),
		"KlondikeView", B_FOLLOW_LEFT | B_FOLLOW_TOP,
		B_WILL_DRAW | B_PULSE_NEEDED | B_FULL_UPDATE_ON_RESIZE)
{
	SetViewColor(0, 85, 0);

	windowWidth = STARTING_WINDOW_WIDTH;
	windowHeight = STARTING_WINDOW_HEIGHT;

	_LoadBitmaps();
	
	for (short i = 0; i < CARDS_IN_PLAY; i++)
		fAllCards[i] = NULL;
}