Beispiel #1
0
void ScriptController::clearScriptObjects()
{
    PluginObjectMap::iterator it = m_pluginObjects.begin();
    for (; it != m_pluginObjects.end(); ++it) {
        _NPN_UnregisterObject(it->value);
        _NPN_ReleaseObject(it->value);
    }
    m_pluginObjects.clear();

#if ENABLE(NETSCAPE_PLUGIN_API)
    if (m_wrappedWindowScriptNPObject) {
        NPObjectWrapper* windowScriptObjectWrapper = NPObjectWrapper::getWrapper(m_wrappedWindowScriptNPObject);
        ASSERT(windowScriptObjectWrapper);

        NPObject* windowScriptNPObject = NPObjectWrapper::getUnderlyingNPObject(m_wrappedWindowScriptNPObject);
        ASSERT(windowScriptNPObject);
        // Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
        // script object properly.
        // This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
        _NPN_DeallocateObject(windowScriptNPObject);

        // Clear out the wrapped window script object pointer held by the wrapper.
        windowScriptObjectWrapper->clear();
        _NPN_ReleaseObject(m_wrappedWindowScriptNPObject);
        m_wrappedWindowScriptNPObject = 0;
    }
#endif
}
Beispiel #2
0
PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
{
    ASSERT(widget);

    if (widget->isFrameView())
        return 0;

#if ENABLE(NETSCAPE_PLUGIN_API)
    NPObject* npObject = PlatformBridge::pluginScriptableObject(widget);

    if (!npObject)
        return 0;

    // Frame Memory Management for NPObjects
    // -------------------------------------
    // NPObjects are treated differently than other objects wrapped by JS.
    // NPObjects can be created either by the browser (e.g. the main
    // window object) or by the plugin (the main plugin object
    // for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
    // is especially careful to ensure NPObjects terminate at frame teardown because
    // if a plugin leaks a reference, it could leak its objects (or the browser's objects).
    //
    // The Frame maintains a list of plugin objects (m_pluginObjects)
    // which it can use to quickly find the wrapped embed object.
    //
    // Inside the NPRuntime, we've added a few methods for registering
    // wrapped NPObjects. The purpose of the registration is because
    // javascript garbage collection is non-deterministic, yet we need to
    // be able to tear down the plugin objects immediately. When an object
    // is registered, javascript can use it. When the object is destroyed,
    // or when the object's "owning" object is destroyed, the object will
    // be un-registered, and the javascript engine must not use it.
    //
    // Inside the javascript engine, the engine can keep a reference to the
    // NPObject as part of its wrapper. However, before accessing the object
    // it must consult the _NPN_Registry.

    v8::Local<v8::Object> wrapper = createV8ObjectForNPObject(npObject, 0);

#ifdef ANDROID_FIX
    // TODO: this should be up streamed.
    // HTMLEmbedElement::getInstance() will call this function with its closest
    // ancestor who has the objectTag. So this "widget" may be already in the
    // HashMap. If it does, even m_pluginObjects.set() is a no-op, we do need to
    // call _NPN_ReleaseObject on the npObject to balance the reference count.
    PluginObjectMap::iterator it = m_pluginObjects.find(widget);
    if (it != m_pluginObjects.end()) {
        ASSERT(it->second == npObject);
        _NPN_ReleaseObject(it->second);
    }
#endif

    // Track the plugin object. We've been given a reference to the object.
    m_pluginObjects.set(widget, npObject);

    return V8ScriptInstance::create(wrapper);
#else
    return 0;
#endif
}
Beispiel #3
0
void HTMLPlugInElement::detach(const AttachContext& context)
{
    // Update the widget the next time we attach (detaching destroys the plugin).
    // FIXME: None of this "needsWidgetUpdate" related code looks right.
    if (renderer() && !useFallbackContent())
        setNeedsWidgetUpdate(true);
    if (m_isDelayingLoadEvent) {
        m_isDelayingLoadEvent = false;
        document().decrementLoadEventDelayCount();
    }

    // Only try to persist a plugin widget we actually own.
    Widget* plugin = ownedWidget();
    if (plugin && plugin->pluginShouldPersist())
        m_persistedPluginWidget = plugin;
    resetInstance();
    // FIXME - is this next line necessary?
    setWidget(nullptr);

    if (m_isCapturingMouseEvents) {
        if (LocalFrame* frame = document().frame())
            frame->eventHandler().setCapturingMouseEventsNode(nullptr);
        m_isCapturingMouseEvents = false;
    }

    if (m_NPObject) {
        _NPN_ReleaseObject(m_NPObject);
        m_NPObject = 0;
    }

