Beispiel #1
0
ssize_t psock_recvfrom(FAR struct socket *psock, FAR void *buf, size_t len,
                       int flags, FAR struct sockaddr *from,
                       FAR socklen_t *fromlen)
{
  ssize_t ret;

  /* Verify that non-NULL pointers were passed */

#ifdef CONFIG_DEBUG_FEATURES
  if (!buf)
    {
      return -EINVAL;
    }
#endif

  if (from != NULL && fromlen != NULL && *fromlen <= 0)
    {
      return -EINVAL;
    }

  /* Verify that the sockfd corresponds to valid, allocated socket */

  if (psock == NULL || psock->s_crefs <= 0)
    {
      return -EBADF;
    }

  /* Set the socket state to receiving */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_RECV);

  /* Let logic specific to this address family handle the recvfrom()
   * operation.
   */

  DEBUGASSERT(psock->s_sockif != NULL &&
             psock->s_sockif->si_recvfrom != NULL);

  ret = psock->s_sockif->si_recvfrom(psock, buf, len, flags, from, fromlen);

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);
  return ret;
}
ssize_t psock_sendto(FAR struct socket *psock, FAR const void *buf,
                     size_t len, int flags, FAR const struct sockaddr *to,
                     socklen_t tolen)
{
#ifdef CONFIG_NET_UDP
  FAR struct uip_udp_conn *conn;
#ifdef CONFIG_NET_IPv6
  FAR const struct sockaddr_in6 *into = (const struct sockaddr_in6 *)to;
#else
  FAR const struct sockaddr_in *into = (const struct sockaddr_in *)to;
#endif
  struct sendto_s state;
  uip_lock_t save;
  int ret;
#endif
  int err;

  /* If to is NULL or tolen is zero, then this function is same as send (for
   * connected socket types)
   */

  if (!to || !tolen)
    {
#ifdef CONFIG_NET_TCP
      return psock_send(psock, buf, len, flags);
#else
      err = EINVAL;
      goto errout;
#endif
    }

  /* Verify that a valid address has been provided */

#ifdef CONFIG_NET_IPv6
  if (to->sa_family != AF_INET6 || tolen < sizeof(struct sockaddr_in6))
#else
  if (to->sa_family != AF_INET || tolen < sizeof(struct sockaddr_in))
#endif
  {
      err = EBADF;
      goto errout;
  }

  /* Verify that the psock corresponds to valid, allocated socket */

  if (!psock || psock->s_crefs <= 0)
    {
      err = EBADF;
      goto errout;
    }

  /* If this is a connected socket, then return EISCONN */

  if (psock->s_type != SOCK_DGRAM)
    {
      err = EISCONN;
      goto errout;
    }

  /* Perform the UDP sendto operation */

#ifdef CONFIG_NET_UDP
  /* Set the socket state to sending */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_SEND);

  /* Initialize the state structure.  This is done with interrupts
   * disabled because we don't want anything to happen until we
   * are ready.
   */

  save = uip_lock();
  memset(&state, 0, sizeof(struct sendto_s));
  sem_init(&state.st_sem, 0, 0);
  state.st_buflen = len;
  state.st_buffer = buf;

  /* Set the initial time for calculating timeouts */

#ifdef CONFIG_NET_SENDTO_TIMEOUT
  state.st_sock = psock;
  state.st_time = clock_systimer();
#endif

  /* Setup the UDP socket */

  conn = (struct uip_udp_conn *)psock->s_conn;
  ret = uip_udpconnect(conn, into);
  if (ret < 0)
    {
      uip_unlock(save);
      err = -ret;
      goto errout;
    }

  /* Set up the callback in the connection */

  state.st_cb = uip_udpcallbackalloc(conn);
  if (state.st_cb)
    {
      state.st_cb->flags   = UIP_POLL;
      state.st_cb->priv    = (void*)&state;
      state.st_cb->event   = sendto_interrupt;

      /* Notify the device driver of the availabilty of TX data */

      netdev_txnotify(conn->ripaddr);

      /* Wait for either the receive to complete or for an error/timeout to occur.
       * NOTES:  (1) uip_lockedwait will also terminate if a signal is received, (2)
       * interrupts may be disabled!  They will be re-enabled while the task sleeps
       * and automatically re-enabled when the task restarts.
       */

      uip_lockedwait(&state.st_sem);

      /* Make sure that no further interrupts are processed */

      uip_udpcallbackfree(conn, state.st_cb);
    }
  uip_unlock(save);

  sem_destroy(&state.st_sem);

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

  /* Check for errors */

  if (state.st_sndlen < 0)
    {
      err = -state.st_sndlen;
      goto errout;
    }

  /* Sucess */

  return state.st_sndlen;
#else
  err = ENOSYS;
#endif

errout:
  set_errno(err);
  return ERROR;
}
Beispiel #3
0
int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen)
{
  FAR struct socket *psock = sockfd_socket(sockfd);
  FAR struct socket *pnewsock;
  FAR struct uip_conn *conn;
  struct accept_s state;
#ifdef CONFIG_NET_IPv6
  FAR struct sockaddr_in6 *inaddr = (struct sockaddr_in6 *)addr;
#else
  FAR struct sockaddr_in *inaddr = (struct sockaddr_in *)addr;
#endif
  uip_lock_t save;
  int newfd;
  int err;
  int ret;

  /* Verify that the sockfd corresponds to valid, allocated socket */

  if (!psock || psock->s_crefs <= 0)
    {
      /* It is not a valid socket description.  Distinguish between the cases
       * where sockfd is a just valid and when it is a valid file descriptor used
       * in the wrong context.
       */

#if CONFIG_NFILE_DESCRIPTORS > 0
      if ((unsigned int)sockfd < CONFIG_NFILE_DESCRIPTORS)
        {
          err = ENOTSOCK;
        }
      else
#endif
        {
          err = EBADF;
        }
      goto errout;
    }

  /* We have a socket descriptor, but it is a stream? */

  if (psock->s_type != SOCK_STREAM)
    {
      err = EOPNOTSUPP;
      goto errout;
    }

  /* Is the socket listening for a connection? */

  if (!_SS_ISLISTENING(psock->s_flags))
    {
      err = EINVAL;
      goto errout;
    }

