Beispiel #1
0
bool ActorFactory::AddActorCreatorFromOneDesc( Json::Value& ActorsDesc, ActorCreatorMap_t& actorCreators )
{
    std::auto_ptr<ActorCreator> actorCreator( new ActorCreator() );
    std::string nameStr;
    if( !Json::GetStr( ActorsDesc["name"], nameStr ) )
    {
        return false;
    }
    actorCreator->SetId( AutoId( nameStr ) );
    Json::Value& components = ActorsDesc["components"];
    if ( !components.isArray() )
    {
        return false;
    }
    if ( components.empty() )
    {
        return true;
    }
    for( Json::Value::iterator i = components.begin(), e = components.end(); i != e; ++i )
    {
        Json::Value& component = *i;
        std::string compName;
        if ( !Json::GetStr( component["name"], compName ) )
        {
            return false;
        }
        Json::Value& setters = component["set"];
        actorCreator->AddComponent( AutoId( compName ), setters );
    }
    int32_t actorCreatorId = actorCreator->GetId();
    actorCreators.insert( actorCreatorId, actorCreator );
    return true;
}
Beispiel #2
0
int Editor::main(const std::vector<std::string> &args)
{
	
	std::string theme;
	if (clan::FileHelp::file_exists("Resources/GUIThemeAero/theme.css"))
		theme = "Resources/GUIThemeAero";
	else if (clan::FileHelp::file_exists("Resources/GUIThemeBasic/theme.css"))
		theme = "Resources/GUIThemeBasic";
	else
		throw clan::Exception("Not themes found");


	GUIManager gui(theme);
	clan::DisplayWindowDescription win_desc;
	win_desc.set_allow_resize(false);
	win_desc.set_title("Editor");
	win_desc.set_position(clan::Rect(100, 100, Size(SCREEN_WIDTH,SCREEN_HEIGHT)), false);

	window= new clan::GUIComponent (&gui, win_desc, "Window");
	window->func_close().set(this, &Editor::on_window_close, window);
	window->func_render().set(this, &Editor::on_window_draw);

	window->set_constant_repaint(true);

	InputContext ic = window->get_ic();
	device = ic.get_mouse();
	Slot slot = device.sig_key_up().connect(this, &Editor::on_right_mouse_click);


	GUIManager gui2(theme);
	clan::DisplayWindowDescription popup_desc;
	popup_desc.set_allow_resize(false);
	popup_desc.set_title("Properties");
	popup_desc.set_position(clan::Rect(100, 100, Size(300,100)), false);

	popupwindow = new clan::GUIComponent (&gui2, popup_desc, "Window");
	popupwindow->set_visible(false);

	clan::Label* label = new clan::Label(popupwindow);
	label->set_geometry(clan::Rect(0,0,clan::Size(40,20)));
	label->set_text("Nome");

	lineedit = new clan::LineEdit(popupwindow);
	lineedit->set_geometry(clan::Rect(40, 0, clan::Size(100, 30)));
	lineedit->set_text("LineEdit");

	clan::PushButton* OKButton = new clan::PushButton(popupwindow);
	OKButton->set_geometry(clan::Rect(10,40,clan::Size(70,30)));
	OKButton->set_text("OK");
	OKButton->func_clicked().set(this, &Editor::on_button_ok_clicked, OKButton);

	clan::PushButton* DeleteButton = new clan::PushButton(popupwindow);
	DeleteButton->set_geometry(clan::Rect(200,40,clan::Size(70,30)));
	DeleteButton->set_text("Delete");
	DeleteButton->func_clicked().set(this, &Editor::on_button_delete_clicked, DeleteButton);


	toMod = new Label(window);

	spin = new clan::Spin(popupwindow);
	spin->set_geometry(clan::Rect(100,40,Size(80,20)));



	clan::MenuBar mb(window);
	mb.set_geometry(clan::Rect(0, 0, Size(SCREEN_WIDTH,30)));
	clan::PopupMenu ppMenu;
	ppMenu.insert_item("New");
	ppMenu.insert_item("Open");
	ppMenu.insert_item("Close");
	ppMenu.set_minimum_width(100);
	mb.add_menu("File",ppMenu);


	clan::Image actor(window->get_canvas(), "Resources/actor.png");

	clan::ImageView actorCreator(window);
	actorCreator.set_image(actor);
	actorCreator.set_geometry(clan::Rect(0,SCREEN_HEIGHT-actor.get_height(),Size(actor.get_width()*0.75,actor.get_height()*0.75)));
	actorCreator.func_input_pressed().set(this,&Editor::actor_create);

	clan::Label newLabel(&actorCreator);
	newLabel.set_geometry(clan::Rect(actor.get_width()*0.25,actor.get_height()*0.25,Size(100,20)));//0.25 -> circa metà dell'immagine ridimensionata
	newLabel.set_text("New Actor");



	font = new clan::Font(window->get_canvas(),"tahoma",FONT_SIZE);




	gui.exec();

	return 0;
}