Beispiel #1
0
// window signals
void MainWindow::createActions()
{
  connect(ui->actionAtom_types_file, SIGNAL(triggered()), this, SLOT(createAtomTypes()));
  connect(ui->actionAgglomerate_file, SIGNAL(triggered()), this, SLOT(createAgglFile()));
  connect(ui->actionAgl_all, SIGNAL(triggered()), this, SLOT(aglallWinShow()));
  connect(ui->actionHelp, SIGNAL(triggered()), this, SLOT(helpWindow()));
  connect(ui->actionSettings, SIGNAL(triggered()), this, SLOT(settingsWinShow()));
  connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(aboutWin()));
}
long AppWindow :: ProcAbout(wMessage)
{
	AboutDialog aboutWin(this);		 // Create the "about" box
	return FALSE;
}