Beispiel #1
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    connect(ui->actionNew,SIGNAL(triggered()),this,SLOT(actionNew()));
    connect(ui->actionOpen,SIGNAL(triggered()),this,SLOT(actionOpen()));
    connect(ui->actionSave,SIGNAL(triggered()),this,SLOT(actionSaveAs()));
    connect(ui->actionSave_as,SIGNAL(triggered()),this,SLOT(actionSaveAs()));
    connect(ui->textEdit,SIGNAL(textChanged()),this,SLOT(edit()));
    connect(ui->textEdit_2,SIGNAL(textChanged()),this,SLOT(edit()));
    connect(ui->lineEdit,SIGNAL(textChanged(QString)),this,SLOT(edit()));
    connect(ui->actionExit,SIGNAL(triggered()),this,SLOT(close()));


    connect(ui->actionSave_2,SIGNAL(triggered()),this,SLOT(saveVertexShader()));
    connect(ui->actionSave_3,SIGNAL(triggered()),this,SLOT(saveFragmentShader()));

    connect(ui->actionOpen_2,SIGNAL(triggered()),this,SLOT(openVertexShader()));
    connect(ui->actionOpen_3,SIGNAL(triggered()),this,SLOT(openFragmentShader()));
    connect(ui->actionBuild,SIGNAL(triggered()),this,SLOT(tryBuild()));

    this->setWindowTitle("OpenCraft shaderprogram editor - unnamed[*]");

    mChanged = false;
}
Beispiel #2
0
void MainWindow::keyPressEvent(QKeyEvent *event)
{
    switch (event->key())
    {
    case Qt::Key_F:
        this->m_bFullscreen = !this->m_bFullscreen;
        if( m_bFullscreen )
        {
            this->showFullScreen();
            m_glViewer->showFullScreen();
            this->menuBar()->hide();
            this->raise();
            m_glViewer->raise();
        }
        else
        {
            this->showNormal();
            m_glViewer->showNormal();
            this->menuBar()->show();
        }
        break;
    case Qt::Key_Escape:
        this->close();
        break;
    case Qt::Key_O:
        actionOpen();
        break;
    default:
        break;
    }


    QMainWindow::keyPressEvent(event);
}
Beispiel #3
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow),
    m_bFullscreen(false)
{
    ui->setupUi(this);
    this->setMouseTracking(true);

    m_glViewer = new GLWidget(this);
    this->setCentralWidget(m_glViewer);

    this->installEventFilter(this);

    connect( this, SIGNAL(updatePosText(QString)),
            m_glViewer, SLOT(updatePosText(QString)) );
    connect(ui->action_Open, SIGNAL(triggered()), this, SLOT(actionOpen()));
    connect(ui->action_Exit, SIGNAL(triggered()), this, SLOT(close()));
}
Beispiel #4
0
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent),
	m_ui(new Ui::MainWindow),
	m_materialDock(new MaterialDock(this)),
	m_transformDock(new TransformDock(this)),
	m_meshDock(new MeshDock(this)),
	m_textureDialog(new TextureDialog(this)),
	m_UVEditor(new UVEditor(this)),
	m_settings(new QSettings(this)),
	m_shaderSignalMapper(new QSignalMapper(this)),
	m_actionEnableUserShaders(nullptr),
	m_actionLocateUserShaders(nullptr),
	m_actionReloadUserShaders(nullptr)
{
	m_ui->setupUi(this);

	m_pathImport = m_settings->value(WMIT_SETTINGS_IMPORTVAL, QDir::currentPath()).toString();
	m_pathExport = m_settings->value(WMIT_SETTINGS_EXPORTVAL, QDir::currentPath()).toString();

	m_materialDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
	m_materialDock->hide();

	m_transformDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
	m_transformDock->hide();

	m_meshDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
	m_meshDock->hide();

	m_UVEditor->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
	m_UVEditor->hide();

	addDockWidget(Qt::RightDockWidgetArea, m_materialDock, Qt::Horizontal);
	addDockWidget(Qt::RightDockWidgetArea, m_transformDock, Qt::Horizontal);
	addDockWidget(Qt::RightDockWidgetArea, m_meshDock, Qt::Horizontal);
	addDockWidget(Qt::LeftDockWidgetArea, m_UVEditor, Qt::Horizontal);

