Beispiel #1
0
	unsigned int DataBuffer::latticeReadUintArray( iobFile *infile )
	{
		unsigned int sz, inand, inor;

		infile->readUI( sz );
		inand = newUintArray( sz );
		infile->readUIArray( uintArrays[inand]->u, sz );

		infile->readUI( sz );
		inor = newUintArray( sz );
		infile->readUIArray( uintArrays[inor]->u, sz );

		unsigned int returnid = newUintArray( sz );
		unsigned int prev = 0;

		for (unsigned int i=0; i<sz; i++)
		{
			unsigned int iand = getUint( inand, i );
			unsigned int ior = getUint( inor, i );
			unsigned int b = (prev & iand) | (~prev & ior);

			addUint( returnid, b );
			prev = b;
		}

		deleteUintArray( inand );
		deleteUintArray( inor );

		return returnid;
	}
Beispiel #2
0
	float DataBuffer::quantizeFloatArray( unsigned int id, unsigned int precisionBits )
	{
		assert( id < ((unsigned int) floatArrays.size()) );
		assert( floatArrays[id] != NULL );
		assert( precisionBits < 32 );
		assert( precisionBits > 1 );

		floatArrays[id]->bits = precisionBits;

		double error = 0.0;
		double shift = (double) (1 << precisionBits);
		double interval = double(floatArrays[id]->maxf - floatArrays[id]->minf);
		double invShift = 1.0 / shift;
		double invInterval = 1.0 / interval;

		for (unsigned int i=0; i<floatArrays[id]->sz; i++)
		{
			double normf = double(floatArrays[id]->f[i] - floatArrays[id]->minf) * invInterval;
			unsigned int quantized = unsigned(normf * shift);
			//floatArrays[id]->q[i] = unsigned(normf * shift);
			addUint( floatArrays[id]->qid, quantized );
			error += fabs( floatArrays[id]->f[i] - (quantized*invShift*interval + floatArrays[id]->minf) );
		}

		return float(error);
	}
Beispiel #3
0
INLINE
void  wxeReturn::add(wxMouseState val) {
    addAtom("wxMouseState");
    // TODO not int?
    addUint(val.GetX());
    addUint(val.GetY());
    addBool(val.LeftDown());
    addBool(val.MiddleDown());
    addBool(val.RightDown());
    addBool(val.ControlDown());
    addBool(val.ShiftDown());
    addBool(val.AltDown());
    addBool(val.MetaDown());
    addBool(val.CmdDown());
    addTupleCount(11);     
}
Beispiel #4
0
INLINE 
void wxeReturn::addRef(const unsigned int ref, const char* className) {
   addAtom("wx_ref");
   addUint(ref);
   addAtom(className);
   rt.Add(ERL_DRV_NIL);
   addTupleCount(4);
}
Beispiel #5
0
	void DataBuffer::latticeWriteUintArray( unsigned int id, iobFile *outfile )
	{
		assert( id < ((unsigned int) uintArrays.size()) );

		unsigned int outand = newUintArray( uintArrays[id]->sz );
		unsigned int outor = newUintArray( uintArrays[id]->sz );

		unsigned int prev = 0;

		for (unsigned int i=0; i<uintArrays[id]->sz; i++)
		{
			addUint( outand, uintArrays[id]->u[i] & prev );
			addUint( outor, uintArrays[id]->u[i] | prev );
			prev = uintArrays[id]->u[i];
		}

		outfile->writeUIArray( uintArrays[outand]->u, uintArrays[outand]->sz );
		outfile->writeUIArray( uintArrays[outor]->u, uintArrays[outor]->sz );

		deleteUintArray( outand );
		deleteUintArray( outor );
	}