Beispiel #1
0
int main(int argc, char** argv) {

  char result[MAX_LEN];
  char add_a[MAX_LEN];
  char add_b[MAX_LEN];

  while(1) {
    get_number(add_a);
    get_number(add_b);

    add_big_int(add_a, add_b, result);

    printf("The result is: %s\n", result);
  }

  return 0;
}
Beispiel #2
0
void merge_right(board *b)
{
	int x, y;
	struct longint tmp;

	set_big_int(&merge_score, 0);

	for (y = 0; y < brd_h; y++) {
		for (x = 3; x > 0; x--) {
			if ((*b)[y][x] > 0 && (*b)[y][x] == (*b)[y][x - 1]) {
				(*b)[y][x] <<= 1;
				(*b)[y][x - 1] = 0;
				set_big_int(&tmp, (*b)[y][x]);
				add_big_int(&merge_score, &tmp);
			}
		}
	}
}
Beispiel #3
0
void merge_left(board *b)
{
	int x, y;
	struct longint tmp;

	set_big_int(&merge_score, 0);

	for (y = 0; y < brd_h; y++) {
		for (x = 0; x < brd_w - 1; x++) {
			if ((*b)[y][x] > 0 && (*b)[y][x] == (*b)[y][x + 1]) {
				(*b)[y][x] <<= 1;
				(*b)[y][x + 1] = 0;
				set_big_int(&tmp, (*b)[y][x]);
				add_big_int(&merge_score, &tmp);
			}
		}
	}
}
Beispiel #4
0
void merge_down(board *b)
{
	int x, y;
	struct longint tmp;

	set_big_int(&merge_score, 0);

	for (x = 0; x < brd_w; x++) {
		for (y = 3; y > 0; y--) {
			if ((*b)[y][x] > 0 && (*b)[y][x] == (*b)[y - 1][x]) {
				(*b)[y][x] <<= 1;
				(*b)[y - 1][x] = 0;
				set_big_int(&tmp, (*b)[x][y]);
				add_big_int(&merge_score, &tmp);

			}
		}
	}
}
Beispiel #5
0
void play_game()
{
	board *b = &grid;

	do {

		switch (os_wait_for_key()) {
			case ESC_KEY:
				return;

			case UP_KEY:
				if (can_move_up(b)) {
					shift_up(b);
					merge_up(b);
					shift_up(b);
					add_big_int(&score, &merge_score);
					break;
				} else {
					continue;
				}

			case DOWN_KEY:
				if (can_move_down(b)) {
					shift_down(b);
					merge_down(b);
					shift_down(b);
					add_big_int(&score, &merge_score);
					break;
				} else {
					continue;
				}

			case LEFT_KEY:
				if (can_move_left(b)) {
					shift_left(b);
					merge_left(b);
					shift_left(b);
					add_big_int(&score, &merge_score);
					break;
				} else {
					continue;
				}

			case RIGHT_KEY:
				if (can_move_right(b)) {
					shift_right(b);
					merge_right(b);
					shift_right(b);
					add_big_int(&score, &merge_score);
					break;
				} else {
					continue;
				}

			default:
				continue;
		}

		add_tile(b);
		display_board(b);

	} while (!game_is_lost());
}