	// UI is ready and now we can load window previous state (will do nothing if state wasn't saved).
	// 3DView specifics are loaded later on viewerInitialized event
	resize(QSettings().value("Window/size", size()).toSize());
	move(QSettings().value("Window/position", pos()).toPoint());
	restoreState(QSettings().value("Window/state", QByteArray()).toByteArray());

	m_ui->actionOpen->setIcon(QIcon::fromTheme("document-open", style()->standardIcon(QStyle::SP_DirOpenIcon)));
	m_ui->menuOpenRecent->setIcon(QIcon::fromTheme("document-open-recent"));
	m_ui->actionClearRecentFiles->setIcon(QIcon::fromTheme("edit-clear-list"));
	m_ui->actionSave->setIcon(QIcon::fromTheme("document-save", style()->standardIcon(QStyle::SP_DialogSaveButton)));
	m_ui->actionSaveAs->setIcon(QIcon::fromTheme("document-save-as"));
	m_ui->actionClose->setIcon(QIcon::fromTheme("window-close"));
	m_ui->actionExit->setIcon(QIcon::fromTheme("application-exit", style()->standardIcon(QStyle::SP_DialogCloseButton)));
	m_ui->actionAboutApplication->setIcon(QIcon::fromTheme("help-about"));

	connect(m_ui->centralWidget, SIGNAL(viewerInitialized()), this, SLOT(viewerInitialized()));
	connect(m_ui->menuFile, SIGNAL(aboutToShow()), this, SLOT(updateRecentFilesMenu()));
	connect(m_ui->actionOpen, SIGNAL(triggered()), this, SLOT(actionOpen()));
	connect(m_ui->menuOpenRecent, SIGNAL(triggered(QAction*)), this, SLOT(actionOpenRecent(QAction*)));
	connect(m_ui->actionClearRecentFiles, SIGNAL(triggered()), this, SLOT(actionClearRecentFiles()));
	connect(m_ui->actionClear_Missing_Files, SIGNAL(triggered()), this, SLOT(actionClearMissingFiles()));
	connect(m_ui->actionSave, SIGNAL(triggered()), this, SLOT(actionSave()));
	connect(m_ui->actionSaveAs, SIGNAL(triggered()), this, SLOT(actionSaveAs()));
	connect(m_ui->actionClose, SIGNAL(triggered()), this, SLOT(actionClose()));
	connect(m_ui->actionUVEditor, SIGNAL(toggled(bool)), m_UVEditor, SLOT(setVisible(bool)));
	connect(m_ui->actionSetupTextures, SIGNAL(triggered()), this, SLOT(actionSetupTextures()));
	connect(m_ui->actionAppendModel, SIGNAL(triggered()), this, SLOT(actionAppendModel()));
	connect(m_ui->actionImport_Animation, SIGNAL(triggered()), this, SLOT(actionImport_Animation()));
	connect(m_ui->actionImport_Connectors, SIGNAL(triggered()), this, SLOT(actionImport_Connectors()));
	connect(m_ui->actionShowAxes, SIGNAL(toggled(bool)), m_ui->centralWidget, SLOT(setAxisIsDrawn(bool)));
	connect(m_ui->actionShowGrid, SIGNAL(toggled(bool)), m_ui->centralWidget, SLOT(setGridIsDrawn(bool)));
	connect(m_ui->actionShowLightSource, SIGNAL(toggled(bool)), m_ui->centralWidget, SLOT(setDrawLightSource(bool)));
	connect(m_ui->actionLink_Light_Source_To_Camera, SIGNAL(toggled(bool)), m_ui->centralWidget, SLOT(setLinkLightToCamera(bool)));
	connect(m_ui->actionAnimate, SIGNAL(toggled(bool)), m_ui->centralWidget, SLOT(setAnimateState(bool)));
	connect(m_ui->actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
	connect(m_ui->actionSetTeamColor, SIGNAL(triggered()), this, SLOT(actionSetTeamColor()));

	/// Material dock
	m_materialDock->toggleViewAction()->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_M));
	m_ui->menuModel->insertAction(m_ui->menuModel->actions().value(0) ,m_materialDock->toggleViewAction());

	connect(m_materialDock, SIGNAL(materialChanged(WZMaterial)), this, SLOT(materialChangedFromUI(WZMaterial)));

	/// Transform dock
	m_transformDock->toggleViewAction()->setShortcut(QKeySequence(Qt::CTRL + Qt::Key_T));
	m_ui->menuModel->insertAction(m_ui->menuModel->actions().value(0) ,m_transformDock->toggleViewAction());

