Beispiel #1
0
void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_StencilFunc,16);
	__GLX_PUT_LONG(4,func);
	__GLX_PUT_LONG(8,ref);
	__GLX_PUT_LONG(12,mask);
	__GLX_END(16);
}
Beispiel #2
0
void __indirect_glRectiv(const GLint *v1, const GLint *v2)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_Rectiv,20);
	__GLX_PUT_LONG(4,v1[0]);
	__GLX_PUT_LONG(8,v1[1]);
	__GLX_PUT_LONG(12,v2[0]);
	__GLX_PUT_LONG(16,v2[1]);
	__GLX_END(20);
}
Beispiel #3
0
void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_Histogram,20);
	__GLX_PUT_LONG(4,target);
	__GLX_PUT_LONG(8,width);
	__GLX_PUT_LONG(12,internalformat);
	__GLX_PUT_CHAR(16,sink);
	__GLX_END(20);
}
Beispiel #4
0
void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_Viewport,20);
	__GLX_PUT_LONG(4,x);
	__GLX_PUT_LONG(8,y);
	__GLX_PUT_LONG(12,width);
	__GLX_PUT_LONG(16,height);
	__GLX_END(20);
}
Beispiel #5
0
void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_CopyPixels,24);
	__GLX_PUT_LONG(4,x);
	__GLX_PUT_LONG(8,y);
	__GLX_PUT_LONG(12,width);
	__GLX_PUT_LONG(16,height);
	__GLX_PUT_LONG(20,type);
	__GLX_END(24);
}
Beispiel #6
0
void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_CopyColorSubTable,24);
	__GLX_PUT_LONG(4,target);
	__GLX_PUT_LONG(8,start);
	__GLX_PUT_LONG(12,x);
	__GLX_PUT_LONG(16,y);
	__GLX_PUT_LONG(20,width);
	__GLX_END(24);
}
Beispiel #7
0
void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_CopyConvolutionFilter1D,24);
	__GLX_PUT_LONG(4,target);
	__GLX_PUT_LONG(8,internalformat);
	__GLX_PUT_LONG(12,x);
	__GLX_PUT_LONG(16,y);
	__GLX_PUT_LONG(20,width);
	__GLX_END(24);
}
Beispiel #8
0
void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_MapGrid2d,44);
	__GLX_PUT_DOUBLE(4,u1);
	__GLX_PUT_DOUBLE(12,u2);
	__GLX_PUT_DOUBLE(20,v1);
	__GLX_PUT_DOUBLE(28,v2);
	__GLX_PUT_LONG(36,un);
	__GLX_PUT_LONG(40,vn);
	__GLX_END(44);
}
Beispiel #9
0
void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_MapGrid2f,28);
	__GLX_PUT_LONG(4,un);
	__GLX_PUT_FLOAT(8,u1);
	__GLX_PUT_FLOAT(12,u2);
	__GLX_PUT_LONG(16,vn);
	__GLX_PUT_FLOAT(20,v1);
	__GLX_PUT_FLOAT(24,v2);
	__GLX_END(28);
}
Beispiel #10
0
void
__indirect_glDisable(GLenum cap)
{
   __GLX_DECLARE_VARIABLES();

   __GLX_LOAD_VARIABLES();
   if (!gc->currentDpy)
      return;

   switch (cap) {
   case GL_COLOR_ARRAY:
   case GL_EDGE_FLAG_ARRAY:
   case GL_INDEX_ARRAY:
   case GL_NORMAL_ARRAY:
   case GL_TEXTURE_COORD_ARRAY:
   case GL_VERTEX_ARRAY:
   case GL_SECONDARY_COLOR_ARRAY:
   case GL_FOG_COORD_ARRAY:
      __indirect_glDisableClientState(cap);
      return;
   default:
      break;
   }

