void DebugDrawer::buildQuad(const Ogre::Vector3 *vertices,
                          const Ogre::ColourValue& colour,
                          float alpha)
{
        int index = addLineVertex(vertices[0], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
        addLineVertex(vertices[1], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
        addLineVertex(vertices[2], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
        addLineVertex(vertices[3], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
 
        for (int i = 0; i < 4; ++i) addLineIndices(index + i, index + ((i + 1) % 4));
}
Beispiel #2
0
void DebugDrawer::buildLine(
    const Ogre::Vector3& start,
    const Ogre::Vector3& end,
    const Ogre::ColourValue& colour,
    float alpha)
{
    const int i = addLineVertex(
        start, Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
    addLineVertex(end, Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));

    addLineIndices(i, i + 1);
}
void DebugDrawer::buildCuboid(const Ogre::Vector3 *vertices,
                                                          const Ogre::ColourValue& colour,
                                                          float alpha)
{
    int index = addLineVertex(vertices[0], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
    for (int i = 1; i < 8; ++i) addLineVertex(vertices[i], Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
 
    for (int i = 0; i < 4; ++i) addLineIndices(index + i, index + ((i + 1) % 4));
    for (int i = 4; i < 8; ++i) addLineIndices(index + i, i == 7 ? index + 4 : index + i + 1);
    addLineIndices(index + 1, index + 5);
    addLineIndices(index + 2, index + 4);
    addLineIndices(index,     index + 6);
    addLineIndices(index + 3, index + 7);
}
void DebugDrawer::buildCylinder(const Ogre::Vector3 &centre,
							  float radius,
	                          int segmentsCount,
							  float height,
							  const Ogre::ColourValue& colour,
							  float alpha)
{
	int index = linesIndex;
	float increment = 2 * Ogre::Math::PI / segmentsCount;
	float angle = 0.0f;
 
	// Top circle
	for (int i = 0; i < segmentsCount; i++)
	{
		addLineVertex(Ogre::Vector3(centre.x + radius * Ogre::Math::Cos(angle), centre.y + height / 2, centre.z + radius * Ogre::Math::Sin(angle)),
			Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
		angle += increment;
	}

	angle = 0.0f;

	// Bottom circle
	for (int i = 0; i < segmentsCount; i++)
	{
		addLineVertex(Ogre::Vector3(centre.x + radius * Ogre::Math::Cos(angle), centre.y - height / 2, centre.z + radius * Ogre::Math::Sin(angle)),
			Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
		angle += increment;
	}
 
	for (int i = 0; i < segmentsCount; i++)
	{
		addLineIndices(index + i, i + 1 < segmentsCount ? index + i + 1 : index);
		addLineIndices(segmentsCount + index + i, i + 1 < segmentsCount ? segmentsCount + index + i + 1 : segmentsCount + index);
		addLineIndices(index + i, segmentsCount + index + i);
	}
}
void DebugDrawer::buildCircle(const Ogre::Vector3 &centre,
							  float radius,
	                          int segmentsCount,
							  const Ogre::ColourValue& colour,
							  float alpha)
{
	int index = linesIndex;
	float increment = 2 * Ogre::Math::PI / segmentsCount;
	float angle = 0.0f;
 
	for (int i = 0; i < segmentsCount; i++)
	{
		addLineVertex(Ogre::Vector3(centre.x + radius * Ogre::Math::Cos(angle), centre.y, centre.z + radius * Ogre::Math::Sin(angle)),
			Ogre::ColourValue(colour.r, colour.g, colour.b, alpha));
		angle += increment;
	}
 
	for (int i = 0; i < segmentsCount; i++)
		addLineIndices(index + i, i + 1 < segmentsCount ? index + i + 1 : index);
}