	// transformations
	connect(m_transformDock, SIGNAL(scaleXYZChanged(double)), this, SLOT(scaleXYZChanged(double)));
	connect(m_transformDock, SIGNAL(scaleXChanged(double)), this, SLOT(scaleXChanged(double)));
	connect(m_transformDock, SIGNAL(scaleYChanged(double)), this, SLOT(scaleYChanged(double)));
	connect(m_transformDock, SIGNAL(scaleZChanged(double)), this, SLOT(scaleZChanged(double)));
	connect(m_transformDock, SIGNAL(reverseWindings()), this, SLOT(reverseWindings()));
	connect(m_transformDock, SIGNAL(flipNormals()), this, SLOT(flipNormals()));
	connect(m_transformDock, SIGNAL(applyTransformations()), &m_model, SLOT(applyTransformations()));
	connect(m_transformDock, SIGNAL(changeActiveMesh(int)), &m_model, SLOT(setActiveMesh(int)));
	connect(m_transformDock, SIGNAL(recalculateTB()), &m_model, SLOT(slotRecalculateTB()));
	connect(m_transformDock, SIGNAL(removeMesh()), this, SLOT(removeMesh()));
	connect(m_transformDock, SIGNAL(mirrorAxis(int)), this, SLOT(mirrorAxis(int)));
	connect(m_transformDock, SIGNAL(centerMesh(int)), this, SLOT(centerMesh(int)));
	connect(&m_model, SIGNAL(meshCountChanged(int,QStringList)), m_transformDock, SLOT(setMeshCount(int,QStringList)));

	/// Mesh dock
	m_meshDock->toggleViewAction()->setShortcut(QKeySequence(Qt::Key_M));
	m_ui->menuModel->insertAction(m_ui->menuModel->actions().value(0), m_meshDock->toggleViewAction());

	connect(m_meshDock, SIGNAL(connectorsWereUpdated()), this, SLOT(updateModelRender()));
	connect(&m_model, SIGNAL(meshCountChanged(int,QStringList)), m_meshDock, SLOT(setMeshCount(int,QStringList)));

	/// Reset state
	clear();
}
Beispiel #5
0
QEbuMainWindow::QEbuMainWindow(QWidget *parent) :
    QMainWindow(parent)
{
    m_ebuCoreMain = 0;

    m_icon.addFile(":/images/qebu-icon_32.png");
    m_icon.addFile(":/images/qebu-icon_64.png");
    this->setWindowIcon(m_icon);
    qApp->setWindowIcon(m_icon);

    // Central Widget
    QWidget *cw = new QWidget;
    m_mainCentralLayout = new QVBoxLayout;

    m_labelNavigation = new QLabel;
    m_labelNavigation->setFrameStyle(QFrame::NoFrame);
    m_stackedWidget = new QStackedWidget;
    m_stackedWidget->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Expanding);
    //m_stackedWidget->setMinimumSize(640,400);
    m_mainCentralLayout->addWidget(m_labelNavigation);
    m_mainCentralLayout->addWidget(m_stackedWidget);


    // Bottom label -> currentDocument
    m_currentDocument = new QLabel;
    m_mainCentralLayout->addWidget(m_currentDocument);
    cw->setLayout(m_mainCentralLayout);
    this->setCentralWidget(cw);

    // Create top menu bar
    QMenuBar *topMenuBar = new QMenuBar(this);
    QMenu *fileMenu = new QMenu(tr("&File"), this);
    QAction *openAction = new QAction(tr("&Open..."), this);
    openAction->setShortcuts(QKeySequence::Open);
    QObject::connect(openAction, SIGNAL(triggered()),
                     this, SLOT(actionOpen()));
    fileMenu->addAction(openAction);
    QAction *saveAction = new QAction(tr("&Save as..."), this);
    saveAction->setShortcut(QKeySequence::SaveAs);
    QObject::connect(saveAction, SIGNAL(triggered()),
                     this, SLOT(actionSave()));
    fileMenu->addAction(saveAction);
    QAction *closeAction = new QAction(tr("&Close"), this);
    closeAction->setShortcut(QKeySequence::Close);
    QObject::connect(closeAction, SIGNAL(triggered()),
                     this, SLOT(actionClose()));
    fileMenu->addAction(closeAction);
    fileMenu->addSeparator();
    QAction *quitAction = new QAction(tr("&Quit"), this);
    quitAction->setShortcut(QKeySequence::Quit);
    quitAction->setMenuRole(QAction::QuitRole);
    QObject::connect(quitAction, SIGNAL(triggered()),
                     this, SLOT(actionQuit()));
    fileMenu->addAction(quitAction);
    topMenuBar->addMenu(fileMenu);
    QMenu *helpMenu = new QMenu(tr("&Help"), this);
    QAction *wizardAction = new QAction(tr("&Getting started..."), this);
    QObject::connect(wizardAction, SIGNAL(triggered()),
                     this, SLOT(actionWizard()));
    helpMenu->addAction(wizardAction);
    helpMenu->addSeparator();
    QAction *aboutQtAction = new QAction(tr("About &Qt..."), this);
    aboutQtAction->setMenuRole(QAction::AboutQtRole);
    QObject::connect(aboutQtAction, SIGNAL(triggered()),
                     qApp, SLOT(aboutQt()));
    helpMenu->addAction(aboutQtAction);
    QAction *aboutAction = new QAction(tr("&About QEbu..."), this);
    aboutQtAction->setMenuRole(QAction::AboutRole);
    QObject::connect(aboutAction, SIGNAL(triggered()),
                     this, SLOT(actionAbout()));
    helpMenu->addAction(aboutAction);

    topMenuBar->addMenu(helpMenu);
    this->setMenuBar(topMenuBar);

