Beispiel #1
0
int sceUmdWaitDriveStatWithTimer(u32 stat, u32 timeout)
{
	if (stat == 0) {
		DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): bad status", stat, timeout);
		return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
	}

	if (!__KernelIsDispatchEnabled()) {
		DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): dispatch disabled", stat, timeout);
		return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
	}
	if (__IsInInterrupt()) {
		DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): inside interrupt", stat, timeout);
		return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
	}

	if ((stat & __KernelUmdGetState()) == 0) {
		DEBUG_LOG(SCEIO, "sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d): waiting", stat, timeout);
		__UmdWaitStat(timeout);
		umdWaitingThreads.push_back(__KernelGetCurThread());
		__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, 0, "umd stat waited with timer");
		return 0;
	} else {
		hleReSchedule("umd stat checked");
	}

	DEBUG_LOG(SCEIO, "0=sceUmdWaitDriveStatWithTimer(stat = %08x, timeout = %d)", stat, timeout);
	return 0;
}
Beispiel #2
0
static int __CtrlReadBuffer(u32 ctrlDataPtr, u32 nBufs, bool negative, bool peek)
{
	if (nBufs > NUM_CTRL_BUFFERS)
		return SCE_KERNEL_ERROR_INVALID_SIZE;

	if (!peek && !__KernelIsDispatchEnabled())
		return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
	if (!peek && __IsInInterrupt())
		return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;

	u32 resetRead = ctrlBufRead;

	u32 availBufs;
	// Peeks always work, they just go go from now X buffers.
	if (peek)
		availBufs = nBufs;
	else
	{
		availBufs = (ctrlBuf - ctrlBufRead + NUM_CTRL_BUFFERS) % NUM_CTRL_BUFFERS;
		if (availBufs > nBufs)
			availBufs = nBufs;
	}
	ctrlBufRead = (ctrlBuf - availBufs + NUM_CTRL_BUFFERS) % NUM_CTRL_BUFFERS;

	int done = 0;
	auto data = PSPPointer<_ctrl_data>::Create(ctrlDataPtr);
	for (u32 i = 0; i < availBufs; ++i)
		done += __CtrlReadSingleBuffer(data++, negative);

	if (peek)
		ctrlBufRead = resetRead;

	return done;
}
Beispiel #3
0
inline void CallSyscallWithFlags(const HLEFunction *info)
{
	latestSyscall = info;
	const u32 flags = info->flags;

	if (flags & HLE_CLEAR_STACK_BYTES) {
		u32 stackStart = __KernelGetCurThreadStackStart();
		if (currentMIPS->r[MIPS_REG_SP] - info->stackBytesToClear >= stackStart) {
			Memory::Memset(currentMIPS->r[MIPS_REG_SP] - info->stackBytesToClear, 0, info->stackBytesToClear);
		}
	}

	if ((flags & HLE_NOT_DISPATCH_SUSPENDED) && !__KernelIsDispatchEnabled()) {
		RETURN(hleLogDebug(HLE, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch suspended"));
	} else if ((flags & HLE_NOT_IN_INTERRUPT) && __IsInInterrupt()) {
		RETURN(hleLogDebug(HLE, SCE_KERNEL_ERROR_ILLEGAL_CONTEXT, "in interrupt"));
	} else {
		info->func();
	}

	if (hleAfterSyscall != HLE_AFTER_NOTHING)
		hleFinishSyscall(*info);
	else
		SetDeadbeefRegs();
}
Beispiel #4
0
int sceUmdWaitDriveStatCB(u32 stat, u32 timeout)
{
	if (stat == 0) {
		DEBUG_LOG(HLE, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): bad status", stat, timeout);
		return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
	}

	if (!__KernelIsDispatchEnabled()) {
		DEBUG_LOG(HLE, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): dispatch disabled", stat, timeout);
		return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
	}
	if (__IsInInterrupt()) {
		DEBUG_LOG(HLE, "sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): inside interrupt", stat, timeout);
		return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
	}

	hleCheckCurrentCallbacks();
	if ((stat & __KernelUmdGetState()) == 0) {
		DEBUG_LOG(HLE, "0=sceUmdWaitDriveStatCB(stat = %08x, timeout = %d): waiting", stat, timeout);
		if (timeout == 0) {
			timeout = 8000;
		}

