Beispiel #1
0
void FXJS_InitializeRuntime(v8::Isolate* pIsolate,
                            IFXJS_Runtime* pFXRuntime,
                            IFXJS_Context* context,
                            v8::Global<v8::Context>& v8PersistentContext) {
  v8::Isolate::Scope isolate_scope(pIsolate);
  v8::HandleScope handle_scope(pIsolate);

  v8::Global<v8::ObjectTemplate>& globalObjTemp =
      _getGlobalObjectTemplate(pIsolate);
  v8::Local<v8::Context> v8Context = v8::Context::New(
      pIsolate, NULL,
      v8::Local<v8::ObjectTemplate>::New(pIsolate, globalObjTemp));
  v8::Context::Scope context_scope(v8Context);

  FXJS_PerIsolateData::SetUp(pIsolate);
  v8Context->SetAlignedPointerInEmbedderData(kPerContextDataIndex, pFXRuntime);

  int maxID = CFXJS_ObjDefinition::MaxID(pIsolate);
  for (int i = 0; i < maxID; ++i) {
    CFXJS_ObjDefinition* pObjDef = CFXJS_ObjDefinition::ForID(pIsolate, i);
    CFX_WideString ws = CFX_WideString(pObjDef->objName);
    CFX_ByteString bs = ws.UTF8Encode();
    v8::Local<v8::String> objName =
        v8::String::NewFromUtf8(pIsolate, bs.c_str(),
                                v8::NewStringType::kNormal,
                                bs.GetLength()).ToLocalChecked();

    if (pObjDef->objType == FXJS_DYNAMIC) {
      // Document is set as global object, need to construct it first.
      if (ws.Equal(L"Document")) {
        v8Context->Global()
            ->GetPrototype()
            ->ToObject(v8Context)
            .ToLocalChecked()
            ->SetAlignedPointerInInternalField(0, new CFXJS_PrivateData(i));

        if (pObjDef->m_pConstructor)
          pObjDef->m_pConstructor(context, v8Context->Global()
                                               ->GetPrototype()
                                               ->ToObject(v8Context)
                                               .ToLocalChecked(),
                                  v8Context->Global()
                                      ->GetPrototype()
                                      ->ToObject(v8Context)
                                      .ToLocalChecked());
      }
    } else {
      v8::Local<v8::Object> obj = FXJS_NewFxDynamicObj(pIsolate, context, i);
      v8Context->Global()->Set(v8Context, objName, obj).FromJust();
      pObjDef->m_StaticObj.Reset(pIsolate, obj);
    }
  }
  v8PersistentContext.Reset(pIsolate, v8Context);
}
Beispiel #2
0
void JS_InitialRuntime(IJS_Runtime* pJSRuntime,IFXJS_Runtime* pFXRuntime, IFXJS_Context* context, v8::Persistent<v8::Context>& v8PersistentContext)
{
	v8::Isolate* isolate = (v8::Isolate*)pJSRuntime;
	v8::Isolate::Scope isolate_scope(isolate);
	v8::HandleScope handle_scope(isolate);

	v8::Persistent<v8::ObjectTemplate>& globalObjTemp = _getGlobalObjectTemplate(pJSRuntime);
	v8::Handle<v8::Context> v8Context = v8::Context::New(isolate, NULL, v8::Local<v8::ObjectTemplate>::New(isolate, globalObjTemp));
	v8::Context::Scope context_scope(v8Context);

	v8::Handle<v8::External> ptr = v8::External::New(isolate, pFXRuntime);
	v8Context->SetEmbedderData(1, ptr);

	CFX_PtrArray* pArray = (CFX_PtrArray*)isolate->GetData(0);
	if(!pArray) return;

	for(int i=0; i<pArray->GetSize(); i++)
	{
		CJS_ObjDefintion* pObjDef = (CJS_ObjDefintion*)pArray->GetAt(i);
		CFX_WideString ws = CFX_WideString(pObjDef->objName);
		CFX_ByteString bs = ws.UTF8Encode();
		v8::Handle<v8::String> objName = v8::String::NewFromUtf8(isolate, bs.c_str(), v8::String::kNormalString, bs.GetLength());


		if(pObjDef->objType == JS_DYNAMIC)
		{
			//Document is set as global object, need to construct it first.
			if(ws.Equal(L"Document"))
			{

				CJS_PrivateData* pPrivateData = new CJS_PrivateData;
				pPrivateData->ObjDefID = i;

				v8Context->Global()->GetPrototype()->ToObject()->SetAlignedPointerInInternalField(0, pPrivateData);

				if(pObjDef->m_pConstructor)
					pObjDef->m_pConstructor(context, v8Context->Global()->GetPrototype()->ToObject(), v8Context->Global()->GetPrototype()->ToObject());
			}
		}
		else
		{
			v8::Handle<v8::Object> obj = JS_NewFxDynamicObj(pJSRuntime, context, i);
			v8Context->Global()->Set(objName, obj);
			pObjDef->m_StaticObj.Reset(isolate, obj);
		}
	}
	v8PersistentContext.Reset(isolate, v8Context);
}
Beispiel #3
0
int JS_DefineGlobalConst(IJS_Runtime* pJSRuntime, const wchar_t* sConstName, v8::Handle<v8::Value> pDefault)
{
	v8::Isolate* isolate = (v8::Isolate*)pJSRuntime;
	v8::Isolate::Scope isolate_scope(isolate);
	v8::HandleScope handle_scope(isolate);