  /* Verify that a valid memory block has been provided to receive the
   * address
   */

  if (addr)
    {
#ifdef CONFIG_NET_IPv6
      if (*addrlen < sizeof(struct sockaddr_in6))
#else
      if (*addrlen < sizeof(struct sockaddr_in))
#endif
        {
          err = EBADF;
          goto errout;
        }
    }

  /* Allocate a socket descriptor for the new connection now (so that it
   * cannot fail later)
   */

  newfd = sockfd_allocate(0);
  if (newfd < 0)
    {
      err = ENFILE;
      goto errout;
    }

  pnewsock = sockfd_socket(newfd);
  if (!pnewsock)
    {
      err = ENFILE;
      goto errout_with_socket;
    }

  /* Check the backlog to see if there is a connection already pending for
   * this listener.
   */

  save = uip_lock();
  conn = (struct uip_conn *)psock->s_conn;

#ifdef CONFIG_NET_TCPBACKLOG
  state.acpt_newconn = uip_backlogremove(conn);
  if (state.acpt_newconn)
    {
      /* Yes... get the address of the connected client */

      nvdbg("Pending conn=%p\n", state.acpt_newconn);
      accept_tcpsender(state.acpt_newconn, inaddr);
    }

  /* In general, this uIP-based implementation will not support non-blocking
   * socket operations... except in a few cases:  Here for TCP accept with backlog
   * enabled.  If this socket is configured as non-blocking then return EAGAIN
   * if there is no pending connection in the backlog.
   */

  else if (_SS_ISNONBLOCK(psock->s_flags))
    {
      err = EAGAIN;
      goto errout_with_lock;
    }
  else
#endif
    {
      /* Set the socket state to accepting */

      psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_ACCEPT);

      /* Perform the TCP accept operation */

      /* Initialize the state structure.  This is done with interrupts
       * disabled because we don't want anything to happen until we
       * are ready.
       */

      state.acpt_addr       = inaddr;
      state.acpt_newconn    = NULL;
      state.acpt_result     = OK;
      sem_init(&state.acpt_sem, 0, 0);

      /* Set up the callback in the connection */

      conn->accept_private  = (void*)&state;
      conn->accept          = accept_interrupt;

      /* Wait for the send to complete or an error to occur:  NOTES: (1)
       * uip_lockedwait will also terminate if a signal is received, (2) interrupts
       * may be disabled!  They will be re-enabled while the task sleeps and
       * automatically re-enabled when the task restarts.
       */

      ret = uip_lockedwait(&state.acpt_sem);

      /* Make sure that no further interrupts are processed */

      conn->accept_private = NULL;
      conn->accept         = NULL;

      sem_destroy(&state. acpt_sem);

      /* Set the socket state to idle */

      psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

      /* Check for a errors.  Errors are signaled by negative errno values
       * for the send length.
       */

      if (state.acpt_result != 0)
        {
          err = state.acpt_result;
          goto errout_with_lock;
        }

      /* If uip_lockedwait failed, then we were probably reawakened by a signal. In
       * this case, uip_lockedwait will have set errno appropriately.
       */

      if (ret < 0)
        {
          err = -ret;
          goto errout_with_lock;
        }
    }

  /* Initialize the socket structure and mark the socket as connected.
   * (The reference count on the new connection structure was set in the
   * interrupt handler).
   */

  pnewsock->s_type   = SOCK_STREAM;
  pnewsock->s_conn   = state.acpt_newconn;
  pnewsock->s_flags |= _SF_CONNECTED;
  pnewsock->s_flags &= ~_SF_CLOSED;

  /* Begin monitoring for TCP connection events on the newly connected socket */

  net_startmonitor(pnewsock);
  uip_unlock(save);
  return newfd;

errout_with_lock:
  uip_unlock(save);

errout_with_socket:
  sockfd_release(newfd);

errout:
  errno = err;
  return ERROR;
}
ssize_t psock_tcp_send(FAR struct socket *psock,
                       FAR const void *buf, size_t len)
{
  FAR struct tcp_conn_s *conn = (FAR struct tcp_conn_s *)psock->s_conn;
  struct send_s state;
  net_lock_t save;
  int err;
  int ret = OK;

  /* Verify that the sockfd corresponds to valid, allocated socket */

  if (!psock || psock->s_crefs <= 0)
    {
      ndbg("ERROR: Invalid socket\n");
      err = EBADF;
      goto errout;
    }

  /* If this is an un-connected socket, then return ENOTCONN */

  if (psock->s_type != SOCK_STREAM || !_SS_ISCONNECTED(psock->s_flags))
    {
      ndbg("ERROR: Not connected\n");
      err = ENOTCONN;
      goto errout;
    }

  /* Make sure that we have the IP address mapping */

  conn = (FAR struct tcp_conn_s *)psock->s_conn;
  DEBUGASSERT(conn);

#if defined(CONFIG_NET_ARP_SEND) || defined(CONFIG_NET_ICMPv6_NEIGHBOR)
#ifdef CONFIG_NET_ARP_SEND
#ifdef CONFIG_NET_ICMPv6_NEIGHBOR
  if (psock->s_domain == PF_INET)
#endif
    {
      /* Make sure that the IP address mapping is in the ARP table */

      ret = arp_send(conn->u.ipv4.raddr);
    }
#endif /* CONFIG_NET_ARP_SEND */


#ifdef CONFIG_NET_ICMPv6_NEIGHBOR
#ifdef CONFIG_NET_ARP_SEND
  else
#endif
    {
      /* Make sure that the IP address mapping is in the Neighbor Table */

      ret = icmpv6_neighbor(conn->u.ipv6.raddr);
    }
#endif /* CONFIG_NET_ICMPv6_NEIGHBOR */

  /* Did we successfully get the address mapping? */

  if (ret < 0)
    {
      ndbg("ERROR: Not reachable\n");
      err = ENETUNREACH;
      goto errout;
    }
#endif /* CONFIG_NET_ARP_SEND || CONFIG_NET_ICMPv6_NEIGHBOR */

  /* Set the socket state to sending */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_SEND);

  /* Perform the TCP send operation */

  /* Initialize the state structure.  This is done with interrupts
   * disabled because we don't want anything to happen until we
   * are ready.
   */

  save                = net_lock();
  memset(&state, 0, sizeof(struct send_s));
  (void)sem_init(&state.snd_sem, 0, 0);    /* Doesn't really fail */
  state.snd_sock      = psock;             /* Socket descriptor to use */
  state.snd_buflen    = len;               /* Number of bytes to send */
  state.snd_buffer    = buf;               /* Buffer to send from */

  if (len > 0)
    {
      /* Allocate resources to receive a callback */

      state.snd_cb = tcp_callback_alloc(conn);
      if (state.snd_cb)
        {
          /* Get the initial sequence number that will be used */

          state.snd_isn         = tcp_getsequence(conn->sndseq);