    // Prepare main view
    resetView();
}
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent),
	m_ui(new Ui::MainWindow),
	m_currentSubtitle(0),
	m_currentTrack(0)
{
	m_subtitles.append(QList<Subtitle>());
	m_subtitles.append(QList<Subtitle>());

	m_ui->setupUi(this);

	Phonon::AudioOutput *audioOutput = new Phonon::AudioOutput(this);
	audioOutput->setVolume(QSettings().value("volume", 0.8).toReal());

	m_mediaObject = new Phonon::MediaObject(this);
	m_mediaObject->setTickInterval(100);

	Phonon::createPath(m_mediaObject, m_ui->videoWidget);
	Phonon::createPath(m_mediaObject, audioOutput);

	m_ui->actionPlayPause->setIcon(QIcon::fromTheme("media-playback-start", style()->standardIcon(QStyle::SP_MediaPlay)));
	m_ui->actionPlayPause->setShortcut(tr("Space"));
	m_ui->actionPlayPause->setDisabled(true);

	m_ui->actionStop->setIcon(QIcon::fromTheme("media-playback-stop", style()->standardIcon(QStyle::SP_MediaStop)));
	m_ui->actionStop->setDisabled(true);

	m_fileNameLabel = new QLabel(tr("No file loaded"), this);
	m_fileNameLabel->setMaximumWidth(300);
	m_timeLabel = new QLabel("00:00.0 / 00:00.0", this);

	m_ui->actionOpen->setIcon(QIcon::fromTheme("document-open", style()->standardIcon(QStyle::SP_DirOpenIcon)));
	m_ui->actionSave->setIcon(QIcon::fromTheme("document-save", style()->standardIcon(QStyle::SP_DialogSaveButton)));
	m_ui->actionSaveAs->setIcon(QIcon::fromTheme("document-save-as"));
	m_ui->actionExit->setIcon(QIcon::fromTheme("application-exit", style()->standardIcon(QStyle::SP_DialogCloseButton)));
	m_ui->actionAdd->setIcon(QIcon::fromTheme("list-add"));
	m_ui->actionRemove->setIcon(QIcon::fromTheme("list-remove"));
	m_ui->actionPrevious->setIcon(QIcon::fromTheme("go-previous"));
	m_ui->actionNext->setIcon(QIcon::fromTheme("go-next"));
	m_ui->actionRescale->setIcon(QIcon::fromTheme("chronometer"));
	m_ui->actionAboutApplication->setIcon(QIcon::fromTheme("help-about"));
	m_ui->playPauseButton->setDefaultAction(m_ui->actionPlayPause);
	m_ui->stopButton->setDefaultAction(m_ui->actionStop);
	m_ui->addButton->setDefaultAction(m_ui->actionAdd);
	m_ui->removeButton->setDefaultAction(m_ui->actionRemove);
	m_ui->previousButton->setDefaultAction(m_ui->actionPrevious);
	m_ui->nextButton->setDefaultAction(m_ui->actionNext);
	m_ui->seekSlider->setMediaObject(m_mediaObject);
	m_ui->volumeSlider->setAudioOutput(audioOutput);
	m_ui->statusBar->addPermanentWidget(m_fileNameLabel);
	m_ui->statusBar->addPermanentWidget(m_timeLabel);

	resize(QSettings().value("Window/size", size()).toSize());
	move(QSettings().value("Window/position", pos()).toPoint());
	restoreState(QSettings().value("Window/state", QByteArray()).toByteArray());

	setWindowTitle(tr("%1 - Unnamed").arg("Subtitles Editor"));

	connect(m_ui->actionOpen, SIGNAL(triggered()), this, SLOT(actionOpen()));
	connect(m_ui->actionSave, SIGNAL(triggered()), this, SLOT(actionSave()));
	connect(m_ui->actionSaveAs, SIGNAL(triggered()), this, SLOT(actionSaveAs()));
	connect(m_ui->actionExit, SIGNAL(triggered()), this, SLOT(close()));
	connect(m_ui->actionAdd, SIGNAL(triggered()), this, SLOT(addSubtitle()));
	connect(m_ui->actionRemove, SIGNAL(triggered()), this, SLOT(removeSubtitle()));
	connect(m_ui->actionPrevious, SIGNAL(triggered()), this, SLOT(previousSubtitle()));
	connect(m_ui->actionNext, SIGNAL(triggered()), this, SLOT(nextSubtitle()));
	connect(m_ui->actionRescale, SIGNAL(triggered()), this, SLOT(rescaleSubtitles()));
	connect(m_ui->actionPlayPause, SIGNAL(triggered()), this, SLOT(playPause()));
	connect(m_ui->actionStop, SIGNAL(triggered()), m_mediaObject, SLOT(stop()));
	connect(m_ui->actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
	connect(m_ui->actionAboutApplication, SIGNAL(triggered()), this, SLOT(actionAboutApplication()));
	connect(m_ui->trackComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(selectTrack(int)));
	connect(m_mediaObject, SIGNAL(stateChanged(Phonon::State,Phonon::State)), this, SLOT(stateChanged(Phonon::State)));
	connect(m_mediaObject, SIGNAL(tick(qint64)), this, SLOT(tick()));
	connect(m_mediaObject, SIGNAL(finished()), this, SLOT(finished()));
}
Beispiel #7
0
void MainWindow::setupUiActions(){
    ui.setupUi(this);