   __GLX_BEGIN(X_GLrop_Disable, 8);
   __GLX_PUT_LONG(4, cap);
   __GLX_END(8);
}
Beispiel #11
0
void __indirect_glLineStipple(GLint factor, GLushort pattern)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_LineStipple,12);
	__GLX_PUT_LONG(4,factor);
	__GLX_PUT_SHORT(8,pattern);
	__GLX_END(12);
}
Beispiel #12
0
void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_MapGrid1f,16);
	__GLX_PUT_LONG(4,un);
	__GLX_PUT_FLOAT(8,u1);
	__GLX_PUT_FLOAT(12,u2);
	__GLX_END(16);
}
Beispiel #13
0
void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_MapGrid1d,24);
	__GLX_PUT_DOUBLE(4,u1);
	__GLX_PUT_DOUBLE(12,u2);
	__GLX_PUT_LONG(20,un);
	__GLX_END(24);
}
Beispiel #14
0
void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_CopyTexSubImage3D,40);
	__GLX_PUT_LONG(4,target);
	__GLX_PUT_LONG(8,level);
	__GLX_PUT_LONG(12,xoffset);
	__GLX_PUT_LONG(16,yoffset);
	__GLX_PUT_LONG(20,zoffset);
	__GLX_PUT_LONG(24,x);
	__GLX_PUT_LONG(28,y);
	__GLX_PUT_LONG(32,width);
	__GLX_PUT_LONG(36,height);
	__GLX_END(40);
}
Beispiel #15
0
void __indirect_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	if (n < 0) return;
	cmdlen = 8+n*4+n*4;
	__GLX_BEGIN(X_GLrop_PrioritizeTextures,cmdlen);
	__GLX_PUT_LONG(4,n);
	__GLX_PUT_LONG_ARRAY(8,textures,n);
	__GLX_PUT_FLOAT_ARRAY(8+n*4,priorities,n);
	__GLX_END(cmdlen);
}
Beispiel #16
0
static void
emit_header(GLubyte * pc, const struct array_info * arrays,
	    GLsizei num_arrays, GLsizei count, GLenum mode)
{
    __GLXdispatchDrawArraysComponentHeader *arrayInfo;
    GLsizei i;

    __GLX_PUT_LONG(0, count);
    __GLX_PUT_LONG(4, num_arrays);
    __GLX_PUT_LONG(8, mode);

    arrayInfo = (__GLXdispatchDrawArraysComponentHeader *)
	(pc + __GLX_DRAWARRAYS_HDR_SIZE);


    /* Write the ARRAY_INFO data.
     */

    for ( i = 0 ; i < num_arrays ; i++ ) {
	arrayInfo[i] = arrays[i].ai;
    }
}
Beispiel #17
0
void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_CopyTexImage2D,36);
	__GLX_PUT_LONG(4,target);
	__GLX_PUT_LONG(8,level);
	__GLX_PUT_LONG(12,internalformat);
	__GLX_PUT_LONG(16,x);
	__GLX_PUT_LONG(20,y);
	__GLX_PUT_LONG(24,width);
	__GLX_PUT_LONG(28,height);
	__GLX_PUT_LONG(32,border);
	__GLX_END(36);
}
Beispiel #18
0
void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
	__GLX_DECLARE_VARIABLES();
	__GLX_LOAD_VARIABLES();
	__GLX_BEGIN(X_GLrop_CopyTexSubImage1D,28);
	__GLX_PUT_LONG(4,target);
	__GLX_PUT_LONG(8,level);
	__GLX_PUT_LONG(12,xoffset);
	__GLX_PUT_LONG(16,x);
	__GLX_PUT_LONG(20,y);
	__GLX_PUT_LONG(24,width);
	__GLX_END(28);
}
/**
 * Internal function used for \c glCompressedTexImage1D and
 * \c glCompressedTexImage2D.
 */
static void
CompressedTexImage1D2D( GLenum target, GLint level,
			GLenum internal_format, 
			GLsizei width, GLsizei height,
			GLint border, GLsizei image_size,
			const GLvoid *data, CARD32 rop )
{
    __GLX_DECLARE_VARIABLES();

