int register_virtio_device(struct virtio_device *dev) { int err; dev->dev.bus = &virtio_bus; /* */ dev->index = dev_index++; dev_set_name(&dev->dev, "virtio%u", dev->index); /* */ dev->config->reset(dev); /* */ add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE); INIT_LIST_HEAD(&dev->vqs); /* */ err = device_register(&dev->dev); if (err) add_status(dev, VIRTIO_CONFIG_S_FAILED); return err; }
int register_virtio_device(struct virtio_device *dev) { int err; dev->dev.bus = &virtio_bus; /* Assign a unique device index and hence name. */ err = ida_simple_get(&virtio_index_ida, 0, 0, GFP_KERNEL); if (err < 0) goto out; dev->index = err; dev_set_name(&dev->dev, "virtio%u", dev->index); spin_lock_init(&dev->config_lock); dev->config_enabled = false; dev->config_change_pending = false; /* We always start by resetting the device, in case a previous * driver messed it up. This also tests that code path a little. */ dev->config->reset(dev); /* Acknowledge that we've seen the device. */ add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE); INIT_LIST_HEAD(&dev->vqs); /* device_register() causes the bus infrastructure to look for a * matching driver. */ err = device_register(&dev->dev); out: if (err) add_status(dev, VIRTIO_CONFIG_S_FAILED); return err; }
int register_virtio_device(struct virtio_device *dev) { int err; dev->dev.bus = &virtio_bus; /* Assign a unique device index and hence name. */ dev->index = dev_index++; dev_set_name(&dev->dev, "virtio%u", dev->index); /* We always start by resetting the device, in case a previous * driver messed it up. This also tests that code path a little. */ dev->config->reset(dev); /* Acknowledge that we've seen the device. */ add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE); INIT_LIST_HEAD(&dev->vqs); /* device_register() causes the bus infrastructure to look for a * matching driver. */ err = device_register(&dev->dev); if (err) add_status(dev, VIRTIO_CONFIG_S_FAILED); return err; }
static int virtio_dev_probe(struct device *_d) { int err, i; struct virtio_device *dev = container_of(_d,struct virtio_device,dev); struct virtio_driver *drv = container_of(dev->dev.driver, struct virtio_driver, driver); u32 device_features; /* We have a driver! */ add_status(dev, VIRTIO_CONFIG_S_DRIVER); /* Figure out what features the device supports. */ device_features = dev->config->get_features(dev); /* Features supported by both device and driver into dev->features. */ memset(dev->features, 0, sizeof(dev->features)); for (i = 0; i < drv->feature_table_size; i++) { unsigned int f = drv->feature_table[i]; BUG_ON(f >= 32); if (device_features & (1 << f)) set_bit(f, dev->features); } err = drv->probe(dev); if (err) add_status(dev, VIRTIO_CONFIG_S_FAILED); else { /* They should never have set feature bits beyond 32 */ dev->config->set_features(dev, dev->features[0]); add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK); } return err; }
/** * @brief * Create a GSS error message in a malloc'ed buffer. * * @param[in] msg - msg buf holding error msg * @param[in] maj - major status * @param[in] min - minor status * * @return string * @retval err msg * */ char * pbs_gss_error(char *msg, OM_uint32 maj, OM_uint32 min) { char *buf; buf = malloc(strlen(msg) + 1); assert(buf != NULL); strcpy(buf, msg); add_status(&buf, maj, GSS_C_GSS_CODE); add_status(&buf, min, GSS_C_MECH_CODE); return buf; }
// Add command COMMAND to history. void UndoBuffer::add_command(const string& command, bool exec) { string c = command; strip_space(c); if (c.empty()) return; string command_key = exec ? UB_EXEC_COMMAND : UB_COMMAND; if (!undoing) { // Regular command add_status(command_key, c + "\n" + collector[command_key]); return; } // We're called from undo or redo via process_command() - // replace currently executed command by its undo command. #if LOG_UNDO_BUFFER std::clog << "Adding " << command_key << " = " << quote(command) << "\n"; #endif assert (history.size() > 0); assert (current_entry >= 0 && current_entry < history.size()); UndoBufferEntry& entry = history[current_entry]; if (entry.has(command_key)) entry[command_key].prepend(c + '\n'); else entry[command_key] = c; done(); }