    HTMLFrameOwnerElement::detach(context);
}
void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
{
    PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
    if (it == m_pluginObjects.end())
        return;
    _NPN_UnregisterObject(it->value);
    _NPN_ReleaseObject(it->value);
    m_pluginObjects.remove(it);
}
Beispiel #5
0
void ScriptController::clearScriptObjects()
{
    PluginObjectMap::iterator it = m_pluginObjects.begin();
    for (; it != m_pluginObjects.end(); ++it) {
        _NPN_UnregisterObject(it->value);
        _NPN_ReleaseObject(it->value);
    }
    m_pluginObjects.clear();

    if (m_windowScriptNPObject) {
        // Dispose of the underlying V8 object before releasing our reference
        // to it, so that if a plugin fails to release it properly we will
        // only leak the NPObject wrapper, not the object, its document, or
        // anything else they reference.
        disposeUnderlyingV8Object(m_isolate, m_windowScriptNPObject);
        _NPN_ReleaseObject(m_windowScriptNPObject);
        m_windowScriptNPObject = 0;
    }
}
void forgetV8ObjectForNPObject(NPObject* object)
{
    v8::Isolate* isolate = v8::Isolate::GetCurrent();
    v8::HandleScope scope(isolate);
    v8::Handle<v8::Object> wrapper = staticNPObjectMap().getNewLocal(isolate, object);
    if (!wrapper.IsEmpty()) {
        V8DOMWrapper::clearNativeInfo(wrapper, npObjectTypeInfo());
        staticNPObjectMap().removeAndDispose(object);
        _NPN_ReleaseObject(object);
    }
}
Beispiel #7
0
void ScriptController::cleanupScriptObjectsForPlugin(Widget* nativeHandle)
{
#if ENABLE(NETSCAPE_PLUGIN_API)
    PluginObjectMap::iterator it = m_pluginObjects.find(nativeHandle);
    if (it == m_pluginObjects.end())
        return;
    _NPN_UnregisterObject(it->second);
    _NPN_ReleaseObject(it->second);
    m_pluginObjects.remove(it);
#endif
}
inline void DOMWrapperMap<NPObject>::makeWeakCallback(v8::Isolate* isolate, v8::Persistent<v8::Object>* wrapper, DOMWrapperMap<NPObject>*)
{
    NPObject* npObject = static_cast<NPObject*>(toNative(*wrapper));

    ASSERT(npObject);
    ASSERT(staticNPObjectMap().get(npObject) == *wrapper);

    // Must remove from our map before calling _NPN_ReleaseObject(). _NPN_ReleaseObject can
    // call forgetV8ObjectForNPObject, which uses the table as well.
    staticNPObjectMap().removeAndDispose(npObject);

    if (_NPN_IsAlive(npObject))
        _NPN_ReleaseObject(npObject);
}
void _NPN_ReleaseVariantValue (NPVariant *variant)
{
    assert (variant);
    
    if (variant->type == NPVariantType_Object) {
        _NPN_ReleaseObject (variant->value.objectValue);
        variant->value.objectValue = 0;
    }
    else if (variant->type == NPVariantType_String) {
        free ((void *)variant->value.stringValue.UTF8Characters);
        variant->value.stringValue.UTF8Characters = 0;
        variant->value.stringValue.UTF8Length = 0;
    }
    
    variant->type = NPVariantType_Void;
}
void ScriptController::clearScriptObjects()
{
    PluginObjectMap::iterator it = m_pluginObjects.begin();
    for (; it != m_pluginObjects.end(); ++it) {
        _NPN_UnregisterObject(it->second);
        _NPN_ReleaseObject(it->second);
    }
    m_pluginObjects.clear();

#if ENABLE(NETSCAPE_PLUGIN_API)
    if (m_windowScriptNPObject) {
        // Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
        // script object properly.
        // This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
        _NPN_DeallocateObject(m_windowScriptNPObject);
        m_windowScriptNPObject = 0;
    }
#endif
}
Beispiel #11
0
void WebBindings::releaseObject(NPObject* object)
{
    return _NPN_ReleaseObject(object);
}
Beispiel #12
0
CInstance::~CInstance() 
{
    _NPN_ReleaseObject(_object);
}
Beispiel #13
0
void NPN_ReleaseObject(NPObject *obj) {
  _NPN_ReleaseObject(obj);
}