    __GLX_LOAD_VARIABLES();
    if ( gc->currentDpy == NULL ) {
	return;
    }

    if ( (target == GL_PROXY_TEXTURE_1D)
	 || (target == GL_PROXY_TEXTURE_2D)
	 || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) {
	compsize = 0;
    }
    else {
	compsize = image_size;
    }

    cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE 
			+ compsize );
    if ( cmdlen <= gc->maxSmallRenderCommandSize ) {
	__GLX_BEGIN_VARIABLE( rop, cmdlen );
	__GLX_PUT_LONG( 4, target );
	__GLX_PUT_LONG( 8, level );
	__GLX_PUT_LONG( 12, internal_format );
	__GLX_PUT_LONG( 16, width );
	__GLX_PUT_LONG( 20, height );
	__GLX_PUT_LONG( 24, border );
	__GLX_PUT_LONG( 28, image_size );
	if ( compsize != 0 ) {
	    __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE,
				  data, image_size );
	}
	__GLX_END( cmdlen );
    }
    else {
	assert( compsize != 0 );

	__GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 );
	__GLX_PUT_LONG( 8, target );
	__GLX_PUT_LONG( 12, level );
	__GLX_PUT_LONG( 16, internal_format );
	__GLX_PUT_LONG( 20, width );
	__GLX_PUT_LONG( 24, height );
	__GLX_PUT_LONG( 28, border );
	__GLX_PUT_LONG( 32, image_size );
	__glXSendLargeCommand( gc, gc->pc,
			       __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4,
			       data, image_size );
    }
}
void
__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
				      GLint xoffset, GLint yoffset, GLint zoffset,
				      GLsizei width, GLsizei height, GLsizei depth,
				      GLenum format, GLsizei image_size,
				      const GLvoid *data )
{
    __GLX_DECLARE_VARIABLES();
    
    __GLX_LOAD_VARIABLES();
    if ( gc->currentDpy == NULL ) {
	return;
    }

    cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE
			+ image_size );
    if ( cmdlen <= gc->maxSmallRenderCommandSize ) {
	__GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen );
	__GLX_PUT_LONG( 4, target );
	__GLX_PUT_LONG( 8, level );
	__GLX_PUT_LONG( 12, xoffset );
	__GLX_PUT_LONG( 16, yoffset );
	__GLX_PUT_LONG( 20, zoffset );
	__GLX_PUT_LONG( 24, width );
	__GLX_PUT_LONG( 28, height );
	__GLX_PUT_LONG( 32, depth );
	__GLX_PUT_LONG( 36, format );
	__GLX_PUT_LONG( 40, image_size );
	if ( image_size != 0 ) {
	    __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE,
				  data, image_size );
	}
	__GLX_END( cmdlen );
    }
    else {
	__GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D,
				    cmdlen + 4 );
	__GLX_PUT_LONG( 8, target );
	__GLX_PUT_LONG( 12, level );
	__GLX_PUT_LONG( 16, xoffset );
	__GLX_PUT_LONG( 20, yoffset );
	__GLX_PUT_LONG( 24, zoffset );
	__GLX_PUT_LONG( 28, width );
	__GLX_PUT_LONG( 32, height );
	__GLX_PUT_LONG( 36, depth );
	__GLX_PUT_LONG( 40, format );
	__GLX_PUT_LONG( 44, image_size );
	__glXSendLargeCommand( gc, gc->pc,
			       __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4,
			       data, image_size );
    }
}
Beispiel #21
0
void
__indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
                   GLint order, const GLfloat * pnts)
{
   __GLX_DECLARE_VARIABLES();
   GLint k;

   __GLX_LOAD_VARIABLES();
   k = __glMap1f_size(target);
   if (k == 0) {
      __glXSetError(gc, GL_INVALID_ENUM);
      return;
   }
   else if (stride < k || order <= 0) {
      __glXSetError(gc, GL_INVALID_VALUE);
      return;
   }
   compsize = k * order * __GLX_SIZE_FLOAT32;
   cmdlen = 20 + compsize;
   if (!gc->currentDpy)
      return;