		__UmdWaitStat(timeout);
		umdWaitingThreads.push_back(UmdWaitingThread::Make(__KernelGetCurThread(), stat));
		__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, true, "umd stat waited");
	} else {
		hleReSchedule("umd stat waited");
	}

	DEBUG_LOG(HLE, "0=sceUmdWaitDriveStatCB(stat = %08x, timeout = %d)", stat, timeout);
	return 0;
}
Beispiel #5
0
void __KernelReturnFromInterrupt()
{
    DEBUG_LOG(CPU, "Left interrupt handler at %08x", currentMIPS->pc);

    // This is what we just ran.
    PendingInterrupt pend = pendingInterrupts.front();
    pendingInterrupts.pop_front();

    intrHandlers[pend.intr]->handleResult(pend);
    inInterrupt = false;

    // Restore context after running the interrupt.
    intState.restore();
    // All should now be back to normal, including PC.

    // Alright, let's see if there's any more interrupts queued...
    if (!__RunOnePendingInterrupt())
    {
        // Otherwise, we reschedule when dispatch was enabled, or switch back otherwise.
        if (__KernelIsDispatchEnabled())
            __KernelReSchedule("return from interrupt");
        else
            __KernelSwitchToThread(threadBeforeInterrupt, "return from interrupt");
    }
}
Beispiel #6
0
/** 
* Wait for a drive to reach a certain state
*
* @param stat - The drive stat to wait for.
* @return < 0 on error
*
*/
int sceUmdWaitDriveStat(u32 stat)
{
	if (stat == 0) {
		DEBUG_LOG(HLE, "sceUmdWaitDriveStat(stat = %08x): bad status", stat);
		return SCE_KERNEL_ERROR_ERRNO_INVALID_ARGUMENT;
	}

	if (!__KernelIsDispatchEnabled()) {
		DEBUG_LOG(HLE, "sceUmdWaitDriveStat(stat = %08x): dispatch disabled", stat);
		return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
	}
	if (__IsInInterrupt()) {
		DEBUG_LOG(HLE, "sceUmdWaitDriveStat(stat = %08x): inside interrupt", stat);
		return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
	}

	if ((stat & __KernelUmdGetState()) == 0) {
		DEBUG_LOG(HLE, "sceUmdWaitDriveStat(stat = %08x): waiting", stat);
		umdWaitingThreads.push_back(UmdWaitingThread::Make(__KernelGetCurThread(), stat));
		__KernelWaitCurThread(WAITTYPE_UMD, 1, stat, 0, 0, "umd stat waited");
		return 0;
	}

	DEBUG_LOG(HLE, "0=sceUmdWaitDriveStat(stat = %08x)", stat);
	return 0;
}
Beispiel #7
0
static int sceKernelVolatileMemLock(int type, u32 paddr, u32 psize) {
	u32 error = 0;

	// If dispatch is disabled or in an interrupt, don't check, just return an error.
	// But still write the addr and size (some games require this to work, and it's testably true.)
	if (!__KernelIsDispatchEnabled()) {
		error = SCE_KERNEL_ERROR_CAN_NOT_WAIT;
	} else if (__IsInInterrupt()) {
		error = SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
	} else {
		error = __KernelVolatileMemLock(type, paddr, psize);
	}

	switch (error) {
	case 0:
		// HACK: This fixes Crash Tag Team Racing.
		// Should only wait 1200 cycles though according to Unknown's testing,
		// and with that it's still broken. So it's not this, unfortunately.
		// Leaving it in for the 0.9.8 release anyway.
		hleEatCycles(500000);
		DEBUG_LOG(HLE, "sceKernelVolatileMemLock(%i, %08x, %08x) - success", type, paddr, psize);
		break;

