Beispiel #1
0
QStyleItem::QStyleItem(QQuickPaintedItem *parent)
    : QQuickPaintedItem(parent),
    m_styleoption(0),
    m_itemType(Undefined),
    m_sunken(false),
    m_raised(false),
    m_active(true),
    m_selected(false),
    m_focus(false),
    m_hover(false),
    m_on(false),
    m_horizontal(true),
    m_sharedWidget(false),
    m_minimum(0),
    m_maximum(100),
    m_value(0),
    m_step(0),
    m_paintMargins(0),
    m_contentWidth(0),
    m_contentHeight(0)

{
    if (!qApp->style()) {
        qWarning("\nError: No widget style available. \n\nQt Desktop Components "
               "currently depend on the widget module to function. \n"
               "Use QApplication when creating standalone executables.\n\n");
        exit(-1);
    }
    m_font = qApp->font();
    setFlag(QQuickItem::ItemHasContents, true);
    setSmooth(false);

    connect(this, SIGNAL(enabledChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(infoChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(onChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(selectedChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(activeChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(textChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(activeChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(raisedChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(sunkenChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(hoverChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(maximumChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(minimumChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(valueChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(horizontalChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(activeControlChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(hasFocusChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(activeControlChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(elementTypeChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(textChanged()), this, SLOT(updateSizeHint()));
    connect(this, SIGNAL(contentWidthChanged(int)), this, SLOT(updateSizeHint()));
    connect(this, SIGNAL(contentHeightChanged(int)), this, SLOT(updateSizeHint()));
}
Beispiel #2
0
QStyleItem::QStyleItem(QDeclarativeItem *parent)
    : QDeclarativeItem(parent),
    m_dummywidget(0),
    m_styleoption(0),
    m_type(Undefined),
    m_sunken(false),
    m_raised(false),
    m_active(true),
    m_selected(false),
    m_focus(false),
    m_on(false),
    m_horizontal(true),
    m_sharedWidget(false),
    m_minimum(0),
    m_maximum(100),
    m_value(0),
    m_paintMargins(0)
{
    setFlag(QGraphicsItem::ItemHasNoContents, false);
    setCacheMode(QGraphicsItem::DeviceCoordinateCache);
    setSmooth(true);

    connect(this, SIGNAL(infoChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(onChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(selectedChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(activeChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(textChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(activeChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(raisedChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(sunkenChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(hoverChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(maximumChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(minimumChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(valueChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(horizontalChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(activeControlChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(focusChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(activeControlChanged()), this, SLOT(updateItem()));
    connect(this, SIGNAL(elementTypeChanged()), this, SLOT(updateItem()));
}