   /*
    ** The order that arguments are packed is different from the order
    ** for glMap1d.
    */
   if (cmdlen <= gc->maxSmallRenderCommandSize) {
      /* Use GLXRender protocol to send small command */
      __GLX_BEGIN_VARIABLE(X_GLrop_Map1f, cmdlen);
      __GLX_PUT_LONG(4, target);
      __GLX_PUT_FLOAT(8, u1);
      __GLX_PUT_FLOAT(12, u2);
      __GLX_PUT_LONG(16, order);
      __glFillMap1f(k, order, stride, pnts, (GLubyte *) (pc + 20));
      __GLX_END(cmdlen);
   }
   else {
      /* Use GLXRenderLarge protocol to send command */
      __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map1f, cmdlen + 4);
      __GLX_PUT_LONG(8, target);
      __GLX_PUT_FLOAT(12, u1);
      __GLX_PUT_FLOAT(16, u2);
      __GLX_PUT_LONG(20, order);

      if (stride != k) {
         GLubyte *buf;

         buf = (GLubyte *) Xmalloc(compsize);
         if (!buf) {
            __glXSetError(gc, GL_OUT_OF_MEMORY);
            return;
         }
         __glFillMap1f(k, order, stride, pnts, buf);
         __glXSendLargeCommand(gc, pc, 24, buf, compsize);
         Xfree((char *) buf);
      }
      else {
         /* Data is already packed.  Just send it out */
         __glXSendLargeCommand(gc, pc, 24, pnts, compsize);
      }
   }
}
Beispiel #22
0
void
__indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr,
                   GLint uord, GLdouble v1, GLdouble v2, GLint vstr,
                   GLint vord, const GLdouble * pnts)
{
   __GLX_DECLARE_VARIABLES();
   GLint k;

   __GLX_LOAD_VARIABLES();
   k = __glMap2d_size(target);
   if (k == 0) {
      __glXSetError(gc, GL_INVALID_ENUM);
      return;
   }
   else if (vstr < k || ustr < k || vord <= 0 || uord <= 0) {
      __glXSetError(gc, GL_INVALID_VALUE);
      return;
   }
   compsize = k * uord * vord * __GLX_SIZE_FLOAT64;
   cmdlen = 48 + compsize;
   if (!gc->currentDpy)
      return;

   if (cmdlen <= gc->maxSmallRenderCommandSize) {
      /* Use GLXRender protocol to send small command */
      __GLX_BEGIN_VARIABLE(X_GLrop_Map2d, cmdlen);
      __GLX_PUT_DOUBLE(4, u1);
      __GLX_PUT_DOUBLE(12, u2);
      __GLX_PUT_DOUBLE(20, v1);
      __GLX_PUT_DOUBLE(28, v2);
      __GLX_PUT_LONG(36, target);
      __GLX_PUT_LONG(40, uord);
      __GLX_PUT_LONG(44, vord);
      /*
       ** Pack into a u-major ordering.
       ** NOTE: the doubles that follow are not aligned because of 5
       ** longs preceeding
       */
      __glFillMap2d(k, uord, vord, ustr, vstr, pnts, (GLdouble *) (pc + 48));
      __GLX_END(cmdlen);
   }
   else {
      /* Use GLXRenderLarge protocol to send command */
      __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map2d, cmdlen + 4);
      __GLX_PUT_DOUBLE(8, u1);
      __GLX_PUT_DOUBLE(16, u2);
      __GLX_PUT_DOUBLE(24, v1);
      __GLX_PUT_DOUBLE(32, v2);
      __GLX_PUT_LONG(40, target);
      __GLX_PUT_LONG(44, uord);
      __GLX_PUT_LONG(48, vord);

      /*
       ** NOTE: the doubles that follow are not aligned because of 5
       ** longs preceeding
       */
      if ((vstr != k) || (ustr != k * vord)) {
         GLdouble *buf;

         buf = (GLdouble *) Xmalloc(compsize);
         if (!buf) {
            __glXSetError(gc, GL_OUT_OF_MEMORY);
            return;
         }
         /*
          ** Pack into a u-major ordering.
          */
         __glFillMap2d(k, uord, vord, ustr, vstr, pnts, buf);
         __glXSendLargeCommand(gc, pc, 52, buf, compsize);
         Xfree((char *) buf);
      }
      else {
         /* Data is already packed.  Just send it out */
         __glXSendLargeCommand(gc, pc, 52, pnts, compsize);
      }
   }
}
Beispiel #23
0
void
__indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr,
                   GLint uord, GLfloat v1, GLfloat v2, GLint vstr, GLint vord,
                   const GLfloat * pnts)
{
   __GLX_DECLARE_VARIABLES();
   GLint k;