          /* There is no outstanding, unacknowledged data after this
           * initial sequence number.
           */

          conn->unacked         = 0;

          /* Set the initial time for calculating timeouts */

#ifdef CONFIG_NET_SOCKOPTS
          state.snd_time        = clock_systimer();
#endif
          /* Set up the callback in the connection */

          state.snd_cb->flags   = (TCP_ACKDATA | TCP_REXMIT | TCP_POLL |
                                   TCP_DISCONN_EVENTS);
          state.snd_cb->priv    = (FAR void *)&state;
          state.snd_cb->event   = tcpsend_interrupt;

          /* Notify the device driver of the availability of TX data */

          send_txnotify(psock, conn);

          /* Wait for the send to complete or an error to occur:  NOTES: (1)
           * net_lockedwait will also terminate if a signal is received, (2) interrupts
           * may be disabled!  They will be re-enabled while the task sleeps and
           * automatically re-enabled when the task restarts.
           */

          ret = net_lockedwait(&state.snd_sem);

          /* Make sure that no further interrupts are processed */

          tcp_callback_free(conn, state.snd_cb);
        }
    }

  sem_destroy(&state.snd_sem);
  net_unlock(save);

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

  /* Check for a errors.  Errors are signalled by negative errno values
   * for the send length
   */

  if (state.snd_sent < 0)
    {
      err = state.snd_sent;
      goto errout;
    }

  /* If net_lockedwait failed, then we were probably reawakened by a signal. In
   * this case, net_lockedwait will have set errno appropriately.
   */

  if (ret < 0)
    {
      err = -ret;
      goto errout;
    }

  /* Return the number of bytes actually sent */

  return state.snd_sent;

errout:
  set_errno(err);
  return ERROR;
}
Beispiel #5
0
ssize_t send(int sockfd, const void *buf, size_t len, int flags)
{
  FAR struct socket *psock = sockfd_socket(sockfd);
  struct send_s state;
  uip_lock_t save;
  int err;
  int ret = OK;

  /* Verify that the sockfd corresponds to valid, allocated socket */

  if (!psock || psock->s_crefs <= 0)
    {
      err = EBADF;
      goto errout;
    }

  /* If this is an un-connected socket, then return ENOTCONN */

  if (psock->s_type != SOCK_STREAM || !_SS_ISCONNECTED(psock->s_flags))
    {
      err = ENOTCONN;
      goto errout;
    }

  /* Set the socket state to sending */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_SEND);

  /* Perform the TCP send operation */

  /* Initialize the state structure.  This is done with interrupts
   * disabled because we don't want anything to happen until we
   * are ready.
   */

  save                = uip_lock();
  memset(&state, 0, sizeof(struct send_s));
  (void)sem_init(&state. snd_sem, 0, 0); /* Doesn't really fail */
  state.snd_sock      = psock;             /* Socket descriptor to use */
  state.snd_buflen    = len;               /* Number of bytes to send */
  state.snd_buffer    = buf;               /* Buffer to send from */

  if (len > 0)
    {
      struct uip_conn *conn = (struct uip_conn*)psock->s_conn;

      /* Allocate resources to receive a callback */

      state.snd_cb = uip_tcpcallbackalloc(conn);
      if (state.snd_cb)
        {
          /* Get the initial sequence number that will be used */

          state.snd_isn         = uip_tcpgetsequence(conn->sndseq);

          /* There is no outstanding, unacknowledged data after this
           * initial sequence number.
           */

          conn->unacked         = 0;

          /* Update the initial time for calculating timeouts */

#if defined(CONFIG_NET_SOCKOPTS) && !defined(CONFIG_DISABLE_CLOCK)
          state.snd_time        = clock_systimer();
#endif
          /* Set up the callback in the connection */

          state.snd_cb->flags   = UIP_ACKDATA|UIP_REXMIT|UIP_POLL|UIP_CLOSE|UIP_ABORT|UIP_TIMEDOUT;
          state.snd_cb->priv    = (void*)&state;
          state.snd_cb->event   = send_interrupt;

          /* Notify the device driver of the availaibilty of TX data */

          netdev_txnotify(&conn->ripaddr);

          /* Wait for the send to complete or an error to occur:  NOTES: (1)
           * uip_lockedwait will also terminate if a signal is received, (2) interrupts
           * may be disabled!  They will be re-enabled while the task sleeps and
           * automatically re-enabled when the task restarts.
           */

          ret = uip_lockedwait(&state. snd_sem);

          /* Make sure that no further interrupts are processed */

          uip_tcpcallbackfree(conn, state.snd_cb);
        }
    }

  sem_destroy(&state. snd_sem);
  uip_unlock(save);

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

  /* Check for a errors.  Errors are signaled by negative errno values
   * for the send length
   */

  if (state.snd_sent < 0)
    {
      err = state.snd_sent;
      goto errout;
    }

  /* If uip_lockedwait failed, then we were probably reawakened by a signal. In
   * this case, uip_lockedwait will have set errno appropriately.
   */

  if (ret < 0)
    {
      err = -ret;
      goto errout;
    }

  /* Return the number of bytes actually sent */

  return state.snd_sent;

errout:
  *get_errno_ptr() = err;
  return ERROR;
}
ssize_t psock_tcp_send(FAR struct socket *psock, FAR const void *buf,
                       size_t len)
{
    FAR struct tcp_conn_s *conn;
    net_lock_t save;
    ssize_t    result = 0;
    int        err;
    int        ret = OK;

    if (!psock || psock->s_crefs <= 0)
    {
        ndbg("ERROR: Invalid socket\n");
        err = EBADF;
        goto errout;
    }

    if (psock->s_type != SOCK_STREAM || !_SS_ISCONNECTED(psock->s_flags))
    {
        ndbg("ERROR: Not connected\n");
        err = ENOTCONN;
        goto errout;
    }