	case SCE_KERNEL_ERROR_POWER_VMEM_IN_USE:
		{
			WARN_LOG(HLE, "sceKernelVolatileMemLock(%i, %08x, %08x) - already locked, waiting", type, paddr, psize);
			const VolatileWaitingThread waitInfo = { __KernelGetCurThread(), paddr, psize };
			volatileWaitingThreads.push_back(waitInfo);
			__KernelWaitCurThread(WAITTYPE_VMEM, 1, 0, 0, false, "volatile mem waited");
		}
		break;

	case SCE_KERNEL_ERROR_CAN_NOT_WAIT:
		{
			WARN_LOG(HLE, "sceKernelVolatileMemLock(%i, %08x, %08x): dispatch disabled", type, paddr, psize);
			Memory::Write_U32(0x08400000, paddr);
			Memory::Write_U32(0x00400000, psize);
		}
		break;

	case SCE_KERNEL_ERROR_ILLEGAL_CONTEXT:
		{
			WARN_LOG(HLE, "sceKernelVolatileMemLock(%i, %08x, %08x): in interrupt", type, paddr, psize);
			Memory::Write_U32(0x08400000, paddr);
			Memory::Write_U32(0x00400000, psize);
		}
		break;

	default:
		ERROR_LOG_REPORT(HLE, "%08x=sceKernelVolatileMemLock(%i, %08x, %08x) - error", type, paddr, psize, error);
		break;
	}

	return error;
}
Beispiel #8
0
int sceKernelWaitEventFlag(SceUID id, u32 bits, u32 wait, u32 outBitsPtr, u32 timeoutPtr)
{
	DEBUG_LOG(HLE, "sceKernelWaitEventFlag(%i, %08x, %i, %08x, %08x)", id, bits, wait, outBitsPtr, timeoutPtr);

	if ((wait & ~PSP_EVENT_WAITKNOWN) != 0)
	{
		WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlag(%i) invalid mode parameter: %08x", id, wait);
		return SCE_KERNEL_ERROR_ILLEGAL_MODE;
	}
	// Can't wait on 0, that's guaranteed to wait forever.
	if (bits == 0)
		return SCE_KERNEL_ERROR_EVF_ILPAT;

	if (!__KernelIsDispatchEnabled())
		return SCE_KERNEL_ERROR_CAN_NOT_WAIT;

	u32 error;
	EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
	if (e)
	{
		EventFlagTh th;
		if (!__KernelEventFlagMatches(&e->nef.currentPattern, bits, wait, outBitsPtr))
		{
			// If this thread was left in waitingThreads after a timeout, remove it.
			// Otherwise we might write the outBitsPtr in the wrong place.
			__KernelEventFlagRemoveThread(e, __KernelGetCurThread());

			u32 timeout = 0xFFFFFFFF;
			if (Memory::IsValidAddress(timeoutPtr))
				timeout = Memory::Read_U32(timeoutPtr);

			// Do we allow more than one thread to wait?
			if (e->waitingThreads.size() > 0 && (e->nef.attr & PSP_EVENT_WAITMULTIPLE) == 0)
				return SCE_KERNEL_ERROR_EVF_MULTI;

			// No match - must wait.
			th.tid = __KernelGetCurThread();
			th.bits = bits;
			th.wait = wait;
			// If < 5ms, sometimes hardware doesn't write this, but it's unpredictable.
			th.outAddr = timeout == 0 ? 0 : outBitsPtr;
			e->waitingThreads.push_back(th);

			__KernelSetEventFlagTimeout(e, timeoutPtr);
			__KernelWaitCurThread(WAITTYPE_EVENTFLAG, id, 0, timeoutPtr, false, "event flag waited");
		}

		return 0;
	}
	else
	{
		return error;
	}
}
Beispiel #9
0
static u32 sceDisplayWaitVblankStartMultiCB(int vblanks) {
	if (vblanks <= 0) {
		return hleLogWarning(SCEDISPLAY, SCE_KERNEL_ERROR_INVALID_VALUE, "invalid number of vblanks");
	}
	if (!__KernelIsDispatchEnabled())
		return hleLogWarning(SCEDISPLAY, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled");
	if (__IsInInterrupt())
		return hleLogWarning(SCEDISPLAY, SCE_KERNEL_ERROR_ILLEGAL_CONTEXT, "in interrupt");

