Beispiel #1
0
static void r128TexSubImage1D( GLcontext *ctx,
			       GLenum target,
			       GLint level,
			       GLint xoffset,
			       GLsizei width,
			       GLenum format, GLenum type,
			       const GLvoid *pixels,
			       const struct gl_pixelstore_attrib *packing,
			       struct gl_texture_object *texObj,
			       struct gl_texture_image *texImage )
{
   driTextureObject * t = (driTextureObject *) texObj->DriverData;

   assert( t ); /* this _should_ be true */
   if ( t ) {
      driSwapOutTextureObject( t );
   }
   else {
      t = (driTextureObject *) r128AllocTexObj(texObj);
      if (!t) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
         return;
      }
   }

   _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
			     format, type, pixels, packing, texObj,
			     texImage);

   t->dirty_images[0] |= (1 << level);
}
Beispiel #2
0
static void radeonTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
                                 GLint xoffset,
                                 GLsizei width,
                                 GLenum format, GLenum type,
                                 const GLvoid *pixels,
                                 const struct gl_pixelstore_attrib *packing,
                                 struct gl_texture_object *texObj,
                                 struct gl_texture_image *texImage )
{
   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
   radeonTexObjPtr t = (radeonTexObjPtr)texObj->DriverData;

   assert( t ); /* this _should_ be true */
   if ( t ) {
      radeonSwapOutTexObj( rmesa, t );
      t->dirty_images |= (1 << level);
   }
   else {
      t = radeonAllocTexObj(texObj);
      if (!t) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
         return;
      }
      texObj->DriverData = t;
   }

   _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
			     format, type, pixels, packing, texObj,
			     texImage);

   t->dirty_images |= (1 << level);
}
static void mach64TexSubImage1D( struct gl_context *ctx,
				 GLenum target,
				 GLint level,
				 GLint xoffset,
				 GLsizei width,
				 GLenum format, GLenum type,
				 const GLvoid *pixels,
				 const struct gl_pixelstore_attrib *packing,
				 struct gl_texture_object *texObj,
				 struct gl_texture_image *texImage )
{
   mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
   driTextureObject * t = (driTextureObject *) texObj->DriverData;

   assert( t ); /* this _should_ be true */
   if ( t ) {
      driSwapOutTextureObject( t );
   }
   else {
      t = (driTextureObject *) mach64AllocTexObj(texObj);
      if (!t) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
         return;
      }
   }

   _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
			     format, type, pixels, packing, texObj,
			     texImage);

   mmesa->new_state |= MACH64_NEW_TEXTURE;
}
Beispiel #4
0
static void sisTexSubImage1D( GLcontext *ctx,
                              GLenum target,
                              GLint level,
                              GLint xoffset,
                              GLsizei width,
                              GLenum format, GLenum type,
                              const GLvoid *pixels,
                              const struct gl_pixelstore_attrib *packing,
                              struct gl_texture_object *texObj,
                              struct gl_texture_image *texImage )
{
    sisContextPtr smesa = SIS_CONTEXT(ctx);
    sisTexObjPtr t;
    GLuint copySize;
    GLint texelBytes;
    const char *src;
    GLubyte *dst;

    if ( texObj->DriverData == NULL )
        sisAllocTexObj( texObj );
    t = texObj->DriverData;

    _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
                              format, type, pixels, packing, texObj,
                              texImage);

    /* Allocate offscreen space for the texture */
    sisFreeTexImage(smesa, t, level);
    sisAllocTexImage(smesa, t, level, texImage);

    /* Upload the texture */
    WaitEngIdle(smesa);
    texelBytes = _mesa_get_format_bytes(texImage->TexFormat);

    copySize = width * texelBytes;
    src = (char *)texImage->Data + xoffset * texelBytes;
    dst = t->image[level].Data + xoffset * texelBytes;

    memcpy( dst, src, copySize );

    smesa->clearTexCache = GL_TRUE;

    if (smesa->PrevTexFormat[ctx->Texture.CurrentUnit] != t->format)
    {
        smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURE_ENV;
        smesa->PrevTexFormat[ctx->Texture.CurrentUnit] = t->format;
    }
    smesa->TexStates[ctx->Texture.CurrentUnit] |= NEW_TEXTURING;
}
Beispiel #5
0
static void intelTexSubImage1D( GLcontext *ctx, 
			       GLenum target,
			       GLint level,	
			       GLint xoffset,
				GLsizei width,
			       GLenum format, GLenum type,
			       const GLvoid *pixels,
			       const struct gl_pixelstore_attrib *packing,
			       struct gl_texture_object *texObj,
			       struct gl_texture_image *texImage )
{
   struct intel_texture_object *intelObj = intel_texture_object(texObj);

   _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, 
			     format, type, pixels, packing, texObj,
			     texImage);

   intelObj->dirty_images[0] |= (1 << level);
   intelObj->dirty |= 1;
}
Beispiel #6
0
static void viaTexSubImage1D(GLcontext *ctx,
                             GLenum target,
                             GLint level,
                             GLint xoffset,
                             GLsizei width,
                             GLenum format, GLenum type,
                             const GLvoid *pixels,
                             const struct gl_pixelstore_attrib *packing,
                             struct gl_texture_object *texObj,
                             struct gl_texture_image *texImage)

{
    viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData;

    if (t) {
        viaSwapOutTexObj(VIA_CONTEXT(ctx), t);
    }
    _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
                              format, type, pixels, packing, texObj,
                              texImage);

}