    connect(ui.actionExit, SIGNAL(triggered()), this, SLOT(close()));
    connect(ui.actionRestart, SIGNAL(triggered()), this, SLOT(actionRestart()));
    connect(ui.actionOpen, SIGNAL(triggered()), this, SLOT(actionOpen()));
    connect(ui.actionOpen_Directory, SIGNAL(triggered()), this, SLOT(actionOpen_Directory()));

    connect(ui.actionFull_Screen,   SIGNAL(triggered(bool)), this, SLOT(actionFull_Screen(bool)));
    connect(ui.actionHide_Menu,     SIGNAL(triggered()), this, SLOT(actionHide_Menu()));
    connect(ui.actionAlways_on_Top, SIGNAL(triggered(bool)), this, SLOT(actionAlwaysOnTop(bool)));

    connect(ui.actionQuarter,       SIGNAL(triggered()), this, SLOT(actionScale()));
    connect(ui.actionHalf,          SIGNAL(triggered()), this, SLOT(actionScale()));
    connect(ui.actionOriginal,      SIGNAL(triggered()), this, SLOT(actionScale()));
    connect(ui.actionDouble,        SIGNAL(triggered()), this, SLOT(actionScale()));
    connect(ui.actionTriple,        SIGNAL(triggered()), this, SLOT(actionScale()));
    connect(ui.actionZoom_In,       SIGNAL(triggered()), this, SLOT(actionScale()));
    connect(ui.actionZoom_Out,      SIGNAL(triggered()), this, SLOT(actionScale()));
    connect(ui.actionFit_To_Window, SIGNAL(triggered()), this, SLOT(actionScale()));

    connect(ui.actionFit_To_App, SIGNAL(triggered()), this, SLOT(actionFitWindow()));

    connect(ui.actionDraw_Infos, SIGNAL(triggered(bool)), this, SLOT(actionDraw_Infos(bool)));

    connect(ui.actionAuto_Scale, SIGNAL(triggered(bool)), this, SLOT(actionAuto_Scale(bool)));

    connect(ui.actionRotate_Left,  SIGNAL(triggered()), this, SLOT(actionRotate()));
    connect(ui.actionRotate_Right, SIGNAL(triggered()), this, SLOT(actionRotate()));

    connect(ui.actionPortrait,             SIGNAL(triggered()), this, SLOT(actionOrientation()));
    connect(ui.actionPortrait_Upside_Down, SIGNAL(triggered()), this, SLOT(actionOrientation()));
    connect(ui.actionLandscape_Left,       SIGNAL(triggered()), this, SLOT(actionOrientation()));
    connect(ui.actionLandscape_Right,      SIGNAL(triggered()), this, SLOT(actionOrientation()));

    connect(ui.action320x480,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action768x1024,  SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action640x960,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action1536x2048, SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action320x568,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action640x1136,  SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action480x800,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action240x320,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action540x960,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action480x854,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action240x400,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action360x640,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action800x1280,  SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action600x1024,  SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action600x800,   SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action768x1366,  SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action720x1280,  SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action1080x1920, SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action750x1334,  SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action1242x2208, SIGNAL(triggered()), this, SLOT(actionResolution()));
    connect(ui.action900x1200,  SIGNAL(triggered()), this, SLOT(actionResolution()));

    connect(ui.action15_fps,    SIGNAL(triggered()), this, SLOT(actionFps()));
    connect(ui.action30_fps,    SIGNAL(triggered()), this, SLOT(actionFps()));
    connect(ui.action60_fps,    SIGNAL(triggered()), this, SLOT(actionFps()));
    connect(ui.actionUnlimited, SIGNAL(triggered()), this, SLOT(actionFps()));

    connect(ui.actionSettings, SIGNAL(triggered()), this, SLOT(actionSettings()));

