Beispiel #1
0
//------------------------------------------------------------------------------
void
Splash::render()
{
    HGE * hge( m_engine->getHGE() );
    hgeResourceManager * rm( m_engine->getResourceManager() );

    int width( hge->System_GetState( HGE_SCREENWIDTH ) );
    int height( hge->System_GetState( HGE_SCREENHEIGHT ) );

    if ( m_timer > 0.0f && m_timer < 5.0f )
    {
        m_engine->setColour( 0xFFFFFFFF );
        _fade( 0.0f, 3.0f, 4.5f, 5.0f, "publisher" );
    }
    else if ( m_timer > 5.0f && m_timer < 10.2f )
    {
        m_engine->setColour( 0xFFFFFFFF );
        _fade( 5.0f, 8.0f, 9.7f, 10.2f, "developer" );
    }
    else if ( m_timer > 10.2f )
    {
        m_engine->setColour( 0x00000000 );
        m_mesh->Render( 0.5f * static_cast<float>( width - 640 ),
                        0.5f * static_cast<float>( height - 480 ) );
    }
    if ( m_timer > 15.0f && static_cast<int>( m_timer ) % 3 != 0 )
    {
        hgeFont * font( rm->GetFont( "menu" ) );
        font->printf( 790.0f, 570.0f, HGETEXT_RIGHT, "press whatever..." );
    }
}
Beispiel #2
0
 void Light::update() {
   if(_blinking) {
     _blink();
   }
   if(_fading) {
     _fade();
   }
 }
Beispiel #3
0
	//-----------------------------------------------------------------------
	double Noise3D::_noise(double x, double y, double z)
	{
		int X = (int)floor(x) & 255;
		int Y = (int)floor(y) & 255;
		int Z = (int)floor(z) & 255;
		x -= floor(x);
		y -= floor(y);
		z -= floor(z);
		double u = _fade(x);
		double v = _fade(y);
		double w = _fade(z);
		int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z;
		int B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;

		double lrp = _lerp(w,	_lerp(v, _lerp(u, _grad(p[AA], x, y, z),
									_grad(p[BA], x-1, y, z)),
								_lerp(u, _grad(p[AB], x, y-1, z),
									_grad(p[BB], x-1, y-1, z))),
								_lerp(v, _lerp(u, _grad(p[AA+1], x, y  , z-1),
									_grad(p[BA+1], x-1, y, z-1)),
								_lerp(u, _grad(p[AB+1], x, y-1, z-1),
									_grad(p[BB+1], x-1, y-1, z-1))));
		return Ogre::Math::Abs((Ogre::Real)lrp); // Use absolute value, because lrp in between [-1, 1]
	}