Beispiel #1
0
// Use this version when you have the item_id but not the asset_id,
// and you KNOW the inventory is loaded.
void LLGestureManager::activateGesture(const LLUUID& item_id)
{
	LLViewerInventoryItem* item = gInventory.getItem(item_id);
	if (!item) return;

	LLUUID asset_id = item->getAssetUUID();

	mLoadingCount = 1;
	mDeactivateSimilarNames.clear();

	const BOOL inform_server = TRUE;
	const BOOL deactivate_similar = FALSE; 
	activateGestureWithAsset(item_id, asset_id, inform_server, deactivate_similar);
}
void LLGestureMgr::activateGestures(LLViewerInventoryItem::item_array_t& items)
{
	// Load up the assets
	S32 count = 0;
	LLViewerInventoryItem::item_array_t::const_iterator it;
	for (it = items.begin(); it != items.end(); ++it)
	{
		LLViewerInventoryItem* item = *it;

		if (isGestureActive(item->getUUID()))
		{
			continue;
		}
		else 
		{ // Make gesture active and persistent through login sessions.  -Aura 07-12-06
			activateGesture(item->getUUID());
		}

		count++;
	}

	mLoadingCount = count;
	mDeactivateSimilarNames.clear();

	for (it = items.begin(); it != items.end(); ++it)
	{
		LLViewerInventoryItem* item = *it;

		if (isGestureActive(item->getUUID()))
		{
			continue;
		}

		// Don't inform server, we'll do that in bulk
		const BOOL no_inform_server = FALSE;
		const BOOL deactivate_similar = TRUE;
		activateGestureWithAsset(item->getUUID(), item->getAssetUUID(),
								 no_inform_server,
								 deactivate_similar);
	}

	// Inform the database of this change
	LLMessageSystem* msg = gMessageSystem;

	BOOL start_message = TRUE;

	for (it = items.begin(); it != items.end(); ++it)
	{
		LLViewerInventoryItem* item = *it;

		if (isGestureActive(item->getUUID()))
		{
			continue;
		}

		if (start_message)
		{
			msg->newMessage("ActivateGestures");
			msg->nextBlock("AgentData");
			msg->addUUID("AgentID", gAgent.getID());
			msg->addUUID("SessionID", gAgent.getSessionID());
			msg->addU32("Flags", 0x0);
			start_message = FALSE;
		}
		
		msg->nextBlock("Data");
		msg->addUUID("ItemID", item->getUUID());
		msg->addUUID("AssetID", item->getAssetUUID());
		msg->addU32("GestureFlags", 0x0);

		if (msg->getCurrentSendTotal() > MTUBYTES)
		{
			gAgent.sendReliableMessage();
			start_message = TRUE;
		}
	}

	if (!start_message)
	{
		gAgent.sendReliableMessage();
	}
}