    connect(ui.glCanvas, SIGNAL(projectNameChanged(const QString&)), this, SLOT(projectNameChanged(const QString&)));
}
Beispiel #8
0
QWzmViewer::QWzmViewer(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow()), psModel(NULL), timer(new QTimer(this))
{
	QSettings settings;
	ui->setupUi(this);

	connectorsModel.setColumnCount(4);
	connectorsModel.setHeaderData(0, Qt::Horizontal, QString("X"));
	connectorsModel.setHeaderData(1, Qt::Horizontal, QString("Y"));
	connectorsModel.setHeaderData(2, Qt::Horizontal, QString("Z"));
	connectorsModel.setHeaderData(3, Qt::Horizontal, QString(tr("Type")));

	animationModel.setColumnCount(8);
	animationModel.setHeaderData(0, Qt::Horizontal, QString(tr("Time")));
	animationModel.setHeaderData(1, Qt::Horizontal, QString("Tex"));
	animationModel.setHeaderData(2, Qt::Horizontal, QString("Trs X"));
	animationModel.setHeaderData(3, Qt::Horizontal, QString("Trs Y"));
	animationModel.setHeaderData(4, Qt::Horizontal, QString("Trs Z"));
	animationModel.setHeaderData(5, Qt::Horizontal, QString("Rot X"));
	animationModel.setHeaderData(6, Qt::Horizontal, QString("Rot Y"));
	animationModel.setHeaderData(7, Qt::Horizontal, QString("Rot Z"));

	fileNameLabel = new QLabel(tr("No file loaded"), ui->statusBar);

	selectedMeshComboBox = new QComboBox(ui->statusBar);
	selectedMeshComboBox->setToolTip(tr("Selected Mesh"));
	selectedMeshComboBox->setEnabled(false);

	visibleMeshComboBox = new QComboBox(ui->statusBar);
	visibleMeshComboBox->setEnabled(false);
	visibleMeshComboBox->setToolTip(tr("Visible Mesh"));
	visibleMeshComboBox->addItem(tr("All"));

	teamComboBox = new QComboBox(ui->statusBar);
	teamComboBox->setToolTip(tr("Team Colour"));
	teamComboBox->addItem(tr("Green"));
	teamComboBox->addItem(tr("Yellow"));
	teamComboBox->addItem(tr("Grey"));
	teamComboBox->addItem(tr("Black"));
	teamComboBox->addItem(tr("Red"));
	teamComboBox->addItem(tr("Blue"));
	teamComboBox->addItem(tr("Pink"));
	teamComboBox->addItem(tr("Cyan"));

	scaleSlider = new QSlider(ui->statusBar);
	scaleSlider->setToolTip(tr("Scale"));
	scaleSlider->setRange(1, 1000);
	scaleSlider->setValue(100);
	scaleSlider->setOrientation(Qt::Horizontal);
	scaleSlider->setEnabled(false);

	ui->statusBar->addPermanentWidget(fileNameLabel);
	ui->statusBar->addPermanentWidget(selectedMeshComboBox);
	ui->statusBar->addPermanentWidget(visibleMeshComboBox);
	ui->statusBar->addPermanentWidget(teamComboBox);
	ui->statusBar->addPermanentWidget(scaleSlider);

	ui->connectorTableView->setModel(&connectorsModel);
	ui->animationTableView->setModel(&animationModel);

	ui->animationDockWidget->hide();
	ui->connectorDockWidget->hide();

	connect(timer, SIGNAL(timeout()), this, SLOT(tick()));
	connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(actionOpen()));
	connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(actionSave()));
	connect(ui->actionSaveAs, SIGNAL(triggered()), this, SLOT(actionSaveAs()));
	connect(ui->actionQuit, SIGNAL(triggered()), QApplication::instance(), SLOT(quit()));
	connect(ui->actionImport_3DS, SIGNAL(triggered()), this, SLOT(open3DS()));
	connect(ui->actionWireframe, SIGNAL(triggered()), this, SLOT(toggleWireframe()));
	connect(ui->actionHelpContents, SIGNAL(triggered()), ui->glView, SLOT(help()));
	connect(ui->actionAboutQt, SIGNAL(triggered()), QApplication::instance(), SLOT(aboutQt()));
	connect(ui->actionAboutApplication, SIGNAL(triggered()), this, SLOT(actionAboutApplication()));
	connect(ui->actionAxis, SIGNAL(triggered()), ui->glView, SLOT(toggleAxisIsDrawn()));
	connect(ui->actionCulling, SIGNAL(triggered()), this, SLOT(toggleCulling()));
	connect(ui->actionAnimation, SIGNAL(triggered()), this, SLOT(toggleAnimation()));
	connect(ui->actionScaleModel, SIGNAL(triggered()), this, SLOT(toggleScale()));
	connect(selectedMeshComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setMesh(int)));
	connect(visibleMeshComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setVisibleMesh(int)));
	connect(teamComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(setTeam(int)));
	connect(ui->actionSwapYZ, SIGNAL(triggered()), this, SLOT(toggleSwapYZ()));
	connect(ui->actionReverseWinding, SIGNAL(triggered()), this, SLOT(toggleReverseWinding()));
	connect(ui->actionFlipVerticalTexCoords, SIGNAL(triggered()), this, SLOT(toggleFlipVerticalTexCoords()));
	connect(ui->actionFramesEditor, SIGNAL(toggled(bool)), this, SLOT(toggleEditAnimation(bool)));
	connect(ui->actionConnectorsEditor, SIGNAL(toggled(bool)), this, SLOT(toggleEditConnectors(bool)));
	connect(ui->animationDockWidget, SIGNAL(visibilityChanged(bool)), ui->actionFramesEditor, SLOT(setChecked(bool)));
	connect(ui->connectorDockWidget, SIGNAL(visibilityChanged(bool)), ui->actionConnectorsEditor, SLOT(setChecked(bool)));
	connect(ui->prependFrameButton, SIGNAL(pressed()), this, SLOT(prependFrame()));
	connect(ui->appendFrameButton, SIGNAL(pressed()), this, SLOT(appendFrame()));
	connect(ui->removeFrameButton, SIGNAL(pressed()), this, SLOT(removeFrame()));