    /* Make sure that the IP address mapping is in the ARP table */

    conn = (FAR struct tcp_conn_s *)psock->s_conn;
#ifdef CONFIG_NET_ARP_SEND
    ret = arp_send(conn->ripaddr);
    if (ret < 0)
    {
        ndbg("ERROR: Not reachable\n");
        err = ENETUNREACH;
        goto errout;
    }
#endif

    /* Dump the incoming buffer */

    BUF_DUMP("psock_tcp_send", buf, len);

    /* Set the socket state to sending */

    psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_SEND);

    save = net_lock();

    if (len > 0)
    {
        /* Allocate resources to receive a callback */

        if (!psock->s_sndcb)
        {
            psock->s_sndcb = tcp_callback_alloc(conn);
        }

        /* Test if the callback has been allocated */

        if (!psock->s_sndcb)
        {
            /* A buffer allocation error occurred */

            ndbg("ERROR: Failed to allocate callback\n");
            result = -ENOMEM;
        }
        else
        {
            FAR struct tcp_wrbuffer_s *wrb;

            /* Set up the callback in the connection */

            psock->s_sndcb->flags = (TCP_ACKDATA | TCP_REXMIT | TCP_POLL |
                                     TCP_CLOSE | TCP_ABORT | TCP_TIMEDOUT);
            psock->s_sndcb->priv  = (void*)psock;
            psock->s_sndcb->event = psock_send_interrupt;

            /* Allocate an write buffer */

            wrb = tcp_wrbuffer_alloc();
            if (wrb)
            {
                /* Initialize the write buffer */

                WRB_SEQNO(wrb) = (unsigned)-1;
                WRB_NRTX(wrb)  = 0;
                WRB_COPYIN(wrb, (FAR uint8_t *)buf, len);

                /* Dump I/O buffer chain */

                WRB_DUMP("I/O buffer chain", wrb, WRB_PKTLEN(wrb), 0);

                /* psock_send_interrupt() will send data in FIFO order from the
                 * conn->write_q
                 */

                sq_addlast(&wrb->wb_node, &conn->write_q);
                nvdbg("Queued WRB=%p pktlen=%u write_q(%p,%p)\n",
                      wrb, WRB_PKTLEN(wrb),
                      conn->write_q.head, conn->write_q.tail);

                /* Notify the device driver of the availability of TX data */

#ifdef CONFIG_NET_MULTILINK
                netdev_txnotify(conn->lipaddr, conn->ripaddr);
#else
                netdev_txnotify(conn->ripaddr);
#endif
                result = len;
            }

            /* A buffer allocation error occurred */

            else
            {
                ndbg("ERROR: Failed to allocate write buffer\n");
                result = -ENOMEM;
            }
        }
    }

    net_unlock(save);

    /* Set the socket state to idle */

    psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

    /* Check for a errors.  Errors are signaled by negative errno values
     * for the send length
     */

    if (result < 0)
    {
        err = result;
        goto errout;
    }

    /* If net_lockedwait failed, then we were probably reawakened by a signal.
     * In this case, net_lockedwait will have set errno appropriately.
     */

    if (ret < 0)
    {
        err = -ret;
        goto errout;
    }

    /* Return the number of bytes actually sent */

    return result;

errout:
    set_errno(err);
    return ERROR;
}
Beispiel #7
0
ssize_t net_sendfile(int outfd, struct file *infile, off_t *offset,
                     size_t count)
{
  FAR struct socket *psock = sockfd_socket(outfd);
  FAR struct tcp_conn_s *conn;
  struct sendfile_s state;
  net_lock_t save;
  int err;

  /* Verify that the sockfd corresponds to valid, allocated socket */

  if (!psock || psock->s_crefs <= 0)
    {
      ndbg("ERROR: Invalid socket\n");
      err = EBADF;
      goto errout;
    }

  /* If this is an un-connected socket, then return ENOTCONN */

  if (psock->s_type != SOCK_STREAM || !_SS_ISCONNECTED(psock->s_flags))
    {
      ndbg("ERROR: Not connected\n");
      err = ENOTCONN;
      goto errout;
    }

  /* Make sure that we have the IP address mapping */

  conn = (FAR struct tcp_conn_s *)psock->s_conn;
  DEBUGASSERT(conn);

#if defined(CONFIG_NET_ARP_SEND) || defined(CONFIG_NET_ICMPv6_NEIGHBOR)
#ifdef CONFIG_NET_ARP_SEND
#ifdef CONFIG_NET_ICMPv6_NEIGHBOR
  if (psock->s_domain == PF_INET)
#endif
    {
      /* Make sure that the IP address mapping is in the ARP table */

      ret = arp_send(conn->u.ipv4.raddr);
    }
#endif /* CONFIG_NET_ARP_SEND */


#ifdef CONFIG_NET_ICMPv6_NEIGHBOR
#ifdef CONFIG_NET_ARP_SEND
  else
#endif
    {
      /* Make sure that the IP address mapping is in the Neighbor Table */

      ret = icmpv6_neighbor(conn->u.ipv6.raddr);
    }
#endif /* CONFIG_NET_ICMPv6_NEIGHBOR */

  /* Did we successfully get the address mapping? */

  if (ret < 0)
    {
      ndbg("ERROR: Not reachable\n");
      err = ENETUNREACH;
      goto errout;
    }
#endif /* CONFIG_NET_ARP_SEND || CONFIG_NET_ICMPv6_NEIGHBOR */

  /* Set the socket state to sending */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_SEND);

  /* Initialize the state structure.  This is done with interrupts
   * disabled because we don't want anything to happen until we
   * are ready.
   */

  save  = net_lock();

  memset(&state, 0, sizeof(struct sendfile_s));
  sem_init(&state. snd_sem, 0, 0);          /* Doesn't really fail */
  state.snd_sock    = psock;                /* Socket descriptor to use */
  state.snd_foffset = offset ? *offset : 0; /* Input file offset */
  state.snd_flen    = count;                /* Number of bytes to send */
  state.snd_file    = infile;               /* File to read from */

  /* Allocate resources to receive a callback */

  state.snd_datacb = tcp_callback_alloc(conn);

  if (state.snd_datacb == NULL)
    {
      nlldbg("Failed to allocate data callback\n");
      err = ENOMEM;
      goto errout_locked;
    }

  state.snd_ackcb = tcp_callback_alloc(conn);

  if (state.snd_ackcb == NULL)
    {
      nlldbg("Failed to allocate ack callback\n");
      err = ENOMEM;
      goto errout_datacb;
    }

