int register_virtio_device(struct virtio_device *dev)
{
	int err;

	dev->dev.bus = &virtio_bus;

	/*                                              */
	dev->index = dev_index++;
	dev_set_name(&dev->dev, "virtio%u", dev->index);

	/*                                                            
                                                                   */
	dev->config->reset(dev);

	/*                                         */
	add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE);

	INIT_LIST_HEAD(&dev->vqs);

	/*                                                              
                     */
	err = device_register(&dev->dev);
	if (err)
		add_status(dev, VIRTIO_CONFIG_S_FAILED);
	return err;
}
Beispiel #2
0
int register_virtio_device(struct virtio_device *dev)
{
	int err;

	dev->dev.bus = &virtio_bus;

	/* Assign a unique device index and hence name. */
	err = ida_simple_get(&virtio_index_ida, 0, 0, GFP_KERNEL);
	if (err < 0)
		goto out;

	dev->index = err;
	dev_set_name(&dev->dev, "virtio%u", dev->index);

	spin_lock_init(&dev->config_lock);
	dev->config_enabled = false;
	dev->config_change_pending = false;

	/* We always start by resetting the device, in case a previous
	 * driver messed it up.  This also tests that code path a little. */
	dev->config->reset(dev);

	/* Acknowledge that we've seen the device. */
	add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE);

	INIT_LIST_HEAD(&dev->vqs);

	/* device_register() causes the bus infrastructure to look for a
	 * matching driver. */
	err = device_register(&dev->dev);
out:
	if (err)
		add_status(dev, VIRTIO_CONFIG_S_FAILED);
	return err;
}
Beispiel #3
0
int register_virtio_device(struct virtio_device *dev)
{
	int err;

	dev->dev.bus = &virtio_bus;

	/* Assign a unique device index and hence name. */
	dev->index = dev_index++;
	dev_set_name(&dev->dev, "virtio%u", dev->index);

	/* We always start by resetting the device, in case a previous
	 * driver messed it up.  This also tests that code path a little. */
	dev->config->reset(dev);

	/* Acknowledge that we've seen the device. */
	add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE);

	INIT_LIST_HEAD(&dev->vqs);

	/* device_register() causes the bus infrastructure to look for a
	 * matching driver. */
	err = device_register(&dev->dev);
	if (err)
		add_status(dev, VIRTIO_CONFIG_S_FAILED);
	return err;
}
Beispiel #4
0
static int virtio_dev_probe(struct device *_d)
{
    int err, i;
    struct virtio_device *dev = container_of(_d,struct virtio_device,dev);
    struct virtio_driver *drv = container_of(dev->dev.driver,
                         struct virtio_driver, driver);
    u32 device_features;

    /* We have a driver! */
    add_status(dev, VIRTIO_CONFIG_S_DRIVER);

    /* Figure out what features the device supports. */
    device_features = dev->config->get_features(dev);

    /* Features supported by both device and driver into dev->features. */
    memset(dev->features, 0, sizeof(dev->features));
    for (i = 0; i < drv->feature_table_size; i++) {
        unsigned int f = drv->feature_table[i];
        BUG_ON(f >= 32);
        if (device_features & (1 << f))
            set_bit(f, dev->features);
    }

    err = drv->probe(dev);
    if (err)
        add_status(dev, VIRTIO_CONFIG_S_FAILED);
    else {
        /* They should never have set feature bits beyond 32 */
        dev->config->set_features(dev, dev->features[0]);
        add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK);
    }
    return err;
}
Beispiel #5
0
/**
 * @brief
 *	Create a GSS error message in a malloc'ed buffer.
 *
 * @param[in] msg - msg buf holding error msg
 * @param[in] maj - major status
 * @param[in] min - minor status
 *
 * @return	string
 * @retval	err msg	
 *
 */
char *
pbs_gss_error(char *msg, OM_uint32 maj, OM_uint32 min)
{
	char	*buf;

	buf = malloc(strlen(msg) + 1);
	assert(buf != NULL);
	strcpy(buf, msg);
	add_status(&buf, maj, GSS_C_GSS_CODE);
	add_status(&buf, min, GSS_C_MECH_CODE);
	return buf;
}
Beispiel #6
0
// Add command COMMAND to history.
void UndoBuffer::add_command(const string& command, bool exec)
{
    string c = command;
    strip_space(c);
    if (c.empty())
	return;

    string command_key = exec ? UB_EXEC_COMMAND : UB_COMMAND;

    if (!undoing)
    {
	// Regular command
	add_status(command_key, c + "\n" + collector[command_key]);
	return;
    }

    // We're called from undo or redo via process_command() - 
    // replace currently executed command by its undo command.