	// Set defaults
	toggleAnimation();

	ui->actionSave->setEnabled(false);
	ui->actionSaveAs->setEnabled(false);

	restoreGeometry(settings.value("geometry").toByteArray());
	restoreState(settings.value("windowState").toByteArray());

	timer->start(25);
}
Beispiel #9
0
MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
{
    /****************** Menu Bar ******************/
    /*
     * File Menu
     */
    QAction *newAction = new QAction("&New File", this);
    newAction->setShortcut(tr("Ctrl+N"));
    connect(newAction, SIGNAL(triggered()), this, SLOT(actionNew()));
    QAction *openAction = new QAction("&Open File", this);
    openAction->setShortcut(tr("Ctrl+O"));
    connect(openAction, SIGNAL(triggered()), this, SLOT(actionOpen()));
    QAction *saveAction = new QAction("&Save File", this);
    saveAction->setShortcut(tr("Ctrl+S"));
    connect(saveAction, SIGNAL(triggered()), this, SLOT(actionSave()));
    QAction *quitAction = new QAction("&Quit", this);
    quitAction->setShortcut(tr("Ctrl+Q"));
    connect(quitAction, SIGNAL(triggered()), qApp, SLOT(quit()));

    QMenu *fileMenu;
    fileMenu = menuBar()->addMenu("&File");
    fileMenu->addAction(newAction);
    fileMenu->addAction(openAction);
    fileMenu->addAction(saveAction);
    fileMenu->addAction(quitAction);

    /*
     * Edit Menu
     */
    QAction *chooseWireColorAction = new QAction("Choose Wire &Color", this);
    chooseWireColorAction->setShortcut(tr("Ctrl+C"));
    connect(chooseWireColorAction, SIGNAL(triggered()), this, SLOT(actionChooseWireColor()));

    QMenu *editMenu;
    editMenu = menuBar()->addMenu("&Edit");
    editMenu->addSeparator();
    editMenu->addAction(chooseWireColorAction);

    /*
     * Insert Menu
     */
    QAction *insertWireAction = new QAction("Insert &Wire", this);
    insertWireAction->setShortcut(tr("Ctrl+W"));
    connect(insertWireAction, SIGNAL(triggered()), this, SLOT(actionInsertWire()));

    QAction *insertLEDAction = new QAction("Insert &LED", this);
    insertLEDAction->setShortcut(tr("Ctrl+L"));
    connect(insertLEDAction, SIGNAL(triggered()), this, SLOT(actionInsertLED()));

    QAction *insertICAction = new QAction("Insert &IC", this);
    insertICAction->setShortcut(tr("Ctrl+I"));
    connect(insertICAction, SIGNAL(triggered()), this, SLOT(actionInsertIC()));

    QAction *insertTagAction = new QAction("Insert &Tag", this);
    insertTagAction->setShortcut(tr("Ctrl+T"));
    connect(insertTagAction, SIGNAL(triggered()), this, SLOT(actionInsertTag()));

    QMenu *insertMenu;
    insertMenu = menuBar()->addMenu("&Insert");
    insertMenu->addAction(insertWireAction);
    insertMenu->addAction(insertLEDAction);
    insertMenu->addAction(insertICAction);
    insertMenu->addSeparator();
    insertMenu->addAction(insertTagAction);