   __GLX_LOAD_VARIABLES();
   k = __glMap2f_size(target);
   if (k == 0) {
      __glXSetError(gc, GL_INVALID_ENUM);
      return;
   }
   else if (vstr < k || ustr < k || vord <= 0 || uord <= 0) {
      __glXSetError(gc, GL_INVALID_VALUE);
      return;
   }
   compsize = k * uord * vord * __GLX_SIZE_FLOAT32;
   cmdlen = 32 + compsize;
   if (!gc->currentDpy)
      return;

   /*
    ** The order that arguments are packed is different from the order
    ** for glMap2d.
    */
   if (cmdlen <= gc->maxSmallRenderCommandSize) {
      /* Use GLXRender protocol to send small command */
      __GLX_BEGIN_VARIABLE(X_GLrop_Map2f, cmdlen);
      __GLX_PUT_LONG(4, target);
      __GLX_PUT_FLOAT(8, u1);
      __GLX_PUT_FLOAT(12, u2);
      __GLX_PUT_LONG(16, uord);
      __GLX_PUT_FLOAT(20, v1);
      __GLX_PUT_FLOAT(24, v2);
      __GLX_PUT_LONG(28, vord);
      /*
       ** Pack into a u-major ordering.
       */
      __glFillMap2f(k, uord, vord, ustr, vstr, pnts, (GLfloat *) (pc + 32));
      __GLX_END(cmdlen);
   }
   else {
      /* Use GLXRenderLarge protocol to send command */
      __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map2f, cmdlen + 4);
      __GLX_PUT_LONG(8, target);
      __GLX_PUT_FLOAT(12, u1);
      __GLX_PUT_FLOAT(16, u2);
      __GLX_PUT_LONG(20, uord);
      __GLX_PUT_FLOAT(24, v1);
      __GLX_PUT_FLOAT(28, v2);
      __GLX_PUT_LONG(32, vord);

      if ((vstr != k) || (ustr != k * vord)) {
         GLfloat *buf;

         buf = (GLfloat *) Xmalloc(compsize);
         if (!buf) {
            __glXSetError(gc, GL_OUT_OF_MEMORY);
            return;
         }
         /*
          ** Pack into a u-major ordering.
          */
         __glFillMap2f(k, uord, vord, ustr, vstr, pnts, buf);
         __glXSendLargeCommand(gc, pc, 36, buf, compsize);
         Xfree((char *) buf);
      }
      else {
         /* Data is already packed.  Just send it out */
         __glXSendLargeCommand(gc, pc, 36, pnts, compsize);
      }
   }
}
Beispiel #24
0
void
__indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
                   GLint order, const GLdouble * pnts)
{
   __GLX_DECLARE_VARIABLES();
   GLint k;

   __GLX_LOAD_VARIABLES();
   k = __glMap1d_size(target);
   if (k == 0) {
      __glXSetError(gc, GL_INVALID_ENUM);
      return;
   }
   else if (stride < k || order <= 0) {
      __glXSetError(gc, GL_INVALID_VALUE);
      return;
   }
   compsize = k * order * __GLX_SIZE_FLOAT64;
   cmdlen = 28 + compsize;
   if (!gc->currentDpy)
      return;

   if (cmdlen <= gc->maxSmallRenderCommandSize) {
      /* Use GLXRender protocol to send small command */
      __GLX_BEGIN_VARIABLE(X_GLrop_Map1d, cmdlen);
      __GLX_PUT_DOUBLE(4, u1);
      __GLX_PUT_DOUBLE(12, u2);
      __GLX_PUT_LONG(20, target);
      __GLX_PUT_LONG(24, order);
      /*
       ** NOTE: the doubles that follow are not aligned because of 3
       ** longs preceeding
       */
      __glFillMap1d(k, order, stride, pnts, (pc + 28));
      __GLX_END(cmdlen);
   }
   else {
      /* Use GLXRenderLarge protocol to send command */
      __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map1d, cmdlen + 4);
      __GLX_PUT_DOUBLE(8, u1);
      __GLX_PUT_DOUBLE(16, u2);
      __GLX_PUT_LONG(24, target);
      __GLX_PUT_LONG(28, order);