#if LOG_UNDO_BUFFER
    std::clog << "Adding " << command_key << " = " << quote(command) << "\n";
#endif

    assert (history.size() > 0);
    assert (current_entry >= 0 && current_entry < history.size());

    UndoBufferEntry& entry = history[current_entry];

    if (entry.has(command_key))
	entry[command_key].prepend(c + '\n');
    else
	entry[command_key] = c;

    done();
}
Beispiel #7
0
// Sends the HMDP response '302'
// @param connectionfd the socket descriptor of the client
// @param response_list the list of files for the client to upload
void response_302(int connectionfd, csv_record *response_list) {
    
    char *response;                         // The '302' message
    char *list_size;                        // The size of the body of the message
    
    int length;                             // The length of the message
    
    asprintf(&list_size, "%d", get_list_size(response_list));
    
    add_status(&response, STATUS_302);      //  |----------------------|
    add_message(&response, MESSAGE_302);    //  |302 Files requested\n |
    add_key(&response, KEY_LENGTH);         //  |----------------------|
    add_value(&response, list_size);        //  |Length:value\n\n      |
    delimit_header(&response);              //  |----------------------|
    add_body(&response, response_list);     //  |Body:                 |
                                            //  |----------------------|
    length = strlen(response);
    
    // Check to see if the message sent successfully
    if (send_all(connectionfd, response, &length) == -1) {
        
        syslog(LOG_ERR, "Only sent %d bytes\n", length);
        
    } //end if
    
    free(list_size);
    free(response);
    
    list_size = NULL;
    response = NULL;
    
} //end response_302
Beispiel #8
0
// Sends the HMDP response '200'
// @param connectionfd the socket descriptor of the client
// @param token the verification token for the client
void response_200(int connectionfd, char *token) {
    
    char *response;                         // The '200' message
    
    int length;                             // The length of the message
    
    add_status(&response, STATUS_200);      //  |--------------------------------|
    add_message(&response, MESSAGE_200);    //  |200 Authentication Successful\n |
    add_key(&response, KEY_TOKEN);          //  |--------------------------------|
    add_value(&response, token);            //  |Token:value\n\n                 |
    delimit_header(&response);              //  |--------------------------------|
    
    length = strlen(response);
    
    // Check to see if the message sent successfully
    if (send_all(connectionfd, response, &length) == -1) {
        
        syslog(LOG_ERR, "Only sent %d bytes\n", length);
        
    } //end if
    
    free(response);
    response = NULL;
    
} //end response_200
Beispiel #9
0
SayCommand::SayCommand()
{
	set_name("say");
	add_aliases({"sa"});

	set_access_level(RANK_PLAYER);
	add_status({ standing, sitting, resting });
}
Beispiel #10
0
int virtio_device_restore(struct virtio_device *dev)
{
	struct virtio_driver *drv = drv_to_virtio(dev->dev.driver);
	int ret;

	/* We always start by resetting the device, in case a previous
	 * driver messed it up. */
	dev->config->reset(dev);

	/* Acknowledge that we've seen the device. */
	add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE);

	/* Maybe driver failed before freeze.
	 * Restore the failed status, for debugging. */
	if (dev->failed)
		add_status(dev, VIRTIO_CONFIG_S_FAILED);

	if (!drv)
		return 0;

	/* We have a driver! */
	add_status(dev, VIRTIO_CONFIG_S_DRIVER);

	ret = virtio_finalize_features(dev);
	if (ret)
		goto err;

	if (drv->restore) {
		ret = drv->restore(dev);
		if (ret)
			goto err;
	}

	/* Finally, tell the device we're all set */
	add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK);

	virtio_config_enable(dev);

	return 0;

err:
	add_status(dev, VIRTIO_CONFIG_S_FAILED);
	return ret;
}
Beispiel #11
0
static int virtio_dev_probe(struct device *_d)
{
	int err, i;
	struct virtio_device *dev = dev_to_virtio(_d);
	struct virtio_driver *drv = drv_to_virtio(dev->dev.driver);
	u32 device_features;

	/* We have a driver! */
	add_status(dev, VIRTIO_CONFIG_S_DRIVER);

	/* Figure out what features the device supports. */
	device_features = dev->config->get_features(dev);

