bool glsl_symbol_table::add_variable(ir_variable *v)
{
   if (this->separate_function_namespace) {
      /* In 1.10, functions and variables have separate namespaces. */
      symbol_table_entry *existing = get_entry(v->name);
      if (name_declared_this_scope(v->name)) {
	 /* If there's already an existing function (not a constructor!) in
	  * the current scope, just update the existing entry to include 'v'.
	  */
	 if (existing->v == NULL && existing->t == NULL) {
	    existing->v = v;
	    return true;
	 }
      } else {
	 /* If not declared at this scope, add a new entry.  But if an existing
	  * entry includes a function, propagate that to this block - otherwise
	  * the new variable declaration would shadow the function.
	  */
	 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
	 if (existing != NULL)
	    entry->f = existing->f;
	 int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
	 assert(added == 0);
	 (void)added;
	 return true;
      }
      return false;
   }

   /* 1.20+ rules: */
   symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
   return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
}
bool glsl_symbol_table::add_function(ir_function *f)
{
   if (this->separate_function_namespace && name_declared_this_scope(f->name)) {
      /* In 1.10, functions and variables have separate namespaces. */
      symbol_table_entry *existing = get_entry(f->name);
      if ((existing->f == NULL) && (existing->t == NULL)) {
	 existing->f = f;
	 return true;
      }
   }
   symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
   return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
}
Beispiel #3
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bool glsl_symbol_table::add_default_precision_qualifier(const char *type_name,
                                                        int precision)
{
   char *name = ralloc_asprintf(mem_ctx, "#default_precision_%s", type_name);

   ast_type_specifier *default_specifier = new(mem_ctx) ast_type_specifier(name);
   default_specifier->default_precision = precision;

   symbol_table_entry *entry =
      new(mem_ctx) symbol_table_entry(default_specifier);

   if (!get_entry(name))
      return _mesa_symbol_table_add_symbol(table, name, entry) == 0;

   return _mesa_symbol_table_replace_symbol(table, name, entry) == 0;
}
Beispiel #4
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bool glsl_symbol_table::add_interface(const char *name, const glsl_type *i,
                                      enum ir_variable_mode mode)
{
   assert(i->is_interface());
   symbol_table_entry *entry = get_entry(name);
   if (entry == NULL) {
      symbol_table_entry *entry =
         new(mem_ctx) symbol_table_entry(i, mode);
      bool add_interface_symbol_result =
         _mesa_symbol_table_add_symbol(table, name, entry) == 0;
      assert(add_interface_symbol_result);
      return add_interface_symbol_result;
   } else {
      return entry->add_interface(i, mode);
   }
}
bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
{
   symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
   return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
}
bool glsl_symbol_table::add_uniform_block(struct gl_uniform_block *u)
{
   symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(u);
   return _mesa_symbol_table_add_symbol(table, -1, u->Name, entry) == 0;
}