	return DisplayWaitForVblanksCB("vblank start multi waited", vblanks);
}
Beispiel #10
0
u32 hleDelayResult(u32 result, const char *reason, int usec)
{
	if (__KernelIsDispatchEnabled())
	{
		CoreTiming::ScheduleEvent(usToCycles(usec), delayedResultEvent, __KernelGetCurThread());
		__KernelWaitCurThread(WAITTYPE_HLEDELAY, 1, result, 0, false, reason);
	}
	else
		WARN_LOG(HLE, "Dispatch disabled, not delaying HLE result (right thing to do?)");
	return result;
}
Beispiel #11
0
int GPUCommon::ListSync(int listid, int mode) {
	if (g_Config.bSeparateCPUThread) {
		// FIXME: Workaround for displaylists sometimes hanging unprocessed.  Not yet sure of the cause.
		ScheduleEvent(GPU_EVENT_PROCESS_QUEUE);
		// Sync first, because the CPU is usually faster than the emulated GPU.
		SyncThread();
	}

	easy_guard guard(listLock);
	if (listid < 0 || listid >= DisplayListMaxCount)
		return SCE_KERNEL_ERROR_INVALID_ID;

	if (mode < 0 || mode > 1)
		return SCE_KERNEL_ERROR_INVALID_MODE;

	DisplayList& dl = dls[listid];
	if (mode == 1) {
		switch (dl.state) {
		case PSP_GE_DL_STATE_QUEUED:
			if (dl.interrupted)
				return PSP_GE_LIST_PAUSED;
			return PSP_GE_LIST_QUEUED;

		case PSP_GE_DL_STATE_RUNNING:
			if (dl.pc == dl.stall)
				return PSP_GE_LIST_STALLING;
			return PSP_GE_LIST_DRAWING;

		case PSP_GE_DL_STATE_COMPLETED:
			return PSP_GE_LIST_COMPLETED;

		case PSP_GE_DL_STATE_PAUSED:
			return PSP_GE_LIST_PAUSED;

		default:
			return SCE_KERNEL_ERROR_INVALID_ID;
		}
	}

	if (!__KernelIsDispatchEnabled()) {
		return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
	}
	if (__IsInInterrupt()) {
		return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
	}

	if (dl.waitTicks > CoreTiming::GetTicks()) {
		__GeWaitCurrentThread(WAITTYPE_GELISTSYNC, listid, "GeListSync");
	}
	return PSP_GE_LIST_COMPLETED;
}
Beispiel #12
0
int sceKernelVolatileMemLock(int type, u32 paddr, u32 psize) {
	u32 error = 0;

	// If dispatch is disabled or in an interrupt, don't check, just return an error.
	// But still write the addr and size (some games require this to work, and it's testably true.)
	if (!__KernelIsDispatchEnabled()) {
		error = SCE_KERNEL_ERROR_CAN_NOT_WAIT;
	} else if (__IsInInterrupt()) {
		error = SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
	} else {
		error = __KernelVolatileMemLock(type, paddr, psize);
	}

	switch (error) {
	case 0:
		DEBUG_LOG(HLE, "sceKernelVolatileMemLock(%i, %08x, %08x) - success", type, paddr, psize);
		break;

	case ERROR_POWER_VMEM_IN_USE:
		{
			WARN_LOG(HLE, "sceKernelVolatileMemLock(%i, %08x, %08x) - already locked, waiting", type, paddr, psize);
			const VolatileWaitingThread waitInfo = { __KernelGetCurThread(), paddr, psize };
			volatileWaitingThreads.push_back(waitInfo);
			__KernelWaitCurThread(WAITTYPE_VMEM, 1, 0, 0, false, "volatile mem waited");
		}
		break;