	/* Features supported by both device and driver into dev->features. */
	memset(dev->features, 0, sizeof(dev->features));
	for (i = 0; i < drv->feature_table_size; i++) {
		unsigned int f = drv->feature_table[i];
		BUG_ON(f >= 32);
		if (device_features & (1 << f))
			set_bit(f, dev->features);
	}

	/* Transport features always preserved to pass to finalize_features. */
	for (i = VIRTIO_TRANSPORT_F_START; i < VIRTIO_TRANSPORT_F_END; i++)
		if (device_features & (1 << i))
			set_bit(i, dev->features);

	dev->config->finalize_features(dev);

	err = drv->probe(dev);
	if (err)
		add_status(dev, VIRTIO_CONFIG_S_FAILED);
	else {
		add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK);
		if (drv->scan)
			drv->scan(dev);

		virtio_config_enable(dev);
	}

	return err;
}
static int virtio_dev_probe(struct device *_d)
{
	int err, i;
	struct virtio_device *dev = container_of(_d,struct virtio_device,dev);
	struct virtio_driver *drv = container_of(dev->dev.driver,
						 struct virtio_driver, driver);
	u32 device_features;

	/*                   */
	add_status(dev, VIRTIO_CONFIG_S_DRIVER);

	/*                                               */
	device_features = dev->config->get_features(dev);

	/*                                                                  */
	memset(dev->features, 0, sizeof(dev->features));
	for (i = 0; i < drv->feature_table_size; i++) {
		unsigned int f = drv->feature_table[i];
		BUG_ON(f >= 32);
		if (device_features & (1 << f))
			set_bit(f, dev->features);
	}

	/*                                                                   */
	for (i = VIRTIO_TRANSPORT_F_START; i < VIRTIO_TRANSPORT_F_END; i++)
		if (device_features & (1 << i))
			set_bit(i, dev->features);

	dev->config->finalize_features(dev);

	err = drv->probe(dev);
	if (err)
		add_status(dev, VIRTIO_CONFIG_S_FAILED);
	else
		add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK);

	return err;
}
Beispiel #13
0
static int virtio_dev_remove(struct device *_d)
{
	struct virtio_device *dev = dev_to_virtio(_d);
	struct virtio_driver *drv = drv_to_virtio(dev->dev.driver);

	drv->remove(dev);

	/* Driver should have reset device. */
	WARN_ON_ONCE(dev->config->get_status(dev));

	/* Acknowledge the device's existence again. */
	add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE);
	return 0;
}
static int virtio_dev_remove(struct device *_d)
{
	struct virtio_device *dev = container_of(_d,struct virtio_device,dev);
	struct virtio_driver *drv = container_of(dev->dev.driver,
						 struct virtio_driver, driver);

	drv->remove(dev);

	/* Driver should have reset device. */
	BUG_ON(dev->config->get_status(dev));

	/* Acknowledge the device's existence again. */
	add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE);
	return 0;
}
static int virtio_dev_remove(struct device *_d)
{
	struct virtio_device *dev = container_of(_d,struct virtio_device,dev);
	struct virtio_driver *drv = container_of(dev->dev.driver,
						 struct virtio_driver, driver);

	drv->remove(dev);

	/*                                  */
	BUG_ON(dev->config->get_status(dev));

	/*                                           */
	add_status(dev, VIRTIO_CONFIG_S_ACKNOWLEDGE);
	return 0;
}
Beispiel #16
0
bool http_reply::stock_reply(http_reply::status_type status) 
{
	try 
	{
		reset_buffer();
		std::string const content = stock_replies::cast_to_string(status);
		std::size_t const content_size = content.size();
		add_status(status);
		add_header("Content-Length", safe_lexical_cast<std::string>(content_size));
		add_header("Content-Type", "text/html");
		add_content(content.c_str(), content_size);
	} 
	catch (std::exception const & expt) 
	{
		return false;
	}
	return true;
} 
Beispiel #17
0
int	handle_status(pid_t pid, char *cmd, t_shenv *shenv)
{
  int	i;

  i = 0;
  if (WIFSIGNALED(shenv->status))
    while (g_st[i].sig != -1)
      {
	if (g_st[i].sig == WTERMSIG(shenv->status))
	  {
	    printf(g_st[i].message, pid, cmd);
	    return (EXIT_FAILURE);
	  }
	++i;
      }
  if (WIFEXITED(shenv->status))
    add_status(shenv);
  return (EXIT_SUCCESS);
}
Beispiel #18
0
static int virtio_finalize_features(struct virtio_device *dev)
{
	int ret = dev->config->finalize_features(dev);
	unsigned status;

	if (ret)
		return ret;

