void CGuildMarkUploader::Process()
{
	CNetworkStream::Process();

	if (!__StateProcess())
	{
		__OfflineState_Set();
		Disconnect();
	}
}
Beispiel #2
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void CAccountConnector::Process()
{
	CNetworkStream::Process();

	if (!__StateProcess())
	{
		__OfflineState_Set();
		Disconnect();
	}
}