  /* Get the initial sequence number that will be used */

  state.snd_isn          = tcp_getsequence(conn->sndseq);

  /* There is no outstanding, unacknowledged data after this
   * initial sequence number.
   */

  conn->unacked          = 0;

#ifdef CONFIG_NET_SOCKOPTS
  /* Set the initial time for calculating timeouts */

  state.snd_time         = clock_systimer();
#endif

  /* Set up the ACK callback in the connection */

  state.snd_ackcb->flags = (TCP_ACKDATA | TCP_REXMIT | TCP_DISCONN_EVENTS);
  state.snd_ackcb->priv  = (FAR void *)&state;
  state.snd_ackcb->event = ack_interrupt;

  /* Perform the TCP send operation */

  do
    {
      state.snd_datacb->flags = TCP_POLL;
      state.snd_datacb->priv  = (FAR void *)&state;
      state.snd_datacb->event = sendfile_interrupt;

      /* Notify the device driver of the availability of TX data */

      sendfile_txnotify(psock, conn);
      net_lockedwait(&state.snd_sem);
    }
  while (state.snd_sent >= 0 && state.snd_acked < state.snd_flen);

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

  tcp_callback_free(conn, state.snd_ackcb);

errout_datacb:
  tcp_callback_free(conn, state.snd_datacb);

errout_locked:

  sem_destroy(&state. snd_sem);
  net_unlock(save);

errout:

  if (err)
    {
      set_errno(err);
      return ERROR;
    }
  else if (state.snd_sent < 0)
    {
      set_errno(-state.snd_sent);
      return ERROR;
    }
  else
    {
      return state.snd_sent;
    }
}
Beispiel #8
0
ssize_t psock_tcp_send(FAR struct socket *psock, FAR const void *buf,
                       size_t len)
{
  FAR struct tcp_conn_s *conn;
  FAR struct tcp_wrbuffer_s *wrb;
  net_lock_t save;
  ssize_t    result = 0;
  int        errcode;
  int        ret = OK;

  if (!psock || psock->s_crefs <= 0)
    {
      nerr("ERROR: Invalid socket\n");
      errcode = EBADF;
      goto errout;
    }

  if (psock->s_type != SOCK_STREAM || !_SS_ISCONNECTED(psock->s_flags))
    {
      nerr("ERROR: Not connected\n");
      errcode = ENOTCONN;
      goto errout;
    }

  /* Make sure that we have the IP address mapping */

  conn = (FAR struct tcp_conn_s *)psock->s_conn;
  DEBUGASSERT(conn);

#if defined(CONFIG_NET_ARP_SEND) || defined(CONFIG_NET_ICMPv6_NEIGHBOR)
#ifdef CONFIG_NET_ARP_SEND
#ifdef CONFIG_NET_ICMPv6_NEIGHBOR
  if (psock->s_domain == PF_INET)
#endif
    {
      /* Make sure that the IP address mapping is in the ARP table */

      ret = arp_send(conn->u.ipv4.raddr);
    }
#endif /* CONFIG_NET_ARP_SEND */

#ifdef CONFIG_NET_ICMPv6_NEIGHBOR
#ifdef CONFIG_NET_ARP_SEND
  else
#endif
    {
      /* Make sure that the IP address mapping is in the Neighbor Table */

      ret = icmpv6_neighbor(conn->u.ipv6.raddr);
    }
#endif /* CONFIG_NET_ICMPv6_NEIGHBOR */

  /* Did we successfully get the address mapping? */

  if (ret < 0)
    {
      nerr("ERROR: Not reachable\n");
      errcode = ENETUNREACH;
      goto errout;
    }
#endif /* CONFIG_NET_ARP_SEND || CONFIG_NET_ICMPv6_NEIGHBOR */

  /* Dump the incoming buffer */

  BUF_DUMP("psock_tcp_send", buf, len);

  /* Set the socket state to sending */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_SEND);

  if (len > 0)
    {
      /* Allocate a write buffer.  Careful, the network will be momentarily
       * unlocked here.
       */

      save = net_lock();
      wrb = tcp_wrbuffer_alloc();
      if (!wrb)
        {
          /* A buffer allocation error occurred */

          nerr("ERROR: Failed to allocate write buffer\n");
          errcode = ENOMEM;
          goto errout_with_lock;
        }

      /* Allocate resources to receive a callback */

      if (!psock->s_sndcb)
        {
          psock->s_sndcb = tcp_callback_alloc(conn);
        }

      /* Test if the callback has been allocated */

      if (!psock->s_sndcb)
        {
          /* A buffer allocation error occurred */

          nerr("ERROR: Failed to allocate callback\n");
          errcode = ENOMEM;
          goto errout_with_wrb;
        }

      /* Set up the callback in the connection */

      psock->s_sndcb->flags = (TCP_ACKDATA | TCP_REXMIT | TCP_POLL |
                               TCP_DISCONN_EVENTS);
      psock->s_sndcb->priv  = (FAR void *)psock;
      psock->s_sndcb->event = psock_send_interrupt;

      /* Initialize the write buffer */

      WRB_SEQNO(wrb) = (unsigned)-1;
      WRB_NRTX(wrb)  = 0;
      result = WRB_COPYIN(wrb, (FAR uint8_t *)buf, len);

      /* Dump I/O buffer chain */

      WRB_DUMP("I/O buffer chain", wrb, WRB_PKTLEN(wrb), 0);

      /* psock_send_interrupt() will send data in FIFO order from the
       * conn->write_q
       */

      sq_addlast(&wrb->wb_node, &conn->write_q);
      ninfo("Queued WRB=%p pktlen=%u write_q(%p,%p)\n",
            wrb, WRB_PKTLEN(wrb),
            conn->write_q.head, conn->write_q.tail);