	case SCE_KERNEL_ERROR_CAN_NOT_WAIT:
		{
			WARN_LOG(HLE, "sceKernelVolatileMemLock(%i, %08x, %08x): dispatch disabled", type, paddr, psize);
			Memory::Write_U32(0x08400000, paddr);
			Memory::Write_U32(0x00400000, psize);
		}
		break;

	case SCE_KERNEL_ERROR_ILLEGAL_CONTEXT:
		{
			WARN_LOG(HLE, "sceKernelVolatileMemLock(%i, %08x, %08x): in interrupt", type, paddr, psize);
			Memory::Write_U32(0x08400000, paddr);
			Memory::Write_U32(0x00400000, psize);
		}
		break;

	default:
		ERROR_LOG_REPORT(HLE, "%08x=sceKernelVolatileMemLock(%i, %08x, %08x) - error", type, paddr, psize, error);
		break;
	}

	return error;
}
Beispiel #13
0
u32 sceDisplayWaitVblankStartMultiCB(int vblanks) {
	if (vblanks <= 0) {
		WARN_LOG(SCEDISPLAY, "sceDisplayWaitVblankStartMultiCB(%d): invalid number of vblanks", vblanks);
		return SCE_KERNEL_ERROR_INVALID_VALUE;
	}
	VERBOSE_LOG(SCEDISPLAY,"sceDisplayWaitVblankStartMultiCB(%d)", vblanks);
	if (!__KernelIsDispatchEnabled())
		return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
	if (__IsInInterrupt())
		return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
	vblankWaitingThreads.push_back(WaitVBlankInfo(__KernelGetCurThread(), vblanks));
	__KernelWaitCurThread(WAITTYPE_VBLANK, 1, 0, 0, true, "vblank start multi waited");
	return 0;
}
Beispiel #14
0
u32 GPUCommon::DrawSync(int mode) {
	// FIXME: Workaround for displaylists sometimes hanging unprocessed.  Not yet sure of the cause.
	if (g_Config.bSeparateCPUThread) {
		// FIXME: Workaround for displaylists sometimes hanging unprocessed.  Not yet sure of the cause.
		ScheduleEvent(GPU_EVENT_PROCESS_QUEUE);
		// Sync first, because the CPU is usually faster than the emulated GPU.
		SyncThread();
	}

	easy_guard guard(listLock);
	if (mode < 0 || mode > 1)
		return SCE_KERNEL_ERROR_INVALID_MODE;

	if (mode == 0) {
		if (!__KernelIsDispatchEnabled()) {
			return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
		}
		if (__IsInInterrupt()) {
			return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
		}

		if (drawCompleteTicks > CoreTiming::GetTicks()) {
			__GeWaitCurrentThread(WAITTYPE_GEDRAWSYNC, 1, "GeDrawSync");
		} else {
			for (int i = 0; i < DisplayListMaxCount; ++i) {
				if (dls[i].state == PSP_GE_DL_STATE_COMPLETED) {
					dls[i].state = PSP_GE_DL_STATE_NONE;
				}
			}
		}
		return 0;
	}

	// If there's no current list, it must be complete.
	DisplayList *top = NULL;
	for (auto it = dlQueue.begin(), end = dlQueue.end(); it != end; ++it) {
		if (dls[*it].state != PSP_GE_DL_STATE_COMPLETED) {
			top = &dls[*it];
			break;
		}
	}
	if (!top || top->state == PSP_GE_DL_STATE_COMPLETED)
		return PSP_GE_LIST_COMPLETED;

	if (currentList->pc == currentList->stall)
		return PSP_GE_LIST_STALLING;

	return PSP_GE_LIST_DRAWING;
}
Beispiel #15
0
inline void CallSyscallWithFlags(const HLEFunction *info)
{
	const u32 flags = info->flags;
	if ((flags & HLE_NOT_DISPATCH_SUSPENDED) && !__KernelIsDispatchEnabled())
	{
		DEBUG_LOG(HLE, "%s: dispatch suspended", info->name);
		RETURN(SCE_KERNEL_ERROR_CAN_NOT_WAIT);
	}
	else if ((flags & HLE_NOT_IN_INTERRUPT) && __IsInInterrupt())
	{
		DEBUG_LOG(HLE, "%s: in interrupt", info->name);
		RETURN(SCE_KERNEL_ERROR_ILLEGAL_CONTEXT);
	}
	else
		info->func();

