Scheduler_Void_or_thread _Scheduler_priority_Update_priority(
  const Scheduler_Control *scheduler,
  Thread_Control          *the_thread
)
{
  Scheduler_priority_Context *context;
  Scheduler_priority_Node    *node;
  unsigned int                priority;
  bool                        prepend_it;

  if ( !_Thread_Is_ready( the_thread ) ) {
    /* Nothing to do */
    SCHEDULER_RETURN_VOID_OR_NULL;
  }

  node = _Scheduler_priority_Thread_get_node( the_thread );
  priority = (unsigned int )
    _Scheduler_Node_get_priority( &node->Base, &prepend_it );

  if ( priority == node->Ready_queue.current_priority ) {
    /* Nothing to do */
    SCHEDULER_RETURN_VOID_OR_NULL;
  }

  context = _Scheduler_priority_Get_context( scheduler );

  _Scheduler_priority_Ready_queue_extract(
    &the_thread->Object.Node,
    &node->Ready_queue,
    &context->Bit_map
  );

  _Scheduler_priority_Ready_queue_update(
    &node->Ready_queue,
    priority,
    &context->Bit_map,
    &context->Ready[ 0 ]
  );

  if ( prepend_it ) {
    _Scheduler_priority_Ready_queue_enqueue_first(
      &the_thread->Object.Node,
      &node->Ready_queue,
      &context->Bit_map
    );
  } else {
    _Scheduler_priority_Ready_queue_enqueue(
      &the_thread->Object.Node,
      &node->Ready_queue,
      &context->Bit_map
    );
  }

  _Scheduler_priority_Schedule_body( scheduler, the_thread, false );

  SCHEDULER_RETURN_VOID_OR_NULL;
}
Beispiel #2
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static void _Scheduler_priority_SMP_Move_from_ready_to_scheduled(
  Scheduler_SMP_Control *self,
  Thread_Control *ready_to_scheduled
)
{
  _Scheduler_priority_Ready_queue_extract( ready_to_scheduled );
  _Scheduler_simple_Insert_priority_fifo(
    &self->scheduled,
    ready_to_scheduled
  );
}
void _Scheduler_priority_Block(
  Thread_Control   *the_thread
)
{
  _Scheduler_priority_Ready_queue_extract( the_thread );

  /* TODO: flash critical section? */

  if ( _Thread_Is_heir( the_thread ) )
     _Scheduler_priority_Schedule_body();

  if ( _Thread_Is_executing( the_thread ) )
    _Thread_Dispatch_necessary = true;

}
Beispiel #4
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static void _Scheduler_priority_SMP_Do_extract(
  Scheduler_SMP_Control *self,
  Thread_Control *thread
)
{
  bool is_scheduled = thread->is_scheduled;

  ( void ) self;

  thread->is_in_the_air = is_scheduled;
  thread->is_scheduled = false;

  if ( is_scheduled ) {
    _Chain_Extract_unprotected( &thread->Object.Node );
  } else {
    _Scheduler_priority_Ready_queue_extract( thread );
  }
}
Scheduler_Void_or_thread _Scheduler_priority_Change_priority(
  const Scheduler_Control *scheduler,
  Thread_Control          *the_thread,
  Priority_Control         new_priority,
  bool                     prepend_it
)
{
  Scheduler_priority_Context *context =
    _Scheduler_priority_Get_context( scheduler );
  Scheduler_priority_Node *node = _Scheduler_priority_Thread_get_node( the_thread );

  _Scheduler_priority_Ready_queue_extract(
    &the_thread->Object.Node,
    &node->Ready_queue,
    &context->Bit_map
  );

  _Scheduler_priority_Ready_queue_update(
    &node->Ready_queue,
    new_priority,
    &context->Bit_map,
    &context->Ready[ 0 ]
  );

  if ( prepend_it ) {
    _Scheduler_priority_Ready_queue_enqueue_first(
      &the_thread->Object.Node,
      &node->Ready_queue,
      &context->Bit_map
    );
  } else {
    _Scheduler_priority_Ready_queue_enqueue(
      &the_thread->Object.Node,
      &node->Ready_queue,
      &context->Bit_map
    );
  }

  SCHEDULER_RETURN_VOID_OR_NULL;
}
void _Scheduler_priority_Extract(
  Thread_Control      *the_thread
)
{
  _Scheduler_priority_Ready_queue_extract( the_thread );
}