      /* Notify the device driver of the availability of TX data */

      send_txnotify(psock, conn);
      net_unlock(save);
    }

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

  /* Check for errors.  Errors are signalled by negative errno values
   * for the send length
   */

  if (result < 0)
    {
      errcode = result;
      goto errout;
    }

  /* If net_lockedwait failed, then we were probably reawakened by a signal.
   * In this case, net_lockedwait will have set errno appropriately.
   */

  if (ret < 0)
    {
      errcode = -ret;
      goto errout;
    }

  /* Return the number of bytes actually sent */

  return result;

errout_with_wrb:
  tcp_wrbuffer_release(wrb);

errout_with_lock:
  net_unlock(save);

errout:
  set_errno(errcode);
  return ERROR;
}
Beispiel #9
0
ssize_t psock_recvfrom(FAR struct socket *psock, FAR void *buf, size_t len,
                       int flags,FAR struct sockaddr *from,
                       FAR socklen_t *fromlen)
{
#if defined(CONFIG_NET_UDP) || defined(CONFIG_NET_TCP)
#ifdef CONFIG_NET_IPv6
  FAR struct sockaddr_in6 *infrom = (struct sockaddr_in6 *)from;
#else
  FAR struct sockaddr_in *infrom = (struct sockaddr_in *)from;
#endif
#endif

  ssize_t ret;
  int err;

  /* Verify that non-NULL pointers were passed */

#ifdef CONFIG_DEBUG
  if (!buf)
    {
      err = EINVAL;
      goto errout;
    }
#endif

  /* Verify that the sockfd corresponds to valid, allocated socket */

  if (!psock || psock->s_crefs <= 0)
    {
      err = EBADF;
      goto errout;
    }

  /* If a 'from' address has been provided, verify that it is large
   * enough to hold this address family.
   */

  if (from)
    {
#ifdef CONFIG_NET_IPv6
      if (*fromlen < sizeof(struct sockaddr_in6))
#else
      if (*fromlen < sizeof(struct sockaddr_in))
#endif
        {
          err = EINVAL;
          goto errout;
        }
    }

  /* Set the socket state to receiving */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_RECV);

  /* Perform the TCP/IP or UDP recv() operation */

#if defined(CONFIG_NET_UDP) && defined(CONFIG_NET_TCP)
  if (psock->s_type == SOCK_STREAM)
    {
      ret = tcp_recvfrom(psock, buf, len, infrom);
    }
  else
    {
      ret = udp_recvfrom(psock, buf, len, infrom);
    }
#elif defined(CONFIG_NET_TCP)
  ret = tcp_recvfrom(psock, buf, len, infrom);
#elif defined(CONFIG_NET_UDP)
  ret = udp_recvfrom(psock, buf, len, infrom);
#else
  ret = -ENOSYS;
#endif

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

  /* Handle returned errors */

  if (ret < 0)
    {
      err = -ret;
      goto errout;
    }

  /* Success return */

  return ret;

errout:
  errno = err;
  return ERROR;
}
Beispiel #10
0
int psock_tcp_accept(FAR struct socket *psock, FAR struct sockaddr *addr,
                     FAR socklen_t *addrlen, FAR void **newconn)
{
  FAR struct tcp_conn_s *conn;
  struct accept_s state;
  int ret;

  DEBUGASSERT(psock && newconn);

  /* Check the backlog to see if there is a connection already pending for
   * this listener.
   */

  conn = (FAR struct tcp_conn_s *)psock->s_conn;

#ifdef CONFIG_NET_TCPBACKLOG
  state.acpt_newconn = tcp_backlogremove(conn);
  if (state.acpt_newconn)
    {
      /* Yes... get the address of the connected client */

      ninfo("Pending conn=%p\n", state.acpt_newconn);
      accept_tcpsender(psock, state.acpt_newconn, addr, addrlen);
    }

  /* In general, this implementation will not support non-blocking socket
   * operations... except in a few cases:  Here for TCP accept with
   * backlog enabled.  If this socket is configured as non-blocking then
   * return EAGAIN if there is no pending connection in the backlog.
   */

  else if (_SS_ISNONBLOCK(psock->s_flags))
    {
      return -EAGAIN;
    }
  else
#endif
    {
      /* Set the socket state to accepting */

      psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_ACCEPT);

      /* Perform the TCP accept operation */

      /* Initialize the state structure.  This is done with the network
       * locked because we don't want anything to happen until we are
       * ready.
       */

      state.acpt_sock       = psock;
      state.acpt_addr       = addr;
      state.acpt_addrlen    = addrlen;
      state.acpt_newconn    = NULL;
      state.acpt_result     = OK;

      /* This semaphore is used for signaling and, hence, should not have
       * priority inheritance enabled.
       */

      nxsem_init(&state.acpt_sem, 0, 0);
      nxsem_setprotocol(&state.acpt_sem, SEM_PRIO_NONE);

      /* Set up the callback in the connection */

      conn->accept_private  = (FAR void *)&state;
      conn->accept          = accept_eventhandler;

      /* Wait for the send to complete or an error to occur:  NOTES:
       * net_lockedwait will also terminate if a signal is received.
       */

      ret = net_lockedwait(&state.acpt_sem);

      /* Make sure that no further events are processed */

      conn->accept_private = NULL;
      conn->accept         = NULL;

      nxsem_destroy(&state. acpt_sem);

      /* Set the socket state to idle */

      psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

      /* Check for a errors.  Errors are signalled by negative errno values
       * for the send length.
       */

      if (state.acpt_result != 0)
        {
          DEBUGASSERT(state.acpt_result > 0);
          return -state.acpt_result;
        }

      /* If net_lockedwait failed, then we were probably reawakened by a
       * signal.  In this case, net_lockedwait will have returned negated
       * errno appropriately.
       */

      if (ret < 0)
        {
          return ret;
        }
    }

  *newconn = (FAR void *)state.acpt_newconn;
  return OK;
}
Beispiel #11
0
ssize_t ieee802154_recvfrom(FAR struct socket *psock, FAR void *buf,
                            size_t len, int flags, FAR struct sockaddr *from,
                            FAR socklen_t *fromlen)
{
  FAR struct ieee802154_conn_s *conn = (FAR struct ieee802154_conn_s *)psock->s_conn;
  FAR struct radio_driver_s *radio;
  struct ieee802154_recvfrom_s state;
  ssize_t ret;

  /* If a 'from' address has been provided, verify that it is large
   * enough to hold this address family.
   */

  if (from != NULL && *fromlen < sizeof(struct sockaddr_ieee802154_s))
    {
      return -EINVAL;
    }

  if (psock->s_type != SOCK_DGRAM)
    {
      nerr("ERROR: Unsupported socket type: %d\n", psock->s_type);
      return -EPROTONOSUPPORT;
    }