    /*
     * Circuit Menu
     */
    QAction *runCircuitAction = new QAction("&Run Circuit", this);
    runCircuitAction->setShortcut(tr("F5"));
    connect(runCircuitAction, SIGNAL(triggered()), this, SLOT(actionRunCircuit()));
    QAction *stopCircuitAction = new QAction("&Stop Circuit", this);
    stopCircuitAction->setShortcut(tr("F12"));
    connect(stopCircuitAction, SIGNAL(triggered()), this, SLOT(actionStopCircuit()));
    QAction *truthTableAction = new QAction("Generate &Truth Table", this);
    truthTableAction->setShortcut(tr("F6"));
    connect(truthTableAction, SIGNAL(triggered()), this, SLOT(actionTruthTable()));

    QMenu *circuitMenu;
    circuitMenu = menuBar()->addMenu("&Circuit");
    circuitMenu->addAction(runCircuitAction);
    circuitMenu->addAction(stopCircuitAction);
    circuitMenu->addAction(truthTableAction);

    /*
     * Help Menu
     */
    QAction *aboutAction = new QAction("&About", this);
    connect(aboutAction, SIGNAL(triggered()), this, SLOT(actionAbout()));

    QMenu *helpMenu;
    helpMenu = menuBar()->addMenu("&Help");
    helpMenu->addAction(aboutAction);

    /*
     * Invisible Actions
     */
    QShortcut *toggleInput1 = new QShortcut(QKeySequence(tr("Alt+1")), this);
    QShortcut *toggleInput2 = new QShortcut(QKeySequence(tr("Alt+2")), this);
    QShortcut *toggleInput3 = new QShortcut(QKeySequence(tr("Alt+3")), this);
    QShortcut *toggleInput4 = new QShortcut(QKeySequence(tr("Alt+4")), this);
    QShortcut *toggleInput5 = new QShortcut(QKeySequence(tr("Alt+5")), this);
    QShortcut *toggleInput6 = new QShortcut(QKeySequence(tr("Alt+6")), this);
    QShortcut *toggleInput7 = new QShortcut(QKeySequence(tr("Alt+7")), this);
    QShortcut *toggleInput8 = new QShortcut(QKeySequence(tr("Alt+8")), this);
    QShortcut *toggleInput9 = new QShortcut(QKeySequence(tr("Alt+9")), this);
    QShortcut *toggleInput0 = new QShortcut(QKeySequence(tr("Alt+0")), this);
    connect(toggleInput1, SIGNAL(activated()), this, SLOT(actionToggleInput1()));
    connect(toggleInput2, SIGNAL(activated()), this, SLOT(actionToggleInput2()));
    connect(toggleInput3, SIGNAL(activated()), this, SLOT(actionToggleInput3()));
    connect(toggleInput4, SIGNAL(activated()), this, SLOT(actionToggleInput4()));
    connect(toggleInput5, SIGNAL(activated()), this, SLOT(actionToggleInput5()));
    connect(toggleInput6, SIGNAL(activated()), this, SLOT(actionToggleInput6()));
    connect(toggleInput7, SIGNAL(activated()), this, SLOT(actionToggleInput7()));
    connect(toggleInput8, SIGNAL(activated()), this, SLOT(actionToggleInput8()));
    connect(toggleInput9, SIGNAL(activated()), this, SLOT(actionToggleInput9()));
    connect(toggleInput0, SIGNAL(activated()), this, SLOT(actionToggleInput0()));

    QShortcut *cheatNO_GND_VCC_sh = new QShortcut(
        QKeySequence(Qt::Key_N, Qt::Key_G, Qt::Key_V), this);
    connect(cheatNO_GND_VCC_sh, SIGNAL(activated()), this,
        SLOT(actionCheatNO_GND_VCC()));

    /*************** Central Contents ***************/
    QWidget *centralWidget = new QWidget;
    centralWidget->setObjectName(QObject::tr("centralWidget"));

    console = nullptr;
    consoleView = new QGraphicsView();
    consoleView->setFixedSize(Console::CONSOLE_WIDTH, Console::CONSOLE_HEIGHT);
    actionNew();

    QVBoxLayout *vLayout = new QVBoxLayout;
    QHBoxLayout *hLayout = new QHBoxLayout;

    hLayout->addStretch(1);
    hLayout->addWidget(consoleView);
    hLayout->addStretch(1);

    vLayout->addStretch(1);
    vLayout->addLayout(hLayout);
    vLayout->addStretch(1);

    centralWidget->setLayout(vLayout);
    setCentralWidget(centralWidget);

    /*************** Containers *****************/
    icNameList = new QStringList;
    icPinsList = new QStringList;
    icDescList = new QStringList;
    icLabelList = new QStringList;

    /*************** Functions ******************/
    parseICs();
    icdialog = new ICDialog(this, icNameList, icDescList);

    /*************** Booleans *******************/
    circuitState = false;
    cheatNO_GND_VCC = false;
}