	CFX_WideString ws = CFX_WideString(sConstName);
	CFX_ByteString bsConst= ws.UTF8Encode();

	v8::Local<v8::ObjectTemplate> objTemp;

	v8::Persistent<v8::ObjectTemplate>& globalObjTemp = _getGlobalObjectTemplate(pJSRuntime);
	if(globalObjTemp.IsEmpty())
		objTemp = v8::ObjectTemplate::New(isolate);
	else
		objTemp = v8::Local<v8::ObjectTemplate>::New(isolate, globalObjTemp);
	objTemp->Set(v8::String::NewFromUtf8(isolate, FX_LPCSTR(bsConst)), pDefault, v8::ReadOnly);

	globalObjTemp.Reset(isolate,objTemp);

	return 0;
}
Beispiel #4
0
int JS_DefineGlobalMethod(IJS_Runtime* pJSRuntime, const wchar_t* sMethodName, v8::FunctionCallback pMethodCall)
{
	v8::Isolate* isolate = (v8::Isolate*)pJSRuntime;
	v8::Isolate::Scope isolate_scope(isolate);
	v8::HandleScope handle_scope(isolate);

	CFX_WideString ws = CFX_WideString(sMethodName);
	CFX_ByteString bsMethodName = ws.UTF8Encode();

	v8::Local<v8::FunctionTemplate> funTempl = v8::FunctionTemplate::New(isolate, pMethodCall);
	v8::Local<v8::ObjectTemplate> objTemp;

	v8::Persistent<v8::ObjectTemplate>& globalObjTemp = _getGlobalObjectTemplate(pJSRuntime);
	if(globalObjTemp.IsEmpty())
		objTemp = v8::ObjectTemplate::New(isolate);
	else
		objTemp = v8::Local<v8::ObjectTemplate>::New(isolate, globalObjTemp);
	objTemp->Set(v8::String::NewFromUtf8(isolate, FX_LPCSTR(bsMethodName)), funTempl, v8::ReadOnly);

	globalObjTemp.Reset(isolate,objTemp);

	return 0;
}
Beispiel #5
0
void FXJS_DefineGlobalConst(v8::Isolate* pIsolate,
                            const wchar_t* sConstName,
                            v8::Local<v8::Value> pDefault) {
  v8::Isolate::Scope isolate_scope(pIsolate);
  v8::HandleScope handle_scope(pIsolate);

  CFX_WideString ws = CFX_WideString(sConstName);
  CFX_ByteString bsConst = ws.UTF8Encode();

  v8::Local<v8::ObjectTemplate> objTemp;

  v8::Global<v8::ObjectTemplate>& globalObjTemp =
      _getGlobalObjectTemplate(pIsolate);
  if (globalObjTemp.IsEmpty())
    objTemp = v8::ObjectTemplate::New(pIsolate);
  else
    objTemp = v8::Local<v8::ObjectTemplate>::New(pIsolate, globalObjTemp);
  objTemp->Set(
      v8::String::NewFromUtf8(pIsolate, bsConst.c_str(),
                              v8::NewStringType::kNormal).ToLocalChecked(),
      pDefault, v8::ReadOnly);

  globalObjTemp.Reset(pIsolate, objTemp);
}
Beispiel #6
0
void FXJS_DefineGlobalMethod(v8::Isolate* pIsolate,
                             const wchar_t* sMethodName,
                             v8::FunctionCallback pMethodCall) {
  v8::Isolate::Scope isolate_scope(pIsolate);
  v8::HandleScope handle_scope(pIsolate);

  CFX_ByteString bsMethodName = CFX_WideString(sMethodName).UTF8Encode();
  v8::Local<v8::FunctionTemplate> funTempl =
      v8::FunctionTemplate::New(pIsolate, pMethodCall);
  v8::Local<v8::ObjectTemplate> objTemp;

  v8::Global<v8::ObjectTemplate>& globalObjTemp =
      _getGlobalObjectTemplate(pIsolate);
  if (globalObjTemp.IsEmpty())
    objTemp = v8::ObjectTemplate::New(pIsolate);
  else
    objTemp = v8::Local<v8::ObjectTemplate>::New(pIsolate, globalObjTemp);
  objTemp->Set(
      v8::String::NewFromUtf8(pIsolate, bsMethodName.c_str(),
                              v8::NewStringType::kNormal).ToLocalChecked(),
      funTempl, v8::ReadOnly);

  globalObjTemp.Reset(pIsolate, objTemp);
}