// window signals void MainWindow::createActions() { connect(ui->actionAtom_types_file, SIGNAL(triggered()), this, SLOT(createAtomTypes())); connect(ui->actionAgglomerate_file, SIGNAL(triggered()), this, SLOT(createAgglFile())); connect(ui->actionAgl_all, SIGNAL(triggered()), this, SLOT(aglallWinShow())); connect(ui->actionHelp, SIGNAL(triggered()), this, SLOT(helpWindow())); connect(ui->actionSettings, SIGNAL(triggered()), this, SLOT(settingsWinShow())); connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(aboutWin())); }
long AppWindow :: ProcAbout(wMessage) { AboutDialog aboutWin(this); // Create the "about" box return FALSE; }