  /* Perform the packet recvfrom() operation */

  /* Initialize the state structure.  This is done with the network
   * locked because we don't want anything to happen until we are ready.
   */

  net_lock();
  memset(&state, 0, sizeof(struct ieee802154_recvfrom_s));

  state.ir_buflen = len;
  state.ir_buffer = buf;
  state.ir_sock   = psock;
  state.ir_from   = from;

  /* Get the device driver that will service this transfer */

  radio = ieee802154_find_device(conn, &conn->laddr);
  if (radio == NULL)
    {
      ret = -ENODEV;
      goto errout_with_lock;
    }

  /* Before we wait for data, let's check if there are already frame(s)
   * waiting in the RX queue.
   */

  ret = ieee802154_recvfrom_rxqueue(radio, &state);
  if (ret > 0)
    {
      /* Good newe!  We have a frame and we are done. */

      net_unlock();
      return ret;
    }

  /* We will have to wait.  This semaphore is used for signaling and,
   * hence, should not have priority inheritance enabled.
   */

  (void)nxsem_init(&state.ir_sem, 0, 0); /* Doesn't really fail */
  (void)nxsem_setprotocol(&state.ir_sem, SEM_PRIO_NONE);

  /* Set the socket state to receiving */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_RECV);

  /* Set up the callback in the connection */

  state.ir_cb = ieee802154_callback_alloc(&radio->r_dev, conn);
  if (state.ir_cb)
    {
      state.ir_cb->flags  = (IEEE802154_NEWDATA | IEEE802154_POLL);
      state.ir_cb->priv   = (FAR void *)&state;
      state.ir_cb->event  = ieee802154_recvfrom_eventhandler;

      /* Wait for either the receive to complete or for an error/timeout to
       * occur. NOTES:  (1) net_lockedwait will also terminate if a signal
       * is received, (2) the network is locked!  It will be un-locked while
       * the task sleeps and automatically re-locked when the task restarts.
       */

      (void)net_lockedwait(&state.ir_sem);

      /* Make sure that no further events are processed */

      ieee802154_callback_free(&radio->r_dev, conn, state.ir_cb);
      ret = state.ir_result;
    }
  else
    {
      ret = -EBUSY;
    }

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);
  nxsem_destroy(&state.ir_sem);

errout_with_lock:
  net_unlock();
  return ret;
}
ssize_t psock_udp_sendto(FAR struct socket *psock, FAR const void *buf,
                         size_t len, int flags, FAR const struct sockaddr *to,
                         socklen_t tolen)
{
  FAR struct udp_conn_s *conn;
  FAR struct net_driver_s *dev;
  struct sendto_s state;
  net_lock_t save;
  int ret;

#if defined(CONFIG_NET_ARP_SEND) || defined(CONFIG_NET_ICMPv6_NEIGHBOR)
#ifdef CONFIG_NET_ARP_SEND
#ifdef CONFIG_NET_ICMPv6_NEIGHBOR
  if (psock->s_domain == PF_INET)
#endif
    {
      FAR const struct sockaddr_in *into;

      /* Make sure that the IP address mapping is in the ARP table */

      into = (FAR const struct sockaddr_in *)to;
      ret = arp_send(into->sin_addr.s_addr);
    }
#endif /* CONFIG_NET_ARP_SEND */

#ifdef CONFIG_NET_ICMPv6_NEIGHBOR
#ifdef CONFIG_NET_ARP_SEND
  else
#endif
    {
      FAR const struct sockaddr_in6 *into;

      /* Make sure that the IP address mapping is in the Neighbor Table */

      into = (FAR const struct sockaddr_in6 *)to;
      ret = icmpv6_neighbor(into->sin6_addr.s6_addr16);
    }
#endif /* CONFIG_NET_ICMPv6_NEIGHBOR */

  /* Did we successfully get the address mapping? */

  if (ret < 0)
    {
      ndbg("ERROR: Peer not reachable\n");
      return -ENETUNREACH;
    }
#endif /* CONFIG_NET_ARP_SEND || CONFIG_NET_ICMPv6_NEIGHBOR */

  /* Set the socket state to sending */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_SEND);

  /* Initialize the state structure.  This is done with interrupts
   * disabled because we don't want anything to happen until we
   * are ready.
   */

  save = net_lock();
  memset(&state, 0, sizeof(struct sendto_s));
  sem_init(&state.st_sem, 0, 0);
  state.st_buflen = len;
  state.st_buffer = buf;

#if defined(CONFIG_NET_SENDTO_TIMEOUT) || defined(NEED_IPDOMAIN_SUPPORT)
  /* Save the reference to the socket structure if it will be needed for
   * asynchronous processing.
   */

  state.st_sock = psock;
#endif

#ifdef CONFIG_NET_SENDTO_TIMEOUT
  /* Set the initial time for calculating timeouts */

  state.st_time = clock_systimer();
#endif

  /* Setup the UDP socket.  udp_connect will set the remote address in the
   * connection structure.
   */

  conn = (FAR struct udp_conn_s *)psock->s_conn;
  DEBUGASSERT(conn);

  ret = udp_connect(conn, to);
  if (ret < 0)
    {
      ndbg("ERROR: udp_connect failed: %d\n", ret);
      goto errout_with_lock;
    }

  /* Get the device that will handle the remote packet transfers.  This
   * should never be NULL.
   */

  dev = udp_find_raddr_device(conn);
  if (dev == NULL)
    {
      ndbg("ERROR: udp_find_raddr_device failed\n");
      ret = -ENETUNREACH;
      goto errout_with_lock;
   }

  /* Set up the callback in the connection */

  state.st_cb = udp_callback_alloc(dev, conn);
  if (state.st_cb)
    {
      state.st_cb->flags   = (UDP_POLL | NETDEV_DOWN);
      state.st_cb->priv    = (void*)&state;
      state.st_cb->event   = sendto_interrupt;

      /* Notify the device driver of the availability of TX data */

      netdev_txnotify_dev(dev);

      /* Wait for either the receive to complete or for an error/timeout to occur.
       * NOTES:  (1) net_lockedwait will also terminate if a signal is received, (2)
       * interrupts may be disabled!  They will be re-enabled while the task sleeps
       * and automatically re-enabled when the task restarts.
       */

      net_lockedwait(&state.st_sem);

      /* Make sure that no further interrupts are processed */

      udp_callback_free(dev, conn, state.st_cb);
    }

  /* The result of the sendto operation is the number of bytes transferred */

  ret = state.st_sndlen;

errout_with_lock:
  /* Release the semaphore */

  sem_destroy(&state.st_sem);

