Beispiel #1
0
	bool initialize()
	{
		mapctrl::screenpair mapsize(config::screenwidth, config::screenheight);

		SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);

		this->screen = SDL_SetVideoMode(mapsize.x, mapsize.y, 0, SDL_OPENGL);

#if WIN32
		_dgles_load_library(NULL, proc_loader);
#endif

		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		glOrthof(0.0f, static_cast<float>(mapsize.x), static_cast<float>(mapsize.y), 0.0f, -1.0f, 1.0f);
		glDisable(GL_DEPTH_TEST);
		glDisable(GL_LIGHTING);
		glEnable(GL_TEXTURE_2D);
//		glEnable(GL_BLEND);
//		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

		this->map = mapctrl::mapcontrol::create(config::reposroot, config::zoomlevel, mapsize, config::numtileslimit);

		return this->prepare();
	}
Beispiel #2
0
int main(int argc, char *argv[])
{
	(void) argc;
	(void) argv;

	if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0)
	{
		fprintf(stderr, "SDL error: %s\n", SDL_GetError());
		return 1;
	}
	atexit(SDL_Quit);

	{
		int err;
#if defined(WIN32)
		err = SDL_GL_LoadLibrary("opengl32.dll");
#elif defined(__linux__) || defined(__FreeBSD__)
		err = SDL_GL_LoadLibrary("libGL.so");
#else
#error Your platform is not supported
		err = 1;
#endif
		if (err != 0)
		{
			fprintf(stderr, "Can't load OpenGL library: %s\n", SDL_GetError());
			return 1;
		}
	}

	SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, 0);
	SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, 0);
	SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, 0);
	SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, 0);

	if (SDL_SetVideoMode(600, 600, 0, SDL_OPENGL) == NULL)
	{
		fprintf(stderr, "SDL error: %s\n", SDL_GetError());
		return 1;
	}

	_dgles_load_library(NULL, proc_loader);

	SDL_WM_SetCaption("Desktop OpenGL ES", NULL);

	return test();
}