	if (!virtio_has_feature(dev, VIRTIO_F_VERSION_1))
		return 0;

	add_status(dev, VIRTIO_CONFIG_S_FEATURES_OK);
	status = dev->config->get_status(dev);
	if (!(status & VIRTIO_CONFIG_S_FEATURES_OK)) {
		dev_err(&dev->dev, "virtio: device refuses features: %x\n",
			status);
		return -ENODEV;
	}
	return 0;
}
Beispiel #19
0
// Sends the HMDP response '401'
// @param connectionfd the socket descriptor of the client
void response_401(int connectionfd) {
    
    char *response;                         // The '401' message
    
    int length;                             // The length of the message
    
    add_status(&response, STATUS_401);      //  |---------------------|
    add_message(&response, MESSAGE_401);    //  |401 Unauthorized\n\n |
    delimit_header(&response);              //  |---------------------|
    
    length = strlen(response);
    
    // Check to see if the message sent successfully
    if (send_all(connectionfd, response, &length) == -1) {
        
        syslog(LOG_ERR, "Only sent %d bytes\n", length);
        
    } //end if
    
    free(response);
    response = NULL;
    
} //end response_401
Beispiel #20
0
report generate_report(TYPE type,
                       std::map<reports::TYPE, std::string> report_contents,
                       const team &current_team, int current_side, int playing_side,
                       const map_location& loc, const map_location& mouseover, const map_location& displayed_unit_hex,
                       const std::set<std::string> &observers,
                       const config& level, bool show_everything)
{
	unit_map &units = *resources::units;
	gamemap &map = *resources::game_map;
	std::vector<team> &teams = *resources::teams;

	const unit *u = NULL;

	if((int(type) >= int(UNIT_REPORTS_BEGIN) && int(type) < int(UNIT_REPORTS_END)) || type == POSITION){
		u = get_visible_unit(units, displayed_unit_hex, current_team, show_everything);
		if (!u && type != POSITION) {
			return report();
		}
	}

	std::ostringstream str;

	switch(type) {
	case UNIT_NAME:
		str << "<b>" << u->name() << "</b>";
		return report(str.str(), "", u->name());
	case UNIT_TYPE:
		str << span_color(font::unit_type_color) << u->type_name() << naps;
		return report(str.str(), "", u->unit_description());
	case UNIT_RACE:
		str << span_color(font::race_color)
			<< u->race()->name(u->gender()) << naps;
		break;
	case UNIT_SIDE: {
		std::string flag_icon = teams[u->side() - 1].flag_icon();
		std::string old_rgb = game_config::flag_rgb;
		std::string new_rgb = team::get_side_colour_index(u->side());
		std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";

		if(flag_icon.empty()) {
			flag_icon = game_config::flag_icon_image;
		}

		image::locator flag_icon_img(flag_icon, mods);
		return report("", flag_icon_img, teams[u->side() - 1].current_player());
	}
	case UNIT_LEVEL:
		str << u->level();
		break;
	case UNIT_AMLA: {
	  report res;
		const std::vector<std::pair<std::string,std::string> > &amla_icons=u->amla_icons();
	  for(std::vector<std::pair<std::string,std::string> >::const_iterator i=amla_icons.begin();i!=amla_icons.end();i++){
	    res.add_image(i->first,i->second);
	  }
	  return(res);
	}
	case UNIT_TRAITS:
		return report(u->traits_description(), "", u->modification_description("trait"));

	case UNIT_STATUS: {
		report res;
		if (map.on_board(displayed_unit_hex) &&
		    u->invisible(displayed_unit_hex, units, teams))
		{
			add_status(res, "misc/invisible.png", N_("invisible: "),
				N_("This unit is invisible. It cannot be seen or attacked by enemy units."));
		}
		if (u->get_state(unit::STATE_SLOWED)) {
			add_status(res, "misc/slowed.png", N_("slowed: "),
				N_("This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
		}
		if (u->get_state(unit::STATE_POISONED)) {
			add_status(res, "misc/poisoned.png", N_("poisoned: "),
				N_("This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the 'cures' ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
		}
		if (u->get_state(unit::STATE_PETRIFIED)) {
			add_status(res, "misc/petrified.png", N_("petrified: "),
				N_("This unit has been petrified. It may not move or attack."));
		}
		return res;
	}