// Sends the HMDP response '302' // @param connectionfd the socket descriptor of the client // @param response_list the list of files for the client to upload void response_302(int connectionfd, csv_record *response_list) { char *response; // The '302' message char *list_size; // The size of the body of the message int length; // The length of the message asprintf(&list_size, "%d", get_list_size(response_list)); add_status(&response, STATUS_302); // |----------------------| add_message(&response, MESSAGE_302); // |302 Files requested\n | add_key(&response, KEY_LENGTH); // |----------------------| add_value(&response, list_size); // |Length:value\n\n | delimit_header(&response); // |----------------------| add_body(&response, response_list); // |Body: | // |----------------------| length = strlen(response); // Check to see if the message sent successfully if (send_all(connectionfd, response, &length) == -1) { syslog(LOG_ERR, "Only sent %d bytes\n", length); } //end if free(list_size); free(response); list_size = NULL; response = NULL; } //end response_302
// Sends the HMDP response '200' // @param connectionfd the socket descriptor of the client // @param token the verification token for the client void response_200(int connectionfd, char *token) { char *response; // The '200' message int length; // The length of the message add_status(&response, STATUS_200); // |--------------------------------| add_message(&response, MESSAGE_200); // |200 Authentication Successful\n | add_key(&response, KEY_TOKEN); // |--------------------------------| add_value(&response, token); // |Token:value\n\n | delimit_header(&response); // |--------------------------------| length = strlen(response); // Check to see if the message sent successfully if (send_all(connectionfd, response, &length) == -1) { syslog(LOG_ERR, "Only sent %d bytes\n", length); } //end if free(response); response = NULL; } //end response_200
SayCommand::SayCommand() { set_name("say"); add_aliases({"sa"}); set_access_level(RANK_PLAYER); add_status({ standing, sitting, resting }); }
int virtio_device_restore(struct virtio_device *dev) { struct virtio_driver *drv = drv_to_virtio(dev->dev.driver); int ret; /* We always start by resetting the device, in case a previous * driver messed it up. */ dev->config->reset(dev); /* Acknowledge that we've seen the device. */ add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE); /* Maybe driver failed before freeze. * Restore the failed status, for debugging. */ if (dev->failed) add_status(dev, VIRTIO_CONFIG_S_FAILED); if (!drv) return 0; /* We have a driver! */ add_status(dev, VIRTIO_CONFIG_S_DRIVER); ret = virtio_finalize_features(dev); if (ret) goto err; if (drv->restore) { ret = drv->restore(dev); if (ret) goto err; } /* Finally, tell the device we're all set */ add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK); virtio_config_enable(dev); return 0; err: add_status(dev, VIRTIO_CONFIG_S_FAILED); return ret; }