	if (hleAfterSyscall != HLE_AFTER_NOTHING)
		hleFinishSyscall(*info);
	else
		SetDeadbeefRegs();
}
Beispiel #16
0
void __TriggerRunInterrupts(int type)
{
    // If interrupts aren't enabled, we run them later.
    if (interruptsEnabled && !inInterrupt)
    {
        if ((type & PSP_INTR_HLE) != 0)
            hleRunInterrupts();
        else if ((type & PSP_INTR_ALWAYS_RESCHED) != 0)
        {
            // "Always" only means if dispatch is enabled.
            if (!__RunOnePendingInterrupt() && __KernelIsDispatchEnabled())
            {
                SceUID savedThread = __KernelGetCurThread();
                if (__KernelSwitchOffThread("interrupt"))
                    threadBeforeInterrupt = savedThread;
            }
        }
        else
            __RunOnePendingInterrupt();
    }
}
Beispiel #17
0
static int __KernelValidateReceiveMsgPipe(SceUID uid, u32 receiveBufAddr, u32 receiveSize, int waitMode, u32 resultAddr, bool tryMode = false)
{
	if (receiveSize & 0x80000000)
	{
		ERROR_LOG(SCEKERNEL, "__KernelReceiveMsgPipe(%d): illegal size %d", uid, receiveSize);
		return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
	}

	if (receiveSize != 0 && !Memory::IsValidAddress(receiveBufAddr))
	{
		ERROR_LOG(SCEKERNEL, "__KernelReceiveMsgPipe(%d): bad buffer address %08x (should crash?)", uid, receiveBufAddr);
		return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
	}

	if (waitMode != SCE_KERNEL_MPW_ASAP && waitMode != SCE_KERNEL_MPW_FULL)
	{
		ERROR_LOG(SCEKERNEL, "__KernelReceiveMsgPipe(%d): invalid wait mode %d", uid, waitMode);
		return SCE_KERNEL_ERROR_ILLEGAL_MODE;
	}

	if (!tryMode)
	{
		if (!__KernelIsDispatchEnabled())
		{
			WARN_LOG(SCEKERNEL, "__KernelReceiveMsgPipe(%d): dispatch disabled", uid);
			return SCE_KERNEL_ERROR_CAN_NOT_WAIT;
		}
		if (__IsInInterrupt())
		{
			WARN_LOG(SCEKERNEL, "__KernelReceiveMsgPipe(%d): in interrupt", uid);
			return SCE_KERNEL_ERROR_ILLEGAL_CONTEXT;
		}
	}

	return 0;
}
Beispiel #18
0
u32 __AudioEnqueue(AudioChannel &chan, int chanNum, bool blocking) {
	u32 ret = chan.sampleCount;

	if (chan.sampleAddress == 0) {
		// For some reason, multichannel audio lies and returns the sample count here.
		if (chanNum == PSP_AUDIO_CHANNEL_SRC || chanNum == PSP_AUDIO_CHANNEL_OUTPUT2) {
			ret = 0;
		}
	}

	// If there's anything on the queue at all, it should be busy, but we try to be a bit lax.
	//if (chan.sampleQueue.size() > chan.sampleCount * 2 * chanQueueMaxSizeFactor || chan.sampleAddress == 0) {
	if (chan.sampleQueue.size() > 0) {
		if (blocking) {
			// TODO: Regular multichannel audio seems to block for 64 samples less?  Or enqueue the first 64 sync?
			int blockSamples = (int)chan.sampleQueue.size() / 2 / chanQueueMinSizeFactor;

			if (__KernelIsDispatchEnabled()) {
				AudioChannelWaitInfo waitInfo = {__KernelGetCurThread(), blockSamples};
				chan.waitingThreads.push_back(waitInfo);
				// Also remember the value to return in the waitValue.
				__KernelWaitCurThread(WAITTYPE_AUDIOCHANNEL, (SceUID)chanNum + 1, ret, 0, false, "blocking audio");
			} else {
				// TODO: Maybe we shouldn't take this audio after all?
				ret = SCE_KERNEL_ERROR_CAN_NOT_WAIT;
			}

