void CttView::MakeBullet(CPoint start, CPoint aim){ int sx = aim.x - start.x; int sy = aim.y - start.y; double ss = sqrt(sx*sx + sy*sy); double dis = 2000; if (ss == 0)return; int qx = sx / ss*dis; int qy = sy / ss*dis; CPoint aim2(start.x + qx, start.y + qy); pair<CPoint, CPoint> t = make_pair(start, aim2); m_bullet.push_back(t); }
void play_1(void){ calibrateR(); Delay(500); calibrateL(); Delay(500); centre(steps_taken); Delay(500); aim1(); fire(); unaim1(); aim2(); fire(); aim3(); fire(); return; }