static int virtio_dev_probe(struct device *_d) { int err, i; struct virtio_device *dev = dev_to_virtio(_d); struct virtio_driver *drv = drv_to_virtio(dev->dev.driver); u32 device_features; /* We have a driver! */ add_status(dev, VIRTIO_CONFIG_S_DRIVER); /* Figure out what features the device supports. */ device_features = dev->config->get_features(dev); /* Features supported by both device and driver into dev->features. */ memset(dev->features, 0, sizeof(dev->features)); for (i = 0; i < drv->feature_table_size; i++) { unsigned int f = drv->feature_table[i]; BUG_ON(f >= 32); if (device_features & (1 << f)) set_bit(f, dev->features); } /* Transport features always preserved to pass to finalize_features. */ for (i = VIRTIO_TRANSPORT_F_START; i < VIRTIO_TRANSPORT_F_END; i++) if (device_features & (1 << i)) set_bit(i, dev->features); dev->config->finalize_features(dev); err = drv->probe(dev); if (err) add_status(dev, VIRTIO_CONFIG_S_FAILED); else { add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK); if (drv->scan) drv->scan(dev); virtio_config_enable(dev); } return err; }
static int virtio_dev_probe(struct device *_d) { int err, i; struct virtio_device *dev = container_of(_d,struct virtio_device,dev); struct virtio_driver *drv = container_of(dev->dev.driver, struct virtio_driver, driver); u32 device_features; /* */ add_status(dev, VIRTIO_CONFIG_S_DRIVER); /* */ device_features = dev->config->get_features(dev); /* */ memset(dev->features, 0, sizeof(dev->features)); for (i = 0; i < drv->feature_table_size; i++) { unsigned int f = drv->feature_table[i]; BUG_ON(f >= 32); if (device_features & (1 << f)) set_bit(f, dev->features); } /* */ for (i = VIRTIO_TRANSPORT_F_START; i < VIRTIO_TRANSPORT_F_END; i++) if (device_features & (1 << i)) set_bit(i, dev->features); dev->config->finalize_features(dev); err = drv->probe(dev); if (err) add_status(dev, VIRTIO_CONFIG_S_FAILED); else add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK); return err; }
static int virtio_dev_remove(struct device *_d) { struct virtio_device *dev = dev_to_virtio(_d); struct virtio_driver *drv = drv_to_virtio(dev->dev.driver); drv->remove(dev); /* Driver should have reset device. */ WARN_ON_ONCE(dev->config->get_status(dev)); /* Acknowledge the device's existence again. */ add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE); return 0; }
static int virtio_dev_remove(struct device *_d) { struct virtio_device *dev = container_of(_d,struct virtio_device,dev); struct virtio_driver *drv = container_of(dev->dev.driver, struct virtio_driver, driver); drv->remove(dev); /* Driver should have reset device. */ BUG_ON(dev->config->get_status(dev)); /* Acknowledge the device's existence again. */ add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE); return 0; }
static int virtio_dev_remove(struct device *_d) { struct virtio_device *dev = container_of(_d,struct virtio_device,dev); struct virtio_driver *drv = container_of(dev->dev.driver, struct virtio_driver, driver); drv->remove(dev); /* */ BUG_ON(dev->config->get_status(dev)); /* */ add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE); return 0; }
bool http_reply::stock_reply(http_reply::status_type status) { try { reset_buffer(); std::string const content = stock_replies::cast_to_string(status); std::size_t const content_size = content.size(); add_status(status); add_header("Content-Length", safe_lexical_cast<std::string>(content_size)); add_header("Content-Type", "text/html"); add_content(content.c_str(), content_size); } catch (std::exception const & expt) { return false; } return true; }
int handle_status(pid_t pid, char *cmd, t_shenv *shenv) { int i; i = 0; if (WIFSIGNALED(shenv->status)) while (g_st[i].sig != -1) { if (g_st[i].sig == WTERMSIG(shenv->status)) { printf(g_st[i].message, pid, cmd); return (EXIT_FAILURE); } ++i; } if (WIFEXITED(shenv->status)) add_status(shenv); return (EXIT_SUCCESS); }
static int virtio_finalize_features(struct virtio_device *dev) { int ret = dev->config->finalize_features(dev); unsigned status; if (ret) return ret; if (!virtio_has_feature(dev, VIRTIO_F_VERSION_1)) return 0; add_status(dev, VIRTIO_CONFIG_S_FEATURES_OK); status = dev->config->get_status(dev); if (!(status & VIRTIO_CONFIG_S_FEATURES_OK)) { dev_err(&dev->dev, "virtio: device refuses features: %x\n", status); return -ENODEV; } return 0; }