  /* Set the socket state back to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

  /* Unlock the network and return the result of the sendto() operation */

  net_unlock(save);
  return ret;
}
Beispiel #13
0
ssize_t psock_send(FAR struct socket *psock, FAR const void *buf, size_t len,
                   int flags)
{
  uip_lock_t save;
  size_t     completed = 0;
  int        err;
  int        ret = OK;

  if (!psock || psock->s_crefs <= 0)
    {
      err = EBADF;
      goto errout;
    }

  if (psock->s_type != SOCK_STREAM || !_SS_ISCONNECTED(psock->s_flags))
    {
      err = ENOTCONN;
      goto errout;
    }

  /* Set the socket state to sending */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_SEND);

  save = uip_lock();

  if (len > 0)
    {
      struct uip_conn *conn = (struct uip_conn*)psock->s_conn;

      if (!psock->s_sndcb)
        {
          psock->s_sndcb = uip_tcpcallbackalloc(conn);

          /* Set up the callback in the connection */

          psock->s_sndcb->flags = (UIP_ACKDATA | UIP_REXMIT |UIP_POLL | \
                                  UIP_CLOSE | UIP_ABORT | UIP_TIMEDOUT);
          psock->s_sndcb->priv  = (void*)psock;
          psock->s_sndcb->event = send_interrupt;
        }

      /* Allocate resources to receive a callback */

      while (completed < len)
        {
          FAR struct uip_wrbuffer_s *segment = uip_tcpwrbuffer_alloc(NULL);
          if (segment)
            {
              size_t cnt;

              segment->wb_seqno = (unsigned)-1;
              segment->wb_nrtx  = 0;

              if (len - completed > CONFIG_NET_TCP_WRITE_BUFSIZE)
                {
                  cnt = CONFIG_NET_TCP_WRITE_BUFSIZE;
                }
              else
                {
                  cnt = len - completed;
                }

              segment->wb_nbytes = cnt;
              memcpy(segment->wb_buffer, (char*)buf + completed, cnt);
              completed += cnt;

              /* send_interrupt() will refer to all the write buffer by
               * conn->writebuff
               */

              sq_addlast(&segment->wb_node, &conn->write_q);

              /* Notify the device driver of the availability of TX data */

              netdev_txnotify(conn->ripaddr);
            }
        }
    }

  uip_unlock(save);

  /* Set the socket state to idle */

  psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

  /* Check for a errors.  Errors are signaled by negative errno values
   * for the send length
   */

  if (completed < 0)
    {
      err = completed;
      goto errout;
    }

  /* If uip_lockedwait failed, then we were probably reawakened by a signal.
   * In this case, uip_lockedwait will have set errno appropriately.
   */

  if (ret < 0)
    {
      err = -ret;
      goto errout;
    }

  /* Return the number of bytes actually sent */

  return completed;

errout:
  set_errno(err);
  return ERROR;
}
Beispiel #14
0
int psock_tcp_accept(FAR struct socket *psock, FAR struct sockaddr *addr,
                     FAR socklen_t *addrlen, FAR void **newconn)
{
    FAR struct tcp_conn_s *conn;
    struct accept_s state;
    int ret;

    DEBUGASSERT(psock && newconn);

    /* Check the backlog to see if there is a connection already pending for
     * this listener.
     */

    conn = (FAR struct tcp_conn_s *)psock->s_conn;

#ifdef CONFIG_NET_TCPBACKLOG
    state.acpt_newconn = tcp_backlogremove(conn);
    if (state.acpt_newconn)
    {
        /* Yes... get the address of the connected client */

        nvdbg("Pending conn=%p\n", state.acpt_newconn);
        accept_tcpsender(psock, state.acpt_newconn, addr, addrlen);
    }

    /* In general, this uIP-based implementation will not support non-blocking
     * socket operations... except in a few cases:  Here for TCP accept with
     * backlog enabled.  If this socket is configured as non-blocking then
     * return EAGAIN if there is no pending connection in the backlog.
     */

    else if (_SS_ISNONBLOCK(psock->s_flags))
    {
        return -EAGAIN;
    }
    else
#endif
    {
        /* Set the socket state to accepting */

        psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_ACCEPT);

        /* Perform the TCP accept operation */

        /* Initialize the state structure.  This is done with interrupts
         * disabled because we don't want anything to happen until we
         * are ready.
         */

        state.acpt_sock       = psock;
        state.acpt_addr       = addr;
        state.acpt_addrlen    = addrlen;
        state.acpt_newconn    = NULL;
        state.acpt_result     = OK;
        sem_init(&state.acpt_sem, 0, 0);

        /* Set up the callback in the connection */

        conn->accept_private  = (FAR void *)&state;
        conn->accept          = accept_interrupt;

        /* Wait for the send to complete or an error to occur:  NOTES: (1)
         * net_lockedwait will also terminate if a signal is received, (2)
         * interrupts may be disabled!  They will be re-enabled while the
         * task sleeps and automatically re-enabled when the task restarts.
         */

        ret = net_lockedwait(&state.acpt_sem);
        if (ret < 0)
        {
            /* The value returned by net_lockedwait() the same as the value
             * returned by sem_wait():  Zero (OK) is returned on success; -1
             * (ERROR) is returned on a failure with the errno value set
             * appropriately.
             *
             * We have to preserve the errno value here because it may be
             * altered by intervening operations.
             */

            ret = -get_errno();
            DEBUGASSERT(ret < 0);
        }

        /* Make sure that no further interrupts are processed */

        conn->accept_private = NULL;
        conn->accept         = NULL;

        sem_destroy(&state. acpt_sem);

        /* Set the socket state to idle */

        psock->s_flags = _SS_SETSTATE(psock->s_flags, _SF_IDLE);

        /* Check for a errors.  Errors are signalled by negative errno values
         * for the send length.
         */

        if (state.acpt_result != 0)
        {
            DEBUGASSERT(state.acpt_result > 0);
            return -state.acpt_result;
        }

        /* If net_lockedwait failed, then we were probably reawakened by a
         * signal. In this case, logic above will have set 'ret' to the
         * errno value returned by net_lockedwait().
         */

        if (ret < 0)
        {
            return ret;
        }
    }

    *newconn = (FAR void *)state.acpt_newconn;
    return OK;
}