	case UNIT_ALIGNMENT: {
		const std::string &align = unit_type::alignment_description(u->alignment(), u->gender());
		const std::string &align_id = unit_type::alignment_id(u->alignment());
		std::stringstream ss;
		int cm = combat_modifier(units, displayed_unit_hex, u->alignment(), u->is_fearless());
		ss << align << " (" << (cm >= 0 ? "+" : "−") << abs(cm) << "%)";
		return report(ss.str(), "", string_table[align_id + "_description"]);
	}
	case UNIT_ABILITIES: {
		report res;
		const std::vector<std::string> &abilities = u->ability_tooltips();
		for(std::vector<std::string>::const_iterator i = abilities.begin(); i != abilities.end(); ++i) {
			str << gettext(i->c_str());
			if(i+2 != abilities.end())
				str << ",";
			++i;
			res.add_text(flush(str), *i);
		}

		return res;
	}
	case UNIT_HP: {
		std::ostringstream tooltip;
		str << span_color(u->hp_color()) << u->hitpoints()
			<< '/' << u->max_hitpoints() << naps;

		std::set<std::string> resistances_table;

		string_map resistances = u->get_base_resistances();

		bool att_def_diff = false;
		for(string_map::iterator resist = resistances.begin();
				resist != resistances.end(); ++resist) {
			std::ostringstream line;
			line << gettext(resist->first.c_str()) << ": ";

			// Some units have different resistances when
			// attacking or defending.
			int res_att = 100 - u->resistance_against(resist->first, true, displayed_unit_hex);
			int res_def = 100 - u->resistance_against(resist->first, false, displayed_unit_hex);
			if (res_att == res_def) {
				line << res_def << "%\n";
			} else {
				line << res_att << "% / " << res_def << "%\n";
				att_def_diff = true;
			}
			resistances_table.insert(line.str());
		}

		tooltip << _("Resistances: ");
		if (att_def_diff)
			tooltip << _("(Att / Def)");
		tooltip << "\n";

		// the STL set will give alphabetical sorting
		for(std::set<std::string>::iterator line = resistances_table.begin();
				line != resistances_table.end(); ++line) {
			tooltip << (*line);
		}

		return report(str.str(), "", tooltip.str());
	}
	case UNIT_XP: {
		std::ostringstream tooltip;

		str << span_color(u->xp_color()) << u->experience()
			<< '/' << u->max_experience() << naps;

		tooltip << _("Experience Modifier: ") << ((level["experience_modifier"] != "") ? level["experience_modifier"] : "100") << "%";
		return report(str.str(), "", tooltip.str());
	}
	case UNIT_ADVANCEMENT_OPTIONS: {
		report res;
		const std::map<std::string,std::string> &adv_icons = u->advancement_icons();
		for(std::map<std::string,std::string>::const_iterator i=adv_icons.begin();i!=adv_icons.end();i++){
			res.add_image(i->first,i->second);
		}
		return res;
	}
	case UNIT_DEFENSE: {
		const t_translation::t_terrain terrain = map[displayed_unit_hex];
		int def = 100 - u->defense_modifier(terrain);
		SDL_Color color = int_to_color(game_config::red_to_green(def));
		str << span_color(color) << def << "%</span>";
		break;
	}
	case UNIT_MOVES: {
		float movement_frac = 1.0;
		if (u->side() == playing_side) {
			movement_frac = static_cast<float>(u->movement_left()) / std::max(1.0f, static_cast<float>(u->total_movement()));
			if (movement_frac > 1.0)
				movement_frac = 1.0;
		}

		int grey = 128 + static_cast<int>((255-128) * movement_frac);
		SDL_Color c = { grey, grey, grey, 0 };
		str << span_color(c) << u->movement_left()
			<< '/' << u->total_movement() << naps;
		break;
	}
	case UNIT_WEAPONS: {
		report res;
		std::ostringstream tooltip;

		size_t team_index = u->side() - 1;
		if(team_index >= teams.size()) {
			std::cerr << "illegal team index in reporting: " << team_index << "\n";
			return res;
		}

		foreach (const attack_type &at, u->attacks())
		{
			at.set_specials_context(displayed_unit_hex, map_location(), *u);
			std::string lang_type = gettext(at.type().c_str());
			str << span_color(font::weapon_color);
			if (u->get_state(unit::STATE_SLOWED)) {
				str << round_damage(at.damage(), 1, 2) << '-';
			} else {
				str << at.damage() << '-';
			}
			int nattacks = at.num_attacks();
			// Compute swarm attacks:
			unit_ability_list swarm = at.get_specials("swarm");
			if(!swarm.empty()) {
				int swarm_max_attacks = swarm.highest("swarm_attacks_max",nattacks).first;
				int swarm_min_attacks = swarm.highest("swarm_attacks_min").first;
				int hitp = u->hitpoints();
				int mhitp = u->max_hitpoints();

				nattacks = swarm_min_attacks + (swarm_max_attacks - swarm_min_attacks) * hitp / mhitp;