      /*
       ** NOTE: the doubles that follow are not aligned because of 3
       ** longs preceeding
       */
      if (stride != k) {
         GLubyte *buf;

         buf = (GLubyte *) Xmalloc(compsize);
         if (!buf) {
            __glXSetError(gc, GL_OUT_OF_MEMORY);
            return;
         }
         __glFillMap1d(k, order, stride, pnts, buf);
         __glXSendLargeCommand(gc, pc, 32, buf, compsize);
         Xfree((char *) buf);
      }
      else {
         /* Data is already packed.  Just send it out */
         __glXSendLargeCommand(gc, pc, 32, pnts, compsize);
      }
   }
}
Beispiel #25
0
/**
 * Implement GLX protocol for \c glSeparableFilter2D.
 */
void
__indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
                               GLsizei width, GLsizei height, GLenum format,
                               GLenum type, const GLvoid * row,
                               const GLvoid * column)
{
   __GLX_DECLARE_VARIABLES();
   GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len;

   __GLX_LOAD_VARIABLES();
   compsize = __glImageSize(width, 1, 1, format, type, 0);
   compsize2 = __glImageSize(height, 1, 1, format, type, 0);
   totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
   hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE);
   image1len = __GLX_PAD(compsize);
   image2len = __GLX_PAD(compsize2);
   cmdlen = totalhdrlen + image1len + image2len;
   if (!gc->currentDpy)
      return;

   if (cmdlen <= gc->maxSmallRenderCommandSize) {
      /* Use GLXRender protocol to send small command */
      __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen);
      __GLX_PUT_LONG(0, target);
      __GLX_PUT_LONG(4, internalformat);
      __GLX_PUT_LONG(8, width);
      __GLX_PUT_LONG(12, height);
      __GLX_PUT_LONG(16, format);
      __GLX_PUT_LONG(20, type);
      pc += hdrlen;
      if (compsize > 0) {
         (*gc->fillImage) (gc, 1, width, 1, 1, format, type,
                           row, pc, pixelHeaderPC);
         pc += image1len;
      }
      if (compsize2 > 0) {
         (*gc->fillImage) (gc, 1, height, 1, 1, format, type,
                           column, pc, NULL);
         pc += image2len;
      }
      if ((compsize == 0) && (compsize2 == 0)) {
         /* Setup default store modes */
         (void) memcpy(pixelHeaderPC, __glXDefaultPixelStore + 4, 20);
      }
      __GLX_END(0);
   }
   else {
      GLubyte *buf;
      const GLint bufsize = image1len + image2len;

      /* Use GLXRenderLarge protocol to send command */
      __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,
                                            cmdlen + 4);
      __GLX_PUT_LONG(0, target);
      __GLX_PUT_LONG(4, internalformat);
      __GLX_PUT_LONG(8, width);
      __GLX_PUT_LONG(12, height);
      __GLX_PUT_LONG(16, format);
      __GLX_PUT_LONG(20, type);
      pc += hdrlen;

      /* Allocate a temporary holding buffer */
      buf = malloc(bufsize);
      if (!buf) {
         __glXSetError(gc, GL_OUT_OF_MEMORY);
         return;
      }
      (*gc->fillImage) (gc, 1, width, 1, 1, format, type, row, buf,
                        pixelHeaderPC);

      (*gc->fillImage) (gc, 1, height, 1, 1, format, type, column,
                        buf + image1len, pixelHeaderPC);

      /* Send large command */
      __glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), buf,
                            bufsize);
      /* Free buffer */
      free((char *) buf);
   }
}