Beispiel #1
0
void EditorSubScene::move(Node *p_new_parent, Node *p_new_owner) {
	if (!scene) {
		return;
	}

	if (selection.size() <= 0) {
		return;
	}

	for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
		Node *selnode = E->get();
		if (!selnode) {
			return;
		}
		List<Node *> to_reown;
		_reown(selnode, &to_reown);
		if (selnode != scene) {
			selnode->get_parent()->remove_child(selnode);
		}

		p_new_parent->add_child(selnode);
		for (List<Node *>::Element *F = to_reown.front(); F; F = F->next()) {
			F->get()->set_owner(p_new_owner);
		}
	}
	if (!is_root) {
		memdelete(scene);
	}
	scene = NULL;
	//return selnode;
}
Beispiel #2
0
void EditorSubScene::_reown(Node *p_node, List<Node *> *p_to_reown) {

	if (p_node == scene) {

		scene->set_filename("");
		p_to_reown->push_back(p_node);
	} else if (p_node->get_owner() == scene) {

		p_to_reown->push_back(p_node);
	}

	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *c = p_node->get_child(i);
		_reown(c, p_to_reown);
	}
}
Beispiel #3
0
void EditorSubScene::move(Node* p_new_parent, Node* p_new_owner) {

	if (!scene) {
		return;
	}
	TreeItem *s = tree->get_selected();
	if (!s) {
		return;		
	}

	Node *selnode = s->get_metadata(0);
	if (!selnode) {
		return;
	}

	List<Node*> to_reown;
	_reown(selnode,&to_reown);

	if (selnode!=scene) {
		selnode->get_parent()->remove_child(selnode);
	}

	p_new_parent->add_child(selnode);
	for (List<Node*>::Element *E=to_reown.front();E;E=E->next()) {
		E->get()->set_owner(p_new_owner);
	}

	if (selnode!=scene) {
		memdelete(scene);
	}
	scene=NULL;


	//return selnode;


}