			// Fall through to the sample queueing, don't want to lose the samples even though
			// we're getting full.  The PSP would enqueue after blocking.
		} else {
			// Non-blocking doesn't even enqueue, but it's not commonly used.
			return SCE_ERROR_AUDIO_CHANNEL_BUSY;
		}
	}

	if (chan.sampleAddress == 0) {
		return ret;
	}

	int leftVol = chan.leftVolume;
	int rightVol = chan.rightVolume;

	if (leftVol == (1 << 15) && rightVol == (1 << 15) && chan.format == PSP_AUDIO_FORMAT_STEREO && IS_LITTLE_ENDIAN) {
		// TODO: Add mono->stereo conversion to this path.

		// Good news: the volume doesn't affect the values at all.
		// We can just do a direct memory copy.
		const u32 totalSamples = chan.sampleCount * (chan.format == PSP_AUDIO_FORMAT_STEREO ? 2 : 1);
		s16 *buf1 = 0, *buf2 = 0;
		size_t sz1, sz2;
		chan.sampleQueue.pushPointers(totalSamples, &buf1, &sz1, &buf2, &sz2);

		if (Memory::IsValidAddress(chan.sampleAddress + (totalSamples - 1) * sizeof(s16_le))) {
			Memory::Memcpy(buf1, chan.sampleAddress, (u32)sz1 * sizeof(s16));
			if (buf2)
				Memory::Memcpy(buf2, chan.sampleAddress + (u32)sz1 * sizeof(s16), (u32)sz2 * sizeof(s16));
		}
	} else {
		// Remember that maximum volume allowed is 0xFFFFF so left shift is no issue.
		// This way we can optimally shift by 16.
		leftVol <<=1;
		rightVol <<=1;

		if (chan.format == PSP_AUDIO_FORMAT_STEREO) {
			const u32 totalSamples = chan.sampleCount * 2;

			s16_le *sampleData = (s16_le *) Memory::GetPointer(chan.sampleAddress);

			// Walking a pointer for speed.  But let's make sure we wouldn't trip on an invalid ptr.
			if (Memory::IsValidAddress(chan.sampleAddress + (totalSamples - 1) * sizeof(s16_le))) {
				s16 *buf1 = 0, *buf2 = 0;
				size_t sz1, sz2;
				chan.sampleQueue.pushPointers(totalSamples, &buf1, &sz1, &buf2, &sz2);
				AdjustVolumeBlock(buf1, sampleData, sz1, leftVol, rightVol);
				if (buf2) {
					AdjustVolumeBlock(buf2, sampleData + sz1, sz2, leftVol, rightVol);
				}
			}
		} else if (chan.format == PSP_AUDIO_FORMAT_MONO) {
			// Rare, so unoptimized. Expands to stereo.
			for (u32 i = 0; i < chan.sampleCount; i++) {
				s16 sample = (s16)Memory::Read_U16(chan.sampleAddress + 2 * i);
				chan.sampleQueue.push(ApplySampleVolume(sample, leftVol));
				chan.sampleQueue.push(ApplySampleVolume(sample, rightVol));
			}
		}
	}
	return ret;
}
Beispiel #19
0
u32 __AudioEnqueue(AudioChannel &chan, int chanNum, bool blocking) {
	u32 ret = chan.sampleCount;

	if (chan.sampleAddress == 0) {
		// For some reason, multichannel audio lies and returns the sample count here.
		if (chanNum == PSP_AUDIO_CHANNEL_SRC || chanNum == PSP_AUDIO_CHANNEL_OUTPUT2) {
			ret = 0;
		}
	}