			}
			str << nattacks;
			str << ' ' << at.name() << ' ' << at.accuracy_parry_description();
			tooltip << at.name() << "\n";
			int effdmg;
			if (u->get_state(unit::STATE_SLOWED)) {
				effdmg = round_damage(at.damage(),1,2);
			} else {
				effdmg = at.damage();
			}
			tooltip << effdmg   << ' ' << _n("tooltip^damage", "damage",  effdmg) << ", ";
			tooltip << nattacks << ' ' << _n("tooltip^attack", "attacks", nattacks);

			int accuracy = at.accuracy();
			if(accuracy) {
				// Help xgettext with a directive to recognise the string as a non C printf-like string
				// xgettext:no-c-format
				tooltip << " " << (accuracy > 0 ? "+" : "") << accuracy << _("tooltip^% accuracy");
			}

			int parry = at.parry();
			if(parry) {
				// xgettext:no-c-format
				tooltip << " " << (parry > 0 ? "+" : "") << parry << _("tooltip^% parry");
			}

			str << "</span>\n";
			res.add_text(flush(str), flush(tooltip));

			std::string range = gettext(at.range().c_str());
			str << span_color(font::weapon_details_color) << "  "
				<< range << "--" << lang_type << "</span>\n";

			tooltip << _("weapon range: ") << range <<"\n";
			tooltip << _("damage type: ")  << lang_type << "\n";
			// Find all the unit types on the map, and
			// show this weapon's bonus against all the different units.
			// Don't show invisible units, except if they are in our team or allied.
			std::set<std::string> seen_units;
			std::map<int,std::vector<std::string> > resistances;
			for(unit_map::const_iterator u_it = units.begin(); u_it != units.end(); ++u_it) {
				if(teams[team_index].is_enemy(u_it->second.side()) &&
				   !current_team.fogged(u_it->first) &&
				   seen_units.count(u_it->second.type_id()) == 0 &&
				   ( !current_team.is_enemy(u_it->second.side()) ||
				     !u_it->second.invisible(u_it->first,units,teams)))
				{
					seen_units.insert(u_it->second.type_id());
					int resistance = u_it->second.resistance_against(at, false, u_it->first) - 100;
					resistances[resistance].push_back(u_it->second.type_name());
				}
			}

			for(std::map<int,std::vector<std::string> >::reverse_iterator resist = resistances.rbegin(); resist != resistances.rend(); ++resist) {
				std::sort(resist->second.begin(),resist->second.end());
				tooltip << (resist->first >= 0 ? "+" : "") << resist->first << "% " << _("vs") << " ";
				for(std::vector<std::string>::const_iterator i = resist->second.begin(); i != resist->second.end(); ++i) {
					if(i != resist->second.begin()) {
						tooltip << ", ";
					}

					tooltip << *i;
				}
				tooltip << "\n";
			}

			res.add_text(flush(str), flush(tooltip));


			const std::vector<t_string> &specials = at.special_tooltips();

			if(! specials.empty()) {
				for(std::vector<t_string>::const_iterator sp_it = specials.begin(); sp_it != specials.end(); ++sp_it) {
					str << span_color(font::weapon_details_color)
						<< "  " << *sp_it << "</span>\n";
					++sp_it;
					tooltip << *sp_it << '\n';
				}
				res.add_text(flush(str), flush(tooltip));
			}
		}

		return res;
	}
	case UNIT_IMAGE:
	{
//		const std::vector<Uint32>& old_rgb = u->second.team_rgb_range();
//		color_range new_rgb = team::get_side_color_range(u->second.side());
		return report("", image::locator(u->absolute_image(), u->image_mods()), "");
	}
	case UNIT_PROFILE:
		return report("", u->profile(), "");
	case TIME_OF_DAY: {
		time_of_day tod = resources::tod_manager->time_of_day_at(units, mouseover, *resources::game_map);
		const std::string tod_image = tod.image + (preferences::flip_time() ? "~FL(horiz)" : "");

