QgsSymbolV2PropertiesDialog::QgsSymbolV2PropertiesDialog( QgsSymbolV2* symbol, QWidget* parent )
    : QDialog( parent ), mSymbol( symbol )
{
  setupUi( this );

  // setup icons
  btnAddLayer->setIcon( QIcon( QgsApplication::iconPath( "symbologyAdd.png" ) ) );
  btnRemoveLayer->setIcon( QIcon( QgsApplication::iconPath( "symbologyRemove.png" ) ) );
  btnLock->setIcon( QIcon( QgsApplication::iconPath( "symbologyLock.png" ) ) );
  btnUp->setIcon( QIcon( QgsApplication::iconPath( "symbologyUp.png" ) ) );
  btnDown->setIcon( QIcon( QgsApplication::iconPath( "symbologyDown.png" ) ) );

  // set widget functions
  // (should be probably moved somewhere else)
  _initWidgetFunctions();

  loadSymbol();

  connect( btnUp, SIGNAL( clicked() ), this, SLOT( moveLayerUp() ) );
  connect( btnDown, SIGNAL( clicked() ), this, SLOT( moveLayerDown() ) );
  connect( btnAddLayer, SIGNAL( clicked() ), this, SLOT( addLayer() ) );
  connect( btnRemoveLayer, SIGNAL( clicked() ), this, SLOT( removeLayer() ) );
  connect( btnLock, SIGNAL( clicked() ), this, SLOT( lockLayer() ) );

  populateLayerTypes();
  connect( cboLayerType, SIGNAL( currentIndexChanged( int ) ), this, SLOT( layerTypeChanged() ) );

  loadPropertyWidgets();

  updateUi();

  // set first layer as active
  QModelIndex newIndex = listLayers->model()->index( 0, 0 );
  listLayers->setCurrentIndex( newIndex );
}
QgsLayerPropertiesWidget::QgsLayerPropertiesWidget( QgsSymbolLayerV2* layer, const QgsSymbolV2* symbol, const QgsVectorLayer* vl, QWidget* parent )
    : QWidget( parent )
{

  mLayer = layer;
  mSymbol = symbol;
  mVectorLayer = vl;

  setupUi( this );
  // initialize the sub-widgets
  // XXX Should this thing be here this way? Initialize all the widgets just for the sake of one layer?
  // TODO Make this on demand creation
  _initWidgetFunctions();

  // TODO Algorithm
  //
  // 3. populate the combo box with the supported layer type
  // 4. set the present layer type
  // 5. create the widget for the present layer type and set inn stacked widget
  // 6. connect comboBox type changed to two things
  //     1. emit signal that type has beed changed
  //     2. remove the widget and place the new widget corresponding to the changed layer type
  //
  populateLayerTypes();
  // update layer type combo box
  int idx = cboLayerType->findData( mLayer->layerType() );
  cboLayerType->setCurrentIndex( idx );
  // set the corresponding widget
  updateSymbolLayerWidget( layer );
  connect( cboLayerType, SIGNAL( currentIndexChanged( int ) ), this, SLOT( layerTypeChanged() ) );
}
QgsPaintEffectPropertiesWidget::QgsPaintEffectPropertiesWidget( QgsPaintEffect* effect, QWidget *parent )
    : QWidget( parent )
    , mEffect( effect )
{
  setupUi( this );
  _initWidgetFunctions();

  populateEffectTypes();
  // update effect type combo box
  if ( effect )
  {
    int idx = mEffectTypeCombo->findData( effect->type() );
    mEffectTypeCombo->setCurrentIndex( idx );
  }
  // set the corresponding widget
  updateEffectWidget( effect );
  connect( mEffectTypeCombo, SIGNAL( currentIndexChanged( int ) ), this, SLOT( effectTypeChanged() ) );
}