	// If there's anything on the queue at all, it should be busy, but we try to be a bit lax.
	//if (chan.sampleQueue.size() > chan.sampleCount * 2 * chanQueueMaxSizeFactor || chan.sampleAddress == 0) {
	if (chan.sampleQueue.size() > 0) {
		if (blocking) {
			// TODO: Regular multichannel audio seems to block for 64 samples less?  Or enqueue the first 64 sync?
			int blockSamples = (int)chan.sampleQueue.size() / 2 / chanQueueMinSizeFactor;

			if (__KernelIsDispatchEnabled()) {
				AudioChannelWaitInfo waitInfo = {__KernelGetCurThread(), blockSamples};
				chan.waitingThreads.push_back(waitInfo);
				// Also remember the value to return in the waitValue.
				__KernelWaitCurThread(WAITTYPE_AUDIOCHANNEL, (SceUID)chanNum + 1, ret, 0, false, "blocking audio");
			} else {
				// TODO: Maybe we shouldn't take this audio after all?
				ret = SCE_KERNEL_ERROR_CAN_NOT_WAIT;
			}

			// Fall through to the sample queueing, don't want to lose the samples even though
			// we're getting full.  The PSP would enqueue after blocking.
		} else {
			// Non-blocking doesn't even enqueue, but it's not commonly used.
			return SCE_ERROR_AUDIO_CHANNEL_BUSY;
		}
	}

	if (chan.sampleAddress == 0) {
		return ret;
	}

	if (chan.format == PSP_AUDIO_FORMAT_STEREO) {
		const u32 totalSamples = chan.sampleCount * 2;

		if (IS_LITTLE_ENDIAN) {
			s16 *sampleData = (s16 *) Memory::GetPointer(chan.sampleAddress);

			// Walking a pointer for speed.  But let's make sure we wouldn't trip on an invalid ptr.
			if (Memory::IsValidAddress(chan.sampleAddress + (totalSamples - 1) * sizeof(s16))) {
#if 0
				for (u32 i = 0; i < totalSamples; i += 2) {
					chan.sampleQueue.push(adjustvolume(*sampleData++, chan.leftVolume));
					chan.sampleQueue.push(adjustvolume(*sampleData++, chan.rightVolume));
				}
#else
				s16 *buf1 = 0, *buf2 = 0;
				size_t sz1, sz2;
				chan.sampleQueue.pushPointers(totalSamples, &buf1, &sz1, &buf2, &sz2);
				int leftVol = chan.leftVolume;
				int rightVol = chan.rightVolume;

				// TODO: SSE/NEON implementations
				for (u32 i = 0; i < sz1; i += 2) {
					buf1[i] = adjustvolume(sampleData[i], leftVol);
					buf1[i + 1] = adjustvolume(sampleData[i + 1], rightVol);
				}
				if (buf2) {
					sampleData += sz1;
					for (u32 i = 0; i < sz2; i += 2) {
						buf2[i] = adjustvolume(sampleData[i], leftVol);
						buf2[i + 1] = adjustvolume(sampleData[i + 1], rightVol);
					}
				}
#endif
			}
		} else {
			for (u32 i = 0; i < totalSamples; i++) {
				s16 sampleL = (s16)Memory::Read_U16(chan.sampleAddress + sizeof(s16) * i);
				sampleL = adjustvolume(sampleL, chan.leftVolume);
				chan.sampleQueue.push(sampleL);
				i++;
				s16 sampleR = (s16)Memory::Read_U16(chan.sampleAddress + sizeof(s16) * i);
				sampleR = adjustvolume(sampleR, chan.rightVolume);
				chan.sampleQueue.push(sampleR);
			}
		}
	}
	else if (chan.format == PSP_AUDIO_FORMAT_MONO) {
		for (u32 i = 0; i < chan.sampleCount; i++) {
			// Expand to stereo
			s16 sample = (s16)Memory::Read_U16(chan.sampleAddress + 2 * i);
			chan.sampleQueue.push(adjustvolume(sample, chan.leftVolume));
			chan.sampleQueue.push(adjustvolume(sample, chan.rightVolume));
		}
	}
	return ret;
}