		// Don't show illuminated time on fogged/shrouded tiles
		if (current_team.fogged(mouseover) || current_team.shrouded(mouseover)) {
			tod = resources::tod_manager->get_time_of_day(false, mouseover);
		}
		std::stringstream tooltip;

		tooltip << tod.name << "\n"
				<< _("Lawful units: ")
				<< (tod.lawful_bonus > 0 ? "+" : "") << tod.lawful_bonus << "%\n"
				<< _("Neutral units: ") << "0%\n"
				<< _("Chaotic units: ")
				<< (tod.lawful_bonus < 0 ? "+" : "") << (tod.lawful_bonus*-1) << "%";

		return report("",tod_image,tooltip.str());
	}
	case TURN: {
		str << resources::tod_manager->turn();
		int nb = resources::tod_manager->number_of_turns();
		if (nb != -1) str << '/' << nb;
		break;
	}
	// For the following status reports, show them in gray text
	// when it is not the active player's turn.
	case GOLD: {
		char const *end = naps;
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		else if (current_team.gold() < 0)
			str << span_color(font::BAD_COLOUR);
		else
			end = "";
		str << current_team.gold() << end;
		break;
	}
	case VILLAGES: {
		const team_data data = calculate_team_data(current_team,current_side,units);
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << data.villages << '/';
		if (current_team.uses_shroud()) {
			int unshrouded_villages = 0;
			std::vector<map_location>::const_iterator i = map.villages().begin();
			for (; i != map.villages().end(); i++) {
				if (!current_team.shrouded(*i))
					unshrouded_villages++;
			}
			str << unshrouded_villages;
		} else {
			str << map.villages().size();
		}
		if (current_side != playing_side)
			str << naps;
		break;
	}
	case NUM_UNITS: {
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << side_units(units, current_side);
		if (current_side != playing_side)
			str << naps;
		break;
	}
	case UPKEEP: {
		const team_data data = calculate_team_data(current_team,current_side,units);
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << data.expenses << " (" << data.upkeep << ")";
		if (current_side != playing_side)
			str << naps;
		break;
	}
	case EXPENSES: {
		const team_data data = calculate_team_data(current_team,current_side,units);
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		str << data.expenses;
		if (current_side != playing_side)
			str << naps;
		break;
	}
	case INCOME: {
		team_data data = calculate_team_data(current_team, current_side, units);
		char const *end = naps;
		if (current_side != playing_side)
			str << span_color(font::GRAY_COLOUR);
		else if (data.net_income < 0)
			str << span_color(font::BAD_COLOUR);
		else
			end = "";
		str << data.net_income << end;
		break;
	}
	case TERRAIN: {
		if(!map.on_board(mouseover) || current_team.shrouded(mouseover))
			break;

		const t_translation::t_terrain terrain = map.get_terrain(mouseover);
		if (terrain == t_translation::OFF_MAP_USER)
			break;

		const t_translation::t_list& underlying = map.underlying_union_terrain(terrain);

		if(map.is_village(mouseover)) {
			int owner = village_owner(mouseover, teams) + 1;
			if(owner == 0 || current_team.fogged(mouseover)) {
				str << map.get_terrain_info(terrain).income_description();
			} else if(owner == current_side) {
				str << map.get_terrain_info(terrain).income_description_own();
			} else if(current_team.is_enemy(owner)) {
				str << map.get_terrain_info(terrain).income_description_enemy();
			} else {
				str << map.get_terrain_info(terrain).income_description_ally();
			}
			str << " ";
		} else {
		        str << map.get_terrain_info(terrain).description();
		}

		if(underlying.size() != 1 || underlying.front() != terrain) {
			str << " (";

			for(t_translation::t_list::const_iterator i =
					underlying.begin(); i != underlying.end(); ++i) {

			str << map.get_terrain_info(*i).name();
				if(i+1 != underlying.end()) {
					str << ",";
				}
			}
			str << ")";
		}
		break;
	}
	case POSITION: {
		if(!map.on_board(mouseover)) {
			break;
		}

		const t_translation::t_terrain terrain = map[mouseover];

		if (terrain == t_translation::OFF_MAP_USER)
			break;

		str << mouseover;

		if (!u)
			break;
		if(displayed_unit_hex != mouseover && displayed_unit_hex != loc)
			break;
		if(current_team.shrouded(mouseover))
			break;

		int move_cost = u->movement_cost(terrain);
		int defense = 100 - u->defense_modifier(terrain);

		if(move_cost < unit_movement_type::UNREACHABLE) {
			str << " (" << defense << "%," << move_cost << ")";
		} else if (mouseover == displayed_unit_hex) {
			str << " (" << defense << "%,-)";
		} else {
			str << " (-)";
		}

		break;
	}

	case SIDE_PLAYING: {
		std::string flag_icon = teams[playing_side-1].flag_icon();
		std::string old_rgb = game_config::flag_rgb;
		std::string new_rgb = team::get_side_colour_index(playing_side);
		std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";

