Beispiel #1
0
// -----------------------------------------------------------------------------
bool DeviceManager::initialize()
{
    GamepadConfig *gamepadConfig = NULL;
    GamePadDevice *gamepadDevice = NULL;
    m_map_fire_to_select         = false;
    bool created                 = false;


    // Shutdown in case the device manager is being re-initialized
    shutdown();

    if(UserConfigParams::logMisc())
    {
        Log::info("Device manager","Initializing Device Manager");
        Log::info("-","---------------------------");
    }

    load();

    // Assign a configuration to the keyboard, or create one if we haven't yet
    if(UserConfigParams::logMisc()) Log::info("Device manager","Initializing keyboard support.");
    if (m_keyboard_configs.size() == 0)
    {
        if(UserConfigParams::logMisc())
            Log::info("Device manager","No keyboard configuration exists, creating one.");
        m_keyboard_configs.push_back(new KeyboardConfig());
        created = true;
    }

    const int keyboard_amount = m_keyboard_configs.size();
    for (int n = 0; n < keyboard_amount; n++)
    {
        m_keyboards.push_back(new KeyboardDevice(m_keyboard_configs.get(n)));
    }

    if(UserConfigParams::logMisc())
        Log::info("Device manager","Initializing gamepad support.");

    irr_driver->getDevice()->activateJoysticks(m_irrlicht_gamepads);

    int num_gamepads = m_irrlicht_gamepads.size();
    if(UserConfigParams::logMisc())
    {
        Log::info("Device manager","Irrlicht reports %d gamepads are attached to the system.",
               num_gamepads);
    }

    // Create GamePadDevice for each physical gamepad and find a GamepadConfig to match
    for (int id = 0; id < num_gamepads; id++)
    {
        core::stringc name = m_irrlicht_gamepads[id].Name;

        // Some systems report a disk accelerometer as a gamepad, skip that
        if (name.find("LIS3LV02DL") != -1) continue;
        if (name == "applesmc") continue;

        if(m_irrlicht_gamepads[id].HasGenericName)
        {
            // On Windows all gamepads are given the same name ('microsoft
            // pc-joystick driver'). Irrlicht now tries to get a better name
            // from the registry, but in case this should fail we still have
            // all gamepads with the same name shown in the GUI. This makes
            // configuration totally useless, so append an ID to the name.
            name = name + " " + StringUtils::toString(id).c_str();
        }

        if (UserConfigParams::logMisc())
        {
            Log::info("Device manager","#%d: %s detected...", id, name.c_str());
        }

        // Returns true if new configuration was created
        if (getConfigForGamepad(id, name.c_str(), &gamepadConfig) == true)
        {
            if(UserConfigParams::logMisc())
               Log::info("Device manager","creating new configuration.");
            created = true;
        }
        else
        {
            if(UserConfigParams::logMisc())
                Log::info("Device manager","using existing configuration.");
        }

        gamepadConfig->setPlugged();
        gamepadDevice = new GamePadDevice(id,
                                          name.c_str(),
                                          m_irrlicht_gamepads[id].Axes,
                                          m_irrlicht_gamepads[id].Buttons,
                                          gamepadConfig );
        addGamepad(gamepadDevice);
    } // end for

    if (UserConfigParams::m_multitouch_enabled)
    {
        m_multitouch_device = new MultitouchDevice();
    }

    if (created) save();

    return created;
}   // initialize
Beispiel #2
0
// -----------------------------------------------------------------------------
bool DeviceManager::initialize()
{
    GamepadConfig *gamepadConfig = NULL;
    GamePadDevice *gamepadDevice = NULL;
    m_map_fire_to_select         = false;
    bool created                 = false;


    // Shutdown in case the device manager is being re-initialized
    shutdown();

    if(UserConfigParams::logMisc())
    {
        Log::info("Device manager","Initializing Device Manager");
        Log::info("-","---------------------------");
    }

    deserialize();

    // Assign a configuration to the keyboard, or create one if we haven't yet
    if(UserConfigParams::logMisc()) Log::info("Device manager","Initializing keyboard support.");
    if (m_keyboard_configs.size() == 0)
    {
        if(UserConfigParams::logMisc())
            Log::info("Device manager","No keyboard configuration exists, creating one.");
        m_keyboard_configs.push_back(new KeyboardConfig());
        created = true;
    }

    const int keyboard_amount = m_keyboard_configs.size();
    for (int n=0; n<keyboard_amount; n++)
    {
        m_keyboards.push_back(new KeyboardDevice(m_keyboard_configs.get(n)));
    }

    if(UserConfigParams::logMisc())
            Log::info("Device manager","Initializing gamepad support.");

    irr_driver->getDevice()->activateJoysticks(m_irrlicht_gamepads);
    int num_gamepads = m_irrlicht_gamepads.size();
    if(UserConfigParams::logMisc())
    {
        Log::info("Device manager","Irrlicht reports %d gamepads are attached to the system.",
               num_gamepads);
    }



    // Create GamePadDevice for each physical gamepad and find a GamepadConfig to match
    for (int id = 0; id < num_gamepads; id++)
    {
        core::stringc name = m_irrlicht_gamepads[id].Name;

        // Some linux systems report a disk accelerometer as a gamepad, skip that
        if (name.find("LIS3LV02DL") != -1) continue;

#ifdef WIN32
        // On Windows, unless we use DirectInput, all gamepads are given the
        // same name ('microsoft pc-joystick driver'). This makes configuration
        // totally useless, so append an ID to the name. We can't test for the
        // name, since the name is even translated.
        name = name + " " + StringUtils::toString(id).c_str();
#endif

        if (UserConfigParams::logMisc())
        {
            Log::info("Device manager","#%d: %s detected...", id, name.c_str());
        }
        // Returns true if new configuration was created
        if (getConfigForGamepad(id, name, &gamepadConfig) == true)
        {
            if(UserConfigParams::logMisc())
               Log::info("Device manager","creating new configuration.");
            created = true;
        }
        else
        {
            if(UserConfigParams::logMisc())
                Log::info("Device manager","using existing configuration.");
        }

        gamepadConfig->setPlugged();
        gamepadDevice = new GamePadDevice(id,
                                          name.c_str(),
                                          m_irrlicht_gamepads[id].Axes,
                                          m_irrlicht_gamepads[id].Buttons,
                                          gamepadConfig );
        addGamepad(gamepadDevice);
    } // end for

    if (created) serialize();
    return created;
}   // initialize
Beispiel #3
0
void SDL_Event_Handler::joyDeviceAdded(const SDL_Event *event) { addGamepad(event->cdevice.which); }