bool t3f_save_vector_object_f(T3F_VECTOR_OBJECT * vp, ALLEGRO_FILE * fp)
{
	unsigned char r, g, b, a;
	char header[16] = {'T', '3', 'F', 'V'};
	int i;
	
	if(al_fwrite(fp, header, 16) != 16)
	{
		return false;
	}
	al_fwrite32le(fp, vp->segments);
	for(i = 0; i < vp->segments; i++)
	{
		t3f_fwrite_float(fp, vp->segment[i]->point[0].x);
		t3f_fwrite_float(fp, vp->segment[i]->point[0].y);
		t3f_fwrite_float(fp, vp->segment[i]->point[0].z);
		t3f_fwrite_float(fp, vp->segment[i]->point[1].x);
		t3f_fwrite_float(fp, vp->segment[i]->point[1].y);
		t3f_fwrite_float(fp, vp->segment[i]->point[1].z);
		al_unmap_rgba(vp->segment[i]->color, &r, &g, &b, &a);
		al_fputc(fp, r);
		al_fputc(fp, g);
		al_fputc(fp, b);
		al_fputc(fp, a);
		t3f_fwrite_float(fp, vp->segment[i]->thickness);
	}
	return true;
}
bool t3f_save_vector_font_f(T3F_VECTOR_FONT * vfp, ALLEGRO_FILE * fp)
{
	char header[16] = {'T', '3', 'F', 'V', 'F'};
	int i;
	
	if(al_fwrite(fp, header, 16) != 16)
	{
		return false;
	}
	for(i = 0; i < T3F_VECTOR_FONT_MAX_CHARACTERS; i++)
	{
		if(vfp->character[i])
		{
			al_fputc(fp, 1);
			t3f_save_vector_object_f(vfp->character[i]->object, fp);
			t3f_fwrite_float(fp, vfp->character[i]->width);
		}
		else
		{
			al_fputc(fp, 0);
		}
	}
	return true;
}
Beispiel #3
0
void mapSaver::writeData(ALLEGRO_FILE* fileStream) {

    unsigned int offset_settings = 0;
    unsigned int offset_collision = 0;
    unsigned int offset_tile = 0;
    unsigned int offset_background = 0;

    //Reserve room for the header
    for (unsigned int i=0; i<4*sizeof(unsigned int); i++) {
        al_fputc(fileStream,0);
    }


    offset_settings = al_ftell(fileStream);
    //Write map dimensions
    al_fwrite(fileStream,&_mData.left,sizeof(int)); //Write position on map
    al_fwrite(fileStream,&_mData.top,sizeof(int)); //Write position on map
    al_fwrite(fileStream,&_mData.right,sizeof(int)); //Write position on map
    al_fwrite(fileStream,&_mData.bottom,sizeof(int)); //Write position on map


    offset_collision = al_ftell(fileStream);
    int collisionLineList = _mData.getCollisionLineCount();
    al_fwrite(fileStream,&collisionLineList, sizeof(int)); //Write number of collision lines
    for (collisionLineListNode* i = _mData.getRootCollisionLine(); i!=NULL; i=i->next) { //Iterate through all the lines
        int buffer;
        buffer = i->line->p1.x;
        al_fwrite(fileStream,&buffer,sizeof(int)); //Line beginning
        buffer = i->line->p1.y;
        al_fwrite(fileStream,&buffer,sizeof(int)); //Line beginning
        buffer = i->line->p2.x;
        al_fwrite(fileStream,&buffer,sizeof(int)); //Line end
        buffer = i->line->p2.y;
        al_fwrite(fileStream,&buffer,sizeof(int)); //line end
        al_fwrite(fileStream,&i->line->jumpthrough,sizeof(bool)); //jumpthrough?
    }

    offset_tile = al_ftell(fileStream);
    int layerList = _mData.tileLayers.size();
    al_fwrite(fileStream,&layerList, sizeof(int)); //Write number of tile Layers
    for (unsigned int i=0; i<_mData.tileLayers.size(); i++) {
        int layoutList = _mData.tileLayers[i]->layouts.size();

        al_fwrite(fileStream, &layoutList, sizeof(int)); //Write number of layouts.
        for (unsigned int j=0; j<layoutList; j++) {
            int tileList = _mData.tileLayers[i]->layouts[j]->tilePositions.size();
            al_fwrite(fileStream,&_mData.tileLayers[i]->layouts[j]->tilesetData->tilesetID, sizeof(short)); //Write ID of tileset
            al_fwrite(fileStream,&tileList, sizeof(int)); //Number of tiles
            for (unsigned int c=0; c<tileList; c++) {
                al_fwrite(fileStream,&_mData.tileLayers[i]->layouts[j]->tilePositions[c]->mapX,sizeof(int)); //Write position on map
                al_fwrite(fileStream,&_mData.tileLayers[i]->layouts[j]->tilePositions[c]->mapY,sizeof(int)); //Write position on map
                al_fwrite(fileStream,&_mData.tileLayers[i]->layouts[j]->tilePositions[c]->tileSetX,sizeof(short)); //Write position on tileset (pos*width)
                al_fwrite(fileStream,&_mData.tileLayers[i]->layouts[j]->tilePositions[c]->tileSetY,sizeof(short)); //Write position on tileset (pos*height)
            }
        }
    }

    offset_background = al_ftell(fileStream);
    //Background layers
    int LayerCount = _mData.backgroundLayers.size();
    al_fwrite(fileStream,&LayerCount, sizeof(int)); //Write number of background layers
    for (int i=0; i<_mData.backgroundLayers.size(); i++) {
        int buffer;
        buffer = _mData.backgroundLayers[i]->bgHandle->id;
        al_fwrite(fileStream,&buffer,sizeof(int)); //BG ID
        buffer = _mData.backgroundLayers[i]->xPos;
        al_fwrite(fileStream,&buffer,sizeof(int)); //x position
        buffer = _mData.backgroundLayers[i]->yPos;
        al_fwrite(fileStream,&buffer,sizeof(int)); //Y position
    }
    al_fseek(fileStream,0,ALLEGRO_SEEK_SET);

    al_fwrite(fileStream,&offset_settings,sizeof(int)); //Write position on map
    al_fwrite(fileStream,&offset_collision,sizeof(int)); //Write position on map
    al_fwrite(fileStream,&offset_tile,sizeof(int)); //Write position on map
    al_fwrite(fileStream,&offset_background,sizeof(int)); //Write position on map
}