		if(flag_icon.empty()) {
			flag_icon = game_config::flag_icon_image;
		}

		image::locator flag_icon_img(flag_icon, mods);
		return report("",flag_icon_img,teams[playing_side-1].current_player());
	}

	case OBSERVERS: {
		if(observers.empty()) {
			return report();
		}

		str << _("Observers:") << "\n";

		for(std::set<std::string>::const_iterator i = observers.begin(); i != observers.end(); ++i) {
			str << *i << "\n";
		}

		return report("",game_config::observer_image,str.str());
	}
	case SELECTED_TERRAIN: {
		std::map<TYPE, std::string>::const_iterator it =
			report_contents.find(SELECTED_TERRAIN);
		if (it != report_contents.end()) {
			return report(it->second);
		}
		else {
			return report();
		}
	}
	case EDIT_LEFT_BUTTON_FUNCTION: {
		std::map<TYPE, std::string>::const_iterator it =
			report_contents.find(EDIT_LEFT_BUTTON_FUNCTION);
		if (it != report_contents.end()) {
			return report(it->second);
		}
		else {
			return report();
		}
	}
	case REPORT_COUNTDOWN: {
		int min;
		int sec;
		if (current_team.countdown_time() > 0){
			sec = current_team.countdown_time() / 1000;
			char const *end = naps;
			if (current_side != playing_side)
				str << span_color(font::GRAY_COLOUR);
			else if (sec < 60)
				str << "<span foreground=\"#c80000\">";
			else if (sec < 120)
				str << "<span foreground=\"#c8c800\">";
			else
				end = "";

			min = sec / 60;
			str << min << ":";
			sec = sec % 60;
			if (sec < 10) {
				str << "0";
			}
			str << sec << end;
			break;
		} // Intentional fall-through to REPORT_CLOCK
		  // if the time countdown isn't valid.
		  // If there is no turn time limit,
		  // then we display the clock instead.
		}
	case REPORT_CLOCK: {
		time_t t = std::time(NULL);
		struct tm *lt = std::localtime(&t);
		if (lt) {
			char temp[10];
			size_t s = std::strftime(temp, 10, preferences::clock_format().c_str(), lt);
			if(s>0) {
				return report(temp);
			} else {
				return report();
			}
		} else {
			return report();
		}
	}
	default:
		assert(false);
		break;
	}
	return report(str.str());
}
Beispiel #21
0
static int virtio_dev_probe(struct device *_d)
{
	int err, i;
	struct virtio_device *dev = dev_to_virtio(_d);
	struct virtio_driver *drv = drv_to_virtio(dev->dev.driver);
	u64 device_features;
	u64 driver_features;
	u64 driver_features_legacy;

	/* We have a driver! */
	add_status(dev, VIRTIO_CONFIG_S_DRIVER);

	/* Figure out what features the device supports. */
	device_features = dev->config->get_features(dev);

	/* Figure out what features the driver supports. */
	driver_features = 0;
	for (i = 0; i < drv->feature_table_size; i++) {
		unsigned int f = drv->feature_table[i];
		BUG_ON(f >= 64);
		driver_features |= (1ULL << f);
	}

	/* Some drivers have a separate feature table for virtio v1.0 */
	if (drv->feature_table_legacy) {
		driver_features_legacy = 0;
		for (i = 0; i < drv->feature_table_size_legacy; i++) {
			unsigned int f = drv->feature_table_legacy[i];
			BUG_ON(f >= 64);
			driver_features_legacy |= (1ULL << f);
		}
	} else {
		driver_features_legacy = driver_features;
	}

	if (device_features & (1ULL << VIRTIO_F_VERSION_1))
		dev->features = driver_features & device_features;
	else
		dev->features = driver_features_legacy & device_features;

	/* Transport features always preserved to pass to finalize_features. */
	for (i = VIRTIO_TRANSPORT_F_START; i < VIRTIO_TRANSPORT_F_END; i++)
		if (device_features & (1ULL << i))
			__virtio_set_bit(dev, i);

	err = virtio_finalize_features(dev);
	if (err)
		goto err;

	err = drv->probe(dev);
	if (err)
		goto err;

	add_status(dev, VIRTIO_CONFIG_S_DRIVER_OK);
	if (drv->scan)
		drv->scan(dev);

	virtio_config_enable(dev);

	return 0;
err:
	add_status(dev, VIRTIO_CONFIG_S_FAILED);
	return err;

}