// Sends the HMDP response '401' // @param connectionfd the socket descriptor of the client void response_401(int connectionfd) { char *response; // The '401' message int length; // The length of the message add_status(&response, STATUS_401); // |---------------------| add_message(&response, MESSAGE_401); // |401 Unauthorized\n\n | delimit_header(&response); // |---------------------| length = strlen(response); // Check to see if the message sent successfully if (send_all(connectionfd, response, &length) == -1) { syslog(LOG_ERR, "Only sent %d bytes\n", length); } //end if free(response); response = NULL; } //end response_401
report generate_report(TYPE type, std::map<reports::TYPE, std::string> report_contents, const team ¤t_team, int current_side, int playing_side, const map_location& loc, const map_location& mouseover, const map_location& displayed_unit_hex, const std::set<std::string> &observers, const config& level, bool show_everything) { unit_map &units = *resources::units; gamemap &map = *resources::game_map; std::vector<team> &teams = *resources::teams; const unit *u = NULL; if((int(type) >= int(UNIT_REPORTS_BEGIN) && int(type) < int(UNIT_REPORTS_END)) || type == POSITION){ u = get_visible_unit(units, displayed_unit_hex, current_team, show_everything); if (!u && type != POSITION) { return report(); } } std::ostringstream str; switch(type) { case UNIT_NAME: str << "<b>" << u->name() << "</b>"; return report(str.str(), "", u->name()); case UNIT_TYPE: str << span_color(font::unit_type_color) << u->type_name() << naps; return report(str.str(), "", u->unit_description()); case UNIT_RACE: str << span_color(font::race_color) << u->race()->name(u->gender()) << naps; break; case UNIT_SIDE: { std::string flag_icon = teams[u->side() - 1].flag_icon(); std::string old_rgb = game_config::flag_rgb; std::string new_rgb = team::get_side_colour_index(u->side()); std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")"; if(flag_icon.empty()) { flag_icon = game_config::flag_icon_image; } image::locator flag_icon_img(flag_icon, mods); return report("", flag_icon_img, teams[u->side() - 1].current_player()); } case UNIT_LEVEL: str << u->level(); break; case UNIT_AMLA: { report res; const std::vector<std::pair<std::string,std::string> > &amla_icons=u->amla_icons(); for(std::vector<std::pair<std::string,std::string> >::const_iterator i=amla_icons.begin();i!=amla_icons.end();i++){ res.add_image(i->first,i->second); } return(res); } case UNIT_TRAITS: return report(u->traits_description(), "", u->modification_description("trait")); case UNIT_STATUS: { report res; if (map.on_board(displayed_unit_hex) && u->invisible(displayed_unit_hex, units, teams)) { add_status(res, "misc/invisible.png", N_("invisible: "), N_("This unit is invisible. It cannot be seen or attacked by enemy units.")); } if (u->get_state(unit::STATE_SLOWED)) { add_status(res, "misc/slowed.png", N_("slowed: "), N_("This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled.")); } if (u->get_state(unit::STATE_POISONED)) { add_status(res, "misc/poisoned.png", N_("poisoned: "), N_("This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the 'cures' ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP.")); } if (u->get_state(unit::STATE_PETRIFIED)) { add_status(res, "misc/petrified.png", N_("petrified: "), N_("This unit has been petrified. It may not move or attack.")); } return res; } case UNIT_ALIGNMENT: { const std::string &align = unit_type::alignment_description(u->alignment(), u->gender()); const std::string &align_id = unit_type::alignment_id(u->alignment()); std::stringstream ss; int cm = combat_modifier(units, displayed_unit_hex, u->alignment(), u->is_fearless()); ss << align << " (" << (cm >= 0 ? "+" : "−") << abs(cm) << "%)"; return report(ss.str(), "", string_table[align_id + "_description"]); } case UNIT_ABILITIES: { report res; const std::vector<std::string> &abilities = u->ability_tooltips(); for(std::vector<std::string>::const_iterator i = abilities.begin(); i != abilities.end(); ++i) { str << gettext(i->c_str()); if(i+2 != abilities.end()) str << ","; ++i; res.add_text(flush(str), *i); } return res; } case UNIT_HP: { std::ostringstream tooltip; str << span_color(u->hp_color()) << u->hitpoints() << '/' << u->max_hitpoints() << naps; std::set<std::string> resistances_table; string_map resistances = u->get_base_resistances(); bool att_def_diff = false; for(string_map::iterator resist = resistances.begin(); resist != resistances.end(); ++resist) { std::ostringstream line; line << gettext(resist->first.c_str()) << ": "; // Some units have different resistances when // attacking or defending. int res_att = 100 - u->resistance_against(resist->first, true, displayed_unit_hex); int res_def = 100 - u->resistance_against(resist->first, false, displayed_unit_hex); if (res_att == res_def) { line << res_def << "%\n"; } else { line << res_att << "% / " << res_def << "%\n"; att_def_diff = true; } resistances_table.insert(line.str()); } tooltip << _("Resistances: "); if (att_def_diff) tooltip << _("(Att / Def)"); tooltip << "\n"; // the STL set will give alphabetical sorting for(std::set<std::string>::iterator line = resistances_table.begin(); line != resistances_table.end(); ++line) { tooltip << (*line); } return report(str.str(), "", tooltip.str()); } case UNIT_XP: { std::ostringstream tooltip; str << span_color(u->xp_color()) << u->experience() << '/' << u->max_experience() << naps; tooltip << _("Experience Modifier: ") << ((level["experience_modifier"] != "") ? level["experience_modifier"] : "100") << "%"; return report(str.str(), "", tooltip.str()); } case UNIT_ADVANCEMENT_OPTIONS: { report res; const std::map<std::string,std::string> &adv_icons = u->advancement_icons(); for(std::map<std::string,std::string>::const_iterator i=adv_icons.begin();i!=adv_icons.end();i++){ res.add_image(i->first,i->second); } return res; } case UNIT_DEFENSE: { const t_translation::t_terrain terrain = map[displayed_unit_hex]; int def = 100 - u->defense_modifier(terrain); SDL_Color color = int_to_color(game_config::red_to_green(def)); str << span_color(color) << def << "%</span>"; break; } case UNIT_MOVES: { float movement_frac = 1.0; if (u->side() == playing_side) { movement_frac = static_cast<float>(u->movement_left()) / std::max(1.0f, static_cast<float>(u->total_movement())); if (movement_frac > 1.0) movement_frac = 1.0; } int grey = 128 + static_cast<int>((255-128) * movement_frac); SDL_Color c = { grey, grey, grey, 0 }; str << span_color(c) << u->movement_left() << '/' << u->total_movement() << naps; break; } case UNIT_WEAPONS: { report res; std::ostringstream tooltip; size_t team_index = u->side() - 1; if(team_index >= teams.size()) { std::cerr << "illegal team index in reporting: " << team_index << "\n"; return res; } foreach (const attack_type &at, u->attacks()) { at.set_specials_context(displayed_unit_hex, map_location(), *u); std::string lang_type = gettext(at.type().c_str()); str << span_color(font::weapon_color); if (u->get_state(unit::STATE_SLOWED)) { str << round_damage(at.damage(), 1, 2) << '-'; } else { str << at.damage() << '-'; } int nattacks = at.num_attacks(); // Compute swarm attacks: unit_ability_list swarm = at.get_specials("swarm"); if(!swarm.empty()) { int swarm_max_attacks = swarm.highest("swarm_attacks_max",nattacks).first; int swarm_min_attacks = swarm.highest("swarm_attacks_min").first; int hitp = u->hitpoints(); int mhitp = u->max_hitpoints(); nattacks = swarm_min_attacks + (swarm_max_attacks - swarm_min_attacks) * hitp / mhitp; } str << nattacks; str << ' ' << at.name() << ' ' << at.accuracy_parry_description(); tooltip << at.name() << "\n"; int effdmg; if (u->get_state(unit::STATE_SLOWED)) { effdmg = round_damage(at.damage(),1,2); } else { effdmg = at.damage(); } tooltip << effdmg << ' ' << _n("tooltip^damage", "damage", effdmg) << ", "; tooltip << nattacks << ' ' << _n("tooltip^attack", "attacks", nattacks); int accuracy = at.accuracy(); if(accuracy) { // Help xgettext with a directive to recognise the string as a non C printf-like string // xgettext:no-c-format tooltip << " " << (accuracy > 0 ? "+" : "") << accuracy << _("tooltip^% accuracy"); } int parry = at.parry(); if(parry) { // xgettext:no-c-format tooltip << " " << (parry > 0 ? "+" : "") << parry << _("tooltip^% parry"); } str << "</span>\n"; res.add_text(flush(str), flush(tooltip)); std::string range = gettext(at.range().c_str()); str << span_color(font::weapon_details_color) << " " << range << "--" << lang_type << "</span>\n"; tooltip << _("weapon range: ") << range <<"\n"; tooltip << _("damage type: ") << lang_type << "\n"; // Find all the unit types on the map, and // show this weapon's bonus against all the different units. // Don't show invisible units, except if they are in our team or allied. std::set<std::string> seen_units; std::map<int,std::vector<std::string> > resistances; for(unit_map::const_iterator u_it = units.begin(); u_it != units.end(); ++u_it) { if(teams[team_index].is_enemy(u_it->second.side()) && !current_team.fogged(u_it->first) && seen_units.count(u_it->second.type_id()) == 0 && ( !current_team.is_enemy(u_it->second.side()) || !u_it->second.invisible(u_it->first,units,teams))) { seen_units.insert(u_it->second.type_id()); int resistance = u_it->second.resistance_against(at, false, u_it->first) - 100; resistances[resistance].push_back(u_it->second.type_name()); } } for(std::map<int,std::vector<std::string> >::reverse_iterator resist = resistances.rbegin(); resist != resistances.rend(); ++resist) { std::sort(resist->second.begin(),resist->second.end()); tooltip << (resist->first >= 0 ? "+" : "") << resist->first << "% " << _("vs") << " "; for(std::vector<std::string>::const_iterator i = resist->second.begin(); i != resist->second.end(); ++i) { if(i != resist->second.begin()) { tooltip << ", "; } tooltip << *i; } tooltip << "\n"; } res.add_text(flush(str), flush(tooltip)); const std::vector<t_string> &specials = at.special_tooltips(); if(! specials.empty()) { for(std::vector<t_string>::const_iterator sp_it = specials.begin(); sp_it != specials.end(); ++sp_it) { str << span_color(font::weapon_details_color) << " " << *sp_it << "</span>\n"; ++sp_it; tooltip << *sp_it << '\n'; } res.add_text(flush(str), flush(tooltip)); } } return res; } case UNIT_IMAGE: { // const std::vector<Uint32>& old_rgb = u->second.team_rgb_range(); // color_range new_rgb = team::get_side_color_range(u->second.side()); return report("", image::locator(u->absolute_image(), u->image_mods()), ""); } case UNIT_PROFILE: return report("", u->profile(), ""); case TIME_OF_DAY: { time_of_day tod = resources::tod_manager->time_of_day_at(units, mouseover, *resources::game_map); const std::string tod_image = tod.image + (preferences::flip_time() ? "~FL(horiz)" : ""); // Don't show illuminated time on fogged/shrouded tiles if (current_team.fogged(mouseover) || current_team.shrouded(mouseover)) { tod = resources::tod_manager->get_time_of_day(false, mouseover); } std::stringstream tooltip; tooltip << tod.name << "\n" << _("Lawful units: ") << (tod.lawful_bonus > 0 ? "+" : "") << tod.lawful_bonus << "%\n" << _("Neutral units: ") << "0%\n" << _("Chaotic units: ") << (tod.lawful_bonus < 0 ? "+" : "") << (tod.lawful_bonus*-1) << "%"; return report("",tod_image,tooltip.str()); } case TURN: { str << resources::tod_manager->turn(); int nb = resources::tod_manager->number_of_turns(); if (nb != -1) str << '/' << nb; break; } // For the following status reports, show them in gray text // when it is not the active player's turn. case GOLD: { char const *end = naps; if (current_side != playing_side) str << span_color(font::GRAY_COLOUR); else if (current_team.gold() < 0) str << span_color(font::BAD_COLOUR); else end = ""; str << current_team.gold() << end; break; } case VILLAGES: { const team_data data = calculate_team_data(current_team,current_side,units); if (current_side != playing_side) str << span_color(font::GRAY_COLOUR); str << data.villages << '/'; if (current_team.uses_shroud()) { int unshrouded_villages = 0; std::vector<map_location>::const_iterator i = map.villages().begin(); for (; i != map.villages().end(); i++) { if (!current_team.shrouded(*i)) unshrouded_villages++; } str << unshrouded_villages; } else { str << map.villages().size(); } if (current_side != playing_side) str << naps; break; } case NUM_UNITS: { if (current_side != playing_side) str << span_color(font::GRAY_COLOUR); str << side_units(units, current_side); if (current_side != playing_side) str << naps; break; } case UPKEEP: { const team_data data = calculate_team_data(current_team,current_side,units); if (current_side != playing_side) str << span_color(font::GRAY_COLOUR); str << data.expenses << " (" << data.upkeep << ")"; if (current_side != playing_side) str << naps; break; } case EXPENSES: { const team_data data = calculate_team_data(current_team,current_side,units); if (current_side != playing_side) str << span_color(font::GRAY_COLOUR); str << data.expenses; if (current_side != playing_side) str << naps; break; } case INCOME: { team_data data = calculate_team_data(current_team, current_side, units); char const *end = naps; if (current_side != playing_side) str << span_color(font::GRAY_COLOUR); else if (data.net_income < 0) str << span_color(font::BAD_COLOUR); else end = ""; str << data.net_income << end; break; } case TERRAIN: { if(!map.on_board(mouseover) || current_team.shrouded(mouseover)) break; const t_translation::t_terrain terrain = map.get_terrain(mouseover); if (terrain == t_translation::OFF_MAP_USER) break; const t_translation::t_list& underlying = map.underlying_union_terrain(terrain); if(map.is_village(mouseover)) { int owner = village_owner(mouseover, teams) + 1; if(owner == 0 || current_team.fogged(mouseover)) { str << map.get_terrain_info(terrain).income_description(); } else if(owner == current_side) { str << map.get_terrain_info(terrain).income_description_own(); } else if(current_team.is_enemy(owner)) { str << map.get_terrain_info(terrain).income_description_enemy(); } else { str << map.get_terrain_info(terrain).income_description_ally(); } str << " "; } else { str << map.get_terrain_info(terrain).description(); } if(underlying.size() != 1 || underlying.front() != terrain) { str << " ("; for(t_translation::t_list::const_iterator i = underlying.begin(); i != underlying.end(); ++i) { str << map.get_terrain_info(*i).name(); if(i+1 != underlying.end()) { str << ","; } } str << ")"; } break; } case POSITION: { if(!map.on_board(mouseover)) { break; } const t_translation::t_terrain terrain = map[mouseover]; if (terrain == t_translation::OFF_MAP_USER) break; str << mouseover; if (!u) break; if(displayed_unit_hex != mouseover && displayed_unit_hex != loc) break; if(current_team.shrouded(mouseover)) break; int move_cost = u->movement_cost(terrain); int defense = 100 - u->defense_modifier(terrain); if(move_cost < unit_movement_type::UNREACHABLE) { str << " (" << defense << "%," << move_cost << ")"; } else if (mouseover == displayed_unit_hex) { str << " (" << defense << "%,-)"; } else { str << " (-)"; } break; } case SIDE_PLAYING: { std::string flag_icon = teams[playing_side-1].flag_icon(); std::string old_rgb = game_config::flag_rgb; std::string new_rgb = team::get_side_colour_index(playing_side); std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")"; if(flag_icon.empty()) { flag_icon = game_config::flag_icon_image; } image::locator flag_icon_img(flag_icon, mods); return report("",flag_icon_img,teams[playing_side-1].current_player()); } case OBSERVERS: { if(observers.empty()) { return report(); } str << _("Observers:") << "\n"; for(std::set<std::string>::const_iterator i = observers.begin(); i != observers.end(); ++i) { str << *i << "\n"; } return report("",game_config::observer_image,str.str()); } case SELECTED_TERRAIN: { std::map<TYPE, std::string>::const_iterator it = report_contents.find(SELECTED_TERRAIN); if (it != report_contents.end()) { return report(it->second); } else { return report(); } } case EDIT_LEFT_BUTTON_FUNCTION: { std::map<TYPE, std::string>::const_iterator it = report_contents.find(EDIT_LEFT_BUTTON_FUNCTION); if (it != report_contents.end()) { return report(it->second); } else { return report(); } } case REPORT_COUNTDOWN: { int min; int sec; if (current_team.countdown_time() > 0){ sec = current_team.countdown_time() / 1000; char const *end = naps; if (current_side != playing_side) str << span_color(font::GRAY_COLOUR); else if (sec < 60) str << "<span foreground=\"#c80000\">"; else if (sec < 120) str << "<span foreground=\"#c8c800\">"; else end = ""; min = sec / 60; str << min << ":"; sec = sec % 60; if (sec < 10) { str << "0"; } str << sec << end; break; } // Intentional fall-through to REPORT_CLOCK // if the time countdown isn't valid. // If there is no turn time limit, // then we display the clock instead. } case REPORT_CLOCK: { time_t t = std::time(NULL); struct tm *lt = std::localtime(&t); if (lt) { char temp[10]; size_t s = std::strftime(temp, 10, preferences::clock_format().c_str(), lt); if(s>0) { return report(temp); } else { return report(); } } else { return report(); } } default: assert(false); break; } return report(str.str()); }
static int virtio_dev_probe(struct device *_d) { int err, i; struct virtio_device *dev = dev_to_virtio(_d); struct virtio_driver *drv = drv_to_virtio(dev->dev.driver); u64 device_features; u64 driver_features; u64 driver_features_legacy; /* We have a driver! */ add_status(dev, VIRTIO_CONFIG_S_DRIVER); /* Figure out what features the device supports. */ device_features = dev->config->get_features(dev); /* Figure out what features the driver supports. */ driver_features = 0; for (i = 0; i < drv->feature_table_size; i++) { unsigned int f = drv->feature_table[i]; BUG_ON(f >= 64); driver_features |= (1ULL << f); } /* Some drivers have a separate feature table for virtio v1.0 */ if (drv->feature_table_legacy) { driver_features_legacy = 0; for (i = 0; i < drv->feature_table_size_legacy; i++) { unsigned int f = drv->feature_table_legacy[i]; BUG_ON(f >= 64); driver_features_legacy |= (1ULL << f); } } else { driver_features_legacy = driver_features; } if (device_features & (1ULL << VIRTIO_F_VERSION_1)) dev->features = driver_features & device_features; else dev->features = driver_features_legacy & device_features; /* Transport features always preserved to pass to finalize_features. */ for (i = VIRTIO_TRANSPORT_F_START; i < VIRTIO_TRANSPORT_F_END; i++) if (device_features & (1ULL << i)) __virtio_set_bit(dev, i); err = virtio_finalize_features(dev); if (err) goto err; err = drv->probe(dev); if (err) goto err; add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK); if (drv->scan) drv->scan(dev); virtio_config_enable(dev); return 0; err: add_status(dev, VIRTIO_CONFIG_S_FAILED); return err; }