void _Thread_Exit(
  Thread_Control    *executing,
  Thread_Life_state  set,
  void              *exit_value
)
{
  ISR_lock_Context lock_context;

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _Thread_State_acquire( executing, &lock_context );
  _Thread_Set_exit_value( executing, exit_value );
  _Thread_Change_life_locked(
    executing,
    0,
    set,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED
  );
  _Thread_State_release( executing, &lock_context );
}
Beispiel #2
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void _Timer_Cancel( Per_CPU_Control *cpu, Timer_Control *the_timer )
{
  Timer_Classes the_class;

  the_class = the_timer->the_class;

  if ( _Watchdog_Is_scheduled( &the_timer->Ticker ) ) {
    the_timer->stop_time = _Timer_Get_CPU_ticks( cpu );
    _Watchdog_Remove(
      &cpu->Watchdog.Header[ _Timer_Watchdog_header_index( the_class ) ],
      &the_timer->Ticker
    );
  } else if ( _Timer_Is_on_task_class( the_class ) ) {
    Timer_server_Control *timer_server;
    ISR_lock_Context      lock_context;

    timer_server = _Timer_server;
    _Assert( timer_server != NULL );
    _Timer_server_Acquire_critical( timer_server, &lock_context );

    if ( _Watchdog_Get_state( &the_timer->Ticker ) == WATCHDOG_PENDING ) {
      _Watchdog_Set_state( &the_timer->Ticker, WATCHDOG_INACTIVE );
      _Chain_Extract_unprotected( &the_timer->Ticker.Node.Chain );
    }

    _Timer_server_Release_critical( timer_server, &lock_context );
  }
}
Beispiel #3
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void _Thread_Restart_self(
  Thread_Control                 *executing,
  const Thread_Entry_information *entry,
  ISR_lock_Context               *lock_context
)
{
  Per_CPU_Control      *cpu_self;
  Thread_queue_Context  queue_context;

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _Thread_queue_Context_initialize( &queue_context );
  _Thread_queue_Context_clear_priority_updates( &queue_context );
  _Thread_State_acquire_critical( executing, lock_context );

  executing->Start.Entry = *entry;
  _Thread_Change_life_locked(
    executing,
    0,
    THREAD_LIFE_RESTARTING,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED
  );

  cpu_self = _Thread_Dispatch_disable_critical( lock_context );
  _Thread_State_release( executing, lock_context );

  _Thread_Wait_acquire_default( executing, lock_context );
  _Thread_Priority_change(
    executing,
    &executing->Real_priority,
    executing->Start.initial_priority,
    false,
    &queue_context
  );
  _Thread_Wait_release_default( executing, lock_context );

  _Thread_Priority_update( &queue_context );
  _Thread_Dispatch_enable( cpu_self );
  RTEMS_UNREACHABLE();
}
void _Thread_Restart_self(
  Thread_Control                 *executing,
  const Thread_Entry_information *entry,
  ISR_lock_Context               *lock_context
)
{
  Per_CPU_Control  *cpu_self;
  Priority_Control  unused;

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _Thread_State_acquire_critical( executing, lock_context );

  executing->Start.Entry = *entry;
  _Thread_Change_life_locked(
    executing,
    0,
    THREAD_LIFE_RESTARTING,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED
  );

  cpu_self = _Thread_Dispatch_disable_critical( lock_context );
  _Thread_State_release( executing, lock_context );

  _Thread_Set_priority(
    executing,
    executing->Start.initial_priority,
    &unused,
    true
  );

  _Thread_Dispatch_enable( cpu_self );
  RTEMS_UNREACHABLE();
}
Beispiel #5
0
void _Watchdog_Insert(
  Watchdog_Header  *header,
  Watchdog_Control *the_watchdog,
  uint64_t          expire
)
{
  RBTree_Node **link;
  RBTree_Node  *parent;
  RBTree_Node  *old_first;
  RBTree_Node  *new_first;

  _Assert( _Watchdog_Get_state( the_watchdog ) == WATCHDOG_INACTIVE );

  link = _RBTree_Root_reference( &header->Watchdogs );
  parent = NULL;
  old_first = header->first;
  new_first = &the_watchdog->Node.RBTree;

  the_watchdog->expire = expire;

  while ( *link != NULL ) {
    Watchdog_Control *parent_watchdog;

    parent = *link;
    parent_watchdog = (Watchdog_Control *) parent;

    if ( expire < parent_watchdog->expire ) {
      link = _RBTree_Left_reference( parent );
    } else {
      link = _RBTree_Right_reference( parent );
      new_first = old_first;
    }
  }

  header->first = new_first;
  _RBTree_Add_child( &the_watchdog->Node.RBTree, parent, link );
  _RBTree_Insert_color( &header->Watchdogs, &the_watchdog->Node.RBTree );
}
void _Thread_Life_action_handler(
  Thread_Control   *executing,
  Thread_Action    *action,
  ISR_lock_Context *lock_context
)
{
  Thread_Life_state  previous_life_state;
  Per_CPU_Control   *cpu_self;

  (void) action;

  previous_life_state = executing->Life.state;
  executing->Life.state = previous_life_state | THREAD_LIFE_PROTECTED;

  _Thread_State_release( executing, lock_context );

  if ( _Thread_Is_life_terminating( previous_life_state ) ) {
    _User_extensions_Thread_terminate( executing );
  } else {
    _Assert( _Thread_Is_life_restarting( previous_life_state ) );

    _User_extensions_Thread_restart( executing );
  }

  cpu_self = _Thread_Dispatch_disable();

  if ( _Thread_Is_life_terminating( previous_life_state ) ) {
    cpu_self = _Thread_Wait_for_join( executing, cpu_self );

    _Thread_Make_zombie( executing );

    /* FIXME: Workaround for https://devel.rtems.org/ticket/2751 */
    cpu_self->dispatch_necessary = true;

    _Assert( cpu_self->heir != executing );
    _Thread_Dispatch_enable( cpu_self );
    RTEMS_UNREACHABLE();
  }

  _Assert( _Thread_Is_life_restarting( previous_life_state ) );

  _Thread_State_acquire( executing, lock_context );

  _Thread_Change_life_locked(
    executing,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_RESTARTING,
    0,
    0
  );

  _Thread_State_release( executing, lock_context );

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _User_extensions_Destroy_iterators( executing );
  _Thread_Load_environment( executing );

#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
  if ( executing->fp_context != NULL ) {
    _Context_Restore_fp( &executing->fp_context );
  }
#endif

  _Context_Restart_self( &executing->Registers );
  RTEMS_UNREACHABLE();
}
Beispiel #7
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static bool test_watchdog_is_inactive( test_watchdog *watchdog )
{
  return _Watchdog_Get_state( &watchdog->Base ) == WATCHDOG_INACTIVE;
}